mirror of
https://github.com/ppy/osu.git
synced 2025-01-12 18:23:04 +08:00
Move beatmap processing tasks to new BeatmapUpdater
class
This commit is contained in:
parent
2ca4184eda
commit
06d59b717c
@ -35,7 +35,8 @@ namespace osu.Game.Tests.Database
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{
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RunTestWithRealmAsync(async (realm, storage) =>
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{
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using (var importer = new BeatmapImporter(storage, realm))
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var importer = new BeatmapImporter(storage, realm);
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using (new RealmRulesetStore(realm, storage))
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{
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var beatmapSet = await importer.Import(new ImportTask(TestResources.GetTestBeatmapStream(), "renatus.osz"));
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@ -76,7 +77,8 @@ namespace osu.Game.Tests.Database
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{
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RunTestWithRealmAsync(async (realm, storage) =>
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{
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using (var importer = new BeatmapImporter(storage, realm))
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var importer = new BeatmapImporter(storage, realm);
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using (new RealmRulesetStore(realm, storage))
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{
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var beatmapSet = await importer.Import(new ImportTask(TestResources.GetTestBeatmapStream(), "renatus.osz"));
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@ -134,7 +136,8 @@ namespace osu.Game.Tests.Database
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var manager = new ModelManager<BeatmapSetInfo>(storage, realm);
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using (var importer = new BeatmapImporter(storage, realm))
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var importer = new BeatmapImporter(storage, realm);
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using (new RealmRulesetStore(realm, storage))
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{
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Task.Run(async () =>
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@ -160,7 +163,8 @@ namespace osu.Game.Tests.Database
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{
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RunTestWithRealmAsync(async (realm, storage) =>
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{
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using (var importer = new BeatmapImporter(storage, realm))
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var importer = new BeatmapImporter(storage, realm);
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using (new RealmRulesetStore(realm, storage))
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{
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var imported = await importer.Import(new ImportTask(TestResources.GetTestBeatmapStream(), "renatus.osz"));
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@ -187,7 +191,7 @@ namespace osu.Game.Tests.Database
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{
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RunTestWithRealmAsync(async (realm, storage) =>
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{
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using var importer = new BeatmapImporter(storage, realm);
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var importer = new BeatmapImporter(storage, realm);
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using var store = new RealmRulesetStore(realm, storage);
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await LoadOszIntoStore(importer, realm.Realm);
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@ -199,7 +203,7 @@ namespace osu.Game.Tests.Database
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{
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RunTestWithRealmAsync(async (realm, storage) =>
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{
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using var importer = new BeatmapImporter(storage, realm);
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var importer = new BeatmapImporter(storage, realm);
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using var store = new RealmRulesetStore(realm, storage);
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var imported = await LoadOszIntoStore(importer, realm.Realm);
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@ -217,7 +221,7 @@ namespace osu.Game.Tests.Database
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{
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RunTestWithRealmAsync(async (realm, storage) =>
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{
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using var importer = new BeatmapImporter(storage, realm);
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var importer = new BeatmapImporter(storage, realm);
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using var store = new RealmRulesetStore(realm, storage);
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var imported = await LoadOszIntoStore(importer, realm.Realm);
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@ -231,7 +235,7 @@ namespace osu.Game.Tests.Database
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{
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RunTestWithRealmAsync(async (realm, storage) =>
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{
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using var importer = new BeatmapImporter(storage, realm);
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var importer = new BeatmapImporter(storage, realm);
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using var store = new RealmRulesetStore(realm, storage);
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string? tempPath = TestResources.GetTestBeatmapForImport();
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@ -261,7 +265,7 @@ namespace osu.Game.Tests.Database
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{
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RunTestWithRealmAsync(async (realm, storage) =>
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{
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using var importer = new BeatmapImporter(storage, realm);
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var importer = new BeatmapImporter(storage, realm);
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using var store = new RealmRulesetStore(realm, storage);
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var imported = await LoadOszIntoStore(importer, realm.Realm);
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@ -281,7 +285,7 @@ namespace osu.Game.Tests.Database
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{
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RunTestWithRealmAsync(async (realm, storage) =>
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{
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using var importer = new BeatmapImporter(storage, realm);
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var importer = new BeatmapImporter(storage, realm);
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using var store = new RealmRulesetStore(realm, storage);
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string? temp = TestResources.GetTestBeatmapForImport();
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@ -317,7 +321,7 @@ namespace osu.Game.Tests.Database
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{
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RunTestWithRealmAsync(async (realm, storage) =>
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{
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using var importer = new BeatmapImporter(storage, realm);
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var importer = new BeatmapImporter(storage, realm);
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using var store = new RealmRulesetStore(realm, storage);
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string? temp = TestResources.GetTestBeatmapForImport();
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@ -366,7 +370,7 @@ namespace osu.Game.Tests.Database
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{
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RunTestWithRealmAsync(async (realm, storage) =>
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{
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using var importer = new BeatmapImporter(storage, realm);
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var importer = new BeatmapImporter(storage, realm);
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using var store = new RealmRulesetStore(realm, storage);
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string? temp = TestResources.GetTestBeatmapForImport();
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@ -417,7 +421,7 @@ namespace osu.Game.Tests.Database
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{
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RunTestWithRealmAsync(async (realm, storage) =>
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{
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using var importer = new BeatmapImporter(storage, realm);
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var importer = new BeatmapImporter(storage, realm);
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using var store = new RealmRulesetStore(realm, storage);
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string? temp = TestResources.GetTestBeatmapForImport();
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@ -465,7 +469,7 @@ namespace osu.Game.Tests.Database
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{
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RunTestWithRealmAsync(async (realm, storage) =>
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{
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using var importer = new BeatmapImporter(storage, realm);
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var importer = new BeatmapImporter(storage, realm);
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using var store = new RealmRulesetStore(realm, storage);
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string? temp = TestResources.GetTestBeatmapForImport();
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@ -513,7 +517,7 @@ namespace osu.Game.Tests.Database
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{
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RunTestWithRealmAsync(async (realm, storage) =>
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{
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using var importer = new BeatmapImporter(storage, realm);
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var importer = new BeatmapImporter(storage, realm);
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using var store = new RealmRulesetStore(realm, storage);
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var imported = await LoadOszIntoStore(importer, realm.Realm);
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@ -548,7 +552,7 @@ namespace osu.Game.Tests.Database
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{
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RunTestWithRealmAsync(async (realm, storage) =>
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{
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using var importer = new BeatmapImporter(storage, realm);
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var importer = new BeatmapImporter(storage, realm);
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using var store = new RealmRulesetStore(realm, storage);
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var progressNotification = new ImportProgressNotification();
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@ -586,7 +590,7 @@ namespace osu.Game.Tests.Database
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Interlocked.Increment(ref loggedExceptionCount);
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};
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using var importer = new BeatmapImporter(storage, realm);
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var importer = new BeatmapImporter(storage, realm);
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using var store = new RealmRulesetStore(realm, storage);
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var imported = await LoadOszIntoStore(importer, realm.Realm);
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@ -638,7 +642,7 @@ namespace osu.Game.Tests.Database
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{
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RunTestWithRealmAsync(async (realm, storage) =>
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{
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using var importer = new BeatmapImporter(storage, realm);
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var importer = new BeatmapImporter(storage, realm);
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using var store = new RealmRulesetStore(realm, storage);
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var imported = await LoadOszIntoStore(importer, realm.Realm, batchImport: true);
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@ -665,7 +669,7 @@ namespace osu.Game.Tests.Database
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{
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RunTestWithRealmAsync(async (realmFactory, storage) =>
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{
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using var importer = new BeatmapImporter(storage, realmFactory);
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var importer = new BeatmapImporter(storage, realmFactory);
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using var store = new RealmRulesetStore(realmFactory, storage);
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var imported = await LoadOszIntoStore(importer, realmFactory.Realm);
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@ -697,7 +701,7 @@ namespace osu.Game.Tests.Database
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{
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RunTestWithRealmAsync(async (realm, storage) =>
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{
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using var importer = new BeatmapImporter(storage, realm);
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var importer = new BeatmapImporter(storage, realm);
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using var store = new RealmRulesetStore(realm, storage);
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var imported = await LoadOszIntoStore(importer, realm.Realm);
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@ -724,7 +728,7 @@ namespace osu.Game.Tests.Database
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{
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RunTestWithRealmAsync(async (realm, storage) =>
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{
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using var importer = new BeatmapImporter(storage, realm);
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var importer = new BeatmapImporter(storage, realm);
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using var store = new RealmRulesetStore(realm, storage);
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var imported = await LoadOszIntoStore(importer, realm.Realm);
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@ -750,7 +754,7 @@ namespace osu.Game.Tests.Database
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{
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RunTestWithRealm((realm, storage) =>
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{
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using var importer = new BeatmapImporter(storage, realm);
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var importer = new BeatmapImporter(storage, realm);
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using var store = new RealmRulesetStore(realm, storage);
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var metadata = new BeatmapMetadata
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@ -798,7 +802,7 @@ namespace osu.Game.Tests.Database
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{
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RunTestWithRealmAsync(async (realm, storage) =>
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{
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using var importer = new BeatmapImporter(storage, realm);
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var importer = new BeatmapImporter(storage, realm);
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using var store = new RealmRulesetStore(realm, storage);
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string? temp = TestResources.GetTestBeatmapForImport();
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@ -815,7 +819,7 @@ namespace osu.Game.Tests.Database
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{
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RunTestWithRealmAsync(async (realm, storage) =>
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{
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using var importer = new BeatmapImporter(storage, realm);
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var importer = new BeatmapImporter(storage, realm);
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using var store = new RealmRulesetStore(realm, storage);
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string? temp = TestResources.GetTestBeatmapForImport();
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@ -851,7 +855,7 @@ namespace osu.Game.Tests.Database
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{
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RunTestWithRealmAsync(async (realm, storage) =>
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{
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using var importer = new BeatmapImporter(storage, realm);
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var importer = new BeatmapImporter(storage, realm);
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using var store = new RealmRulesetStore(realm, storage);
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string? temp = TestResources.GetTestBeatmapForImport();
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@ -893,7 +897,7 @@ namespace osu.Game.Tests.Database
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{
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RunTestWithRealmAsync(async (realm, storage) =>
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{
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using var importer = new BeatmapImporter(storage, realm);
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var importer = new BeatmapImporter(storage, realm);
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using var store = new RealmRulesetStore(realm, storage);
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string? temp = TestResources.GetTestBeatmapForImport();
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@ -944,7 +948,7 @@ namespace osu.Game.Tests.Database
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{
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RunTestWithRealmAsync(async (realm, storage) =>
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{
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using var importer = new BeatmapImporter(storage, realm);
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var importer = new BeatmapImporter(storage, realm);
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using var store = new RealmRulesetStore(realm, storage);
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string? temp = TestResources.GetTestBeatmapForImport();
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@ -212,17 +212,17 @@ namespace osu.Game.Tests.Online
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{
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}
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protected override BeatmapImporter CreateBeatmapImporter(Storage storage, RealmAccess realm, RulesetStore rulesets, BeatmapOnlineLookupQueue onlineLookupQueue)
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protected override BeatmapImporter CreateBeatmapImporter(Storage storage, RealmAccess realm, RulesetStore rulesets, BeatmapUpdater beatmapUpdater)
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{
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return new TestBeatmapImporter(this, storage, realm, onlineLookupQueue);
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return new TestBeatmapImporter(this, storage, realm, beatmapUpdater);
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}
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internal class TestBeatmapImporter : BeatmapImporter
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{
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private readonly TestBeatmapManager testBeatmapManager;
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public TestBeatmapImporter(TestBeatmapManager testBeatmapManager, Storage storage, RealmAccess databaseAccess, BeatmapOnlineLookupQueue beatmapOnlineLookupQueue)
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: base(storage, databaseAccess, beatmapOnlineLookupQueue)
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public TestBeatmapImporter(TestBeatmapManager testBeatmapManager, Storage storage, RealmAccess databaseAccess, BeatmapUpdater beatmapUpdater)
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: base(storage, databaseAccess, beatmapUpdater)
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{
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this.testBeatmapManager = testBeatmapManager;
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}
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@ -6,10 +6,8 @@ using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Threading;
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using osu.Framework.Audio.Track;
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using osu.Framework.Extensions;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Logging;
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using osu.Framework.Platform;
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using osu.Framework.Testing;
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@ -20,8 +18,6 @@ using osu.Game.IO;
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using osu.Game.IO.Archives;
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using osu.Game.Models;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Skinning;
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using Realms;
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namespace osu.Game.Beatmaps
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@ -30,18 +26,18 @@ namespace osu.Game.Beatmaps
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/// Handles the storage and retrieval of Beatmaps/WorkingBeatmaps.
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/// </summary>
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[ExcludeFromDynamicCompile]
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public class BeatmapImporter : RealmArchiveModelImporter<BeatmapSetInfo>, IDisposable
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public class BeatmapImporter : RealmArchiveModelImporter<BeatmapSetInfo>
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{
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public override IEnumerable<string> HandledExtensions => new[] { ".osz" };
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protected override string[] HashableFileTypes => new[] { ".osu" };
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private readonly BeatmapOnlineLookupQueue? onlineLookupQueue;
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private readonly BeatmapUpdater? beatmapUpdater;
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public BeatmapImporter(Storage storage, RealmAccess realm, BeatmapOnlineLookupQueue? onlineLookupQueue = null)
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public BeatmapImporter(Storage storage, RealmAccess realm, BeatmapUpdater? beatmapUpdater = null)
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: base(storage, realm)
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{
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this.onlineLookupQueue = onlineLookupQueue;
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this.beatmapUpdater = beatmapUpdater;
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}
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protected override bool ShouldDeleteArchive(string path) => Path.GetExtension(path).ToLowerInvariant() == ".osz";
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@ -65,8 +61,7 @@ namespace osu.Game.Beatmaps
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bool hadOnlineIDs = beatmapSet.Beatmaps.Any(b => b.OnlineID > 0);
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onlineLookupQueue?.Update(beatmapSet);
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// TODO: this may no longer be valid as we aren't doing an online population at this point.
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// ensure at least one beatmap was able to retrieve or keep an online ID, else drop the set ID.
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if (hadOnlineIDs && !beatmapSet.Beatmaps.Any(b => b.OnlineID > 0))
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{
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@ -85,6 +80,8 @@ namespace osu.Game.Beatmaps
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// If this is ever an issue, we can consider marking as pending delete but not resetting the IDs (but care will be required for
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// beatmaps, which don't have their own `DeletePending` state).
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beatmapUpdater?.Process(beatmapSet, realm);
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if (beatmapSet.OnlineID > 0)
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{
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var existingSetWithSameOnlineID = realm.All<BeatmapSetInfo>().SingleOrDefault(b => b.OnlineID == beatmapSet.OnlineID);
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@ -278,64 +275,11 @@ namespace osu.Game.Beatmaps
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MD5Hash = memoryStream.ComputeMD5Hash(),
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};
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updateBeatmapStatistics(beatmap, decoded);
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beatmaps.Add(beatmap);
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}
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}
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return beatmaps;
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}
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private void updateBeatmapStatistics(BeatmapInfo beatmap, IBeatmap decoded)
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{
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var rulesetInstance = ((IRulesetInfo)beatmap.Ruleset).CreateInstance();
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decoded.BeatmapInfo.Ruleset = rulesetInstance.RulesetInfo;
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// TODO: this should be done in a better place once we actually need to dynamically update it.
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beatmap.StarRating = rulesetInstance.CreateDifficultyCalculator(new DummyConversionBeatmap(decoded)).Calculate().StarRating;
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beatmap.Length = calculateLength(decoded);
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beatmap.BPM = 60000 / decoded.GetMostCommonBeatLength();
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}
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private double calculateLength(IBeatmap b)
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{
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if (!b.HitObjects.Any())
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return 0;
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var lastObject = b.HitObjects.Last();
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//TODO: this isn't always correct (consider mania where a non-last object may last for longer than the last in the list).
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double endTime = lastObject.GetEndTime();
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double startTime = b.HitObjects.First().StartTime;
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return endTime - startTime;
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}
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public void Dispose()
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{
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onlineLookupQueue?.Dispose();
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}
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/// <summary>
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/// A dummy WorkingBeatmap for the purpose of retrieving a beatmap for star difficulty calculation.
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/// </summary>
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private class DummyConversionBeatmap : WorkingBeatmap
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{
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private readonly IBeatmap beatmap;
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public DummyConversionBeatmap(IBeatmap beatmap)
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: base(beatmap.BeatmapInfo, null)
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{
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this.beatmap = beatmap;
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}
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protected override IBeatmap GetBeatmap() => beatmap;
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protected override Texture? GetBackground() => null;
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protected override Track? GetBeatmapTrack() => null;
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protected internal override ISkin? GetSkin() => null;
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public override Stream? GetStream(string storagePath) => null;
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}
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}
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}
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@ -42,9 +42,10 @@ namespace osu.Game.Beatmaps
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private readonly WorkingBeatmapCache workingBeatmapCache;
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private readonly BeatmapOnlineLookupQueue? onlineBeatmapLookupQueue;
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private readonly BeatmapUpdater? beatmapUpdater;
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public BeatmapManager(Storage storage, RealmAccess realm, RulesetStore rulesets, IAPIProvider? api, AudioManager audioManager, IResourceStore<byte[]> gameResources, GameHost? host = null,
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WorkingBeatmap? defaultBeatmap = null, bool performOnlineLookups = false)
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WorkingBeatmap? defaultBeatmap = null, BeatmapDifficultyCache? difficultyCache = null, bool performOnlineLookups = false)
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: base(storage, realm)
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{
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if (performOnlineLookups)
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@ -52,14 +53,18 @@ namespace osu.Game.Beatmaps
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if (api == null)
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throw new ArgumentNullException(nameof(api), "API must be provided if online lookups are required.");
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if (difficultyCache == null)
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throw new ArgumentNullException(nameof(difficultyCache), "Difficulty cache must be provided if online lookups are required.");
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onlineBeatmapLookupQueue = new BeatmapOnlineLookupQueue(api, storage);
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beatmapUpdater = new BeatmapUpdater(this, onlineBeatmapLookupQueue, difficultyCache);
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}
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var userResources = new RealmFileStore(realm, storage).Store;
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BeatmapTrackStore = audioManager.GetTrackStore(userResources);
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beatmapImporter = CreateBeatmapImporter(storage, realm, rulesets, onlineBeatmapLookupQueue);
|
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beatmapImporter = CreateBeatmapImporter(storage, realm, rulesets, beatmapUpdater);
|
||||
beatmapImporter.PostNotification = obj => PostNotification?.Invoke(obj);
|
||||
|
||||
workingBeatmapCache = CreateWorkingBeatmapCache(audioManager, gameResources, userResources, defaultBeatmap, host);
|
||||
@ -71,8 +76,8 @@ namespace osu.Game.Beatmaps
|
||||
return new WorkingBeatmapCache(BeatmapTrackStore, audioManager, resources, storage, defaultBeatmap, host);
|
||||
}
|
||||
|
||||
protected virtual BeatmapImporter CreateBeatmapImporter(Storage storage, RealmAccess realm, RulesetStore rulesets, BeatmapOnlineLookupQueue? onlineLookupQueue) =>
|
||||
new BeatmapImporter(storage, realm, onlineLookupQueue);
|
||||
protected virtual BeatmapImporter CreateBeatmapImporter(Storage storage, RealmAccess realm, RulesetStore rulesets, BeatmapUpdater? beatmapUpdater) =>
|
||||
new BeatmapImporter(storage, realm, beatmapUpdater);
|
||||
|
||||
/// <summary>
|
||||
/// Create a new beatmap set, backed by a <see cref="BeatmapSetInfo"/> model,
|
||||
|
78
osu.Game/Beatmaps/BeatmapUpdater.cs
Normal file
78
osu.Game/Beatmaps/BeatmapUpdater.cs
Normal file
@ -0,0 +1,78 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable enable
|
||||
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
|
||||
namespace osu.Game.Beatmaps
|
||||
{
|
||||
/// <summary>
|
||||
/// Handles all processing required to ensure a local beatmap is in a consistent state with any changes.
|
||||
/// </summary>
|
||||
public class BeatmapUpdater
|
||||
{
|
||||
private readonly BeatmapManager beatmapManager;
|
||||
private readonly BeatmapOnlineLookupQueue onlineLookupQueue;
|
||||
private readonly BeatmapDifficultyCache difficultyCache;
|
||||
|
||||
public BeatmapUpdater(BeatmapManager beatmapManager, BeatmapOnlineLookupQueue onlineLookupQueue, BeatmapDifficultyCache difficultyCache)
|
||||
{
|
||||
this.beatmapManager = beatmapManager;
|
||||
this.onlineLookupQueue = onlineLookupQueue;
|
||||
this.difficultyCache = difficultyCache;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Queue a beatmap for background processing.
|
||||
/// </summary>
|
||||
public void Queue(Live<BeatmapSetInfo> beatmap)
|
||||
{
|
||||
// For now, just fire off a task.
|
||||
// TODO: Add actual queueing probably.
|
||||
Task.Factory.StartNew(() => beatmap.PerformRead(Process));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Run all processing on a beatmap immediately.
|
||||
/// </summary>
|
||||
public void Process(BeatmapSetInfo beatmapSet)
|
||||
{
|
||||
beatmapSet.Realm.Write(() =>
|
||||
{
|
||||
onlineLookupQueue.Update(beatmapSet);
|
||||
|
||||
foreach (var beatmap in beatmapSet.Beatmaps)
|
||||
{
|
||||
var working = beatmapManager.GetWorkingBeatmap(beatmap);
|
||||
|
||||
// Because we aren't guaranteed all processing will happen on this thread, it's very hard to use the live realm object.
|
||||
// This can be fixed by adding a synchronous flow to `BeatmapDifficultyCache`.
|
||||
var detachedBeatmap = beatmap.Detach();
|
||||
|
||||
beatmap.StarRating = difficultyCache.GetDifficultyAsync(detachedBeatmap).GetResultSafely()?.Stars ?? 0;
|
||||
beatmap.Length = calculateLength(working.Beatmap);
|
||||
beatmap.BPM = 60000 / working.Beatmap.GetMostCommonBeatLength();
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
private double calculateLength(IBeatmap b)
|
||||
{
|
||||
if (!b.HitObjects.Any())
|
||||
return 0;
|
||||
|
||||
var lastObject = b.HitObjects.Last();
|
||||
|
||||
//TODO: this isn't always correct (consider mania where a non-last object may last for longer than the last in the list).
|
||||
double endTime = lastObject.GetEndTime();
|
||||
double startTime = b.HitObjects.First().StartTime;
|
||||
|
||||
return endTime - startTime;
|
||||
}
|
||||
}
|
||||
}
|
@ -272,7 +272,7 @@ namespace osu.Game
|
||||
|
||||
// ordering is important here to ensure foreign keys rules are not broken in ModelStore.Cleanup()
|
||||
dependencies.Cache(ScoreManager = new ScoreManager(RulesetStore, () => BeatmapManager, Storage, realm, Scheduler, difficultyCache, LocalConfig));
|
||||
dependencies.Cache(BeatmapManager = new BeatmapManager(Storage, realm, RulesetStore, API, Audio, Resources, Host, defaultBeatmap, performOnlineLookups: true));
|
||||
dependencies.Cache(BeatmapManager = new BeatmapManager(Storage, realm, RulesetStore, API, Audio, Resources, Host, defaultBeatmap, difficultyCache, performOnlineLookups: true));
|
||||
|
||||
dependencies.Cache(BeatmapDownloader = new BeatmapModelDownloader(BeatmapManager, API));
|
||||
dependencies.Cache(ScoreDownloader = new ScoreModelDownloader(ScoreManager, API));
|
||||
|
Loading…
Reference in New Issue
Block a user