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Move event handlers to LoadComplete
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@ -51,25 +51,24 @@ namespace osu.Game.Screens.Backgrounds
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AddInternal(seasonalBackgroundLoader);
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user.ValueChanged += _ => Scheduler.AddOnce(loadNextIfRequired);
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skin.ValueChanged += _ => Scheduler.AddOnce(loadNextIfRequired);
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source.ValueChanged += _ => Scheduler.AddOnce(loadNextIfRequired);
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beatmap.ValueChanged += _ => Scheduler.AddOnce(loadNextIfRequired);
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introSequence.ValueChanged += _ => Scheduler.AddOnce(loadNextIfRequired);
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seasonalBackgroundLoader.SeasonalBackgroundChanged += () => Scheduler.AddOnce(loadNextIfRequired);
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// Load first background asynchronously as part of BDL load.
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currentDisplay = RNG.Next(0, background_count);
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Next();
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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user.ValueChanged += _ => Scheduler.AddOnce(next);
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skin.ValueChanged += _ => Scheduler.AddOnce(next);
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source.ValueChanged += _ => Scheduler.AddOnce(next);
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beatmap.ValueChanged += _ => Scheduler.AddOnce(next);
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introSequence.ValueChanged += _ => Scheduler.AddOnce(next);
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seasonalBackgroundLoader.SeasonalBackgroundChanged += () => Scheduler.AddOnce(next);
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// helper function required for AddOnce usage.
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void loadNextIfRequired()
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{
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if (!IsLoaded)
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return;
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Next();
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}
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void next() => Next();
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}
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private ScheduledDelegate nextTask;
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