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Queue beatmaps for update after editing

This commit is contained in:
Dean Herbert 2022-06-20 18:57:57 +09:00
parent 06d59b717c
commit fe570d8052

View File

@ -324,6 +324,10 @@ namespace osu.Game.Beatmaps
workingBeatmapCache.Invalidate(beatmapInfo);
Debug.Assert(beatmapInfo.BeatmapSet != null);
beatmapUpdater?.Queue(Realm.Run(r => r.Find<BeatmapSetInfo>(setInfo.ID).ToLive(Realm)));
static string createBeatmapFilenameFromMetadata(BeatmapInfo beatmapInfo)
{
var metadata = beatmapInfo.Metadata;