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Merge pull request #18916 from peppy/fix-chat-test-ordering-failures

Fix more chat test failures
This commit is contained in:
Dan Balasescu 2022-06-28 19:21:18 +09:00 committed by GitHub
commit 43c1fd3d94
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@ -40,7 +40,6 @@ namespace osu.Game.Tests.Visual.Online
private ChannelManager channelManager;
private APIUser testUser;
private Channel testPMChannel;
private Channel[] testChannels;
private Channel testChannel1 => testChannels[0];
@ -53,7 +52,6 @@ namespace osu.Game.Tests.Visual.Online
public void SetUp() => Schedule(() =>
{
testUser = new APIUser { Username = "test user", Id = 5071479 };
testPMChannel = new Channel(testUser);
testChannels = Enumerable.Range(1, 10).Select(createPublicChannel).ToArray();
Child = new DependencyProvidingContainer
@ -80,6 +78,14 @@ namespace osu.Game.Tests.Visual.Online
{
switch (req)
{
case CreateChannelRequest createRequest:
createRequest.TriggerSuccess(new APIChatChannel
{
ChannelID = ((int)createRequest.Channel.Id),
RecentMessages = new List<Message>()
});
return true;
case GetUpdatesRequest getUpdates:
getUpdates.TriggerFailure(new WebException());
return true;
@ -181,7 +187,7 @@ namespace osu.Game.Tests.Visual.Online
{
AddStep("Show overlay", () => chatOverlay.Show());
AddAssert("Listing is visible", () => listingIsVisible);
AddStep("Join channel 1", () => channelManager.JoinChannel(testChannel1));
joinTestChannel(0);
AddStep("Select channel 1", () => clickDrawable(getChannelListItem(testChannel1)));
waitForChannel1Visible();
}
@ -203,12 +209,11 @@ namespace osu.Game.Tests.Visual.Online
[Test]
public void TestChannelCloseButton()
{
var testPMChannel = new Channel(testUser);
AddStep("Show overlay", () => chatOverlay.Show());
AddStep("Join PM and public channels", () =>
{
channelManager.JoinChannel(testChannel1);
channelManager.JoinChannel(testPMChannel);
});
joinTestChannel(0);
joinChannel(testPMChannel);
AddStep("Select PM channel", () => clickDrawable(getChannelListItem(testPMChannel)));
AddStep("Click close button", () =>
{
@ -229,7 +234,7 @@ namespace osu.Game.Tests.Visual.Online
public void TestChatCommand()
{
AddStep("Show overlay", () => chatOverlay.Show());
AddStep("Join channel 1", () => channelManager.JoinChannel(testChannel1));
joinTestChannel(0);
AddStep("Select channel 1", () => clickDrawable(getChannelListItem(testChannel1)));
AddStep("Open chat with user", () => channelManager.PostCommand($"chat {testUser.Username}"));
AddAssert("PM channel is selected", () =>
@ -248,14 +253,16 @@ namespace osu.Game.Tests.Visual.Online
[Test]
public void TestMultiplayerChannelIsNotShown()
{
Channel multiplayerChannel = null;
Channel multiplayerChannel;
AddStep("Show overlay", () => chatOverlay.Show());
AddStep("Join multiplayer channel", () => channelManager.JoinChannel(multiplayerChannel = new Channel(new APIUser())
joinChannel(multiplayerChannel = new Channel(new APIUser())
{
Name = "#mp_1",
Type = ChannelType.Multiplayer,
}));
});
AddAssert("Channel is joined", () => channelManager.JoinedChannels.Contains(multiplayerChannel));
AddUntilStep("Channel not present in listing", () => !chatOverlay.ChildrenOfType<ChannelListingItem>()
.Where(item => item.IsPresent)
@ -269,7 +276,7 @@ namespace osu.Game.Tests.Visual.Online
Message message = null;
AddStep("Show overlay", () => chatOverlay.Show());
AddStep("Join channel 1", () => channelManager.JoinChannel(testChannel1));
joinTestChannel(0);
AddStep("Select channel 1", () => clickDrawable(getChannelListItem(testChannel1)));
AddStep("Send message in channel 1", () =>
{
@ -291,8 +298,8 @@ namespace osu.Game.Tests.Visual.Online
Message message = null;
AddStep("Show overlay", () => chatOverlay.Show());
AddStep("Join channel 1", () => channelManager.JoinChannel(testChannel1));
AddStep("Join channel 2", () => channelManager.JoinChannel(testChannel2));
joinTestChannel(0);
joinTestChannel(1);
AddStep("Select channel 1", () => clickDrawable(getChannelListItem(testChannel1)));
AddStep("Send message in channel 2", () =>
{
@ -314,8 +321,8 @@ namespace osu.Game.Tests.Visual.Online
Message message = null;
AddStep("Show overlay", () => chatOverlay.Show());
AddStep("Join channel 1", () => channelManager.JoinChannel(testChannel1));
AddStep("Join channel 2", () => channelManager.JoinChannel(testChannel2));
joinTestChannel(0);
joinTestChannel(1);
AddStep("Select channel 1", () => clickDrawable(getChannelListItem(testChannel1)));
AddStep("Send message in channel 2", () =>
{
@ -337,7 +344,7 @@ namespace osu.Game.Tests.Visual.Online
{
Message message = null;
AddStep("Join channel 1", () => channelManager.JoinChannel(testChannel1));
joinTestChannel(0);
AddStep("Send message in channel 1", () =>
{
testChannel1.AddNewMessages(message = new Message
@ -357,7 +364,7 @@ namespace osu.Game.Tests.Visual.Online
{
Message message = null;
AddStep("Join channel 1", () => channelManager.JoinChannel(testChannel1));
joinTestChannel(0);
AddStep("Send message in channel 1", () =>
{
testChannel1.AddNewMessages(message = new Message
@ -378,7 +385,7 @@ namespace osu.Game.Tests.Visual.Online
{
AddStep("Show overlay", () => chatOverlay.Show());
AddAssert("TextBox is focused", () => InputManager.FocusedDrawable == chatOverlayTextBox);
AddStep("Join channel 1", () => channelManager.JoinChannel(testChannel1));
joinTestChannel(0);
AddStep("Select channel 1", () => clickDrawable(getChannelListItem(testChannel1)));
waitForChannel1Visible();
AddAssert("TextBox is focused", () => InputManager.FocusedDrawable == chatOverlayTextBox);
@ -404,11 +411,11 @@ namespace osu.Game.Tests.Visual.Online
chatOverlay.Show();
chatOverlay.SlowLoading = true;
});
AddStep("Join channel 1", () => channelManager.JoinChannel(testChannel1));
joinTestChannel(0);
AddStep("Select channel 1", () => clickDrawable(getChannelListItem(testChannel1)));
AddUntilStep("Channel 1 loading", () => !channelIsVisible && chatOverlay.GetSlowLoadingChannel(testChannel1).LoadState == LoadState.Loading);
AddStep("Join channel 2", () => channelManager.JoinChannel(testChannel2));
joinTestChannel(1);
AddStep("Select channel 2", () => clickDrawable(getChannelListItem(testChannel2)));
AddUntilStep("Channel 2 loading", () => !channelIsVisible && chatOverlay.GetSlowLoadingChannel(testChannel2).LoadState == LoadState.Loading);
@ -461,15 +468,13 @@ namespace osu.Game.Tests.Visual.Online
Channel pmChannel1 = createPrivateChannel();
Channel pmChannel2 = createPrivateChannel();
AddStep("Show overlay with channels", () =>
{
channelManager.JoinChannel(testChannel1);
channelManager.JoinChannel(testChannel2);
channelManager.JoinChannel(pmChannel1);
channelManager.JoinChannel(pmChannel2);
channelManager.JoinChannel(announceChannel);
chatOverlay.Show();
});
joinTestChannel(0);
joinTestChannel(1);
joinChannel(pmChannel1);
joinChannel(pmChannel2);
joinChannel(announceChannel);
AddStep("Show overlay", () => chatOverlay.Show());
AddStep("Select channel 1", () => clickDrawable(getChannelListItem(testChannel1)));
waitForChannel1Visible();
@ -490,6 +495,18 @@ namespace osu.Game.Tests.Visual.Online
waitForChannel1Visible();
}
private void joinTestChannel(int i)
{
AddStep($"Join test channel {i}", () => channelManager.JoinChannel(testChannels[i]));
AddUntilStep("wait for join completed", () => testChannels[i].Joined.Value);
}
private void joinChannel(Channel channel)
{
AddStep($"Join channel {channel}", () => channelManager.JoinChannel(channel));
AddUntilStep("wait for join completed", () => channel.Joined.Value);
}
private void waitForChannel1Visible() =>
AddUntilStep("Channel 1 is visible", () => channelIsVisible && currentDrawableChannel?.Channel == testChannel1);