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Merge pull request #19029 from peppy/fix-skin-import-duplicate

Fix skins potentially being duplicated on batch import
This commit is contained in:
Dan Balasescu 2022-07-08 14:18:14 +09:00 committed by GitHub
commit 0bc332e90b
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2 changed files with 18 additions and 16 deletions

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@ -83,20 +83,20 @@ namespace osu.Game.Tests.Skins.IO
#region Cases where imports should match existing
[Test]
public Task TestImportTwiceWithSameMetadataAndFilename() => runSkinTest(async osu =>
public Task TestImportTwiceWithSameMetadataAndFilename([Values] bool batchImport) => runSkinTest(async osu =>
{
var import1 = await loadSkinIntoOsu(osu, new ImportTask(createOskWithIni("test skin", "skinner"), "skin.osk"));
var import2 = await loadSkinIntoOsu(osu, new ImportTask(createOskWithIni("test skin", "skinner"), "skin.osk"));
var import1 = await loadSkinIntoOsu(osu, new ImportTask(createOskWithIni("test skin", "skinner"), "skin.osk"), batchImport);
var import2 = await loadSkinIntoOsu(osu, new ImportTask(createOskWithIni("test skin", "skinner"), "skin.osk"), batchImport);
assertImportedOnce(import1, import2);
});
[Test]
public Task TestImportTwiceWithNoMetadataSameDownloadFilename() => runSkinTest(async osu =>
public Task TestImportTwiceWithNoMetadataSameDownloadFilename([Values] bool batchImport) => runSkinTest(async osu =>
{
// if a user downloads two skins that do have skin.ini files but don't have any creator metadata in the skin.ini, they should both import separately just for safety.
var import1 = await loadSkinIntoOsu(osu, new ImportTask(createOskWithIni(string.Empty, string.Empty), "download.osk"));
var import2 = await loadSkinIntoOsu(osu, new ImportTask(createOskWithIni(string.Empty, string.Empty), "download.osk"));
var import1 = await loadSkinIntoOsu(osu, new ImportTask(createOskWithIni(string.Empty, string.Empty), "download.osk"), batchImport);
var import2 = await loadSkinIntoOsu(osu, new ImportTask(createOskWithIni(string.Empty, string.Empty), "download.osk"), batchImport);
assertImportedOnce(import1, import2);
});
@ -134,10 +134,10 @@ namespace osu.Game.Tests.Skins.IO
});
[Test]
public Task TestSameMetadataNameSameFolderName() => runSkinTest(async osu =>
public Task TestSameMetadataNameSameFolderName([Values] bool batchImport) => runSkinTest(async osu =>
{
var import1 = await loadSkinIntoOsu(osu, new ImportTask(createOskWithIni("name 1", "author 1"), "my custom skin 1"));
var import2 = await loadSkinIntoOsu(osu, new ImportTask(createOskWithIni("name 1", "author 1"), "my custom skin 1"));
var import1 = await loadSkinIntoOsu(osu, new ImportTask(createOskWithIni("name 1", "author 1"), "my custom skin 1"), batchImport);
var import2 = await loadSkinIntoOsu(osu, new ImportTask(createOskWithIni("name 1", "author 1"), "my custom skin 1"), batchImport);
assertImportedOnce(import1, import2);
assertCorrectMetadata(import1, "name 1 [my custom skin 1]", "author 1", osu);
@ -357,10 +357,10 @@ namespace osu.Game.Tests.Skins.IO
}
}
private async Task<Live<SkinInfo>> loadSkinIntoOsu(OsuGameBase osu, ImportTask import)
private async Task<Live<SkinInfo>> loadSkinIntoOsu(OsuGameBase osu, ImportTask import, bool batchImport = false)
{
var skinManager = osu.Dependencies.Get<SkinManager>();
return await skinManager.Import(import);
return await skinManager.Import(import, batchImport);
}
}
}

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@ -258,15 +258,13 @@ namespace osu.Game.Database
{
cancellationToken.ThrowIfCancellationRequested();
bool checkedExisting = false;
TModel? existing = null;
TModel? existing;
if (batchImport && archive != null)
{
// this is a fast bail condition to improve large import performance.
item.Hash = computeHashFast(archive);
checkedExisting = true;
existing = CheckForExisting(item, realm);
if (existing != null)
@ -311,8 +309,12 @@ namespace osu.Game.Database
// TODO: we may want to run this outside of the transaction.
Populate(item, archive, realm, cancellationToken);
if (!checkedExisting)
existing = CheckForExisting(item, realm);
// Populate() may have adjusted file content (see SkinImporter.updateSkinIniMetadata), so regardless of whether a fast check was done earlier, let's
// check for existing items a second time.
//
// If this is ever a performance issue, the fast-check hash can be compared and trigger a skip of this second check if it still matches.
// I don't think it is a huge deal doing a second indexed check, though.
existing = CheckForExisting(item, realm);
if (existing != null)
{