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https://github.com/ppy/osu.git
synced 2024-12-14 23:12:56 +08:00
Remove probably redundant realmLock
As far as I can tell all accesses are safe due to update thread guarantees. The only weird one may be async writes during a `BlockAllOperations`, but the `Compact` loop should handle this quite amicably.
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6203885040
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@ -98,8 +98,6 @@ namespace osu.Game.Database
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private static readonly GlobalStatistic<int> total_writes_async = GlobalStatistics.Get<int>(@"Realm", @"Writes (Async)");
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private readonly object realmLock = new object();
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private Realm? updateRealm;
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/// <summary>
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@ -122,24 +120,21 @@ namespace osu.Game.Database
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if (!ThreadSafety.IsUpdateThread)
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throw new InvalidOperationException(@$"Use {nameof(getRealmInstance)} when performing realm operations from a non-update thread");
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lock (realmLock)
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if (updateRealm == null)
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{
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if (updateRealm == null)
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{
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updateRealm = getRealmInstance();
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hasInitialisedOnce = true;
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updateRealm = getRealmInstance();
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hasInitialisedOnce = true;
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Logger.Log(@$"Opened realm ""{updateRealm.Config.DatabasePath}"" at version {updateRealm.Config.SchemaVersion}");
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Logger.Log(@$"Opened realm ""{updateRealm.Config.DatabasePath}"" at version {updateRealm.Config.SchemaVersion}");
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// Resubscribe any subscriptions
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foreach (var action in customSubscriptionsResetMap.Keys)
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registerSubscription(action);
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}
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Debug.Assert(updateRealm != null);
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return updateRealm;
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// Resubscribe any subscriptions
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foreach (var action in customSubscriptionsResetMap.Keys)
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registerSubscription(action);
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}
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Debug.Assert(updateRealm != null);
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return updateRealm;
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}
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internal static bool CurrentThreadSubscriptionsAllowed => current_thread_subscriptions_allowed.Value;
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@ -404,30 +399,27 @@ namespace osu.Game.Database
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if (!ThreadSafety.IsUpdateThread)
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throw new InvalidOperationException(@$"{nameof(WriteAsync)} must be called from the update thread.");
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lock (realmLock)
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// CountdownEvent will fail if already at zero.
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if (!pendingAsyncWrites.TryAddCount())
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pendingAsyncWrites.Reset(1);
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// Regardless of calling Realm.GetInstance or Realm.GetInstanceAsync, there is a blocking overhead on retrieval.
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// Adding a forced Task.Run resolves this.
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var writeTask = Task.Run(async () =>
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{
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// CountdownEvent will fail if already at zero.
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if (!pendingAsyncWrites.TryAddCount())
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pendingAsyncWrites.Reset(1);
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total_writes_async.Value++;
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// Regardless of calling Realm.GetInstance or Realm.GetInstanceAsync, there is a blocking overhead on retrieval.
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// Adding a forced Task.Run resolves this.
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var writeTask = Task.Run(async () =>
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{
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total_writes_async.Value++;
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// Not attempting to use Realm.GetInstanceAsync as there's seemingly no benefit to us (for now) and it adds complexity due to locking
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// concerns in getRealmInstance(). On a quick check, it looks to be more suited to cases where realm is connecting to an online sync
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// server, which we don't use. May want to report upstream or revisit in the future.
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using (var realm = getRealmInstance())
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// ReSharper disable once AccessToDisposedClosure (WriteAsync should be marked as [InstantHandle]).
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await realm.WriteAsync(() => action(realm));
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// Not attempting to use Realm.GetInstanceAsync as there's seemingly no benefit to us (for now) and it adds complexity due to locking
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// concerns in getRealmInstance(). On a quick check, it looks to be more suited to cases where realm is connecting to an online sync
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// server, which we don't use. May want to report upstream or revisit in the future.
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using (var realm = getRealmInstance())
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// ReSharper disable once AccessToDisposedClosure (WriteAsync should be marked as [InstantHandle]).
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await realm.WriteAsync(() => action(realm));
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pendingAsyncWrites.Signal();
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});
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pendingAsyncWrites.Signal();
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});
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return writeTask;
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}
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return writeTask;
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}
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/// <summary>
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@ -452,14 +444,11 @@ namespace osu.Game.Database
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public IDisposable RegisterForNotifications<T>(Func<Realm, IQueryable<T>> query, NotificationCallbackDelegate<T> callback)
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where T : RealmObjectBase
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{
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lock (realmLock)
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{
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Func<Realm, IDisposable?> action = realm => query(realm).QueryAsyncWithNotifications(callback);
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Func<Realm, IDisposable?> action = realm => query(realm).QueryAsyncWithNotifications(callback);
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// Store an action which is used when blocking to ensure consumers don't use results of a stale changeset firing.
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notificationsResetMap.Add(action, () => callback(new EmptyRealmSet<T>(), null, null));
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return RegisterCustomSubscription(action);
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}
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// Store an action which is used when blocking to ensure consumers don't use results of a stale changeset firing.
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notificationsResetMap.Add(action, () => callback(new EmptyRealmSet<T>(), null, null));
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return RegisterCustomSubscription(action);
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}
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/// <summary>
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@ -550,15 +539,12 @@ namespace osu.Game.Database
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void unsubscribe()
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{
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lock (realmLock)
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if (customSubscriptionsResetMap.TryGetValue(action, out var unsubscriptionAction))
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{
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if (customSubscriptionsResetMap.TryGetValue(action, out var unsubscriptionAction))
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{
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unsubscriptionAction?.Dispose();
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customSubscriptionsResetMap.Remove(action);
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notificationsResetMap.Remove(action);
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total_subscriptions.Value--;
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}
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unsubscriptionAction?.Dispose();
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customSubscriptionsResetMap.Remove(action);
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notificationsResetMap.Remove(action);
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total_subscriptions.Value--;
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}
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}
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});
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@ -568,19 +554,16 @@ namespace osu.Game.Database
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{
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Debug.Assert(ThreadSafety.IsUpdateThread);
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lock (realmLock)
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{
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// Retrieve realm instance outside of flag update to ensure that the instance is retrieved,
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// as attempting to access it inside the subscription if it's not constructed would lead to
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// cyclic invocations of the subscription callback.
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var realm = Realm;
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// Retrieve realm instance outside of flag update to ensure that the instance is retrieved,
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// as attempting to access it inside the subscription if it's not constructed would lead to
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// cyclic invocations of the subscription callback.
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var realm = Realm;
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Debug.Assert(!customSubscriptionsResetMap.TryGetValue(action, out var found) || found == null);
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Debug.Assert(!customSubscriptionsResetMap.TryGetValue(action, out var found) || found == null);
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current_thread_subscriptions_allowed.Value = true;
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customSubscriptionsResetMap[action] = action(realm);
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current_thread_subscriptions_allowed.Value = false;
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}
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current_thread_subscriptions_allowed.Value = true;
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customSubscriptionsResetMap[action] = action(realm);
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current_thread_subscriptions_allowed.Value = false;
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}
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private Realm getRealmInstance()
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@ -831,31 +814,28 @@ namespace osu.Game.Database
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{
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realmRetrievalLock.Wait();
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lock (realmLock)
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if (hasInitialisedOnce)
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{
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if (hasInitialisedOnce)
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if (!ThreadSafety.IsUpdateThread)
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throw new InvalidOperationException(@$"{nameof(BlockAllOperations)} must be called from the update thread.");
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syncContext = SynchronizationContext.Current;
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// Before disposing the update context, clean up all subscriptions.
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// Note that in the case of realm notification subscriptions, this is not really required (they will be cleaned up by disposal).
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// In the case of custom subscriptions, we want them to fire before the update realm is disposed in case they do any follow-up work.
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foreach (var action in customSubscriptionsResetMap.ToArray())
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{
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if (!ThreadSafety.IsUpdateThread)
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throw new InvalidOperationException(@$"{nameof(BlockAllOperations)} must be called from the update thread.");
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syncContext = SynchronizationContext.Current;
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// Before disposing the update context, clean up all subscriptions.
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// Note that in the case of realm notification subscriptions, this is not really required (they will be cleaned up by disposal).
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// In the case of custom subscriptions, we want them to fire before the update realm is disposed in case they do any follow-up work.
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foreach (var action in customSubscriptionsResetMap.ToArray())
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{
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action.Value?.Dispose();
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customSubscriptionsResetMap[action.Key] = null;
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}
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updateRealm?.Dispose();
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updateRealm = null;
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action.Value?.Dispose();
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customSubscriptionsResetMap[action.Key] = null;
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}
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Logger.Log(@"Blocking realm operations.", LoggingTarget.Database);
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updateRealm?.Dispose();
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updateRealm = null;
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}
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Logger.Log(@"Blocking realm operations.", LoggingTarget.Database);
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const int sleep_length = 200;
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int timeout = 5000;
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@ -933,10 +913,7 @@ namespace osu.Game.Database
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if (!pendingAsyncWrites.Wait(10000))
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Logger.Log("Realm took too long waiting on pending async writes", level: LogLevel.Error);
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lock (realmLock)
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{
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updateRealm?.Dispose();
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}
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updateRealm?.Dispose();
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if (!isDisposed)
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{
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