mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 10:12:54 +08:00
Merge branch 'master' into realm-fix-async-write-after-disposal
This commit is contained in:
commit
a3b4a515fc
60
Gemfile.lock
60
Gemfile.lock
@ -8,20 +8,20 @@ GEM
|
||||
artifactory (3.0.15)
|
||||
atomos (0.1.3)
|
||||
aws-eventstream (1.2.0)
|
||||
aws-partitions (1.570.0)
|
||||
aws-sdk-core (3.130.0)
|
||||
aws-partitions (1.601.0)
|
||||
aws-sdk-core (3.131.2)
|
||||
aws-eventstream (~> 1, >= 1.0.2)
|
||||
aws-partitions (~> 1, >= 1.525.0)
|
||||
aws-sigv4 (~> 1.1)
|
||||
jmespath (~> 1.0)
|
||||
aws-sdk-kms (1.55.0)
|
||||
jmespath (~> 1, >= 1.6.1)
|
||||
aws-sdk-kms (1.57.0)
|
||||
aws-sdk-core (~> 3, >= 3.127.0)
|
||||
aws-sigv4 (~> 1.1)
|
||||
aws-sdk-s3 (1.113.0)
|
||||
aws-sdk-s3 (1.114.0)
|
||||
aws-sdk-core (~> 3, >= 3.127.0)
|
||||
aws-sdk-kms (~> 1)
|
||||
aws-sigv4 (~> 1.4)
|
||||
aws-sigv4 (1.4.0)
|
||||
aws-sigv4 (1.5.0)
|
||||
aws-eventstream (~> 1, >= 1.0.2)
|
||||
babosa (1.0.4)
|
||||
claide (1.1.0)
|
||||
@ -36,7 +36,7 @@ GEM
|
||||
unf (>= 0.0.5, < 1.0.0)
|
||||
dotenv (2.7.6)
|
||||
emoji_regex (3.2.3)
|
||||
excon (0.92.1)
|
||||
excon (0.92.3)
|
||||
faraday (1.10.0)
|
||||
faraday-em_http (~> 1.0)
|
||||
faraday-em_synchrony (~> 1.0)
|
||||
@ -56,8 +56,8 @@ GEM
|
||||
faraday-em_synchrony (1.0.0)
|
||||
faraday-excon (1.1.0)
|
||||
faraday-httpclient (1.0.1)
|
||||
faraday-multipart (1.0.3)
|
||||
multipart-post (>= 1.2, < 3)
|
||||
faraday-multipart (1.0.4)
|
||||
multipart-post (~> 2)
|
||||
faraday-net_http (1.0.1)
|
||||
faraday-net_http_persistent (1.2.0)
|
||||
faraday-patron (1.0.0)
|
||||
@ -66,7 +66,7 @@ GEM
|
||||
faraday_middleware (1.2.0)
|
||||
faraday (~> 1.0)
|
||||
fastimage (2.2.6)
|
||||
fastlane (2.205.1)
|
||||
fastlane (2.206.2)
|
||||
CFPropertyList (>= 2.3, < 4.0.0)
|
||||
addressable (>= 2.8, < 3.0.0)
|
||||
artifactory (~> 3.0)
|
||||
@ -110,9 +110,9 @@ GEM
|
||||
souyuz (= 0.11.1)
|
||||
fastlane-plugin-xamarin (0.6.3)
|
||||
gh_inspector (1.1.3)
|
||||
google-apis-androidpublisher_v3 (0.16.0)
|
||||
google-apis-core (>= 0.4, < 2.a)
|
||||
google-apis-core (0.4.2)
|
||||
google-apis-androidpublisher_v3 (0.23.0)
|
||||
google-apis-core (>= 0.6, < 2.a)
|
||||
google-apis-core (0.6.0)
|
||||
addressable (~> 2.5, >= 2.5.1)
|
||||
googleauth (>= 0.16.2, < 2.a)
|
||||
httpclient (>= 2.8.1, < 3.a)
|
||||
@ -121,19 +121,19 @@ GEM
|
||||
retriable (>= 2.0, < 4.a)
|
||||
rexml
|
||||
webrick
|
||||
google-apis-iamcredentials_v1 (0.10.0)
|
||||
google-apis-core (>= 0.4, < 2.a)
|
||||
google-apis-playcustomapp_v1 (0.7.0)
|
||||
google-apis-core (>= 0.4, < 2.a)
|
||||
google-apis-storage_v1 (0.11.0)
|
||||
google-apis-core (>= 0.4, < 2.a)
|
||||
google-apis-iamcredentials_v1 (0.12.0)
|
||||
google-apis-core (>= 0.6, < 2.a)
|
||||
google-apis-playcustomapp_v1 (0.9.0)
|
||||
google-apis-core (>= 0.6, < 2.a)
|
||||
google-apis-storage_v1 (0.16.0)
|
||||
google-apis-core (>= 0.6, < 2.a)
|
||||
google-cloud-core (1.6.0)
|
||||
google-cloud-env (~> 1.0)
|
||||
google-cloud-errors (~> 1.0)
|
||||
google-cloud-env (1.6.0)
|
||||
faraday (>= 0.17.3, < 3.0)
|
||||
google-cloud-errors (1.2.0)
|
||||
google-cloud-storage (1.36.1)
|
||||
google-cloud-storage (1.36.2)
|
||||
addressable (~> 2.8)
|
||||
digest-crc (~> 0.4)
|
||||
google-apis-iamcredentials_v1 (~> 0.1)
|
||||
@ -141,7 +141,7 @@ GEM
|
||||
google-cloud-core (~> 1.6)
|
||||
googleauth (>= 0.16.2, < 2.a)
|
||||
mini_mime (~> 1.0)
|
||||
googleauth (1.1.2)
|
||||
googleauth (1.2.0)
|
||||
faraday (>= 0.17.3, < 3.a)
|
||||
jwt (>= 1.4, < 3.0)
|
||||
memoist (~> 0.16)
|
||||
@ -149,12 +149,12 @@ GEM
|
||||
os (>= 0.9, < 2.0)
|
||||
signet (>= 0.16, < 2.a)
|
||||
highline (2.0.3)
|
||||
http-cookie (1.0.4)
|
||||
http-cookie (1.0.5)
|
||||
domain_name (~> 0.5)
|
||||
httpclient (2.8.3)
|
||||
jmespath (1.6.1)
|
||||
json (2.6.1)
|
||||
jwt (2.3.0)
|
||||
json (2.6.2)
|
||||
jwt (2.4.1)
|
||||
memoist (0.16.2)
|
||||
mini_magick (4.11.0)
|
||||
mini_mime (1.1.2)
|
||||
@ -169,10 +169,10 @@ GEM
|
||||
optparse (0.1.1)
|
||||
os (1.1.4)
|
||||
plist (3.6.0)
|
||||
public_suffix (4.0.6)
|
||||
public_suffix (4.0.7)
|
||||
racc (1.6.0)
|
||||
rake (13.0.6)
|
||||
representable (3.1.1)
|
||||
representable (3.2.0)
|
||||
declarative (< 0.1.0)
|
||||
trailblazer-option (>= 0.1.1, < 0.2.0)
|
||||
uber (< 0.2.0)
|
||||
@ -182,9 +182,9 @@ GEM
|
||||
ruby2_keywords (0.0.5)
|
||||
rubyzip (2.3.2)
|
||||
security (0.1.3)
|
||||
signet (0.16.1)
|
||||
signet (0.17.0)
|
||||
addressable (~> 2.8)
|
||||
faraday (>= 0.17.5, < 3.0)
|
||||
faraday (>= 0.17.5, < 3.a)
|
||||
jwt (>= 1.5, < 3.0)
|
||||
multi_json (~> 1.10)
|
||||
simctl (1.6.8)
|
||||
@ -205,11 +205,11 @@ GEM
|
||||
uber (0.1.0)
|
||||
unf (0.1.4)
|
||||
unf_ext
|
||||
unf_ext (0.0.8.1)
|
||||
unf_ext (0.0.8.2)
|
||||
unicode-display_width (1.8.0)
|
||||
webrick (1.7.0)
|
||||
word_wrap (1.0.0)
|
||||
xcodeproj (1.21.0)
|
||||
xcodeproj (1.22.0)
|
||||
CFPropertyList (>= 2.3.3, < 4.0)
|
||||
atomos (~> 0.1.3)
|
||||
claide (>= 1.0.2, < 2.0)
|
||||
|
@ -51,8 +51,8 @@
|
||||
<Reference Include="Java.Interop" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.623.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2022.624.1" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.628.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2022.628.1" />
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Transitive Dependencies">
|
||||
<!-- Realm needs to be directly referenced in all Xamarin projects, as it will not pull in its transitive dependencies otherwise. -->
|
||||
|
@ -29,7 +29,7 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
AddStep("change component scale", () => Player.ChildrenOfType<LegacyScoreCounter>().First().Scale = new Vector2(2f));
|
||||
AddStep("update target", () => Player.ChildrenOfType<SkinnableTargetContainer>().ForEach(LegacySkin.UpdateDrawableTarget));
|
||||
AddStep("exit player", () => Player.Exit());
|
||||
CreateTest(null);
|
||||
CreateTest();
|
||||
}
|
||||
|
||||
AddAssert("legacy HUD combo counter hidden", () =>
|
||||
|
@ -19,12 +19,6 @@ namespace osu.Game.Rulesets.Mania.Difficulty
|
||||
[JsonProperty("great_hit_window")]
|
||||
public double GreatHitWindow { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The score multiplier applied via score-reducing mods.
|
||||
/// </summary>
|
||||
[JsonProperty("score_multiplier")]
|
||||
public double ScoreMultiplier { get; set; }
|
||||
|
||||
public override IEnumerable<(int attributeId, object value)> ToDatabaseAttributes()
|
||||
{
|
||||
foreach (var v in base.ToDatabaseAttributes())
|
||||
@ -33,7 +27,6 @@ namespace osu.Game.Rulesets.Mania.Difficulty
|
||||
yield return (ATTRIB_ID_MAX_COMBO, MaxCombo);
|
||||
yield return (ATTRIB_ID_DIFFICULTY, StarRating);
|
||||
yield return (ATTRIB_ID_GREAT_HIT_WINDOW, GreatHitWindow);
|
||||
yield return (ATTRIB_ID_SCORE_MULTIPLIER, ScoreMultiplier);
|
||||
}
|
||||
|
||||
public override void FromDatabaseAttributes(IReadOnlyDictionary<int, double> values, IBeatmapOnlineInfo onlineInfo)
|
||||
@ -43,7 +36,6 @@ namespace osu.Game.Rulesets.Mania.Difficulty
|
||||
MaxCombo = (int)values[ATTRIB_ID_MAX_COMBO];
|
||||
StarRating = values[ATTRIB_ID_DIFFICULTY];
|
||||
GreatHitWindow = values[ATTRIB_ID_GREAT_HIT_WINDOW];
|
||||
ScoreMultiplier = values[ATTRIB_ID_SCORE_MULTIPLIER];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -53,7 +53,6 @@ namespace osu.Game.Rulesets.Mania.Difficulty
|
||||
// In osu-stable mania, rate-adjustment mods don't affect the hit window.
|
||||
// This is done the way it is to introduce fractional differences in order to match osu-stable for the time being.
|
||||
GreatHitWindow = Math.Ceiling((int)(getHitWindow300(mods) * clockRate) / clockRate),
|
||||
ScoreMultiplier = getScoreMultiplier(mods),
|
||||
MaxCombo = beatmap.HitObjects.Sum(maxComboForObject)
|
||||
};
|
||||
}
|
||||
@ -147,32 +146,5 @@ namespace osu.Game.Rulesets.Mania.Difficulty
|
||||
return value;
|
||||
}
|
||||
}
|
||||
|
||||
private double getScoreMultiplier(Mod[] mods)
|
||||
{
|
||||
double scoreMultiplier = 1;
|
||||
|
||||
foreach (var m in mods)
|
||||
{
|
||||
switch (m)
|
||||
{
|
||||
case ManiaModNoFail:
|
||||
case ManiaModEasy:
|
||||
case ManiaModHalfTime:
|
||||
scoreMultiplier *= 0.5;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
var maniaBeatmap = (ManiaBeatmap)Beatmap;
|
||||
int diff = maniaBeatmap.TotalColumns - maniaBeatmap.OriginalTotalColumns;
|
||||
|
||||
if (diff > 0)
|
||||
scoreMultiplier *= 0.9;
|
||||
else if (diff < 0)
|
||||
scoreMultiplier *= 0.9 + 0.04 * diff;
|
||||
|
||||
return scoreMultiplier;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -14,19 +14,12 @@ namespace osu.Game.Rulesets.Mania.Difficulty
|
||||
[JsonProperty("difficulty")]
|
||||
public double Difficulty { get; set; }
|
||||
|
||||
[JsonProperty("accuracy")]
|
||||
public double Accuracy { get; set; }
|
||||
|
||||
[JsonProperty("scaled_score")]
|
||||
public double ScaledScore { get; set; }
|
||||
|
||||
public override IEnumerable<PerformanceDisplayAttribute> GetAttributesForDisplay()
|
||||
{
|
||||
foreach (var attribute in base.GetAttributesForDisplay())
|
||||
yield return attribute;
|
||||
|
||||
yield return new PerformanceDisplayAttribute(nameof(Difficulty), "Difficulty", Difficulty);
|
||||
yield return new PerformanceDisplayAttribute(nameof(Accuracy), "Accuracy", Accuracy);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -15,15 +15,13 @@ namespace osu.Game.Rulesets.Mania.Difficulty
|
||||
{
|
||||
public class ManiaPerformanceCalculator : PerformanceCalculator
|
||||
{
|
||||
// Score after being scaled by non-difficulty-increasing mods
|
||||
private double scaledScore;
|
||||
|
||||
private int countPerfect;
|
||||
private int countGreat;
|
||||
private int countGood;
|
||||
private int countOk;
|
||||
private int countMeh;
|
||||
private int countMiss;
|
||||
private double scoreAccuracy;
|
||||
|
||||
public ManiaPerformanceCalculator()
|
||||
: base(new ManiaRuleset())
|
||||
@ -34,82 +32,47 @@ namespace osu.Game.Rulesets.Mania.Difficulty
|
||||
{
|
||||
var maniaAttributes = (ManiaDifficultyAttributes)attributes;
|
||||
|
||||
scaledScore = score.TotalScore;
|
||||
countPerfect = score.Statistics.GetValueOrDefault(HitResult.Perfect);
|
||||
countGreat = score.Statistics.GetValueOrDefault(HitResult.Great);
|
||||
countGood = score.Statistics.GetValueOrDefault(HitResult.Good);
|
||||
countOk = score.Statistics.GetValueOrDefault(HitResult.Ok);
|
||||
countMeh = score.Statistics.GetValueOrDefault(HitResult.Meh);
|
||||
countMiss = score.Statistics.GetValueOrDefault(HitResult.Miss);
|
||||
|
||||
if (maniaAttributes.ScoreMultiplier > 0)
|
||||
{
|
||||
// Scale score up, so it's comparable to other keymods
|
||||
scaledScore *= 1.0 / maniaAttributes.ScoreMultiplier;
|
||||
}
|
||||
scoreAccuracy = customAccuracy;
|
||||
|
||||
// Arbitrary initial value for scaling pp in order to standardize distributions across game modes.
|
||||
// The specific number has no intrinsic meaning and can be adjusted as needed.
|
||||
double multiplier = 0.8;
|
||||
double multiplier = 8.0;
|
||||
|
||||
if (score.Mods.Any(m => m is ModNoFail))
|
||||
multiplier *= 0.9;
|
||||
multiplier *= 0.75;
|
||||
if (score.Mods.Any(m => m is ModEasy))
|
||||
multiplier *= 0.5;
|
||||
|
||||
double difficultyValue = computeDifficultyValue(maniaAttributes);
|
||||
double accValue = computeAccuracyValue(difficultyValue, maniaAttributes);
|
||||
double totalValue =
|
||||
Math.Pow(
|
||||
Math.Pow(difficultyValue, 1.1) +
|
||||
Math.Pow(accValue, 1.1), 1.0 / 1.1
|
||||
) * multiplier;
|
||||
double totalValue = difficultyValue * multiplier;
|
||||
|
||||
return new ManiaPerformanceAttributes
|
||||
{
|
||||
Difficulty = difficultyValue,
|
||||
Accuracy = accValue,
|
||||
ScaledScore = scaledScore,
|
||||
Total = totalValue
|
||||
};
|
||||
}
|
||||
|
||||
private double computeDifficultyValue(ManiaDifficultyAttributes attributes)
|
||||
{
|
||||
double difficultyValue = Math.Pow(5 * Math.Max(1, attributes.StarRating / 0.2) - 4.0, 2.2) / 135.0;
|
||||
|
||||
difficultyValue *= 1.0 + 0.1 * Math.Min(1.0, totalHits / 1500.0);
|
||||
|
||||
if (scaledScore <= 500000)
|
||||
difficultyValue = 0;
|
||||
else if (scaledScore <= 600000)
|
||||
difficultyValue *= (scaledScore - 500000) / 100000 * 0.3;
|
||||
else if (scaledScore <= 700000)
|
||||
difficultyValue *= 0.3 + (scaledScore - 600000) / 100000 * 0.25;
|
||||
else if (scaledScore <= 800000)
|
||||
difficultyValue *= 0.55 + (scaledScore - 700000) / 100000 * 0.20;
|
||||
else if (scaledScore <= 900000)
|
||||
difficultyValue *= 0.75 + (scaledScore - 800000) / 100000 * 0.15;
|
||||
else
|
||||
difficultyValue *= 0.90 + (scaledScore - 900000) / 100000 * 0.1;
|
||||
double difficultyValue = Math.Pow(Math.Max(attributes.StarRating - 0.15, 0.05), 2.2) // Star rating to pp curve
|
||||
* Math.Max(0, 5 * scoreAccuracy - 4) // From 80% accuracy, 1/20th of total pp is awarded per additional 1% accuracy
|
||||
* (1 + 0.1 * Math.Min(1, totalHits / 1500)); // Length bonus, capped at 1500 notes
|
||||
|
||||
return difficultyValue;
|
||||
}
|
||||
|
||||
private double computeAccuracyValue(double difficultyValue, ManiaDifficultyAttributes attributes)
|
||||
{
|
||||
if (attributes.GreatHitWindow <= 0)
|
||||
return 0;
|
||||
|
||||
// Lots of arbitrary values from testing.
|
||||
// Considering to use derivation from perfect accuracy in a probabilistic manner - assume normal distribution
|
||||
double accuracyValue = Math.Max(0.0, 0.2 - (attributes.GreatHitWindow - 34) * 0.006667)
|
||||
* difficultyValue
|
||||
* Math.Pow(Math.Max(0.0, scaledScore - 960000) / 40000, 1.1);
|
||||
|
||||
return accuracyValue;
|
||||
}
|
||||
|
||||
private double totalHits => countPerfect + countOk + countGreat + countGood + countMeh + countMiss;
|
||||
|
||||
/// <summary>
|
||||
/// Accuracy used to weight judgements independently from the score's actual accuracy.
|
||||
/// </summary>
|
||||
private double customAccuracy => (countPerfect * 320 + countGreat * 300 + countGood * 200 + countOk * 100 + countMeh * 50) / (totalHits * 320);
|
||||
}
|
||||
}
|
||||
|
@ -10,7 +10,6 @@ using osu.Framework.Input;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Screens.Edit;
|
||||
@ -41,10 +40,6 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
|
||||
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(ruleset, false);
|
||||
|
||||
private bool editorComponentsReady => editor.ChildrenOfType<HitObjectComposer>().FirstOrDefault()?.IsLoaded == true
|
||||
&& editor.ChildrenOfType<TimelineArea>().FirstOrDefault()?.IsLoaded == true
|
||||
&& editor?.ChildrenOfType<Playfield>().FirstOrDefault()?.IsLoaded == true;
|
||||
|
||||
[TestCase(true)]
|
||||
[TestCase(false)]
|
||||
public void TestVelocityChangeSavesCorrectly(bool adjustVelocity)
|
||||
@ -52,7 +47,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
double? velocity = null;
|
||||
|
||||
AddStep("enter editor", () => Game.ScreenStack.Push(new EditorLoader()));
|
||||
AddUntilStep("wait for editor load", () => editorComponentsReady);
|
||||
AddUntilStep("wait for editor load", () => editor?.ReadyForUse == true);
|
||||
|
||||
AddStep("seek to first control point", () => editorClock.Seek(editorBeatmap.ControlPointInfo.TimingPoints.First().Time));
|
||||
AddStep("enter slider placement mode", () => InputManager.Key(Key.Number3));
|
||||
@ -91,7 +86,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
AddStep("exit", () => InputManager.Key(Key.Escape));
|
||||
|
||||
AddStep("enter editor (again)", () => Game.ScreenStack.Push(new EditorLoader()));
|
||||
AddUntilStep("wait for editor load", () => editorComponentsReady);
|
||||
AddUntilStep("wait for editor load", () => editor?.ReadyForUse == true);
|
||||
|
||||
AddStep("seek to slider", () => editorClock.Seek(slider.StartTime));
|
||||
AddAssert("slider has correct velocity", () => slider.Velocity == velocity);
|
||||
|
120
osu.Game.Rulesets.Osu.Tests/TestSceneSliderFollowCircleInput.cs
Normal file
120
osu.Game.Rulesets.Osu.Tests/TestSceneSliderFollowCircleInput.cs
Normal file
@ -0,0 +1,120 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Replays;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Replays;
|
||||
using osu.Game.Rulesets.Replays;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
[HeadlessTest]
|
||||
public class TestSceneSliderFollowCircleInput : RateAdjustedBeatmapTestScene
|
||||
{
|
||||
private List<JudgementResult>? judgementResults;
|
||||
private ScoreAccessibleReplayPlayer? currentPlayer;
|
||||
|
||||
[Test]
|
||||
public void TestMaximumDistanceTrackingWithoutMovement(
|
||||
[Values(0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10)]
|
||||
float circleSize,
|
||||
[Values(0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10)]
|
||||
double velocity)
|
||||
{
|
||||
const double time_slider_start = 1000;
|
||||
|
||||
float circleRadius = OsuHitObject.OBJECT_RADIUS * (1.0f - 0.7f * (circleSize - 5) / 5) / 2;
|
||||
float followCircleRadius = circleRadius * 1.2f;
|
||||
|
||||
performTest(new Beatmap<OsuHitObject>
|
||||
{
|
||||
HitObjects =
|
||||
{
|
||||
new Slider
|
||||
{
|
||||
StartTime = time_slider_start,
|
||||
Position = new Vector2(0, 0),
|
||||
DifficultyControlPoint = new DifficultyControlPoint { SliderVelocity = velocity },
|
||||
Path = new SliderPath(PathType.Linear, new[]
|
||||
{
|
||||
Vector2.Zero,
|
||||
new Vector2(followCircleRadius, 0),
|
||||
}, followCircleRadius),
|
||||
},
|
||||
},
|
||||
BeatmapInfo =
|
||||
{
|
||||
Difficulty = new BeatmapDifficulty
|
||||
{
|
||||
CircleSize = circleSize,
|
||||
SliderTickRate = 1
|
||||
},
|
||||
Ruleset = new OsuRuleset().RulesetInfo
|
||||
},
|
||||
}, new List<ReplayFrame>
|
||||
{
|
||||
new OsuReplayFrame { Position = new Vector2(-circleRadius + 1, 0), Actions = { OsuAction.LeftButton }, Time = time_slider_start },
|
||||
});
|
||||
|
||||
AddAssert("Tracking kept", assertMaxJudge);
|
||||
}
|
||||
|
||||
private bool assertMaxJudge() => judgementResults?.Any() == true && judgementResults.All(t => t.Type == t.Judgement.MaxResult);
|
||||
|
||||
private void performTest(Beatmap<OsuHitObject> beatmap, List<ReplayFrame> frames)
|
||||
{
|
||||
AddStep("load player", () =>
|
||||
{
|
||||
Beatmap.Value = CreateWorkingBeatmap(beatmap);
|
||||
|
||||
var p = new ScoreAccessibleReplayPlayer(new Score { Replay = new Replay { Frames = frames } });
|
||||
|
||||
p.OnLoadComplete += _ =>
|
||||
{
|
||||
p.ScoreProcessor.NewJudgement += result =>
|
||||
{
|
||||
if (currentPlayer == p) judgementResults?.Add(result);
|
||||
};
|
||||
};
|
||||
|
||||
LoadScreen(currentPlayer = p);
|
||||
judgementResults = new List<JudgementResult>();
|
||||
});
|
||||
|
||||
AddUntilStep("Beatmap at 0", () => Beatmap.Value.Track.CurrentTime == 0);
|
||||
AddUntilStep("Wait until player is loaded", () => currentPlayer.IsCurrentScreen());
|
||||
AddUntilStep("Wait for completion", () => currentPlayer?.ScoreProcessor.HasCompleted.Value == true);
|
||||
}
|
||||
|
||||
private class ScoreAccessibleReplayPlayer : ReplayPlayer
|
||||
{
|
||||
public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
|
||||
|
||||
protected override bool PauseOnFocusLost => false;
|
||||
|
||||
public ScoreAccessibleReplayPlayer(Score score)
|
||||
: base(score, new PlayerConfiguration
|
||||
{
|
||||
AllowPause = false,
|
||||
ShowResults = false,
|
||||
})
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -66,10 +66,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
drawableSlider = null;
|
||||
});
|
||||
|
||||
[SetUpSteps]
|
||||
public override void SetUpSteps()
|
||||
{
|
||||
}
|
||||
protected override bool HasCustomSteps => true;
|
||||
|
||||
[TestCase(0)]
|
||||
[TestCase(1)]
|
||||
@ -77,7 +74,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
public void TestSnakingEnabled(int sliderIndex)
|
||||
{
|
||||
AddStep("enable autoplay", () => autoplay = true);
|
||||
base.SetUpSteps();
|
||||
CreateTest();
|
||||
AddUntilStep("wait for track to start running", () => Beatmap.Value.Track.IsRunning);
|
||||
|
||||
retrieveSlider(sliderIndex);
|
||||
@ -101,7 +98,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
public void TestSnakingDisabled(int sliderIndex)
|
||||
{
|
||||
AddStep("have autoplay", () => autoplay = true);
|
||||
base.SetUpSteps();
|
||||
CreateTest();
|
||||
AddUntilStep("wait for track to start running", () => Beatmap.Value.Track.IsRunning);
|
||||
|
||||
retrieveSlider(sliderIndex);
|
||||
@ -121,8 +118,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
AddStep("enable autoplay", () => autoplay = true);
|
||||
setSnaking(true);
|
||||
base.SetUpSteps();
|
||||
|
||||
CreateTest();
|
||||
// repeat might have a chance to update its position depending on where in the frame its hit,
|
||||
// so some leniency is allowed here instead of checking strict equality
|
||||
addCheckPositionChangeSteps(() => 16600, getSliderRepeat, positionAlmostSame);
|
||||
@ -133,15 +129,14 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
AddStep("disable autoplay", () => autoplay = false);
|
||||
setSnaking(true);
|
||||
base.SetUpSteps();
|
||||
|
||||
CreateTest();
|
||||
addCheckPositionChangeSteps(() => 16600, getSliderRepeat, positionDecreased);
|
||||
}
|
||||
|
||||
private void retrieveSlider(int index)
|
||||
{
|
||||
AddStep("retrieve slider at index", () => slider = (Slider)beatmap.HitObjects[index]);
|
||||
addSeekStep(() => slider);
|
||||
addSeekStep(() => slider.StartTime);
|
||||
AddUntilStep("retrieve drawable slider", () =>
|
||||
(drawableSlider = (DrawableSlider)Player.DrawableRuleset.Playfield.AllHitObjects.SingleOrDefault(d => d.HitObject == slider)) != null);
|
||||
}
|
||||
@ -205,16 +200,10 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
});
|
||||
}
|
||||
|
||||
private void addSeekStep(Func<Slider> slider)
|
||||
private void addSeekStep(Func<double> getTime)
|
||||
{
|
||||
AddStep("seek to slider", () => Player.GameplayClockContainer.Seek(slider().StartTime));
|
||||
AddUntilStep("wait for seek to finish", () => Precision.AlmostEquals(slider().StartTime, Player.DrawableRuleset.FrameStableClock.CurrentTime, 100));
|
||||
}
|
||||
|
||||
private void addSeekStep(Func<double> time)
|
||||
{
|
||||
AddStep("seek to time", () => Player.GameplayClockContainer.Seek(time()));
|
||||
AddUntilStep("wait for seek to finish", () => Precision.AlmostEquals(time(), Player.DrawableRuleset.FrameStableClock.CurrentTime, 100));
|
||||
AddStep("seek to time", () => Player.GameplayClockContainer.Seek(getTime()));
|
||||
AddUntilStep("wait for seek to finish", () => Precision.AlmostEquals(getTime(), Player.DrawableRuleset.FrameStableClock.CurrentTime, 100));
|
||||
}
|
||||
|
||||
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new Beatmap { HitObjects = createHitObjects() };
|
||||
|
@ -25,6 +25,13 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
[JsonProperty("speed_difficulty")]
|
||||
public double SpeedDifficulty { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The number of clickable objects weighted by difficulty.
|
||||
/// Related to <see cref="SpeedDifficulty"/>
|
||||
/// </summary>
|
||||
[JsonProperty("speed_note_count")]
|
||||
public double SpeedNoteCount { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The difficulty corresponding to the flashlight skill.
|
||||
/// </summary>
|
||||
@ -93,6 +100,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
yield return (ATTRIB_ID_FLASHLIGHT, FlashlightDifficulty);
|
||||
|
||||
yield return (ATTRIB_ID_SLIDER_FACTOR, SliderFactor);
|
||||
yield return (ATTRIB_ID_SPEED_NOTE_COUNT, SpeedNoteCount);
|
||||
}
|
||||
|
||||
public override void FromDatabaseAttributes(IReadOnlyDictionary<int, double> values, IBeatmapOnlineInfo onlineInfo)
|
||||
@ -107,6 +115,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
StarRating = values[ATTRIB_ID_DIFFICULTY];
|
||||
FlashlightDifficulty = values.GetValueOrDefault(ATTRIB_ID_FLASHLIGHT);
|
||||
SliderFactor = values[ATTRIB_ID_SLIDER_FACTOR];
|
||||
SpeedNoteCount = values[ATTRIB_ID_SPEED_NOTE_COUNT];
|
||||
|
||||
DrainRate = onlineInfo.DrainRate;
|
||||
HitCircleCount = onlineInfo.CircleCount;
|
||||
|
@ -38,6 +38,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
double aimRating = Math.Sqrt(skills[0].DifficultyValue()) * difficulty_multiplier;
|
||||
double aimRatingNoSliders = Math.Sqrt(skills[1].DifficultyValue()) * difficulty_multiplier;
|
||||
double speedRating = Math.Sqrt(skills[2].DifficultyValue()) * difficulty_multiplier;
|
||||
double speedNotes = ((Speed)skills[2]).RelevantNoteCount();
|
||||
double flashlightRating = Math.Sqrt(skills[3].DifficultyValue()) * difficulty_multiplier;
|
||||
|
||||
double sliderFactor = aimRating > 0 ? aimRatingNoSliders / aimRating : 1;
|
||||
@ -75,6 +76,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
Mods = mods,
|
||||
AimDifficulty = aimRating,
|
||||
SpeedDifficulty = speedRating,
|
||||
SpeedNoteCount = speedNotes,
|
||||
FlashlightDifficulty = flashlightRating,
|
||||
SliderFactor = sliderFactor,
|
||||
ApproachRate = preempt > 1200 ? (1800 - preempt) / 120 : (1200 - preempt) / 150 + 5,
|
||||
|
@ -163,8 +163,15 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
speedValue *= 1.0 + 0.04 * (12.0 - attributes.ApproachRate);
|
||||
}
|
||||
|
||||
// Calculate accuracy assuming the worst case scenario
|
||||
double relevantTotalDiff = totalHits - attributes.SpeedNoteCount;
|
||||
double relevantCountGreat = Math.Max(0, countGreat - relevantTotalDiff);
|
||||
double relevantCountOk = Math.Max(0, countOk - Math.Max(0, relevantTotalDiff - countGreat));
|
||||
double relevantCountMeh = Math.Max(0, countMeh - Math.Max(0, relevantTotalDiff - countGreat - countOk));
|
||||
double relevantAccuracy = attributes.SpeedNoteCount == 0 ? 0 : (relevantCountGreat * 6.0 + relevantCountOk * 2.0 + relevantCountMeh) / (attributes.SpeedNoteCount * 6.0);
|
||||
|
||||
// Scale the speed value with accuracy and OD.
|
||||
speedValue *= (0.95 + Math.Pow(attributes.OverallDifficulty, 2) / 750) * Math.Pow(accuracy, (14.5 - Math.Max(attributes.OverallDifficulty, 8)) / 2);
|
||||
speedValue *= (0.95 + Math.Pow(attributes.OverallDifficulty, 2) / 750) * Math.Pow((accuracy + relevantAccuracy) / 2.0, (14.5 - Math.Max(attributes.OverallDifficulty, 8)) / 2);
|
||||
|
||||
// Scale the speed value with # of 50s to punish doubletapping.
|
||||
speedValue *= Math.Pow(0.98, countMeh < totalHits / 500.0 ? 0 : countMeh - totalHits / 500.0);
|
||||
|
@ -6,6 +6,7 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Game.Rulesets.Difficulty.Preprocessing;
|
||||
using osu.Game.Rulesets.Difficulty.Skills;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu.Difficulty.Evaluators;
|
||||
using osu.Game.Rulesets.Osu.Mods;
|
||||
@ -15,7 +16,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
|
||||
/// <summary>
|
||||
/// Represents the skill required to memorise and hit every object in a map with the Flashlight mod enabled.
|
||||
/// </summary>
|
||||
public class Flashlight : OsuStrainSkill
|
||||
public class Flashlight : StrainSkill
|
||||
{
|
||||
private readonly bool hasHiddenMod;
|
||||
|
||||
@ -27,7 +28,6 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
|
||||
|
||||
private double skillMultiplier => 0.05;
|
||||
private double strainDecayBase => 0.15;
|
||||
protected override double DecayWeight => 1.0;
|
||||
|
||||
private double currentStrain;
|
||||
|
||||
@ -42,5 +42,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
|
||||
|
||||
return currentStrain;
|
||||
}
|
||||
|
||||
public override double DifficultyValue() => GetCurrentStrainPeaks().Sum() * OsuStrainSkill.DEFAULT_DIFFICULTY_MULTIPLIER;
|
||||
}
|
||||
}
|
||||
|
@ -14,6 +14,12 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
|
||||
{
|
||||
public abstract class OsuStrainSkill : StrainSkill
|
||||
{
|
||||
/// <summary>
|
||||
/// The default multiplier applied by <see cref="OsuStrainSkill"/> to the final difficulty value after all other calculations.
|
||||
/// May be overridden via <see cref="DifficultyMultiplier"/>.
|
||||
/// </summary>
|
||||
public const double DEFAULT_DIFFICULTY_MULTIPLIER = 1.06;
|
||||
|
||||
/// <summary>
|
||||
/// The number of sections with the highest strains, which the peak strain reductions will apply to.
|
||||
/// This is done in order to decrease their impact on the overall difficulty of the map for this skill.
|
||||
@ -28,7 +34,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
|
||||
/// <summary>
|
||||
/// The final multiplier to be applied to <see cref="DifficultyValue"/> after all other calculations.
|
||||
/// </summary>
|
||||
protected virtual double DifficultyMultiplier => 1.06;
|
||||
protected virtual double DifficultyMultiplier => DEFAULT_DIFFICULTY_MULTIPLIER;
|
||||
|
||||
protected OsuStrainSkill(Mod[] mods)
|
||||
: base(mods)
|
||||
|
@ -8,6 +8,8 @@ using osu.Game.Rulesets.Difficulty.Preprocessing;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu.Difficulty.Evaluators;
|
||||
using osu.Game.Rulesets.Osu.Difficulty.Preprocessing;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Difficulty.Skills
|
||||
{
|
||||
@ -26,6 +28,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
|
||||
protected override double DifficultyMultiplier => 1.04;
|
||||
private readonly double greatWindow;
|
||||
|
||||
private readonly List<double> objectStrains = new List<double>();
|
||||
|
||||
public Speed(Mod[] mods, double hitWindowGreat)
|
||||
: base(mods)
|
||||
{
|
||||
@ -43,7 +47,24 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
|
||||
|
||||
currentRhythm = RhythmEvaluator.EvaluateDifficultyOf(current, greatWindow);
|
||||
|
||||
return currentStrain * currentRhythm;
|
||||
double totalStrain = currentStrain * currentRhythm;
|
||||
|
||||
objectStrains.Add(totalStrain);
|
||||
|
||||
return totalStrain;
|
||||
}
|
||||
|
||||
public double RelevantNoteCount()
|
||||
{
|
||||
if (objectStrains.Count == 0)
|
||||
return 0;
|
||||
|
||||
double maxStrain = objectStrains.Max();
|
||||
|
||||
if (maxStrain == 0)
|
||||
return 0;
|
||||
|
||||
return objectStrains.Aggregate((total, next) => total + (1.0 / (1.0 + Math.Exp(-(next / maxStrain * 12.0 - 6.0)))));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -30,9 +30,6 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
[SettingSource("Apply classic note lock", "Applies note lock to the full hit window.")]
|
||||
public Bindable<bool> ClassicNoteLock { get; } = new BindableBool(true);
|
||||
|
||||
[SettingSource("Use fixed slider follow circle hit area", "Makes the slider follow circle track its final size at all times.")]
|
||||
public Bindable<bool> FixedFollowCircleHitArea { get; } = new BindableBool(true);
|
||||
|
||||
[SettingSource("Always play a slider's tail sample", "Always plays a slider's tail sample regardless of whether it was hit or not.")]
|
||||
public Bindable<bool> AlwaysPlayTailSample { get; } = new BindableBool(true);
|
||||
|
||||
@ -62,10 +59,6 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
switch (obj)
|
||||
{
|
||||
case DrawableSlider slider:
|
||||
slider.Ball.InputTracksVisualSize = !FixedFollowCircleHitArea.Value;
|
||||
break;
|
||||
|
||||
case DrawableSliderHead head:
|
||||
head.TrackFollowCircle = !NoSliderHeadMovement.Value;
|
||||
break;
|
||||
|
@ -34,13 +34,8 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
|
||||
set => ball.Colour = value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Whether to track accurately to the visual size of this <see cref="SliderBall"/>.
|
||||
/// If <c>false</c>, tracking will be performed at the final scale at all times.
|
||||
/// </summary>
|
||||
public bool InputTracksVisualSize = true;
|
||||
|
||||
private readonly Drawable followCircle;
|
||||
private readonly Drawable fullSizeFollowCircle;
|
||||
private readonly DrawableSlider drawableSlider;
|
||||
private readonly Drawable ball;
|
||||
|
||||
@ -62,6 +57,13 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
|
||||
Alpha = 0,
|
||||
Child = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SliderFollowCircle), _ => new DefaultFollowCircle()),
|
||||
},
|
||||
fullSizeFollowCircle = new CircularContainer
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true
|
||||
},
|
||||
ball = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SliderBall), _ => new DefaultSliderBall())
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
@ -104,14 +106,9 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
|
||||
|
||||
tracking = value;
|
||||
|
||||
if (InputTracksVisualSize)
|
||||
followCircle.ScaleTo(tracking ? 2.4f : 1f, 300, Easing.OutQuint);
|
||||
else
|
||||
{
|
||||
// We need to always be tracking the final size, at both endpoints. For now, this is achieved by removing the scale duration.
|
||||
followCircle.ScaleTo(tracking ? 2.4f : 1f);
|
||||
}
|
||||
fullSizeFollowCircle.Scale = new Vector2(tracking ? 2.4f : 1f);
|
||||
|
||||
followCircle.ScaleTo(tracking ? 2.4f : 1f, 300, Easing.OutQuint);
|
||||
followCircle.FadeTo(tracking ? 1f : 0, 300, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
@ -170,7 +167,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
|
||||
// in valid time range
|
||||
Time.Current >= drawableSlider.HitObject.StartTime && Time.Current < drawableSlider.HitObject.EndTime &&
|
||||
// in valid position range
|
||||
lastScreenSpaceMousePosition.HasValue && followCircle.ReceivePositionalInputAt(lastScreenSpaceMousePosition.Value) &&
|
||||
lastScreenSpaceMousePosition.HasValue && fullSizeFollowCircle.ReceivePositionalInputAt(lastScreenSpaceMousePosition.Value) &&
|
||||
// valid action
|
||||
(actions?.Any(isValidTrackingAction) ?? false);
|
||||
|
||||
|
@ -607,6 +607,12 @@ namespace osu.Game.Tests.Database
|
||||
using (var outStream = File.Open(brokenTempFilename, FileMode.CreateNew))
|
||||
using (var zip = ZipArchive.Open(brokenOsz))
|
||||
{
|
||||
foreach (var entry in zip.Entries.ToArray())
|
||||
{
|
||||
if (entry.Key.EndsWith(".osu", StringComparison.InvariantCulture))
|
||||
zip.RemoveEntry(entry);
|
||||
}
|
||||
|
||||
zip.AddEntry("broken.osu", brokenOsu, false);
|
||||
zip.SaveTo(outStream, CompressionType.Deflate);
|
||||
}
|
||||
@ -627,7 +633,7 @@ namespace osu.Game.Tests.Database
|
||||
|
||||
checkSingleReferencedFileCount(realm.Realm, 18);
|
||||
|
||||
Assert.AreEqual(1, loggedExceptionCount);
|
||||
Assert.AreEqual(0, loggedExceptionCount);
|
||||
|
||||
File.Delete(brokenTempFilename);
|
||||
});
|
||||
|
@ -83,14 +83,14 @@ namespace osu.Game.Tests.NonVisual
|
||||
|
||||
public override event Action<JudgementResult> NewResult
|
||||
{
|
||||
add => throw new InvalidOperationException();
|
||||
remove => throw new InvalidOperationException();
|
||||
add => throw new InvalidOperationException($"{nameof(NewResult)} operations not supported in test context");
|
||||
remove => throw new InvalidOperationException($"{nameof(NewResult)} operations not supported in test context");
|
||||
}
|
||||
|
||||
public override event Action<JudgementResult> RevertResult
|
||||
{
|
||||
add => throw new InvalidOperationException();
|
||||
remove => throw new InvalidOperationException();
|
||||
add => throw new InvalidOperationException($"{nameof(RevertResult)} operations not supported in test context");
|
||||
remove => throw new InvalidOperationException($"{nameof(RevertResult)} operations not supported in test context");
|
||||
}
|
||||
|
||||
public override Playfield Playfield { get; }
|
||||
|
@ -36,8 +36,6 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
{
|
||||
protected override Ruleset CreateEditorRuleset() => new OsuRuleset();
|
||||
|
||||
protected override bool EditorComponentsReady => Editor.ChildrenOfType<SetupScreen>().SingleOrDefault()?.IsLoaded == true;
|
||||
|
||||
protected override bool IsolateSavingFromDatabase => false;
|
||||
|
||||
[Resolved]
|
||||
@ -95,18 +93,23 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
string extractedFolder = $"{temp}_extracted";
|
||||
Directory.CreateDirectory(extractedFolder);
|
||||
|
||||
using (var zip = ZipArchive.Open(temp))
|
||||
zip.WriteToDirectory(extractedFolder);
|
||||
try
|
||||
{
|
||||
using (var zip = ZipArchive.Open(temp))
|
||||
zip.WriteToDirectory(extractedFolder);
|
||||
|
||||
bool success = setup.ChildrenOfType<ResourcesSection>().First().ChangeAudioTrack(new FileInfo(Path.Combine(extractedFolder, "03. Renatus - Soleily 192kbps.mp3")));
|
||||
bool success = setup.ChildrenOfType<ResourcesSection>().First().ChangeAudioTrack(new FileInfo(Path.Combine(extractedFolder, "03. Renatus - Soleily 192kbps.mp3")));
|
||||
|
||||
File.Delete(temp);
|
||||
Directory.Delete(extractedFolder, true);
|
||||
// ensure audio file is copied to beatmap as "audio.mp3" rather than original filename.
|
||||
Assert.That(Beatmap.Value.Metadata.AudioFile == "audio.mp3");
|
||||
|
||||
// ensure audio file is copied to beatmap as "audio.mp3" rather than original filename.
|
||||
Assert.That(Beatmap.Value.Metadata.AudioFile == "audio.mp3");
|
||||
|
||||
return success;
|
||||
return success;
|
||||
}
|
||||
finally
|
||||
{
|
||||
File.Delete(temp);
|
||||
Directory.Delete(extractedFolder, true);
|
||||
}
|
||||
});
|
||||
|
||||
AddAssert("track length changed", () => Beatmap.Value.Track.Length > 60000);
|
||||
|
@ -9,12 +9,11 @@ using osu.Framework.Extensions.ObjectExtensions;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Overlays.Notifications;
|
||||
using osu.Game.Rulesets.Mania;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osu.Game.Screens.Edit.Components.Timelines.Summary;
|
||||
using osu.Game.Screens.Edit.Compose.Components.Timeline;
|
||||
using osu.Game.Screens.Edit.GameplayTest;
|
||||
using osu.Game.Screens.Select;
|
||||
using osu.Game.Tests.Resources;
|
||||
@ -37,13 +36,12 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
() => Game.Beatmap.Value.BeatmapSetInfo.Equals(beatmapSet)
|
||||
&& Game.ScreenStack.CurrentScreen is PlaySongSelect songSelect
|
||||
&& songSelect.IsLoaded);
|
||||
AddUntilStep("wait for completion notification", () => Game.Notifications.ChildrenOfType<ProgressCompletionNotification>().Count() == 1);
|
||||
AddStep("dismiss notifications", () => Game.Notifications.Hide());
|
||||
AddStep("switch ruleset", () => Game.Ruleset.Value = new ManiaRuleset().RulesetInfo);
|
||||
|
||||
AddStep("open editor", () => ((PlaySongSelect)Game.ScreenStack.CurrentScreen).Edit(beatmapSet.Beatmaps.First(beatmap => beatmap.Ruleset.OnlineID == 0)));
|
||||
AddUntilStep("wait for editor open", () => Game.ScreenStack.CurrentScreen is Editor editor
|
||||
&& editor.IsLoaded
|
||||
&& editor.ChildrenOfType<HitObjectComposer>().FirstOrDefault()?.IsLoaded == true
|
||||
&& editor.ChildrenOfType<TimelineArea>().FirstOrDefault()?.IsLoaded == true);
|
||||
AddUntilStep("wait for editor open", () => Game.ScreenStack.CurrentScreen is Editor editor && editor.ReadyForUse);
|
||||
AddStep("test gameplay", () =>
|
||||
{
|
||||
var testGameplayButton = this.ChildrenOfType<TestGameplayButton>().Single();
|
||||
|
@ -273,14 +273,14 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
public override event Action<JudgementResult> NewResult
|
||||
{
|
||||
add => throw new InvalidOperationException();
|
||||
remove => throw new InvalidOperationException();
|
||||
add => throw new InvalidOperationException($"{nameof(NewResult)} operations not supported in test context");
|
||||
remove => throw new InvalidOperationException($"{nameof(NewResult)} operations not supported in test context");
|
||||
}
|
||||
|
||||
public override event Action<JudgementResult> RevertResult
|
||||
{
|
||||
add => throw new InvalidOperationException();
|
||||
remove => throw new InvalidOperationException();
|
||||
add => throw new InvalidOperationException($"{nameof(RevertResult)} operations not supported in test context");
|
||||
remove => throw new InvalidOperationException($"{nameof(RevertResult)} operations not supported in test context");
|
||||
}
|
||||
|
||||
public override Playfield Playfield { get; }
|
||||
|
@ -167,11 +167,16 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
AddStep("start failing sends", () =>
|
||||
{
|
||||
spectatorClient.ShouldFailSendingFrames = true;
|
||||
framesReceivedSoFar = replay.Frames.Count;
|
||||
frameSendAttemptsSoFar = spectatorClient.FrameSendAttempts;
|
||||
});
|
||||
|
||||
AddUntilStep("wait for send attempts", () => spectatorClient.FrameSendAttempts > frameSendAttemptsSoFar + 5);
|
||||
AddUntilStep("wait for next send attempt", () =>
|
||||
{
|
||||
framesReceivedSoFar = replay.Frames.Count;
|
||||
return spectatorClient.FrameSendAttempts > frameSendAttemptsSoFar + 1;
|
||||
});
|
||||
|
||||
AddUntilStep("wait for more send attempts", () => spectatorClient.FrameSendAttempts > frameSendAttemptsSoFar + 10);
|
||||
AddAssert("frames did not increase", () => framesReceivedSoFar == replay.Frames.Count);
|
||||
|
||||
AddStep("stop failing sends", () => spectatorClient.ShouldFailSendingFrames = false);
|
||||
|
@ -121,7 +121,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
private void createPlayerTest()
|
||||
{
|
||||
CreateTest(null);
|
||||
CreateTest();
|
||||
|
||||
AddAssert("storyboard loaded", () => Player.Beatmap.Value.Storyboard != null);
|
||||
waitUntilStoryboardSamplesPlay();
|
||||
|
@ -53,7 +53,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
public void TestStoryboardSkipOutro()
|
||||
{
|
||||
AddStep("set storyboard duration to long", () => currentStoryboardDuration = 200000);
|
||||
CreateTest(null);
|
||||
CreateTest();
|
||||
AddUntilStep("completion set by processor", () => Player.ScoreProcessor.HasCompleted.Value);
|
||||
AddStep("skip outro", () => InputManager.Key(osuTK.Input.Key.Space));
|
||||
AddUntilStep("player is no longer current screen", () => !Player.IsCurrentScreen());
|
||||
@ -63,7 +63,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
[Test]
|
||||
public void TestStoryboardNoSkipOutro()
|
||||
{
|
||||
CreateTest(null);
|
||||
CreateTest();
|
||||
AddUntilStep("storyboard ends", () => Player.GameplayClockContainer.GameplayClock.CurrentTime >= currentStoryboardDuration);
|
||||
AddUntilStep("wait for score shown", () => Player.IsScoreShown);
|
||||
}
|
||||
@ -71,7 +71,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
[Test]
|
||||
public void TestStoryboardExitDuringOutroStillExits()
|
||||
{
|
||||
CreateTest(null);
|
||||
CreateTest();
|
||||
AddUntilStep("completion set by processor", () => Player.ScoreProcessor.HasCompleted.Value);
|
||||
AddStep("exit via pause", () => Player.ExitViaPause());
|
||||
AddAssert("player exited", () => !Player.IsCurrentScreen() && Player.GetChildScreen() == null);
|
||||
@ -81,7 +81,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
[TestCase(true)]
|
||||
public void TestStoryboardToggle(bool enabledAtBeginning)
|
||||
{
|
||||
CreateTest(null);
|
||||
CreateTest();
|
||||
AddStep($"{(enabledAtBeginning ? "enable" : "disable")} storyboard", () => LocalConfig.SetValue(OsuSetting.ShowStoryboard, enabledAtBeginning));
|
||||
AddStep("toggle storyboard", () => LocalConfig.SetValue(OsuSetting.ShowStoryboard, !enabledAtBeginning));
|
||||
AddUntilStep("wait for score shown", () => Player.IsScoreShown);
|
||||
@ -130,7 +130,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
SkipOverlay.FadeContainer fadeContainer() => Player.ChildrenOfType<SkipOverlay.FadeContainer>().First();
|
||||
|
||||
CreateTest(null);
|
||||
CreateTest();
|
||||
AddUntilStep("completion set by processor", () => Player.ScoreProcessor.HasCompleted.Value);
|
||||
AddUntilStep("skip overlay content becomes visible", () => fadeContainer().State == Visibility.Visible);
|
||||
|
||||
@ -144,7 +144,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
[Test]
|
||||
public void TestPerformExitNoOutro()
|
||||
{
|
||||
CreateTest(null);
|
||||
CreateTest();
|
||||
AddStep("disable storyboard", () => LocalConfig.SetValue(OsuSetting.ShowStoryboard, false));
|
||||
AddUntilStep("completion set by processor", () => Player.ScoreProcessor.HasCompleted.Value);
|
||||
AddStep("exit via pause", () => Player.ExitViaPause());
|
||||
|
@ -40,7 +40,6 @@ namespace osu.Game.Tests.Visual.Online
|
||||
private ChannelManager channelManager;
|
||||
|
||||
private APIUser testUser;
|
||||
private Channel testPMChannel;
|
||||
private Channel[] testChannels;
|
||||
|
||||
private Channel testChannel1 => testChannels[0];
|
||||
@ -53,7 +52,6 @@ namespace osu.Game.Tests.Visual.Online
|
||||
public void SetUp() => Schedule(() =>
|
||||
{
|
||||
testUser = new APIUser { Username = "test user", Id = 5071479 };
|
||||
testPMChannel = new Channel(testUser);
|
||||
testChannels = Enumerable.Range(1, 10).Select(createPublicChannel).ToArray();
|
||||
|
||||
Child = new DependencyProvidingContainer
|
||||
@ -80,6 +78,14 @@ namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
switch (req)
|
||||
{
|
||||
case CreateChannelRequest createRequest:
|
||||
createRequest.TriggerSuccess(new APIChatChannel
|
||||
{
|
||||
ChannelID = ((int)createRequest.Channel.Id),
|
||||
RecentMessages = new List<Message>()
|
||||
});
|
||||
return true;
|
||||
|
||||
case GetUpdatesRequest getUpdates:
|
||||
getUpdates.TriggerFailure(new WebException());
|
||||
return true;
|
||||
@ -181,7 +187,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
AddStep("Show overlay", () => chatOverlay.Show());
|
||||
AddAssert("Listing is visible", () => listingIsVisible);
|
||||
AddStep("Join channel 1", () => channelManager.JoinChannel(testChannel1));
|
||||
joinTestChannel(0);
|
||||
AddStep("Select channel 1", () => clickDrawable(getChannelListItem(testChannel1)));
|
||||
waitForChannel1Visible();
|
||||
}
|
||||
@ -203,12 +209,11 @@ namespace osu.Game.Tests.Visual.Online
|
||||
[Test]
|
||||
public void TestChannelCloseButton()
|
||||
{
|
||||
var testPMChannel = new Channel(testUser);
|
||||
|
||||
AddStep("Show overlay", () => chatOverlay.Show());
|
||||
AddStep("Join PM and public channels", () =>
|
||||
{
|
||||
channelManager.JoinChannel(testChannel1);
|
||||
channelManager.JoinChannel(testPMChannel);
|
||||
});
|
||||
joinTestChannel(0);
|
||||
joinChannel(testPMChannel);
|
||||
AddStep("Select PM channel", () => clickDrawable(getChannelListItem(testPMChannel)));
|
||||
AddStep("Click close button", () =>
|
||||
{
|
||||
@ -229,7 +234,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
public void TestChatCommand()
|
||||
{
|
||||
AddStep("Show overlay", () => chatOverlay.Show());
|
||||
AddStep("Join channel 1", () => channelManager.JoinChannel(testChannel1));
|
||||
joinTestChannel(0);
|
||||
AddStep("Select channel 1", () => clickDrawable(getChannelListItem(testChannel1)));
|
||||
AddStep("Open chat with user", () => channelManager.PostCommand($"chat {testUser.Username}"));
|
||||
AddAssert("PM channel is selected", () =>
|
||||
@ -248,14 +253,16 @@ namespace osu.Game.Tests.Visual.Online
|
||||
[Test]
|
||||
public void TestMultiplayerChannelIsNotShown()
|
||||
{
|
||||
Channel multiplayerChannel = null;
|
||||
Channel multiplayerChannel;
|
||||
|
||||
AddStep("Show overlay", () => chatOverlay.Show());
|
||||
AddStep("Join multiplayer channel", () => channelManager.JoinChannel(multiplayerChannel = new Channel(new APIUser())
|
||||
|
||||
joinChannel(multiplayerChannel = new Channel(new APIUser())
|
||||
{
|
||||
Name = "#mp_1",
|
||||
Type = ChannelType.Multiplayer,
|
||||
}));
|
||||
});
|
||||
|
||||
AddAssert("Channel is joined", () => channelManager.JoinedChannels.Contains(multiplayerChannel));
|
||||
AddUntilStep("Channel not present in listing", () => !chatOverlay.ChildrenOfType<ChannelListingItem>()
|
||||
.Where(item => item.IsPresent)
|
||||
@ -269,7 +276,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
Message message = null;
|
||||
|
||||
AddStep("Show overlay", () => chatOverlay.Show());
|
||||
AddStep("Join channel 1", () => channelManager.JoinChannel(testChannel1));
|
||||
joinTestChannel(0);
|
||||
AddStep("Select channel 1", () => clickDrawable(getChannelListItem(testChannel1)));
|
||||
AddStep("Send message in channel 1", () =>
|
||||
{
|
||||
@ -291,8 +298,8 @@ namespace osu.Game.Tests.Visual.Online
|
||||
Message message = null;
|
||||
|
||||
AddStep("Show overlay", () => chatOverlay.Show());
|
||||
AddStep("Join channel 1", () => channelManager.JoinChannel(testChannel1));
|
||||
AddStep("Join channel 2", () => channelManager.JoinChannel(testChannel2));
|
||||
joinTestChannel(0);
|
||||
joinTestChannel(1);
|
||||
AddStep("Select channel 1", () => clickDrawable(getChannelListItem(testChannel1)));
|
||||
AddStep("Send message in channel 2", () =>
|
||||
{
|
||||
@ -314,8 +321,8 @@ namespace osu.Game.Tests.Visual.Online
|
||||
Message message = null;
|
||||
|
||||
AddStep("Show overlay", () => chatOverlay.Show());
|
||||
AddStep("Join channel 1", () => channelManager.JoinChannel(testChannel1));
|
||||
AddStep("Join channel 2", () => channelManager.JoinChannel(testChannel2));
|
||||
joinTestChannel(0);
|
||||
joinTestChannel(1);
|
||||
AddStep("Select channel 1", () => clickDrawable(getChannelListItem(testChannel1)));
|
||||
AddStep("Send message in channel 2", () =>
|
||||
{
|
||||
@ -337,7 +344,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
Message message = null;
|
||||
|
||||
AddStep("Join channel 1", () => channelManager.JoinChannel(testChannel1));
|
||||
joinTestChannel(0);
|
||||
AddStep("Send message in channel 1", () =>
|
||||
{
|
||||
testChannel1.AddNewMessages(message = new Message
|
||||
@ -357,7 +364,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
Message message = null;
|
||||
|
||||
AddStep("Join channel 1", () => channelManager.JoinChannel(testChannel1));
|
||||
joinTestChannel(0);
|
||||
AddStep("Send message in channel 1", () =>
|
||||
{
|
||||
testChannel1.AddNewMessages(message = new Message
|
||||
@ -378,7 +385,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
AddStep("Show overlay", () => chatOverlay.Show());
|
||||
AddAssert("TextBox is focused", () => InputManager.FocusedDrawable == chatOverlayTextBox);
|
||||
AddStep("Join channel 1", () => channelManager.JoinChannel(testChannel1));
|
||||
joinTestChannel(0);
|
||||
AddStep("Select channel 1", () => clickDrawable(getChannelListItem(testChannel1)));
|
||||
waitForChannel1Visible();
|
||||
AddAssert("TextBox is focused", () => InputManager.FocusedDrawable == chatOverlayTextBox);
|
||||
@ -404,11 +411,11 @@ namespace osu.Game.Tests.Visual.Online
|
||||
chatOverlay.Show();
|
||||
chatOverlay.SlowLoading = true;
|
||||
});
|
||||
AddStep("Join channel 1", () => channelManager.JoinChannel(testChannel1));
|
||||
joinTestChannel(0);
|
||||
AddStep("Select channel 1", () => clickDrawable(getChannelListItem(testChannel1)));
|
||||
AddUntilStep("Channel 1 loading", () => !channelIsVisible && chatOverlay.GetSlowLoadingChannel(testChannel1).LoadState == LoadState.Loading);
|
||||
|
||||
AddStep("Join channel 2", () => channelManager.JoinChannel(testChannel2));
|
||||
joinTestChannel(1);
|
||||
AddStep("Select channel 2", () => clickDrawable(getChannelListItem(testChannel2)));
|
||||
AddUntilStep("Channel 2 loading", () => !channelIsVisible && chatOverlay.GetSlowLoadingChannel(testChannel2).LoadState == LoadState.Loading);
|
||||
|
||||
@ -461,19 +468,17 @@ namespace osu.Game.Tests.Visual.Online
|
||||
Channel pmChannel1 = createPrivateChannel();
|
||||
Channel pmChannel2 = createPrivateChannel();
|
||||
|
||||
AddStep("Show overlay with channels", () =>
|
||||
{
|
||||
channelManager.JoinChannel(testChannel1);
|
||||
channelManager.JoinChannel(testChannel2);
|
||||
channelManager.JoinChannel(pmChannel1);
|
||||
channelManager.JoinChannel(pmChannel2);
|
||||
channelManager.JoinChannel(announceChannel);
|
||||
chatOverlay.Show();
|
||||
});
|
||||
joinTestChannel(0);
|
||||
joinTestChannel(1);
|
||||
joinChannel(pmChannel1);
|
||||
joinChannel(pmChannel2);
|
||||
joinChannel(announceChannel);
|
||||
|
||||
AddStep("Show overlay", () => chatOverlay.Show());
|
||||
|
||||
AddStep("Select channel 1", () => clickDrawable(getChannelListItem(testChannel1)));
|
||||
|
||||
waitForChannel1Visible();
|
||||
|
||||
AddStep("Press document next keys", () => InputManager.Keys(PlatformAction.DocumentNext));
|
||||
waitForChannel2Visible();
|
||||
|
||||
@ -490,6 +495,18 @@ namespace osu.Game.Tests.Visual.Online
|
||||
waitForChannel1Visible();
|
||||
}
|
||||
|
||||
private void joinTestChannel(int i)
|
||||
{
|
||||
AddStep($"Join test channel {i}", () => channelManager.JoinChannel(testChannels[i]));
|
||||
AddUntilStep("wait for join completed", () => testChannels[i].Joined.Value);
|
||||
}
|
||||
|
||||
private void joinChannel(Channel channel)
|
||||
{
|
||||
AddStep($"Join channel {channel}", () => channelManager.JoinChannel(channel));
|
||||
AddUntilStep("wait for join completed", () => channel.Joined.Value);
|
||||
}
|
||||
|
||||
private void waitForChannel1Visible() =>
|
||||
AddUntilStep("Channel 1 is visible", () => channelIsVisible && currentDrawableChannel?.Channel == testChannel1);
|
||||
|
||||
|
@ -70,7 +70,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
{
|
||||
AddStep("set beatmap", () => advancedStats.BeatmapInfo = new BeatmapInfo
|
||||
{
|
||||
Ruleset = rulesets.GetRuleset(3) ?? throw new InvalidOperationException(),
|
||||
Ruleset = rulesets.GetRuleset(3) ?? throw new InvalidOperationException("osu!mania ruleset not found"),
|
||||
Difficulty = new BeatmapDifficulty
|
||||
{
|
||||
CircleSize = 5,
|
||||
|
@ -13,7 +13,7 @@ using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Overlays.Settings;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu.Mods;
|
||||
using osuTK;
|
||||
@ -246,7 +246,7 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
{
|
||||
AddStep($"Set {name} slider to {value}", () =>
|
||||
this.ChildrenOfType<DifficultyAdjustSettingsControl>().First(c => c.LabelText == name)
|
||||
.ChildrenOfType<SettingsSlider<float>>().First().Current.Value = value);
|
||||
.ChildrenOfType<OsuSliderBar<float>>().First().Current.Value = value);
|
||||
}
|
||||
|
||||
private void checkBindableAtValue(string name, float? expectedValue)
|
||||
@ -260,7 +260,7 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
{
|
||||
AddAssert($"Slider {name} at {expectedValue}", () =>
|
||||
this.ChildrenOfType<DifficultyAdjustSettingsControl>().First(c => c.LabelText == name)
|
||||
.ChildrenOfType<SettingsSlider<float>>().First().Current.Value == expectedValue);
|
||||
.ChildrenOfType<OsuSliderBar<float>>().First().Current.Value == expectedValue);
|
||||
}
|
||||
|
||||
private void setBeatmapWithDifficultyParameters(float value)
|
||||
|
@ -230,7 +230,7 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
createScreen();
|
||||
AddStep("select diff adjust", () => SelectedMods.Value = new Mod[] { new OsuModDifficultyAdjust() });
|
||||
|
||||
AddStep("set setting", () => modSelectOverlay.ChildrenOfType<SettingsSlider<float>>().First().Current.Value = 8);
|
||||
AddStep("set setting", () => modSelectOverlay.ChildrenOfType<OsuSliderBar<float>>().First().Current.Value = 8);
|
||||
|
||||
AddAssert("ensure setting is propagated", () => SelectedMods.Value.OfType<OsuModDifficultyAdjust>().Single().CircleSize.Value == 8);
|
||||
|
||||
|
@ -207,7 +207,7 @@ namespace osu.Game.Beatmaps
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
return;
|
||||
|
||||
var starDifficulty = task.GetResultSafely();
|
||||
StarDifficulty? starDifficulty = task.GetResultSafely();
|
||||
|
||||
if (starDifficulty != null)
|
||||
bindable.Value = starDifficulty.Value;
|
||||
|
@ -18,7 +18,6 @@ using osu.Game.Database;
|
||||
using osu.Game.Extensions;
|
||||
using osu.Game.IO;
|
||||
using osu.Game.IO.Archives;
|
||||
using osu.Game.Models;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Skinning;
|
||||
@ -49,7 +48,7 @@ namespace osu.Game.Beatmaps
|
||||
protected override void Populate(BeatmapSetInfo beatmapSet, ArchiveReader? archive, Realm realm, CancellationToken cancellationToken = default)
|
||||
{
|
||||
if (archive != null)
|
||||
beatmapSet.Beatmaps.AddRange(createBeatmapDifficulties(beatmapSet.Files, realm));
|
||||
beatmapSet.Beatmaps.AddRange(createBeatmapDifficulties(beatmapSet, realm));
|
||||
|
||||
foreach (BeatmapInfo b in beatmapSet.Beatmaps)
|
||||
{
|
||||
@ -200,23 +199,32 @@ namespace osu.Game.Beatmaps
|
||||
/// <summary>
|
||||
/// Create all required <see cref="BeatmapInfo"/>s for the provided archive.
|
||||
/// </summary>
|
||||
private List<BeatmapInfo> createBeatmapDifficulties(IList<RealmNamedFileUsage> files, Realm realm)
|
||||
private List<BeatmapInfo> createBeatmapDifficulties(BeatmapSetInfo beatmapSet, Realm realm)
|
||||
{
|
||||
var beatmaps = new List<BeatmapInfo>();
|
||||
|
||||
foreach (var file in files.Where(f => f.Filename.EndsWith(".osu", StringComparison.OrdinalIgnoreCase)))
|
||||
foreach (var file in beatmapSet.Files.Where(f => f.Filename.EndsWith(".osu", StringComparison.OrdinalIgnoreCase)))
|
||||
{
|
||||
using (var memoryStream = new MemoryStream(Files.Store.Get(file.File.GetStoragePath()))) // we need a memory stream so we can seek
|
||||
{
|
||||
IBeatmap decoded;
|
||||
|
||||
using (var lineReader = new LineBufferedReader(memoryStream, true))
|
||||
{
|
||||
if (lineReader.PeekLine() == null)
|
||||
{
|
||||
LogForModel(beatmapSet, $"No content found in beatmap file {file.Filename}.");
|
||||
continue;
|
||||
}
|
||||
|
||||
decoded = Decoder.GetDecoder<Beatmap>(lineReader).Decode(lineReader);
|
||||
}
|
||||
|
||||
string hash = memoryStream.ComputeSHA2Hash();
|
||||
|
||||
if (beatmaps.Any(b => b.Hash == hash))
|
||||
{
|
||||
Logger.Log($"Skipping import of {file.Filename} due to duplicate file content.", LoggingTarget.Database);
|
||||
LogForModel(beatmapSet, $"Skipping import of {file.Filename} due to duplicate file content.");
|
||||
continue;
|
||||
}
|
||||
|
||||
@ -227,7 +235,7 @@ namespace osu.Game.Beatmaps
|
||||
|
||||
if (ruleset?.Available != true)
|
||||
{
|
||||
Logger.Log($"Skipping import of {file.Filename} due to missing local ruleset {decodedInfo.Ruleset.OnlineID}.", LoggingTarget.Database);
|
||||
LogForModel(beatmapSet, $"Skipping import of {file.Filename} due to missing local ruleset {decodedInfo.Ruleset.OnlineID}.");
|
||||
continue;
|
||||
}
|
||||
|
||||
|
@ -34,7 +34,7 @@ namespace osu.Game.Beatmaps
|
||||
/// </summary>
|
||||
public StarDifficulty([NotNull] DifficultyAttributes attributes)
|
||||
{
|
||||
Stars = attributes.StarRating;
|
||||
Stars = double.IsFinite(attributes.StarRating) ? attributes.StarRating : 0;
|
||||
MaxCombo = attributes.MaxCombo;
|
||||
Attributes = attributes;
|
||||
// Todo: Add more members (BeatmapInfo.DifficultyRating? Attributes? Etc...)
|
||||
@ -46,7 +46,7 @@ namespace osu.Game.Beatmaps
|
||||
/// </summary>
|
||||
public StarDifficulty(double starDifficulty, int maxCombo)
|
||||
{
|
||||
Stars = starDifficulty;
|
||||
Stars = double.IsFinite(starDifficulty) ? starDifficulty : 0;
|
||||
MaxCombo = maxCombo;
|
||||
Attributes = null;
|
||||
}
|
||||
|
@ -3,6 +3,7 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using osu.Framework.Platform;
|
||||
@ -46,6 +47,7 @@ namespace osu.Game.Database
|
||||
Realm.Realm.Write(realm =>
|
||||
{
|
||||
var managed = realm.Find<TModel>(item.ID);
|
||||
Debug.Assert(managed != null);
|
||||
operation(managed);
|
||||
|
||||
item.Files.Clear();
|
||||
|
@ -128,7 +128,7 @@ namespace osu.Game.Database
|
||||
Logger.Log(@$"Opened realm ""{updateRealm.Config.DatabasePath}"" at version {updateRealm.Config.SchemaVersion}");
|
||||
|
||||
// Resubscribe any subscriptions
|
||||
foreach (var action in customSubscriptionsResetMap.Keys)
|
||||
foreach (var action in customSubscriptionsResetMap.Keys.ToArray())
|
||||
registerSubscription(action);
|
||||
}
|
||||
|
||||
|
@ -296,7 +296,8 @@ namespace osu.Game.Database
|
||||
|
||||
try
|
||||
{
|
||||
LogForModel(item, @"Beginning import...");
|
||||
// Log output here will be missing a valid hash in non-batch imports.
|
||||
LogForModel(item, $@"Beginning import from {archive?.Name ?? "unknown"}...");
|
||||
|
||||
// TODO: do we want to make the transaction this local? not 100% sure, will need further investigation.
|
||||
using (var transaction = realm.BeginWrite())
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Framework.Localisation;
|
||||
|
||||
namespace osu.Game.Localisation
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Framework.Localisation;
|
||||
|
||||
namespace osu.Game.Localisation
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Framework.Localisation;
|
||||
|
||||
namespace osu.Game.Localisation
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Framework.Localisation;
|
||||
|
||||
namespace osu.Game.Localisation
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Framework.Localisation;
|
||||
|
||||
namespace osu.Game.Localisation
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Framework.Localisation;
|
||||
|
||||
namespace osu.Game.Localisation
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Globalization;
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Framework.Localisation;
|
||||
|
||||
namespace osu.Game.Localisation
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Framework.Localisation;
|
||||
|
||||
namespace osu.Game.Localisation
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Framework.Localisation;
|
||||
|
||||
namespace osu.Game.Localisation
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Framework.Localisation;
|
||||
|
||||
namespace osu.Game.Localisation
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Framework.Localisation;
|
||||
|
||||
namespace osu.Game.Localisation
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Framework.Localisation;
|
||||
|
||||
namespace osu.Game.Localisation
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Framework.Localisation;
|
||||
|
||||
namespace osu.Game.Localisation
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Framework.Localisation;
|
||||
|
||||
namespace osu.Game.Localisation
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Framework.Localisation;
|
||||
|
||||
namespace osu.Game.Localisation
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Framework.Localisation;
|
||||
|
||||
namespace osu.Game.Localisation
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Framework.Localisation;
|
||||
|
||||
namespace osu.Game.Localisation
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System.ComponentModel;
|
||||
|
||||
namespace osu.Game.Localisation
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Framework.Localisation;
|
||||
|
||||
namespace osu.Game.Localisation
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Framework.Localisation;
|
||||
|
||||
namespace osu.Game.Localisation
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Framework.Localisation;
|
||||
|
||||
namespace osu.Game.Localisation
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Framework.Localisation;
|
||||
|
||||
namespace osu.Game.Localisation
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Framework.Localisation;
|
||||
|
||||
namespace osu.Game.Localisation
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Framework.Localisation;
|
||||
|
||||
namespace osu.Game.Localisation
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Framework.Localisation;
|
||||
|
||||
namespace osu.Game.Localisation
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Framework.Localisation;
|
||||
|
||||
namespace osu.Game.Localisation
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Framework.Localisation;
|
||||
|
||||
namespace osu.Game.Localisation
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Framework.Localisation;
|
||||
|
||||
namespace osu.Game.Localisation
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Framework.Localisation;
|
||||
|
||||
namespace osu.Game.Localisation
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Framework.Localisation;
|
||||
|
||||
namespace osu.Game.Localisation
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Framework.Localisation;
|
||||
|
||||
namespace osu.Game.Localisation
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Framework.Localisation;
|
||||
|
||||
namespace osu.Game.Localisation
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Framework.Localisation;
|
||||
|
||||
namespace osu.Game.Localisation
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Framework.Localisation;
|
||||
|
||||
namespace osu.Game.Localisation
|
||||
|
@ -1,7 +1,5 @@
|
||||
// <auto-generated />
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
|
||||
#nullable disable
|
||||
using Microsoft.EntityFrameworkCore.Infrastructure;
|
||||
using Microsoft.EntityFrameworkCore.Metadata;
|
||||
using Microsoft.EntityFrameworkCore.Migrations;
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using Microsoft.EntityFrameworkCore.Migrations;
|
||||
|
||||
namespace osu.Game.Migrations
|
||||
|
@ -1,7 +1,5 @@
|
||||
// <auto-generated />
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
|
||||
#nullable disable
|
||||
using Microsoft.EntityFrameworkCore.Infrastructure;
|
||||
using Microsoft.EntityFrameworkCore.Metadata;
|
||||
using Microsoft.EntityFrameworkCore.Migrations;
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using Microsoft.EntityFrameworkCore.Migrations;
|
||||
|
||||
namespace osu.Game.Migrations
|
||||
|
@ -1,7 +1,5 @@
|
||||
// <auto-generated />
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
|
||||
#nullable disable
|
||||
using Microsoft.EntityFrameworkCore.Infrastructure;
|
||||
using Microsoft.EntityFrameworkCore.Metadata;
|
||||
using Microsoft.EntityFrameworkCore.Migrations;
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using Microsoft.EntityFrameworkCore.Migrations;
|
||||
|
||||
namespace osu.Game.Migrations
|
||||
|
@ -1,7 +1,5 @@
|
||||
// <auto-generated />
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
|
||||
#nullable disable
|
||||
using Microsoft.EntityFrameworkCore.Infrastructure;
|
||||
using Microsoft.EntityFrameworkCore.Metadata;
|
||||
using Microsoft.EntityFrameworkCore.Migrations;
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using Microsoft.EntityFrameworkCore.Migrations;
|
||||
|
||||
namespace osu.Game.Migrations
|
||||
|
@ -1,7 +1,5 @@
|
||||
// <auto-generated />
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
|
||||
#nullable disable
|
||||
using Microsoft.EntityFrameworkCore.Infrastructure;
|
||||
using Microsoft.EntityFrameworkCore.Metadata;
|
||||
using Microsoft.EntityFrameworkCore.Migrations;
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using Microsoft.EntityFrameworkCore.Migrations;
|
||||
|
||||
namespace osu.Game.Migrations
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using Microsoft.EntityFrameworkCore.Migrations;
|
||||
using Microsoft.EntityFrameworkCore.Infrastructure;
|
||||
using osu.Game.Database;
|
||||
|
@ -1,7 +1,5 @@
|
||||
// <auto-generated />
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
|
||||
#nullable disable
|
||||
using Microsoft.EntityFrameworkCore.Infrastructure;
|
||||
using Microsoft.EntityFrameworkCore.Metadata;
|
||||
using Microsoft.EntityFrameworkCore.Migrations;
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using Microsoft.EntityFrameworkCore.Migrations;
|
||||
|
||||
namespace osu.Game.Migrations
|
||||
|
@ -1,7 +1,5 @@
|
||||
// <auto-generated />
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
|
||||
#nullable disable
|
||||
using Microsoft.EntityFrameworkCore.Infrastructure;
|
||||
using Microsoft.EntityFrameworkCore.Metadata;
|
||||
using Microsoft.EntityFrameworkCore.Migrations;
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using Microsoft.EntityFrameworkCore.Migrations;
|
||||
|
||||
namespace osu.Game.Migrations
|
||||
|
@ -1,7 +1,5 @@
|
||||
// <auto-generated />
|
||||
using System;
|
||||
|
||||
#nullable disable
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using Microsoft.EntityFrameworkCore.Infrastructure;
|
||||
using Microsoft.EntityFrameworkCore.Migrations;
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using Microsoft.EntityFrameworkCore.Migrations;
|
||||
|
||||
namespace osu.Game.Migrations
|
||||
|
@ -1,7 +1,5 @@
|
||||
// <auto-generated />
|
||||
using System;
|
||||
|
||||
#nullable disable
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using Microsoft.EntityFrameworkCore.Infrastructure;
|
||||
using Microsoft.EntityFrameworkCore.Migrations;
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using Microsoft.EntityFrameworkCore.Migrations;
|
||||
|
||||
namespace osu.Game.Migrations
|
||||
|
@ -1,7 +1,5 @@
|
||||
// <auto-generated />
|
||||
using System;
|
||||
|
||||
#nullable disable
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using Microsoft.EntityFrameworkCore.Infrastructure;
|
||||
using Microsoft.EntityFrameworkCore.Migrations;
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using Microsoft.EntityFrameworkCore.Migrations;
|
||||
|
||||
namespace osu.Game.Migrations
|
||||
|
@ -1,7 +1,5 @@
|
||||
// <auto-generated />
|
||||
using System;
|
||||
|
||||
#nullable disable
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using Microsoft.EntityFrameworkCore.Infrastructure;
|
||||
using Microsoft.EntityFrameworkCore.Migrations;
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using Microsoft.EntityFrameworkCore.Migrations;
|
||||
|
||||
namespace osu.Game.Migrations
|
||||
|
@ -1,7 +1,5 @@
|
||||
// <auto-generated />
|
||||
using System;
|
||||
|
||||
#nullable disable
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using Microsoft.EntityFrameworkCore.Infrastructure;
|
||||
using Microsoft.EntityFrameworkCore.Migrations;
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using Microsoft.EntityFrameworkCore.Migrations;
|
||||
|
||||
namespace osu.Game.Migrations
|
||||
|
@ -1,7 +1,5 @@
|
||||
// <auto-generated />
|
||||
using System;
|
||||
|
||||
#nullable disable
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using Microsoft.EntityFrameworkCore.Infrastructure;
|
||||
using Microsoft.EntityFrameworkCore.Migrations;
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System;
|
||||
using Microsoft.EntityFrameworkCore.Migrations;
|
||||
|
||||
|
@ -1,7 +1,5 @@
|
||||
// <auto-generated />
|
||||
using System;
|
||||
|
||||
#nullable disable
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using Microsoft.EntityFrameworkCore.Infrastructure;
|
||||
using Microsoft.EntityFrameworkCore.Migrations;
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using Microsoft.EntityFrameworkCore.Migrations;
|
||||
|
||||
namespace osu.Game.Migrations
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user