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Merge pull request #19032 from peppy/fix-background-loading-too-much

Fix background loading excessively on startup
This commit is contained in:
Dan Balasescu 2022-07-08 18:25:41 +09:00 committed by GitHub
commit 113fdf5491
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GPG Key ID: 4AEE18F83AFDEB23
6 changed files with 73 additions and 70 deletions

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@ -38,15 +38,21 @@ namespace osu.Game.Graphics.Backgrounds
private void load(OsuConfigManager config, SessionStatics sessionStatics)
{
seasonalBackgroundMode = config.GetBindable<SeasonalBackgroundMode>(OsuSetting.SeasonalBackgroundMode);
seasonalBackgroundMode.BindValueChanged(_ => SeasonalBackgroundChanged?.Invoke());
seasonalBackgroundMode.BindValueChanged(_ => triggerSeasonalBackgroundChanged());
seasonalBackgrounds = sessionStatics.GetBindable<APISeasonalBackgrounds>(Static.SeasonalBackgrounds);
seasonalBackgrounds.BindValueChanged(_ => SeasonalBackgroundChanged?.Invoke());
seasonalBackgrounds.BindValueChanged(_ => triggerSeasonalBackgroundChanged());
apiState.BindTo(api.State);
apiState.BindValueChanged(fetchSeasonalBackgrounds, true);
}
private void triggerSeasonalBackgroundChanged()
{
if (shouldShowSeasonal)
SeasonalBackgroundChanged?.Invoke();
}
private void fetchSeasonalBackgrounds(ValueChangedEvent<APIState> stateChanged)
{
if (seasonalBackgrounds.Value != null || stateChanged.NewValue != APIState.Online)
@ -64,15 +70,10 @@ namespace osu.Game.Graphics.Backgrounds
public SeasonalBackground LoadNextBackground()
{
if (seasonalBackgroundMode.Value == SeasonalBackgroundMode.Never
|| (seasonalBackgroundMode.Value == SeasonalBackgroundMode.Sometimes && !isInSeason))
{
if (!shouldShowSeasonal)
return null;
}
var backgrounds = seasonalBackgrounds.Value?.Backgrounds;
if (backgrounds == null || !backgrounds.Any())
return null;
var backgrounds = seasonalBackgrounds.Value.Backgrounds;
current = (current + 1) % backgrounds.Count;
string url = backgrounds[current].Url;
@ -80,6 +81,20 @@ namespace osu.Game.Graphics.Backgrounds
return new SeasonalBackground(url);
}
private bool shouldShowSeasonal
{
get
{
if (seasonalBackgroundMode.Value == SeasonalBackgroundMode.Never)
return false;
if (seasonalBackgroundMode.Value == SeasonalBackgroundMode.Sometimes && !isInSeason)
return false;
return seasonalBackgrounds.Value?.Backgrounds?.Any() == true;
}
}
private bool isInSeason => seasonalBackgrounds.Value != null && DateTimeOffset.Now < seasonalBackgrounds.Value.EndDate;
}

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@ -7,6 +7,7 @@ using System.Threading;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Logging;
using osu.Framework.Threading;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
@ -26,7 +27,7 @@ namespace osu.Game.Screens.Backgrounds
private const int background_count = 7;
private IBindable<APIUser> user;
private Bindable<Skin> skin;
private Bindable<BackgroundSource> mode;
private Bindable<BackgroundSource> source;
private Bindable<IntroSequence> introSequence;
private readonly SeasonalBackgroundLoader seasonalBackgroundLoader = new SeasonalBackgroundLoader();
@ -45,24 +46,29 @@ namespace osu.Game.Screens.Backgrounds
{
user = api.LocalUser.GetBoundCopy();
skin = skinManager.CurrentSkin.GetBoundCopy();
mode = config.GetBindable<BackgroundSource>(OsuSetting.MenuBackgroundSource);
source = config.GetBindable<BackgroundSource>(OsuSetting.MenuBackgroundSource);
introSequence = config.GetBindable<IntroSequence>(OsuSetting.IntroSequence);
AddInternal(seasonalBackgroundLoader);
user.ValueChanged += _ => Scheduler.AddOnce(loadNextIfRequired);
skin.ValueChanged += _ => Scheduler.AddOnce(loadNextIfRequired);
mode.ValueChanged += _ => Scheduler.AddOnce(loadNextIfRequired);
beatmap.ValueChanged += _ => Scheduler.AddOnce(loadNextIfRequired);
introSequence.ValueChanged += _ => Scheduler.AddOnce(loadNextIfRequired);
seasonalBackgroundLoader.SeasonalBackgroundChanged += () => Scheduler.AddOnce(loadNextIfRequired);
// Load first background asynchronously as part of BDL load.
currentDisplay = RNG.Next(0, background_count);
Next();
}
protected override void LoadComplete()
{
base.LoadComplete();
user.ValueChanged += _ => Scheduler.AddOnce(next);
skin.ValueChanged += _ => Scheduler.AddOnce(next);
source.ValueChanged += _ => Scheduler.AddOnce(next);
beatmap.ValueChanged += _ => Scheduler.AddOnce(next);
introSequence.ValueChanged += _ => Scheduler.AddOnce(next);
seasonalBackgroundLoader.SeasonalBackgroundChanged += () => Scheduler.AddOnce(next);
// helper function required for AddOnce usage.
void loadNextIfRequired() => Next();
void next() => Next();
}
private ScheduledDelegate nextTask;
@ -80,6 +86,8 @@ namespace osu.Game.Screens.Backgrounds
if (nextBackground == background)
return false;
Logger.Log("🌅 Background change queued");
cancellationTokenSource?.Cancel();
cancellationTokenSource = new CancellationTokenSource();
@ -108,12 +116,12 @@ namespace osu.Game.Screens.Backgrounds
if (newBackground == null && user.Value?.IsSupporter == true)
{
switch (mode.Value)
switch (source.Value)
{
case BackgroundSource.Beatmap:
case BackgroundSource.BeatmapWithStoryboard:
{
if (mode.Value == BackgroundSource.BeatmapWithStoryboard && AllowStoryboardBackground)
if (source.Value == BackgroundSource.BeatmapWithStoryboard && AllowStoryboardBackground)
newBackground = new BeatmapBackgroundWithStoryboard(beatmap.Value, getBackgroundTextureName());
newBackground ??= new BeatmapBackground(beatmap.Value, getBackgroundTextureName());

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@ -88,6 +88,11 @@ namespace osu.Game.Screens.Menu
/// </summary>
protected bool UsingThemedIntro { get; private set; }
protected override BackgroundScreen CreateBackground() => new BackgroundScreenDefault(false)
{
Colour = Color4.Black
};
protected IntroScreen([CanBeNull] Func<MainMenu> createNextScreen = null)
{
this.createNextScreen = createNextScreen;
@ -201,6 +206,8 @@ namespace osu.Game.Screens.Menu
{
this.FadeIn(300);
ApplyToBackground(b => b.FadeColour(Color4.Black, 100));
double fadeOutTime = exit_delay;
var track = musicController.CurrentTrack;
@ -243,13 +250,22 @@ namespace osu.Game.Screens.Menu
base.OnResuming(e);
}
private bool backgroundFaded;
protected void FadeInBackground(float duration = 0)
{
ApplyToBackground(b => b.FadeColour(Color4.White, duration));
backgroundFaded = true;
}
public override void OnSuspending(ScreenTransitionEvent e)
{
base.OnSuspending(e);
initialBeatmap = null;
}
protected override BackgroundScreen CreateBackground() => new BackgroundScreenBlack();
if (!backgroundFaded)
FadeInBackground(200);
}
protected virtual void StartTrack()
{

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@ -8,19 +8,18 @@ using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Screens;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Textures;
using osu.Framework.Logging;
using osu.Framework.Utils;
using osu.Framework.Screens;
using osu.Framework.Timing;
using osu.Framework.Utils;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets;
using osu.Game.Screens.Backgrounds;
using osuTK;
using osuTK.Graphics;
@ -32,16 +31,9 @@ namespace osu.Game.Screens.Menu
protected override string BeatmapFile => "triangles.osz";
protected override BackgroundScreen CreateBackground() => background = new BackgroundScreenDefault(false)
{
Alpha = 0,
};
[Resolved]
private AudioManager audio { get; set; }
private BackgroundScreenDefault background;
private Sample welcome;
private DecoupleableInterpolatingFramedClock decoupledClock;
@ -75,7 +67,7 @@ namespace osu.Game.Screens.Menu
if (UsingThemedIntro)
decoupledClock.ChangeSource(Track);
LoadComponentAsync(intro = new TrianglesIntroSequence(logo, background)
LoadComponentAsync(intro = new TrianglesIntroSequence(logo, () => FadeInBackground())
{
RelativeSizeAxes = Axes.Both,
Clock = decoupledClock,
@ -95,19 +87,10 @@ namespace osu.Game.Screens.Menu
{
base.OnSuspending(e);
// ensure the background is shown, even if the TriangleIntroSequence failed to do so.
background.ApplyToBackground(b => b.Show());
// important as there is a clock attached to a track which will likely be disposed before returning to this screen.
intro.Expire();
}
public override void OnResuming(ScreenTransitionEvent e)
{
base.OnResuming(e);
background.FadeOut(100);
}
protected override void StartTrack()
{
decoupledClock.Start();
@ -116,7 +99,7 @@ namespace osu.Game.Screens.Menu
private class TrianglesIntroSequence : CompositeDrawable
{
private readonly OsuLogo logo;
private readonly BackgroundScreenDefault background;
private readonly Action showBackgroundAction;
private OsuSpriteText welcomeText;
private RulesetFlow rulesets;
@ -128,10 +111,10 @@ namespace osu.Game.Screens.Menu
public Action LoadMenu;
public TrianglesIntroSequence(OsuLogo logo, BackgroundScreenDefault background)
public TrianglesIntroSequence(OsuLogo logo, Action showBackgroundAction)
{
this.logo = logo;
this.background = background;
this.showBackgroundAction = showBackgroundAction;
}
[Resolved]
@ -205,7 +188,6 @@ namespace osu.Game.Screens.Menu
rulesets.Hide();
lazerLogo.Hide();
background.ApplyToBackground(b => b.Hide());
using (BeginAbsoluteSequence(0))
{
@ -267,7 +249,7 @@ namespace osu.Game.Screens.Menu
logo.FadeIn();
background.ApplyToBackground(b => b.Show());
showBackgroundAction();
game.Add(new GameWideFlash());

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@ -5,11 +5,9 @@
using System;
using JetBrains.Annotations;
using osuTK;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Screens;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
@ -17,8 +15,8 @@ using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Game.Audio;
using osu.Game.Online.API;
using osu.Game.Screens.Backgrounds;
using osu.Game.Skinning;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Screens.Menu
@ -35,13 +33,6 @@ namespace osu.Game.Screens.Menu
private ISample pianoReverb;
protected override string SeeyaSampleName => "Intro/Welcome/seeya";
protected override BackgroundScreen CreateBackground() => background = new BackgroundScreenDefault(false)
{
Alpha = 0,
};
private BackgroundScreenDefault background;
public IntroWelcome([CanBeNull] Func<MainMenu> createNextScreen = null)
: base(createNextScreen)
{
@ -100,7 +91,7 @@ namespace osu.Game.Screens.Menu
logo.ScaleTo(1);
logo.FadeIn(fade_in_time);
background.FadeIn(fade_in_time);
FadeInBackground(fade_in_time);
LoadMenu();
}, delay_step_two);
@ -108,12 +99,6 @@ namespace osu.Game.Screens.Menu
}
}
public override void OnResuming(ScreenTransitionEvent e)
{
base.OnResuming(e);
background.FadeOut(100);
}
private class WelcomeIntroSequence : Container
{
private Drawable welcomeText;

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@ -65,9 +65,7 @@ namespace osu.Game.Screens.Menu
[Resolved(canBeNull: true)]
private IDialogOverlay dialogOverlay { get; set; }
private BackgroundScreenDefault background;
protected override BackgroundScreen CreateBackground() => background;
protected override BackgroundScreen CreateBackground() => new BackgroundScreenDefault();
protected override bool PlayExitSound => false;
@ -148,7 +146,6 @@ namespace osu.Game.Screens.Menu
Buttons.OnSettings = () => settings?.ToggleVisibility();
Buttons.OnBeatmapListing = () => beatmapListing?.ToggleVisibility();
LoadComponentAsync(background = new BackgroundScreenDefault());
preloadSongSelect();
}