mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 12:17:26 +08:00
Merge pull request #18862 from peppy/empty-beatmap-file-fix-2
Fix second case of empty beatmaps being reported to sentry as errors
This commit is contained in:
commit
396e7fc166
@ -607,6 +607,12 @@ namespace osu.Game.Tests.Database
|
||||
using (var outStream = File.Open(brokenTempFilename, FileMode.CreateNew))
|
||||
using (var zip = ZipArchive.Open(brokenOsz))
|
||||
{
|
||||
foreach (var entry in zip.Entries.ToArray())
|
||||
{
|
||||
if (entry.Key.EndsWith(".osu", StringComparison.InvariantCulture))
|
||||
zip.RemoveEntry(entry);
|
||||
}
|
||||
|
||||
zip.AddEntry("broken.osu", brokenOsu, false);
|
||||
zip.SaveTo(outStream, CompressionType.Deflate);
|
||||
}
|
||||
@ -627,7 +633,7 @@ namespace osu.Game.Tests.Database
|
||||
|
||||
checkSingleReferencedFileCount(realm.Realm, 18);
|
||||
|
||||
Assert.AreEqual(1, loggedExceptionCount);
|
||||
Assert.AreEqual(0, loggedExceptionCount);
|
||||
|
||||
File.Delete(brokenTempFilename);
|
||||
});
|
||||
|
@ -18,7 +18,6 @@ using osu.Game.Database;
|
||||
using osu.Game.Extensions;
|
||||
using osu.Game.IO;
|
||||
using osu.Game.IO.Archives;
|
||||
using osu.Game.Models;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Skinning;
|
||||
@ -49,7 +48,7 @@ namespace osu.Game.Beatmaps
|
||||
protected override void Populate(BeatmapSetInfo beatmapSet, ArchiveReader? archive, Realm realm, CancellationToken cancellationToken = default)
|
||||
{
|
||||
if (archive != null)
|
||||
beatmapSet.Beatmaps.AddRange(createBeatmapDifficulties(beatmapSet.Files, realm));
|
||||
beatmapSet.Beatmaps.AddRange(createBeatmapDifficulties(beatmapSet, realm));
|
||||
|
||||
foreach (BeatmapInfo b in beatmapSet.Beatmaps)
|
||||
{
|
||||
@ -200,23 +199,32 @@ namespace osu.Game.Beatmaps
|
||||
/// <summary>
|
||||
/// Create all required <see cref="BeatmapInfo"/>s for the provided archive.
|
||||
/// </summary>
|
||||
private List<BeatmapInfo> createBeatmapDifficulties(IList<RealmNamedFileUsage> files, Realm realm)
|
||||
private List<BeatmapInfo> createBeatmapDifficulties(BeatmapSetInfo beatmapSet, Realm realm)
|
||||
{
|
||||
var beatmaps = new List<BeatmapInfo>();
|
||||
|
||||
foreach (var file in files.Where(f => f.Filename.EndsWith(".osu", StringComparison.OrdinalIgnoreCase)))
|
||||
foreach (var file in beatmapSet.Files.Where(f => f.Filename.EndsWith(".osu", StringComparison.OrdinalIgnoreCase)))
|
||||
{
|
||||
using (var memoryStream = new MemoryStream(Files.Store.Get(file.File.GetStoragePath()))) // we need a memory stream so we can seek
|
||||
{
|
||||
IBeatmap decoded;
|
||||
|
||||
using (var lineReader = new LineBufferedReader(memoryStream, true))
|
||||
{
|
||||
if (lineReader.PeekLine() == null)
|
||||
{
|
||||
LogForModel(beatmapSet, $"No content found in beatmap file {file.Filename}.");
|
||||
continue;
|
||||
}
|
||||
|
||||
decoded = Decoder.GetDecoder<Beatmap>(lineReader).Decode(lineReader);
|
||||
}
|
||||
|
||||
string hash = memoryStream.ComputeSHA2Hash();
|
||||
|
||||
if (beatmaps.Any(b => b.Hash == hash))
|
||||
{
|
||||
Logger.Log($"Skipping import of {file.Filename} due to duplicate file content.", LoggingTarget.Database);
|
||||
LogForModel(beatmapSet, $"Skipping import of {file.Filename} due to duplicate file content.");
|
||||
continue;
|
||||
}
|
||||
|
||||
@ -227,7 +235,7 @@ namespace osu.Game.Beatmaps
|
||||
|
||||
if (ruleset?.Available != true)
|
||||
{
|
||||
Logger.Log($"Skipping import of {file.Filename} due to missing local ruleset {decodedInfo.Ruleset.OnlineID}.", LoggingTarget.Database);
|
||||
LogForModel(beatmapSet, $"Skipping import of {file.Filename} due to missing local ruleset {decodedInfo.Ruleset.OnlineID}.");
|
||||
continue;
|
||||
}
|
||||
|
||||
|
@ -296,7 +296,8 @@ namespace osu.Game.Database
|
||||
|
||||
try
|
||||
{
|
||||
LogForModel(item, @"Beginning import...");
|
||||
// Log output here will be missing a valid hash in non-batch imports.
|
||||
LogForModel(item, $@"Beginning import from {archive?.Name ?? "unknown"}...");
|
||||
|
||||
// TODO: do we want to make the transaction this local? not 100% sure, will need further investigation.
|
||||
using (var transaction = realm.BeginWrite())
|
||||
|
Loading…
Reference in New Issue
Block a user