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Use currentScreen
instead to make sure the screen we care about is loaded
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@ -111,13 +111,11 @@ namespace osu.Game.Screens.Edit
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if (!workingBeatmapUpdated)
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return false;
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var loadedScreen = screenContainer?.Children.SingleOrDefault(s => s.IsLoaded);
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if (loadedScreen == null)
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if (currentScreen?.IsLoaded != true)
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return false;
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if (loadedScreen is EditorScreenWithTimeline)
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return loadedScreen.ChildrenOfType<TimelineArea>().FirstOrDefault()?.IsLoaded == true;
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if (currentScreen is EditorScreenWithTimeline)
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return currentScreen.ChildrenOfType<TimelineArea>().FirstOrDefault()?.IsLoaded == true;
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return true;
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}
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