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mirror of https://github.com/ppy/osu.git synced 2026-05-18 04:59:52 +08:00

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326 Commits

175 changed files with 4263 additions and 1741 deletions
+1 -1
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@@ -21,7 +21,7 @@
]
},
"ppy.localisationanalyser.tools": {
"version": "2022.417.0",
"version": "2022.607.0",
"commands": [
"localisation"
]
+2 -2
View File
@@ -51,8 +51,8 @@
<Reference Include="Java.Interop" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.527.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2022.605.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.615.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2022.615.0" />
</ItemGroup>
<ItemGroup Label="Transitive Dependencies">
<!-- Realm needs to be directly referenced in all Xamarin projects, as it will not pull in its transitive dependencies otherwise. -->
+43 -3
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@@ -9,6 +9,7 @@ using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Logging;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Extensions;
using osu.Game.Online.API;
@@ -30,6 +31,9 @@ namespace osu.Desktop
private IBindable<APIUser> user;
[Resolved]
private IAPIProvider api { get; set; }
private readonly IBindable<UserStatus> status = new Bindable<UserStatus>();
private readonly IBindable<UserActivity> activity = new Bindable<UserActivity>();
@@ -41,7 +45,7 @@ namespace osu.Desktop
};
[BackgroundDependencyLoader]
private void load(IAPIProvider provider, OsuConfigManager config)
private void load(OsuConfigManager config)
{
client = new DiscordRpcClient(client_id)
{
@@ -57,7 +61,8 @@ namespace osu.Desktop
config.BindWith(OsuSetting.DiscordRichPresence, privacyMode);
(user = provider.LocalUser.GetBoundCopy()).BindValueChanged(u =>
user = api.LocalUser.GetBoundCopy();
user.BindValueChanged(u =>
{
status.UnbindBindings();
status.BindTo(u.NewValue.Status);
@@ -95,6 +100,22 @@ namespace osu.Desktop
{
presence.State = truncate(activity.Value.Status);
presence.Details = truncate(getDetails(activity.Value));
if (getBeatmap(activity.Value) is IBeatmapInfo beatmap && beatmap.OnlineID > 0)
{
presence.Buttons = new[]
{
new Button
{
Label = "View beatmap",
Url = $@"{api.WebsiteRootUrl}/beatmapsets/{beatmap.BeatmapSet?.OnlineID}#{ruleset.Value.ShortName}/{beatmap.OnlineID}"
}
};
}
else
{
presence.Buttons = null;
}
}
else
{
@@ -106,7 +127,12 @@ namespace osu.Desktop
if (privacyMode.Value == DiscordRichPresenceMode.Limited)
presence.Assets.LargeImageText = string.Empty;
else
presence.Assets.LargeImageText = $"{user.Value.Username}" + (user.Value.Statistics?.GlobalRank > 0 ? $" (rank #{user.Value.Statistics.GlobalRank:N0})" : string.Empty);
{
if (user.Value.RulesetsStatistics != null && user.Value.RulesetsStatistics.TryGetValue(ruleset.Value.ShortName, out UserStatistics statistics))
presence.Assets.LargeImageText = $"{user.Value.Username}" + (statistics.GlobalRank > 0 ? $" (rank #{statistics.GlobalRank:N0})" : string.Empty);
else
presence.Assets.LargeImageText = $"{user.Value.Username}" + (user.Value.Statistics?.GlobalRank > 0 ? $" (rank #{user.Value.Statistics.GlobalRank:N0})" : string.Empty);
}
// update ruleset
presence.Assets.SmallImageKey = ruleset.Value.IsLegacyRuleset() ? $"mode_{ruleset.Value.OnlineID}" : "mode_custom";
@@ -136,6 +162,20 @@ namespace osu.Desktop
});
}
private IBeatmapInfo getBeatmap(UserActivity activity)
{
switch (activity)
{
case UserActivity.InGame game:
return game.BeatmapInfo;
case UserActivity.Editing edit:
return edit.BeatmapInfo;
}
return null;
}
private string getDetails(UserActivity activity)
{
switch (activity)
+3
View File
@@ -113,6 +113,9 @@ namespace osu.Desktop
{
tools.CreateShortcutForThisExe();
tools.CreateUninstallerRegistryEntry();
}, onAppUpdate: (version, tools) =>
{
tools.CreateUninstallerRegistryEntry();
}, onAppUninstall: (version, tools) =>
{
tools.RemoveShortcutForThisExe();
@@ -49,6 +49,8 @@ namespace osu.Game.Rulesets.Catch.Difficulty
{
CatchHitObject lastObject = null;
List<DifficultyHitObject> objects = new List<DifficultyHitObject>();
// In 2B beatmaps, it is possible that a normal Fruit is placed in the middle of a JuiceStream.
foreach (var hitObject in beatmap.HitObjects
.SelectMany(obj => obj is JuiceStream stream ? stream.NestedHitObjects.AsEnumerable() : new[] { obj })
@@ -60,10 +62,12 @@ namespace osu.Game.Rulesets.Catch.Difficulty
continue;
if (lastObject != null)
yield return new CatchDifficultyHitObject(hitObject, lastObject, clockRate, halfCatcherWidth);
objects.Add(new CatchDifficultyHitObject(hitObject, lastObject, clockRate, halfCatcherWidth, objects, objects.Count));
lastObject = hitObject;
}
return objects;
}
protected override Skill[] CreateSkills(IBeatmap beatmap, Mod[] mods, double clockRate)
@@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Difficulty.Preprocessing;
using osu.Game.Rulesets.Objects;
@@ -24,8 +25,8 @@ namespace osu.Game.Rulesets.Catch.Difficulty.Preprocessing
/// </summary>
public readonly double StrainTime;
public CatchDifficultyHitObject(HitObject hitObject, HitObject lastObject, double clockRate, float halfCatcherWidth)
: base(hitObject, lastObject, clockRate)
public CatchDifficultyHitObject(HitObject hitObject, HitObject lastObject, double clockRate, float halfCatcherWidth, List<DifficultyHitObject> objects, int index)
: base(hitObject, lastObject, clockRate, objects, index)
{
// We will scale everything by this factor, so we can assume a uniform CircleSize among beatmaps.
float scalingFactor = normalized_hitobject_radius / halfCatcherWidth;
@@ -70,8 +70,12 @@ namespace osu.Game.Rulesets.Mania.Difficulty
LegacySortHelper<HitObject>.Sort(sortedObjects, Comparer<HitObject>.Create((a, b) => (int)Math.Round(a.StartTime) - (int)Math.Round(b.StartTime)));
List<DifficultyHitObject> objects = new List<DifficultyHitObject>();
for (int i = 1; i < sortedObjects.Length; i++)
yield return new ManiaDifficultyHitObject(sortedObjects[i], sortedObjects[i - 1], clockRate);
objects.Add(new ManiaDifficultyHitObject(sortedObjects[i], sortedObjects[i - 1], clockRate, objects, objects.Count));
return objects;
}
// Sorting is done in CreateDifficultyHitObjects, since the full list of hitobjects is required.
@@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Game.Rulesets.Difficulty.Preprocessing;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Objects;
@@ -11,8 +12,8 @@ namespace osu.Game.Rulesets.Mania.Difficulty.Preprocessing
{
public new ManiaHitObject BaseObject => (ManiaHitObject)base.BaseObject;
public ManiaDifficultyHitObject(HitObject hitObject, HitObject lastObject, double clockRate)
: base(hitObject, lastObject, clockRate)
public ManiaDifficultyHitObject(HitObject hitObject, HitObject lastObject, double clockRate, List<DifficultyHitObject> objects, int index)
: base(hitObject, lastObject, clockRate, objects, index)
{
}
}
@@ -84,9 +84,9 @@ namespace osu.Game.Rulesets.Mania.Difficulty.Skills
return individualStrain + overallStrain - CurrentStrain;
}
protected override double CalculateInitialStrain(double offset)
=> applyDecay(individualStrain, offset - Previous[0].StartTime, individual_decay_base)
+ applyDecay(overallStrain, offset - Previous[0].StartTime, overall_decay_base);
protected override double CalculateInitialStrain(double offset, DifficultyHitObject current)
=> applyDecay(individualStrain, offset - current.Previous(0).StartTime, individual_decay_base)
+ applyDecay(overallStrain, offset - current.Previous(0).StartTime, overall_decay_base);
private double applyDecay(double value, double deltaTime, double decayBase)
=> value * Math.Pow(decayBase, deltaTime / 1000);
@@ -0,0 +1,141 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Game.Rulesets.Difficulty.Preprocessing;
using osu.Game.Rulesets.Osu.Difficulty.Preprocessing;
using osu.Game.Rulesets.Osu.Objects;
namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
{
public static class AimEvaluator
{
private const double wide_angle_multiplier = 1.5;
private const double acute_angle_multiplier = 2.0;
private const double slider_multiplier = 1.5;
private const double velocity_change_multiplier = 0.75;
/// <summary>
/// Evaluates the difficulty of aiming the current object, based on:
/// <list type="bullet">
/// <item><description>cursor velocity to the current object,</description></item>
/// <item><description>angle difficulty,</description></item>
/// <item><description>sharp velocity increases,</description></item>
/// <item><description>and slider difficulty.</description></item>
/// </list>
/// </summary>
public static double EvaluateDifficultyOf(DifficultyHitObject current, bool withSliders)
{
if (current.BaseObject is Spinner || current.Index <= 1 || current.Previous(0).BaseObject is Spinner)
return 0;
var osuCurrObj = (OsuDifficultyHitObject)current;
var osuLastObj = (OsuDifficultyHitObject)current.Previous(0);
var osuLastLastObj = (OsuDifficultyHitObject)current.Previous(1);
// Calculate the velocity to the current hitobject, which starts with a base distance / time assuming the last object is a hitcircle.
double currVelocity = osuCurrObj.LazyJumpDistance / osuCurrObj.StrainTime;
// But if the last object is a slider, then we extend the travel velocity through the slider into the current object.
if (osuLastObj.BaseObject is Slider && withSliders)
{
double travelVelocity = osuLastObj.TravelDistance / osuLastObj.TravelTime; // calculate the slider velocity from slider head to slider end.
double movementVelocity = osuCurrObj.MinimumJumpDistance / osuCurrObj.MinimumJumpTime; // calculate the movement velocity from slider end to current object
currVelocity = Math.Max(currVelocity, movementVelocity + travelVelocity); // take the larger total combined velocity.
}
// As above, do the same for the previous hitobject.
double prevVelocity = osuLastObj.LazyJumpDistance / osuLastObj.StrainTime;
if (osuLastLastObj.BaseObject is Slider && withSliders)
{
double travelVelocity = osuLastLastObj.TravelDistance / osuLastLastObj.TravelTime;
double movementVelocity = osuLastObj.MinimumJumpDistance / osuLastObj.MinimumJumpTime;
prevVelocity = Math.Max(prevVelocity, movementVelocity + travelVelocity);
}
double wideAngleBonus = 0;
double acuteAngleBonus = 0;
double sliderBonus = 0;
double velocityChangeBonus = 0;
double aimStrain = currVelocity; // Start strain with regular velocity.
if (Math.Max(osuCurrObj.StrainTime, osuLastObj.StrainTime) < 1.25 * Math.Min(osuCurrObj.StrainTime, osuLastObj.StrainTime)) // If rhythms are the same.
{
if (osuCurrObj.Angle != null && osuLastObj.Angle != null && osuLastLastObj.Angle != null)
{
double currAngle = osuCurrObj.Angle.Value;
double lastAngle = osuLastObj.Angle.Value;
double lastLastAngle = osuLastLastObj.Angle.Value;
// Rewarding angles, take the smaller velocity as base.
double angleBonus = Math.Min(currVelocity, prevVelocity);
wideAngleBonus = calcWideAngleBonus(currAngle);
acuteAngleBonus = calcAcuteAngleBonus(currAngle);
if (osuCurrObj.StrainTime > 100) // Only buff deltaTime exceeding 300 bpm 1/2.
acuteAngleBonus = 0;
else
{
acuteAngleBonus *= calcAcuteAngleBonus(lastAngle) // Multiply by previous angle, we don't want to buff unless this is a wiggle type pattern.
* Math.Min(angleBonus, 125 / osuCurrObj.StrainTime) // The maximum velocity we buff is equal to 125 / strainTime
* Math.Pow(Math.Sin(Math.PI / 2 * Math.Min(1, (100 - osuCurrObj.StrainTime) / 25)), 2) // scale buff from 150 bpm 1/4 to 200 bpm 1/4
* Math.Pow(Math.Sin(Math.PI / 2 * (Math.Clamp(osuCurrObj.LazyJumpDistance, 50, 100) - 50) / 50), 2); // Buff distance exceeding 50 (radius) up to 100 (diameter).
}
// Penalize wide angles if they're repeated, reducing the penalty as the lastAngle gets more acute.
wideAngleBonus *= angleBonus * (1 - Math.Min(wideAngleBonus, Math.Pow(calcWideAngleBonus(lastAngle), 3)));
// Penalize acute angles if they're repeated, reducing the penalty as the lastLastAngle gets more obtuse.
acuteAngleBonus *= 0.5 + 0.5 * (1 - Math.Min(acuteAngleBonus, Math.Pow(calcAcuteAngleBonus(lastLastAngle), 3)));
}
}
if (Math.Max(prevVelocity, currVelocity) != 0)
{
// We want to use the average velocity over the whole object when awarding differences, not the individual jump and slider path velocities.
prevVelocity = (osuLastObj.LazyJumpDistance + osuLastLastObj.TravelDistance) / osuLastObj.StrainTime;
currVelocity = (osuCurrObj.LazyJumpDistance + osuLastObj.TravelDistance) / osuCurrObj.StrainTime;
// Scale with ratio of difference compared to 0.5 * max dist.
double distRatio = Math.Pow(Math.Sin(Math.PI / 2 * Math.Abs(prevVelocity - currVelocity) / Math.Max(prevVelocity, currVelocity)), 2);
// Reward for % distance up to 125 / strainTime for overlaps where velocity is still changing.
double overlapVelocityBuff = Math.Min(125 / Math.Min(osuCurrObj.StrainTime, osuLastObj.StrainTime), Math.Abs(prevVelocity - currVelocity));
// Reward for % distance slowed down compared to previous, paying attention to not award overlap
double nonOverlapVelocityBuff = Math.Abs(prevVelocity - currVelocity)
// do not award overlap
* Math.Pow(Math.Sin(Math.PI / 2 * Math.Min(1, Math.Min(osuCurrObj.LazyJumpDistance, osuLastObj.LazyJumpDistance) / 100)), 2);
// Choose the largest bonus, multiplied by ratio.
velocityChangeBonus = Math.Max(overlapVelocityBuff, nonOverlapVelocityBuff) * distRatio;
// Penalize for rhythm changes.
velocityChangeBonus *= Math.Pow(Math.Min(osuCurrObj.StrainTime, osuLastObj.StrainTime) / Math.Max(osuCurrObj.StrainTime, osuLastObj.StrainTime), 2);
}
if (osuLastObj.TravelTime != 0)
{
// Reward sliders based on velocity.
sliderBonus = osuLastObj.TravelDistance / osuLastObj.TravelTime;
}
// Add in acute angle bonus or wide angle bonus + velocity change bonus, whichever is larger.
aimStrain += Math.Max(acuteAngleBonus * acute_angle_multiplier, wideAngleBonus * wide_angle_multiplier + velocityChangeBonus * velocity_change_multiplier);
// Add in additional slider velocity bonus.
if (withSliders)
aimStrain += sliderBonus * slider_multiplier;
return aimStrain;
}
private static double calcWideAngleBonus(double angle) => Math.Pow(Math.Sin(3.0 / 4 * (Math.Min(5.0 / 6 * Math.PI, Math.Max(Math.PI / 6, angle)) - Math.PI / 6)), 2);
private static double calcAcuteAngleBonus(double angle) => 1 - calcWideAngleBonus(angle);
}
}
@@ -0,0 +1,77 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Game.Rulesets.Difficulty.Preprocessing;
using osu.Game.Rulesets.Osu.Difficulty.Preprocessing;
using osu.Game.Rulesets.Osu.Objects;
namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
{
public static class FlashlightEvaluator
{
private const double max_opacity_bonus = 0.4;
private const double hidden_bonus = 0.2;
/// <summary>
/// Evaluates the difficulty of memorising and hitting an object, based on:
/// <list type="bullet">
/// <item><description>distance between the previous and current object,</description></item>
/// <item><description>the visual opacity of the current object,</description></item>
/// <item><description>and whether the hidden mod is enabled.</description></item>
/// </list>
/// </summary>
public static double EvaluateDifficultyOf(DifficultyHitObject current, bool hidden)
{
if (current.BaseObject is Spinner)
return 0;
var osuCurrent = (OsuDifficultyHitObject)current;
var osuHitObject = (OsuHitObject)(osuCurrent.BaseObject);
double scalingFactor = 52.0 / osuHitObject.Radius;
double smallDistNerf = 1.0;
double cumulativeStrainTime = 0.0;
double result = 0.0;
OsuDifficultyHitObject lastObj = osuCurrent;
// This is iterating backwards in time from the current object.
for (int i = 0; i < Math.Min(current.Index, 10); i++)
{
var currentObj = (OsuDifficultyHitObject)current.Previous(i);
var currentHitObject = (OsuHitObject)(currentObj.BaseObject);
if (!(currentObj.BaseObject is Spinner))
{
double jumpDistance = (osuHitObject.StackedPosition - currentHitObject.EndPosition).Length;
cumulativeStrainTime += lastObj.StrainTime;
// We want to nerf objects that can be easily seen within the Flashlight circle radius.
if (i == 0)
smallDistNerf = Math.Min(1.0, jumpDistance / 75.0);
// We also want to nerf stacks so that only the first object of the stack is accounted for.
double stackNerf = Math.Min(1.0, (currentObj.LazyJumpDistance / scalingFactor) / 25.0);
// Bonus based on how visible the object is.
double opacityBonus = 1.0 + max_opacity_bonus * (1.0 - osuCurrent.OpacityAt(currentHitObject.StartTime, hidden));
result += stackNerf * opacityBonus * scalingFactor * jumpDistance / cumulativeStrainTime;
}
lastObj = currentObj;
}
result = Math.Pow(smallDistNerf * result, 2.0);
// Additional bonus for Hidden due to there being no approach circles.
if (hidden)
result *= 1.0 + hidden_bonus;
return result;
}
}
}
@@ -0,0 +1,108 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Game.Rulesets.Difficulty.Preprocessing;
using osu.Game.Rulesets.Osu.Difficulty.Preprocessing;
using osu.Game.Rulesets.Osu.Objects;
namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
{
public static class RhythmEvaluator
{
private const int history_time_max = 5000; // 5 seconds of calculatingRhythmBonus max.
private const double rhythm_multiplier = 0.75;
/// <summary>
/// Calculates a rhythm multiplier for the difficulty of the tap associated with historic data of the current <see cref="OsuDifficultyHitObject"/>.
/// </summary>
public static double EvaluateDifficultyOf(DifficultyHitObject current, double greatWindow)
{
if (current.BaseObject is Spinner)
return 0;
int previousIslandSize = 0;
double rhythmComplexitySum = 0;
int islandSize = 1;
double startRatio = 0; // store the ratio of the current start of an island to buff for tighter rhythms
bool firstDeltaSwitch = false;
int historicalNoteCount = Math.Min(current.Index, 32);
int rhythmStart = 0;
while (rhythmStart < historicalNoteCount - 2 && current.StartTime - current.Previous(rhythmStart).StartTime < history_time_max)
rhythmStart++;
for (int i = rhythmStart; i > 0; i--)
{
OsuDifficultyHitObject currObj = (OsuDifficultyHitObject)current.Previous(i - 1);
OsuDifficultyHitObject prevObj = (OsuDifficultyHitObject)current.Previous(i);
OsuDifficultyHitObject lastObj = (OsuDifficultyHitObject)current.Previous(i + 1);
double currHistoricalDecay = (history_time_max - (current.StartTime - currObj.StartTime)) / history_time_max; // scales note 0 to 1 from history to now
currHistoricalDecay = Math.Min((double)(historicalNoteCount - i) / historicalNoteCount, currHistoricalDecay); // either we're limited by time or limited by object count.
double currDelta = currObj.StrainTime;
double prevDelta = prevObj.StrainTime;
double lastDelta = lastObj.StrainTime;
double currRatio = 1.0 + 6.0 * Math.Min(0.5, Math.Pow(Math.Sin(Math.PI / (Math.Min(prevDelta, currDelta) / Math.Max(prevDelta, currDelta))), 2)); // fancy function to calculate rhythmbonuses.
double windowPenalty = Math.Min(1, Math.Max(0, Math.Abs(prevDelta - currDelta) - greatWindow * 0.6) / (greatWindow * 0.6));
windowPenalty = Math.Min(1, windowPenalty);
double effectiveRatio = windowPenalty * currRatio;
if (firstDeltaSwitch)
{
if (!(prevDelta > 1.25 * currDelta || prevDelta * 1.25 < currDelta))
{
if (islandSize < 7)
islandSize++; // island is still progressing, count size.
}
else
{
if (current.Previous(i - 1).BaseObject is Slider) // bpm change is into slider, this is easy acc window
effectiveRatio *= 0.125;
if (current.Previous(i).BaseObject is Slider) // bpm change was from a slider, this is easier typically than circle -> circle
effectiveRatio *= 0.25;
if (previousIslandSize == islandSize) // repeated island size (ex: triplet -> triplet)
effectiveRatio *= 0.25;
if (previousIslandSize % 2 == islandSize % 2) // repeated island polartiy (2 -> 4, 3 -> 5)
effectiveRatio *= 0.50;
if (lastDelta > prevDelta + 10 && prevDelta > currDelta + 10) // previous increase happened a note ago, 1/1->1/2-1/4, dont want to buff this.
effectiveRatio *= 0.125;
rhythmComplexitySum += Math.Sqrt(effectiveRatio * startRatio) * currHistoricalDecay * Math.Sqrt(4 + islandSize) / 2 * Math.Sqrt(4 + previousIslandSize) / 2;
startRatio = effectiveRatio;
previousIslandSize = islandSize; // log the last island size.
if (prevDelta * 1.25 < currDelta) // we're slowing down, stop counting
firstDeltaSwitch = false; // if we're speeding up, this stays true and we keep counting island size.
islandSize = 1;
}
}
else if (prevDelta > 1.25 * currDelta) // we want to be speeding up.
{
// Begin counting island until we change speed again.
firstDeltaSwitch = true;
startRatio = effectiveRatio;
islandSize = 1;
}
}
return Math.Sqrt(4 + rhythmComplexitySum * rhythm_multiplier) / 2; //produces multiplier that can be applied to strain. range [1, infinity) (not really though)
}
}
}
@@ -0,0 +1,59 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Utils;
using osu.Game.Rulesets.Difficulty.Preprocessing;
using osu.Game.Rulesets.Osu.Difficulty.Preprocessing;
using osu.Game.Rulesets.Osu.Objects;
namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
{
public static class SpeedEvaluator
{
private const double single_spacing_threshold = 125;
private const double min_speed_bonus = 75; // ~200BPM
private const double speed_balancing_factor = 40;
/// <summary>
/// Evaluates the difficulty of tapping the current object, based on:
/// <list type="bullet">
/// <item><description>time between pressing the previous and current object,</description></item>
/// <item><description>distance between those objects,</description></item>
/// <item><description>and how easily they can be cheesed.</description></item>
/// </list>
/// </summary>
public static double EvaluateDifficultyOf(DifficultyHitObject current, double greatWindow)
{
if (current.BaseObject is Spinner)
return 0;
// derive strainTime for calculation
var osuCurrObj = (OsuDifficultyHitObject)current;
var osuPrevObj = current.Index > 0 ? (OsuDifficultyHitObject)current.Previous(0) : null;
double strainTime = osuCurrObj.StrainTime;
double greatWindowFull = greatWindow * 2;
double speedWindowRatio = strainTime / greatWindowFull;
// Aim to nerf cheesy rhythms (Very fast consecutive doubles with large deltatimes between)
if (osuPrevObj != null && strainTime < greatWindowFull && osuPrevObj.StrainTime > strainTime)
strainTime = Interpolation.Lerp(osuPrevObj.StrainTime, strainTime, speedWindowRatio);
// Cap deltatime to the OD 300 hitwindow.
// 0.93 is derived from making sure 260bpm OD8 streams aren't nerfed harshly, whilst 0.92 limits the effect of the cap.
strainTime /= Math.Clamp((strainTime / greatWindowFull) / 0.93, 0.92, 1);
// derive speedBonus for calculation
double speedBonus = 1.0;
if (strainTime < min_speed_bonus)
speedBonus = 1 + 0.75 * Math.Pow((min_speed_bonus - strainTime) / speed_balancing_factor, 2);
double travelDistance = osuPrevObj?.TravelDistance ?? 0;
double distance = Math.Min(single_spacing_threshold, travelDistance + osuCurrObj.MinimumJumpDistance);
return (speedBonus + speedBonus * Math.Pow(distance / single_spacing_threshold, 3.5)) / strainTime;
}
}
}
@@ -87,16 +87,17 @@ namespace osu.Game.Rulesets.Osu.Difficulty
protected override IEnumerable<DifficultyHitObject> CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate)
{
List<DifficultyHitObject> objects = new List<DifficultyHitObject>();
// The first jump is formed by the first two hitobjects of the map.
// If the map has less than two OsuHitObjects, the enumerator will not return anything.
for (int i = 1; i < beatmap.HitObjects.Count; i++)
{
var lastLast = i > 1 ? beatmap.HitObjects[i - 2] : null;
var last = beatmap.HitObjects[i - 1];
var current = beatmap.HitObjects[i];
yield return new OsuDifficultyHitObject(current, lastLast, last, clockRate);
objects.Add(new OsuDifficultyHitObject(beatmap.HitObjects[i], beatmap.HitObjects[i - 1], lastLast, clockRate, objects, objects.Count));
}
return objects;
}
protected override Skill[] CreateSkills(IBeatmap beatmap, Mod[] mods, double clockRate)
@@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osu.Game.Rulesets.Difficulty.Preprocessing;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Mods;
@@ -74,8 +75,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
private readonly OsuHitObject lastLastObject;
private readonly OsuHitObject lastObject;
public OsuDifficultyHitObject(HitObject hitObject, HitObject lastLastObject, HitObject lastObject, double clockRate)
: base(hitObject, lastObject, clockRate)
public OsuDifficultyHitObject(HitObject hitObject, HitObject lastObject, HitObject lastLastObject, double clockRate, List<DifficultyHitObject> objects, int index)
: base(hitObject, lastObject, clockRate, objects, index)
{
this.lastLastObject = (OsuHitObject)lastLastObject;
this.lastObject = (OsuHitObject)lastObject;
+3 -127
View File
@@ -4,8 +4,7 @@
using System;
using osu.Game.Rulesets.Difficulty.Preprocessing;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Difficulty.Preprocessing;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Difficulty.Evaluators;
namespace osu.Game.Rulesets.Osu.Difficulty.Skills
{
@@ -22,142 +21,19 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
private readonly bool withSliders;
protected override int HistoryLength => 2;
private const double wide_angle_multiplier = 1.5;
private const double acute_angle_multiplier = 2.0;
private const double slider_multiplier = 1.5;
private const double velocity_change_multiplier = 0.75;
private double currentStrain;
private double skillMultiplier => 23.25;
private double strainDecayBase => 0.15;
private double strainValueOf(DifficultyHitObject current)
{
if (current.BaseObject is Spinner || Previous.Count <= 1 || Previous[0].BaseObject is Spinner)
return 0;
var osuCurrObj = (OsuDifficultyHitObject)current;
var osuLastObj = (OsuDifficultyHitObject)Previous[0];
var osuLastLastObj = (OsuDifficultyHitObject)Previous[1];
// Calculate the velocity to the current hitobject, which starts with a base distance / time assuming the last object is a hitcircle.
double currVelocity = osuCurrObj.LazyJumpDistance / osuCurrObj.StrainTime;
// But if the last object is a slider, then we extend the travel velocity through the slider into the current object.
if (osuLastObj.BaseObject is Slider && withSliders)
{
double travelVelocity = osuLastObj.TravelDistance / osuLastObj.TravelTime; // calculate the slider velocity from slider head to slider end.
double movementVelocity = osuCurrObj.MinimumJumpDistance / osuCurrObj.MinimumJumpTime; // calculate the movement velocity from slider end to current object
currVelocity = Math.Max(currVelocity, movementVelocity + travelVelocity); // take the larger total combined velocity.
}
// As above, do the same for the previous hitobject.
double prevVelocity = osuLastObj.LazyJumpDistance / osuLastObj.StrainTime;
if (osuLastLastObj.BaseObject is Slider && withSliders)
{
double travelVelocity = osuLastLastObj.TravelDistance / osuLastLastObj.TravelTime;
double movementVelocity = osuLastObj.MinimumJumpDistance / osuLastObj.MinimumJumpTime;
prevVelocity = Math.Max(prevVelocity, movementVelocity + travelVelocity);
}
double wideAngleBonus = 0;
double acuteAngleBonus = 0;
double sliderBonus = 0;
double velocityChangeBonus = 0;
double aimStrain = currVelocity; // Start strain with regular velocity.
if (Math.Max(osuCurrObj.StrainTime, osuLastObj.StrainTime) < 1.25 * Math.Min(osuCurrObj.StrainTime, osuLastObj.StrainTime)) // If rhythms are the same.
{
if (osuCurrObj.Angle != null && osuLastObj.Angle != null && osuLastLastObj.Angle != null)
{
double currAngle = osuCurrObj.Angle.Value;
double lastAngle = osuLastObj.Angle.Value;
double lastLastAngle = osuLastLastObj.Angle.Value;
// Rewarding angles, take the smaller velocity as base.
double angleBonus = Math.Min(currVelocity, prevVelocity);
wideAngleBonus = calcWideAngleBonus(currAngle);
acuteAngleBonus = calcAcuteAngleBonus(currAngle);
if (osuCurrObj.StrainTime > 100) // Only buff deltaTime exceeding 300 bpm 1/2.
acuteAngleBonus = 0;
else
{
acuteAngleBonus *= calcAcuteAngleBonus(lastAngle) // Multiply by previous angle, we don't want to buff unless this is a wiggle type pattern.
* Math.Min(angleBonus, 125 / osuCurrObj.StrainTime) // The maximum velocity we buff is equal to 125 / strainTime
* Math.Pow(Math.Sin(Math.PI / 2 * Math.Min(1, (100 - osuCurrObj.StrainTime) / 25)), 2) // scale buff from 150 bpm 1/4 to 200 bpm 1/4
* Math.Pow(Math.Sin(Math.PI / 2 * (Math.Clamp(osuCurrObj.LazyJumpDistance, 50, 100) - 50) / 50), 2); // Buff distance exceeding 50 (radius) up to 100 (diameter).
}
// Penalize wide angles if they're repeated, reducing the penalty as the lastAngle gets more acute.
wideAngleBonus *= angleBonus * (1 - Math.Min(wideAngleBonus, Math.Pow(calcWideAngleBonus(lastAngle), 3)));
// Penalize acute angles if they're repeated, reducing the penalty as the lastLastAngle gets more obtuse.
acuteAngleBonus *= 0.5 + 0.5 * (1 - Math.Min(acuteAngleBonus, Math.Pow(calcAcuteAngleBonus(lastLastAngle), 3)));
}
}
if (Math.Max(prevVelocity, currVelocity) != 0)
{
// We want to use the average velocity over the whole object when awarding differences, not the individual jump and slider path velocities.
prevVelocity = (osuLastObj.LazyJumpDistance + osuLastLastObj.TravelDistance) / osuLastObj.StrainTime;
currVelocity = (osuCurrObj.LazyJumpDistance + osuLastObj.TravelDistance) / osuCurrObj.StrainTime;
// Scale with ratio of difference compared to 0.5 * max dist.
double distRatio = Math.Pow(Math.Sin(Math.PI / 2 * Math.Abs(prevVelocity - currVelocity) / Math.Max(prevVelocity, currVelocity)), 2);
// Reward for % distance up to 125 / strainTime for overlaps where velocity is still changing.
double overlapVelocityBuff = Math.Min(125 / Math.Min(osuCurrObj.StrainTime, osuLastObj.StrainTime), Math.Abs(prevVelocity - currVelocity));
// Reward for % distance slowed down compared to previous, paying attention to not award overlap
double nonOverlapVelocityBuff = Math.Abs(prevVelocity - currVelocity)
// do not award overlap
* Math.Pow(Math.Sin(Math.PI / 2 * Math.Min(1, Math.Min(osuCurrObj.LazyJumpDistance, osuLastObj.LazyJumpDistance) / 100)), 2);
// Choose the largest bonus, multiplied by ratio.
velocityChangeBonus = Math.Max(overlapVelocityBuff, nonOverlapVelocityBuff) * distRatio;
// Penalize for rhythm changes.
velocityChangeBonus *= Math.Pow(Math.Min(osuCurrObj.StrainTime, osuLastObj.StrainTime) / Math.Max(osuCurrObj.StrainTime, osuLastObj.StrainTime), 2);
}
if (osuLastObj.TravelTime != 0)
{
// Reward sliders based on velocity.
sliderBonus = osuLastObj.TravelDistance / osuLastObj.TravelTime;
}
// Add in acute angle bonus or wide angle bonus + velocity change bonus, whichever is larger.
aimStrain += Math.Max(acuteAngleBonus * acute_angle_multiplier, wideAngleBonus * wide_angle_multiplier + velocityChangeBonus * velocity_change_multiplier);
// Add in additional slider velocity bonus.
if (withSliders)
aimStrain += sliderBonus * slider_multiplier;
return aimStrain;
}
private double calcWideAngleBonus(double angle) => Math.Pow(Math.Sin(3.0 / 4 * (Math.Min(5.0 / 6 * Math.PI, Math.Max(Math.PI / 6, angle)) - Math.PI / 6)), 2);
private double calcAcuteAngleBonus(double angle) => 1 - calcWideAngleBonus(angle);
private double applyDiminishingExp(double val) => Math.Pow(val, 0.99);
private double strainDecay(double ms) => Math.Pow(strainDecayBase, ms / 1000);
protected override double CalculateInitialStrain(double time) => currentStrain * strainDecay(time - Previous[0].StartTime);
protected override double CalculateInitialStrain(double time, DifficultyHitObject current) => currentStrain * strainDecay(time - current.Previous(0).StartTime);
protected override double StrainValueAt(DifficultyHitObject current)
{
currentStrain *= strainDecay(current.DeltaTime);
currentStrain += strainValueOf(current) * skillMultiplier;
currentStrain += AimEvaluator.EvaluateDifficultyOf(current, withSliders) * skillMultiplier;
return currentStrain;
}
@@ -5,9 +5,8 @@ using System;
using System.Linq;
using osu.Game.Rulesets.Difficulty.Preprocessing;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Difficulty.Evaluators;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Osu.Difficulty.Preprocessing;
using osu.Game.Rulesets.Osu.Objects;
namespace osu.Game.Rulesets.Osu.Difficulty.Skills
{
@@ -16,85 +15,28 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
/// </summary>
public class Flashlight : OsuStrainSkill
{
private readonly bool hasHiddenMod;
public Flashlight(Mod[] mods)
: base(mods)
{
hidden = mods.Any(m => m is OsuModHidden);
hasHiddenMod = mods.Any(m => m is OsuModHidden);
}
private double skillMultiplier => 0.05;
private double strainDecayBase => 0.15;
protected override double DecayWeight => 1.0;
protected override int HistoryLength => 10; // Look back for 10 notes is added for the sake of flashlight calculations.
private readonly bool hidden;
private const double max_opacity_bonus = 0.4;
private const double hidden_bonus = 0.2;
private double currentStrain;
private double strainValueOf(DifficultyHitObject current)
{
if (current.BaseObject is Spinner)
return 0;
var osuCurrent = (OsuDifficultyHitObject)current;
var osuHitObject = (OsuHitObject)(osuCurrent.BaseObject);
double scalingFactor = 52.0 / osuHitObject.Radius;
double smallDistNerf = 1.0;
double cumulativeStrainTime = 0.0;
double result = 0.0;
OsuDifficultyHitObject lastObj = osuCurrent;
// This is iterating backwards in time from the current object.
for (int i = 0; i < Previous.Count; i++)
{
var currentObj = (OsuDifficultyHitObject)Previous[i];
var currentHitObject = (OsuHitObject)(currentObj.BaseObject);
if (!(currentObj.BaseObject is Spinner))
{
double jumpDistance = (osuHitObject.StackedPosition - currentHitObject.EndPosition).Length;
cumulativeStrainTime += lastObj.StrainTime;
// We want to nerf objects that can be easily seen within the Flashlight circle radius.
if (i == 0)
smallDistNerf = Math.Min(1.0, jumpDistance / 75.0);
// We also want to nerf stacks so that only the first object of the stack is accounted for.
double stackNerf = Math.Min(1.0, (currentObj.LazyJumpDistance / scalingFactor) / 25.0);
// Bonus based on how visible the object is.
double opacityBonus = 1.0 + max_opacity_bonus * (1.0 - osuCurrent.OpacityAt(currentHitObject.StartTime, hidden));
result += stackNerf * opacityBonus * scalingFactor * jumpDistance / cumulativeStrainTime;
}
lastObj = currentObj;
}
result = Math.Pow(smallDistNerf * result, 2.0);
// Additional bonus for Hidden due to there being no approach circles.
if (hidden)
result *= 1.0 + hidden_bonus;
return result;
}
private double strainDecay(double ms) => Math.Pow(strainDecayBase, ms / 1000);
protected override double CalculateInitialStrain(double time) => currentStrain * strainDecay(time - Previous[0].StartTime);
protected override double CalculateInitialStrain(double time, DifficultyHitObject current) => currentStrain * strainDecay(time - current.Previous(0).StartTime);
protected override double StrainValueAt(DifficultyHitObject current)
{
currentStrain *= strainDecay(current.DeltaTime);
currentStrain += strainValueOf(current) * skillMultiplier;
currentStrain += FlashlightEvaluator.EvaluateDifficultyOf(current, hasHiddenMod) * skillMultiplier;
return currentStrain;
}
@@ -4,9 +4,7 @@
using System;
using osu.Game.Rulesets.Difficulty.Preprocessing;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Difficulty.Preprocessing;
using osu.Game.Rulesets.Osu.Objects;
using osu.Framework.Utils;
using osu.Game.Rulesets.Osu.Difficulty.Evaluators;
namespace osu.Game.Rulesets.Osu.Difficulty.Skills
{
@@ -15,12 +13,6 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
/// </summary>
public class Speed : OsuStrainSkill
{
private const double single_spacing_threshold = 125;
private const double rhythm_multiplier = 0.75;
private const int history_time_max = 5000; // 5 seconds of calculatingRhythmBonus max.
private const double min_speed_bonus = 75; // ~200BPM
private const double speed_balancing_factor = 40;
private double skillMultiplier => 1375;
private double strainDecayBase => 0.3;
@@ -29,8 +21,6 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
protected override int ReducedSectionCount => 5;
protected override double DifficultyMultiplier => 1.04;
protected override int HistoryLength => 32;
private readonly double greatWindow;
public Speed(Mod[] mods, double hitWindowGreat)
@@ -39,139 +29,16 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
greatWindow = hitWindowGreat;
}
/// <summary>
/// Calculates a rhythm multiplier for the difficulty of the tap associated with historic data of the current <see cref="OsuDifficultyHitObject"/>.
/// </summary>
private double calculateRhythmBonus(DifficultyHitObject current)
{
if (current.BaseObject is Spinner)
return 0;
int previousIslandSize = 0;
double rhythmComplexitySum = 0;
int islandSize = 1;
double startRatio = 0; // store the ratio of the current start of an island to buff for tighter rhythms
bool firstDeltaSwitch = false;
int rhythmStart = 0;
while (rhythmStart < Previous.Count - 2 && current.StartTime - Previous[rhythmStart].StartTime < history_time_max)
rhythmStart++;
for (int i = rhythmStart; i > 0; i--)
{
OsuDifficultyHitObject currObj = (OsuDifficultyHitObject)Previous[i - 1];
OsuDifficultyHitObject prevObj = (OsuDifficultyHitObject)Previous[i];
OsuDifficultyHitObject lastObj = (OsuDifficultyHitObject)Previous[i + 1];
double currHistoricalDecay = (history_time_max - (current.StartTime - currObj.StartTime)) / history_time_max; // scales note 0 to 1 from history to now
currHistoricalDecay = Math.Min((double)(Previous.Count - i) / Previous.Count, currHistoricalDecay); // either we're limited by time or limited by object count.
double currDelta = currObj.StrainTime;
double prevDelta = prevObj.StrainTime;
double lastDelta = lastObj.StrainTime;
double currRatio = 1.0 + 6.0 * Math.Min(0.5, Math.Pow(Math.Sin(Math.PI / (Math.Min(prevDelta, currDelta) / Math.Max(prevDelta, currDelta))), 2)); // fancy function to calculate rhythmbonuses.
double windowPenalty = Math.Min(1, Math.Max(0, Math.Abs(prevDelta - currDelta) - greatWindow * 0.6) / (greatWindow * 0.6));
windowPenalty = Math.Min(1, windowPenalty);
double effectiveRatio = windowPenalty * currRatio;
if (firstDeltaSwitch)
{
if (!(prevDelta > 1.25 * currDelta || prevDelta * 1.25 < currDelta))
{
if (islandSize < 7)
islandSize++; // island is still progressing, count size.
}
else
{
if (Previous[i - 1].BaseObject is Slider) // bpm change is into slider, this is easy acc window
effectiveRatio *= 0.125;
if (Previous[i].BaseObject is Slider) // bpm change was from a slider, this is easier typically than circle -> circle
effectiveRatio *= 0.25;
if (previousIslandSize == islandSize) // repeated island size (ex: triplet -> triplet)
effectiveRatio *= 0.25;
if (previousIslandSize % 2 == islandSize % 2) // repeated island polartiy (2 -> 4, 3 -> 5)
effectiveRatio *= 0.50;
if (lastDelta > prevDelta + 10 && prevDelta > currDelta + 10) // previous increase happened a note ago, 1/1->1/2-1/4, dont want to buff this.
effectiveRatio *= 0.125;
rhythmComplexitySum += Math.Sqrt(effectiveRatio * startRatio) * currHistoricalDecay * Math.Sqrt(4 + islandSize) / 2 * Math.Sqrt(4 + previousIslandSize) / 2;
startRatio = effectiveRatio;
previousIslandSize = islandSize; // log the last island size.
if (prevDelta * 1.25 < currDelta) // we're slowing down, stop counting
firstDeltaSwitch = false; // if we're speeding up, this stays true and we keep counting island size.
islandSize = 1;
}
}
else if (prevDelta > 1.25 * currDelta) // we want to be speeding up.
{
// Begin counting island until we change speed again.
firstDeltaSwitch = true;
startRatio = effectiveRatio;
islandSize = 1;
}
}
return Math.Sqrt(4 + rhythmComplexitySum * rhythm_multiplier) / 2; //produces multiplier that can be applied to strain. range [1, infinity) (not really though)
}
private double strainValueOf(DifficultyHitObject current)
{
if (current.BaseObject is Spinner)
return 0;
// derive strainTime for calculation
var osuCurrObj = (OsuDifficultyHitObject)current;
var osuPrevObj = Previous.Count > 0 ? (OsuDifficultyHitObject)Previous[0] : null;
double strainTime = osuCurrObj.StrainTime;
double greatWindowFull = greatWindow * 2;
double speedWindowRatio = strainTime / greatWindowFull;
// Aim to nerf cheesy rhythms (Very fast consecutive doubles with large deltatimes between)
if (osuPrevObj != null && strainTime < greatWindowFull && osuPrevObj.StrainTime > strainTime)
strainTime = Interpolation.Lerp(osuPrevObj.StrainTime, strainTime, speedWindowRatio);
// Cap deltatime to the OD 300 hitwindow.
// 0.93 is derived from making sure 260bpm OD8 streams aren't nerfed harshly, whilst 0.92 limits the effect of the cap.
strainTime /= Math.Clamp((strainTime / greatWindowFull) / 0.93, 0.92, 1);
// derive speedBonus for calculation
double speedBonus = 1.0;
if (strainTime < min_speed_bonus)
speedBonus = 1 + 0.75 * Math.Pow((min_speed_bonus - strainTime) / speed_balancing_factor, 2);
double travelDistance = osuPrevObj?.TravelDistance ?? 0;
double distance = Math.Min(single_spacing_threshold, travelDistance + osuCurrObj.MinimumJumpDistance);
return (speedBonus + speedBonus * Math.Pow(distance / single_spacing_threshold, 3.5)) / strainTime;
}
private double strainDecay(double ms) => Math.Pow(strainDecayBase, ms / 1000);
protected override double CalculateInitialStrain(double time) => (currentStrain * currentRhythm) * strainDecay(time - Previous[0].StartTime);
protected override double CalculateInitialStrain(double time, DifficultyHitObject current) => (currentStrain * currentRhythm) * strainDecay(time - current.Previous(0).StartTime);
protected override double StrainValueAt(DifficultyHitObject current)
{
currentStrain *= strainDecay(current.DeltaTime);
currentStrain += strainValueOf(current) * skillMultiplier;
currentStrain += SpeedEvaluator.EvaluateDifficultyOf(current, greatWindow) * skillMultiplier;
currentRhythm = calculateRhythmBonus(current);
currentRhythm = RhythmEvaluator.EvaluateDifficultyOf(current, greatWindow);
return currentStrain * currentRhythm;
}
@@ -79,7 +79,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
Result = { BindTarget = SpinsPerMinute },
},
ticks = new Container<DrawableSpinnerTick>(),
ticks = new Container<DrawableSpinnerTick>
{
RelativeSizeAxes = Axes.Both,
},
new AspectContainer
{
Anchor = Anchor.Centre,
@@ -1,6 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
public class DrawableSpinnerTick : DrawableOsuHitObject
@@ -10,13 +12,15 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
protected DrawableSpinner DrawableSpinner => (DrawableSpinner)ParentHitObject;
public DrawableSpinnerTick()
: base(null)
: this(null)
{
}
public DrawableSpinnerTick(SpinnerTick spinnerTick)
: base(spinnerTick)
{
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
}
protected override double MaximumJudgementOffset => DrawableSpinner.HitObject.Duration;
+2 -2
View File
@@ -69,8 +69,8 @@ namespace osu.Game.Rulesets.Osu.Objects
double startTime = StartTime + (float)(i + 1) / totalSpins * Duration;
AddNested(i < SpinsRequired
? new SpinnerTick { StartTime = startTime, Position = Position }
: new SpinnerBonusTick { StartTime = startTime, Position = Position });
? new SpinnerTick { StartTime = startTime }
: new SpinnerBonusTick { StartTime = startTime });
}
}
@@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Rulesets.Difficulty.Preprocessing;
using osu.Game.Rulesets.Objects;
@@ -24,11 +25,6 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing
/// </summary>
public readonly HitType? HitType;
/// <summary>
/// The index of the object in the beatmap.
/// </summary>
public readonly int ObjectIndex;
/// <summary>
/// Whether the object should carry a penalty due to being hittable using special techniques
/// making it easier to do so.
@@ -42,16 +38,15 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing
/// <param name="lastObject">The gameplay <see cref="HitObject"/> preceding <paramref name="hitObject"/>.</param>
/// <param name="lastLastObject">The gameplay <see cref="HitObject"/> preceding <paramref name="lastObject"/>.</param>
/// <param name="clockRate">The rate of the gameplay clock. Modified by speed-changing mods.</param>
/// <param name="objectIndex">The index of the object in the beatmap.</param>
public TaikoDifficultyHitObject(HitObject hitObject, HitObject lastObject, HitObject lastLastObject, double clockRate, int objectIndex)
: base(hitObject, lastObject, clockRate)
/// <param name="objects">The list of <see cref="DifficultyHitObject"/>s in the current beatmap.</param>
/// /// <param name="index">The position of this <see cref="DifficultyHitObject"/> in the <paramref name="objects"/> list.</param>
public TaikoDifficultyHitObject(HitObject hitObject, HitObject lastObject, HitObject lastLastObject, double clockRate, List<DifficultyHitObject> objects, int index)
: base(hitObject, lastObject, clockRate, objects, index)
{
var currentHit = hitObject as Hit;
Rhythm = getClosestRhythm(lastObject, lastLastObject, clockRate);
HitType = currentHit?.Type;
ObjectIndex = objectIndex;
}
/// <summary>
@@ -106,7 +106,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Skills
if (!samePattern(start, mostRecentPatternsToCompare))
continue;
int notesSince = hitObject.ObjectIndex - rhythmHistory[start].ObjectIndex;
int notesSince = hitObject.Index - rhythmHistory[start].Index;
penalty *= repetitionPenalty(notesSince);
break;
}
@@ -46,13 +46,13 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
protected override IEnumerable<DifficultyHitObject> CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate)
{
List<TaikoDifficultyHitObject> taikoDifficultyHitObjects = new List<TaikoDifficultyHitObject>();
List<DifficultyHitObject> taikoDifficultyHitObjects = new List<DifficultyHitObject>();
for (int i = 2; i < beatmap.HitObjects.Count; i++)
{
taikoDifficultyHitObjects.Add(
new TaikoDifficultyHitObject(
beatmap.HitObjects[i], beatmap.HitObjects[i - 1], beatmap.HitObjects[i - 2], clockRate, i
beatmap.HitObjects[i], beatmap.HitObjects[i - 1], beatmap.HitObjects[i - 2], clockRate, taikoDifficultyHitObjects, taikoDifficultyHitObjects.Count
)
);
}
+8 -5
View File
@@ -8,6 +8,7 @@ using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Pooling;
using osu.Framework.Graphics.Primitives;
using osu.Game.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Judgements;
@@ -321,12 +322,14 @@ namespace osu.Game.Rulesets.Taiko.UI
private class ProxyContainer : LifetimeManagementContainer
{
public new MarginPadding Padding
{
set => base.Padding = value;
}
public void Add(Drawable proxy) => AddInternal(proxy);
public override bool UpdateSubTreeMasking(Drawable source, RectangleF maskingBounds)
{
// DrawableHitObject disables masking.
// Hitobject content is proxied and unproxied based on hit status and the IsMaskedAway value could get stuck because of this.
return false;
}
}
}
}
@@ -25,7 +25,7 @@ namespace osu.Game.Tests.Chat
[SetUp]
public void Setup() => Schedule(() =>
{
var container = new ChannelManagerContainer();
var container = new ChannelManagerContainer(API);
Child = container;
channelManager = container.ChannelManager;
});
@@ -145,11 +145,11 @@ namespace osu.Game.Tests.Chat
private class ChannelManagerContainer : CompositeDrawable
{
[Cached]
public ChannelManager ChannelManager { get; } = new ChannelManager();
public ChannelManager ChannelManager { get; }
public ChannelManagerContainer()
public ChannelManagerContainer(IAPIProvider apiProvider)
{
InternalChild = ChannelManager;
InternalChild = ChannelManager = new ChannelManager(apiProvider);
}
}
}
@@ -49,11 +49,16 @@ namespace osu.Game.Tests.Collections.IO
Assert.That(osu.CollectionManager.Collections.Count, Is.EqualTo(2));
// Even with no beatmaps imported, collections are tracking the hashes and will continue to.
// In the future this whole mechanism will be replaced with having the collections in realm,
// but until that happens it makes rough sense that we want to track not-yet-imported beatmaps
// and have them associate with collections if/when they become available.
Assert.That(osu.CollectionManager.Collections[0].Name.Value, Is.EqualTo("First"));
Assert.That(osu.CollectionManager.Collections[0].Beatmaps.Count, Is.Zero);
Assert.That(osu.CollectionManager.Collections[0].BeatmapHashes.Count, Is.EqualTo(1));
Assert.That(osu.CollectionManager.Collections[1].Name.Value, Is.EqualTo("Second"));
Assert.That(osu.CollectionManager.Collections[1].Beatmaps.Count, Is.Zero);
Assert.That(osu.CollectionManager.Collections[1].BeatmapHashes.Count, Is.EqualTo(12));
}
finally
{
@@ -76,10 +81,10 @@ namespace osu.Game.Tests.Collections.IO
Assert.That(osu.CollectionManager.Collections.Count, Is.EqualTo(2));
Assert.That(osu.CollectionManager.Collections[0].Name.Value, Is.EqualTo("First"));
Assert.That(osu.CollectionManager.Collections[0].Beatmaps.Count, Is.EqualTo(1));
Assert.That(osu.CollectionManager.Collections[0].BeatmapHashes.Count, Is.EqualTo(1));
Assert.That(osu.CollectionManager.Collections[1].Name.Value, Is.EqualTo("Second"));
Assert.That(osu.CollectionManager.Collections[1].Beatmaps.Count, Is.EqualTo(12));
Assert.That(osu.CollectionManager.Collections[1].BeatmapHashes.Count, Is.EqualTo(12));
}
finally
{
@@ -142,8 +147,8 @@ namespace osu.Game.Tests.Collections.IO
await importCollectionsFromStream(osu, TestResources.OpenResource("Collections/collections.db"));
// Move first beatmap from second collection into the first.
osu.CollectionManager.Collections[0].Beatmaps.Add(osu.CollectionManager.Collections[1].Beatmaps[0]);
osu.CollectionManager.Collections[1].Beatmaps.RemoveAt(0);
osu.CollectionManager.Collections[0].BeatmapHashes.Add(osu.CollectionManager.Collections[1].BeatmapHashes[0]);
osu.CollectionManager.Collections[1].BeatmapHashes.RemoveAt(0);
// Rename the second collecction.
osu.CollectionManager.Collections[1].Name.Value = "Another";
@@ -164,10 +169,10 @@ namespace osu.Game.Tests.Collections.IO
Assert.That(osu.CollectionManager.Collections.Count, Is.EqualTo(2));
Assert.That(osu.CollectionManager.Collections[0].Name.Value, Is.EqualTo("First"));
Assert.That(osu.CollectionManager.Collections[0].Beatmaps.Count, Is.EqualTo(2));
Assert.That(osu.CollectionManager.Collections[0].BeatmapHashes.Count, Is.EqualTo(2));
Assert.That(osu.CollectionManager.Collections[1].Name.Value, Is.EqualTo("Another"));
Assert.That(osu.CollectionManager.Collections[1].Beatmaps.Count, Is.EqualTo(11));
Assert.That(osu.CollectionManager.Collections[1].BeatmapHashes.Count, Is.EqualTo(11));
}
finally
{
+11 -22
View File
@@ -1,6 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable enable
using System;
using System.Collections.Generic;
using System.Diagnostics;
@@ -12,7 +14,6 @@ using NUnit.Framework;
using osu.Framework.Extensions;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Logging;
using osu.Framework.Platform;
using osu.Game.Beatmaps;
using osu.Game.Database;
using osu.Game.Extensions;
@@ -28,8 +29,6 @@ using SharpCompress.Archives.Zip;
using SharpCompress.Common;
using SharpCompress.Writers.Zip;
#nullable enable
namespace osu.Game.Tests.Database
{
[TestFixture]
@@ -394,7 +393,6 @@ namespace osu.Game.Tests.Database
}
[Test]
[Ignore("intentionally broken by import optimisations")]
public void TestImportThenImportWithChangedFile()
{
RunTestWithRealmAsync(async (realm, storage) =>
@@ -491,7 +489,6 @@ namespace osu.Game.Tests.Database
}
[Test]
[Ignore("intentionally broken by import optimisations")]
public void TestImportCorruptThenImport()
{
RunTestWithRealmAsync(async (realm, storage) =>
@@ -503,16 +500,18 @@ namespace osu.Game.Tests.Database
var firstFile = imported.Files.First();
var fileStorage = storage.GetStorageForDirectory("files");
long originalLength;
using (var stream = storage.GetStream(firstFile.File.GetStoragePath()))
using (var stream = fileStorage.GetStream(firstFile.File.GetStoragePath()))
originalLength = stream.Length;
using (var stream = storage.CreateFileSafely(firstFile.File.GetStoragePath()))
using (var stream = fileStorage.CreateFileSafely(firstFile.File.GetStoragePath()))
stream.WriteByte(0);
var importedSecondTime = await LoadOszIntoStore(importer, realm.Realm);
using (var stream = storage.GetStream(firstFile.File.GetStoragePath()))
using (var stream = fileStorage.GetStream(firstFile.File.GetStoragePath()))
Assert.AreEqual(stream.Length, originalLength, "Corruption was not fixed on second import");
// check the newly "imported" beatmap is actually just the restored previous import. since it matches hash.
@@ -622,7 +621,7 @@ namespace osu.Game.Tests.Database
using var importer = new BeatmapModelManager(realm, storage);
using var store = new RealmRulesetStore(realm, storage);
var imported = await LoadOszIntoStore(importer, realm.Realm);
var imported = await LoadOszIntoStore(importer, realm.Realm, batchImport: true);
deleteBeatmapSet(imported, realm.Realm);
@@ -678,7 +677,7 @@ namespace osu.Game.Tests.Database
{
RunTestWithRealmAsync(async (realm, storage) =>
{
using var importer = new NonOptimisedBeatmapImporter(realm, storage);
using var importer = new BeatmapModelManager(realm, storage);
using var store = new RealmRulesetStore(realm, storage);
var imported = await LoadOszIntoStore(importer, realm.Realm);
@@ -960,11 +959,11 @@ namespace osu.Game.Tests.Database
return realm.All<BeatmapSetInfo>().FirstOrDefault(beatmapSet => beatmapSet.ID == importedSet!.ID);
}
public static async Task<BeatmapSetInfo> LoadOszIntoStore(BeatmapImporter importer, Realm realm, string? path = null, bool virtualTrack = false)
public static async Task<BeatmapSetInfo> LoadOszIntoStore(BeatmapImporter importer, Realm realm, string? path = null, bool virtualTrack = false, bool batchImport = false)
{
string? temp = path ?? TestResources.GetTestBeatmapForImport(virtualTrack);
var importedSet = await importer.Import(new ImportTask(temp));
var importedSet = await importer.Import(new ImportTask(temp), batchImport);
Assert.NotNull(importedSet);
Debug.Assert(importedSet != null);
@@ -1081,15 +1080,5 @@ namespace osu.Game.Tests.Database
Assert.Fail(failureMessage);
}
public class NonOptimisedBeatmapImporter : BeatmapImporter
{
public NonOptimisedBeatmapImporter(RealmAccess realm, Storage storage)
: base(realm, storage)
{
}
protected override bool HasCustomHashFunction => true;
}
}
}
@@ -0,0 +1,73 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.IO;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Platform;
using osu.Framework.Testing;
using osu.Game.Database;
using osu.Game.IO;
namespace osu.Game.Tests.Database
{
[TestFixture]
public class LegacyBeatmapImporterTest
{
private readonly TestLegacyBeatmapImporter importer = new TestLegacyBeatmapImporter();
[Test]
public void TestSongsSubdirectories()
{
using (var storage = new TemporaryNativeStorage("stable-songs-folder"))
{
var songsStorage = storage.GetStorageForDirectory(StableStorage.STABLE_DEFAULT_SONGS_PATH);
// normal beatmap folder
var beatmap1 = songsStorage.GetStorageForDirectory("beatmap1");
createFile(beatmap1, "beatmap.osu");
// songs subdirectory
var subdirectory = songsStorage.GetStorageForDirectory("subdirectory");
createFile(subdirectory, Path.Combine("beatmap2", "beatmap.osu"));
createFile(subdirectory, Path.Combine("beatmap3", "beatmap.osu"));
createFile(subdirectory, Path.Combine("sub-subdirectory", "beatmap4", "beatmap.osu"));
// songs subdirectory with system file
var subdirectory2 = songsStorage.GetStorageForDirectory("subdirectory2");
createFile(subdirectory2, ".DS_Store");
createFile(subdirectory2, Path.Combine("beatmap5", "beatmap.osu"));
createFile(subdirectory2, Path.Combine("beatmap6", "beatmap.osu"));
// empty songs subdirectory
songsStorage.GetStorageForDirectory("subdirectory3");
string[] paths = importer.GetStableImportPaths(songsStorage).ToArray();
Assert.That(paths.Length, Is.EqualTo(6));
Assert.That(paths.Contains(songsStorage.GetFullPath("beatmap1")));
Assert.That(paths.Contains(songsStorage.GetFullPath(Path.Combine("subdirectory", "beatmap2"))));
Assert.That(paths.Contains(songsStorage.GetFullPath(Path.Combine("subdirectory", "beatmap3"))));
Assert.That(paths.Contains(songsStorage.GetFullPath(Path.Combine("subdirectory", "sub-subdirectory", "beatmap4"))));
Assert.That(paths.Contains(songsStorage.GetFullPath(Path.Combine("subdirectory2", "beatmap5"))));
Assert.That(paths.Contains(songsStorage.GetFullPath(Path.Combine("subdirectory2", "beatmap6"))));
}
static void createFile(Storage storage, string path)
{
using (var stream = storage.CreateFileSafely(path))
stream.WriteByte(0);
}
}
private class TestLegacyBeatmapImporter : LegacyBeatmapImporter
{
public TestLegacyBeatmapImporter()
: base(null)
{
}
public new IEnumerable<string> GetStableImportPaths(Storage storage) => base.GetStableImportPaths(storage);
}
}
}
@@ -59,12 +59,14 @@ namespace osu.Game.Tests.Gameplay
scoreProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[0], new TestJudgement(HitResult.Great)) { Type = HitResult.Great });
Assert.That(scoreProcessor.TotalScore.Value, Is.EqualTo(1_000_000));
Assert.That(scoreProcessor.JudgedHits, Is.EqualTo(1));
Assert.That(scoreProcessor.Combo.Value, Is.EqualTo(1));
// No header shouldn't cause any change
scoreProcessor.ResetFromReplayFrame(new OsuReplayFrame());
Assert.That(scoreProcessor.TotalScore.Value, Is.EqualTo(1_000_000));
Assert.That(scoreProcessor.JudgedHits, Is.EqualTo(1));
Assert.That(scoreProcessor.Combo.Value, Is.EqualTo(1));
// Reset with a miss instead.
scoreProcessor.ResetFromReplayFrame(new OsuReplayFrame
@@ -74,6 +76,7 @@ namespace osu.Game.Tests.Gameplay
Assert.That(scoreProcessor.TotalScore.Value, Is.Zero);
Assert.That(scoreProcessor.JudgedHits, Is.EqualTo(1));
Assert.That(scoreProcessor.Combo.Value, Is.EqualTo(0));
// Reset with no judged hit.
scoreProcessor.ResetFromReplayFrame(new OsuReplayFrame
@@ -83,6 +86,7 @@ namespace osu.Game.Tests.Gameplay
Assert.That(scoreProcessor.TotalScore.Value, Is.Zero);
Assert.That(scoreProcessor.JudgedHits, Is.Zero);
Assert.That(scoreProcessor.Combo.Value, Is.EqualTo(0));
}
private class TestJudgement : Judgement
@@ -225,10 +225,10 @@ namespace osu.Game.Tests.Online
this.testBeatmapManager = testBeatmapManager;
}
public override Live<BeatmapSetInfo> Import(BeatmapSetInfo item, ArchiveReader archive = null, bool lowPriority = false, CancellationToken cancellationToken = default)
public override Live<BeatmapSetInfo> Import(BeatmapSetInfo item, ArchiveReader archive = null, bool batchImport = false, CancellationToken cancellationToken = default)
{
testBeatmapManager.AllowImport.Task.WaitSafely();
return (testBeatmapManager.CurrentImport = base.Import(item, archive, lowPriority, cancellationToken));
return (testBeatmapManager.CurrentImport = base.Import(item, archive, batchImport, cancellationToken));
}
}
}
@@ -59,11 +59,13 @@ namespace osu.Game.Tests.Skins
AddAssert("Check float parse lookup", () => requester.GetConfig<string, float>("FloatTest")?.Value == 1.1f);
}
[Test]
public void TestBoolLookup()
[TestCase("0", false)]
[TestCase("1", true)]
[TestCase("2", true)] // https://github.com/ppy/osu/issues/18579
public void TestBoolLookup(string originalValue, bool expectedParsedValue)
{
AddStep("Add config values", () => userSource.Configuration.ConfigDictionary["BoolTest"] = "1");
AddAssert("Check bool parse lookup", () => requester.GetConfig<string, bool>("BoolTest")?.Value == true);
AddStep("Add config values", () => userSource.Configuration.ConfigDictionary["BoolTest"] = originalValue);
AddAssert("Check bool parse lookup", () => requester.GetConfig<string, bool>("BoolTest")?.Value == expectedParsedValue);
}
[Test]
@@ -152,7 +152,7 @@ namespace osu.Game.Tests.Visual.Collections
AddStep("add two collections with same name", () => manager.Collections.AddRange(new[]
{
new BeatmapCollection { Name = { Value = "1" } },
new BeatmapCollection { Name = { Value = "1" }, Beatmaps = { beatmapManager.GetAllUsableBeatmapSets().First().Beatmaps[0] } },
new BeatmapCollection { Name = { Value = "1" }, BeatmapHashes = { beatmapManager.GetAllUsableBeatmapSets().First().Beatmaps[0].MD5Hash } },
}));
}
@@ -162,7 +162,7 @@ namespace osu.Game.Tests.Visual.Collections
AddStep("add two collections", () => manager.Collections.AddRange(new[]
{
new BeatmapCollection { Name = { Value = "1" } },
new BeatmapCollection { Name = { Value = "2" }, Beatmaps = { beatmapManager.GetAllUsableBeatmapSets().First().Beatmaps[0] } },
new BeatmapCollection { Name = { Value = "2" }, BeatmapHashes = { beatmapManager.GetAllUsableBeatmapSets().First().Beatmaps[0].MD5Hash } },
}));
assertCollectionCount(2);
@@ -198,7 +198,7 @@ namespace osu.Game.Tests.Visual.Collections
{
AddStep("add two collections", () => manager.Collections.AddRange(new[]
{
new BeatmapCollection { Name = { Value = "1" }, Beatmaps = { beatmapManager.GetAllUsableBeatmapSets().First().Beatmaps[0] } },
new BeatmapCollection { Name = { Value = "1" }, BeatmapHashes = { beatmapManager.GetAllUsableBeatmapSets().First().Beatmaps[0].MD5Hash } },
}));
assertCollectionCount(1);
@@ -10,6 +10,7 @@ using osu.Framework.Graphics.UserInterface;
using osu.Game.Beatmaps;
using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Objects;
@@ -61,6 +62,21 @@ namespace osu.Game.Tests.Visual.Editing
AddUntilStep("context menu is visible", () => contextMenuContainer.ChildrenOfType<OsuContextMenu>().Single().State == MenuState.Open);
}
[Test]
public void TestSelectAndShowContextMenuOutsideBounds()
{
var addedObject = new HitCircle { StartTime = 100, Position = OsuPlayfield.BASE_SIZE };
AddStep("add hitobject", () => EditorBeatmap.Add(addedObject));
AddStep("descale blueprint container", () => this.ChildrenOfType<HitObjectComposer>().Single().Scale = new Vector2(0.5f));
AddStep("move mouse to bottom-right", () => InputManager.MoveMouseTo(blueprintContainer.ToScreenSpace(blueprintContainer.LayoutRectangle.BottomRight + new Vector2(10))));
AddStep("right click", () => InputManager.Click(MouseButton.Right));
AddUntilStep("hitobject selected", () => EditorBeatmap.SelectedHitObjects.Single() == addedObject);
AddUntilStep("context menu is visible", () => contextMenuContainer.ChildrenOfType<OsuContextMenu>().Single().State == MenuState.Open);
}
[Test]
public void TestNudgeSelection()
{
@@ -78,6 +78,21 @@ namespace osu.Game.Tests.Visual.Editing
AddAssert("Inner container width matches scroll container", () => innerBox.DrawWidth == scrollContainer.DrawWidth);
}
[Test]
public void TestZoomRangeUpdate()
{
AddStep("set zoom to 2", () => scrollContainer.Zoom = 2);
AddStep("set min zoom to 5", () => scrollContainer.MinZoom = 5);
AddAssert("zoom = 5", () => scrollContainer.Zoom == 5);
AddStep("set max zoom to 10", () => scrollContainer.MaxZoom = 10);
AddAssert("zoom = 5", () => scrollContainer.Zoom == 5);
AddStep("set min zoom to 20", () => scrollContainer.MinZoom = 20);
AddStep("set max zoom to 40", () => scrollContainer.MaxZoom = 40);
AddAssert("zoom = 20", () => scrollContainer.Zoom == 20);
}
[Test]
public void TestZoom0()
{
@@ -14,6 +14,7 @@ using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Play;
using osu.Game.Screens.Play.HUD.HitErrorMeters;
using osu.Game.Skinning;
using osu.Game.Tests.Gameplay;
using osuTK.Input;
@@ -145,6 +146,26 @@ namespace osu.Game.Tests.Visual.Gameplay
AddAssert("key counters still hidden", () => !keyCounterFlow.IsPresent);
}
[Test]
public void TestHiddenHUDDoesntBlockComponentUpdates()
{
int updateCount = 0;
AddStep("set hud to never show", () => localConfig.SetValue(OsuSetting.HUDVisibilityMode, HUDVisibilityMode.Never));
createNew();
AddUntilStep("wait for hud load", () => hudOverlay.IsLoaded);
AddUntilStep("wait for components to be hidden", () => hudOverlay.ChildrenOfType<SkinnableTargetContainer>().Single().Alpha == 0);
AddStep("bind on update", () =>
{
hudOverlay.ChildrenOfType<BarHitErrorMeter>().First().OnUpdate += _ => updateCount++;
});
AddUntilStep("wait for updates", () => updateCount > 0);
}
[Test]
public void TestHiddenHUDDoesntBlockSkinnableComponentsLoad()
{
@@ -153,7 +174,7 @@ namespace osu.Game.Tests.Visual.Gameplay
createNew();
AddUntilStep("wait for hud load", () => hudOverlay.IsLoaded);
AddUntilStep("wait for components to be hidden", () => !hudOverlay.ChildrenOfType<SkinnableTargetContainer>().Single().IsPresent);
AddUntilStep("wait for components to be hidden", () => hudOverlay.ChildrenOfType<SkinnableTargetContainer>().Single().Alpha == 0);
AddStep("reload components", () => hudOverlay.ChildrenOfType<SkinnableTargetContainer>().Single().Reload());
AddUntilStep("skinnable components loaded", () => hudOverlay.ChildrenOfType<SkinnableTargetContainer>().Single().ComponentsLoaded);
@@ -142,6 +142,36 @@ namespace osu.Game.Tests.Visual.Gameplay
AddAssert("no circle added", () => !this.ChildrenOfType<ColourHitErrorMeter.HitErrorCircle>().Any());
}
[Test]
public void TestProcessingWhileHidden()
{
AddStep("OD 1", () => recreateDisplay(new OsuHitWindows(), 1));
AddStep("hide displays", () =>
{
foreach (var hitErrorMeter in this.ChildrenOfType<HitErrorMeter>())
hitErrorMeter.Hide();
});
AddRepeatStep("hit", () => newJudgement(), ColourHitErrorMeter.MAX_DISPLAYED_JUDGEMENTS * 2);
AddAssert("bars added", () => this.ChildrenOfType<BarHitErrorMeter.JudgementLine>().Any());
AddAssert("circle added", () => this.ChildrenOfType<ColourHitErrorMeter.HitErrorCircle>().Any());
AddUntilStep("wait for bars to disappear", () => !this.ChildrenOfType<BarHitErrorMeter.JudgementLine>().Any());
AddUntilStep("ensure max circles not exceeded", () =>
{
return this.ChildrenOfType<ColourHitErrorMeter>()
.All(m => m.ChildrenOfType<ColourHitErrorMeter.HitErrorCircle>().Count() <= ColourHitErrorMeter.MAX_DISPLAYED_JUDGEMENTS);
});
AddStep("show displays", () =>
{
foreach (var hitErrorMeter in this.ChildrenOfType<HitErrorMeter>())
hitErrorMeter.Show();
});
}
[Test]
public void TestClear()
{
@@ -2,15 +2,22 @@
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using JetBrains.Annotations;
using Moq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Testing;
using osu.Game.Graphics.Containers;
using osu.Game.Overlays;
using osu.Game.Overlays.Notifications;
using osu.Game.Overlays.Toolbar;
using osu.Game.Rulesets;
using osuTK.Graphics;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Menus
@@ -23,21 +30,44 @@ namespace osu.Game.Tests.Visual.Menus
[Resolved]
private IRulesetStore rulesets { get; set; }
private readonly Mock<INotificationOverlay> notifications = new Mock<INotificationOverlay>();
[Cached]
private readonly NowPlayingOverlay nowPlayingOverlay = new NowPlayingOverlay
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
Y = Toolbar.HEIGHT,
};
[Cached]
private readonly VolumeOverlay volumeOverlay = new VolumeOverlay
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
};
private readonly Mock<TestNotificationOverlay> notifications = new Mock<TestNotificationOverlay>();
private readonly BindableInt unreadNotificationCount = new BindableInt();
[BackgroundDependencyLoader]
private void load()
{
Dependencies.CacheAs(notifications.Object);
Dependencies.CacheAs<INotificationOverlay>(notifications.Object);
notifications.SetupGet(n => n.UnreadCount).Returns(unreadNotificationCount);
}
[SetUp]
public void SetUp() => Schedule(() =>
{
Child = toolbar = new TestToolbar { State = { Value = Visibility.Visible } };
Remove(nowPlayingOverlay);
Remove(volumeOverlay);
Children = new Drawable[]
{
nowPlayingOverlay,
volumeOverlay,
toolbar = new TestToolbar { State = { Value = Visibility.Visible } },
};
});
[Test]
@@ -95,9 +125,73 @@ namespace osu.Game.Tests.Visual.Menus
AddAssert("toolbar is visible", () => toolbar.State.Value == Visibility.Visible);
}
[Test]
public void TestScrollInput()
{
OsuScrollContainer scroll = null;
AddStep("add scroll layer", () => Add(scroll = new OsuScrollContainer
{
Depth = 1f,
RelativeSizeAxes = Axes.Both,
Child = new Box
{
RelativeSizeAxes = Axes.X,
Height = DrawHeight * 2,
Colour = ColourInfo.GradientVertical(Color4.Gray, Color4.DarkGray),
}
}));
AddStep("hover toolbar", () => InputManager.MoveMouseTo(toolbar));
AddStep("perform scroll", () => InputManager.ScrollVerticalBy(500));
AddAssert("not scrolled", () => scroll.Current == 0);
}
[Test]
public void TestVolumeControlViaMusicButtonScroll()
{
AddStep("hover toolbar music button", () => InputManager.MoveMouseTo(this.ChildrenOfType<ToolbarMusicButton>().Single()));
AddStep("reset volume", () => Audio.Volume.Value = 1);
AddRepeatStep("scroll down", () => InputManager.ScrollVerticalBy(-10), 5);
AddAssert("volume lowered down", () => Audio.Volume.Value < 1);
AddRepeatStep("scroll up", () => InputManager.ScrollVerticalBy(10), 5);
AddAssert("volume raised up", () => Audio.Volume.Value == 1);
}
[Test]
public void TestVolumeControlViaMusicButtonArrowKeys()
{
AddStep("hover toolbar music button", () => InputManager.MoveMouseTo(this.ChildrenOfType<ToolbarMusicButton>().Single()));
AddStep("reset volume", () => Audio.Volume.Value = 1);
AddRepeatStep("arrow down", () => InputManager.Key(Key.Down), 5);
AddAssert("volume lowered down", () => Audio.Volume.Value < 1);
AddRepeatStep("arrow up", () => InputManager.Key(Key.Up), 5);
AddAssert("volume raised up", () => Audio.Volume.Value == 1);
}
public class TestToolbar : Toolbar
{
public new Bindable<OverlayActivation> OverlayActivationMode => base.OverlayActivationMode as Bindable<OverlayActivation>;
}
// interface mocks break hot reload, mocking this stub implementation instead works around it.
// see: https://github.com/moq/moq4/issues/1252
[UsedImplicitly]
public class TestNotificationOverlay : INotificationOverlay
{
public virtual void Post(Notification notification)
{
}
public virtual void Hide()
{
}
public virtual IBindable<int> UnreadCount => null;
}
}
}
@@ -18,7 +18,6 @@ using osu.Game.Online.API.Requests.Responses;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.Spectator;
using osu.Game.Replays.Legacy;
using osu.Game.Rulesets.Osu.Scoring;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using osu.Game.Screens.Play.HUD;
@@ -27,7 +26,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
public abstract class MultiplayerGameplayLeaderboardTestScene : OsuTestScene
{
private const int total_users = 16;
protected const int TOTAL_USERS = 16;
protected readonly BindableList<MultiplayerRoomUser> MultiplayerUsers = new BindableList<MultiplayerRoomUser>();
@@ -35,9 +34,10 @@ namespace osu.Game.Tests.Visual.Multiplayer
protected virtual MultiplayerRoomUser CreateUser(int userId) => new MultiplayerRoomUser(userId);
protected abstract MultiplayerGameplayLeaderboard CreateLeaderboard(OsuScoreProcessor scoreProcessor);
protected abstract MultiplayerGameplayLeaderboard CreateLeaderboard();
private readonly BindableList<int> multiplayerUserIds = new BindableList<int>();
private readonly BindableDictionary<int, SpectatorState> watchedUserStates = new BindableDictionary<int, SpectatorState>();
private OsuConfigManager config;
@@ -81,6 +81,9 @@ namespace osu.Game.Tests.Visual.Multiplayer
multiplayerClient.SetupGet(c => c.CurrentMatchPlayingUserIds)
.Returns(() => multiplayerUserIds);
spectatorClient.SetupGet(c => c.WatchedUserStates)
.Returns(() => watchedUserStates);
}
[SetUpSteps]
@@ -100,8 +103,26 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("populate users", () =>
{
MultiplayerUsers.Clear();
for (int i = 0; i < total_users; i++)
MultiplayerUsers.Add(CreateUser(i));
for (int i = 0; i < TOTAL_USERS; i++)
{
var user = CreateUser(i);
MultiplayerUsers.Add(user);
watchedUserStates[i] = new SpectatorState
{
BeatmapID = 0,
RulesetID = 0,
Mods = user.Mods,
MaximumScoringValues = new ScoringValues
{
BaseScore = 10000,
MaxCombo = 1000,
CountBasicHitObjects = 1000
}
};
}
});
AddStep("create leaderboard", () =>
@@ -109,13 +130,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
Leaderboard?.Expire();
Beatmap.Value = CreateWorkingBeatmap(Ruleset.Value);
var playableBeatmap = Beatmap.Value.GetPlayableBeatmap(Ruleset.Value);
OsuScoreProcessor scoreProcessor = new OsuScoreProcessor();
scoreProcessor.ApplyBeatmap(playableBeatmap);
Child = scoreProcessor;
LoadComponentAsync(Leaderboard = CreateLeaderboard(scoreProcessor), Add);
LoadComponentAsync(Leaderboard = CreateLeaderboard(), Add);
});
AddUntilStep("wait for load", () => Leaderboard.IsLoaded);
@@ -4,11 +4,11 @@
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Testing;
using osu.Framework.Timing;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Online.Multiplayer;
using osu.Game.Rulesets.Osu.Scoring;
using osu.Game.Screens.OnlinePlay.Multiplayer.Spectate;
using osu.Game.Screens.Play.HUD;
@@ -24,7 +24,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
AddStep("reset", () =>
{
Clear();
leaderboard?.RemoveAndDisposeImmediately();
clocks = new Dictionary<int, ManualClock>
{
@@ -32,21 +32,18 @@ namespace osu.Game.Tests.Visual.Multiplayer
{ PLAYER_2_ID, new ManualClock() }
};
foreach ((int userId, var _) in clocks)
foreach ((int userId, _) in clocks)
{
SpectatorClient.SendStartPlay(userId, 0);
OnlinePlayDependencies.MultiplayerClient.AddUser(new APIUser { Id = userId });
OnlinePlayDependencies.MultiplayerClient.AddUser(new APIUser { Id = userId }, true);
}
});
AddStep("create leaderboard", () =>
{
Beatmap.Value = CreateWorkingBeatmap(Ruleset.Value);
var playable = Beatmap.Value.GetPlayableBeatmap(Ruleset.Value);
var scoreProcessor = new OsuScoreProcessor();
scoreProcessor.ApplyBeatmap(playable);
LoadComponentAsync(leaderboard = new MultiSpectatorLeaderboard(Ruleset.Value, scoreProcessor, clocks.Keys.Select(id => new MultiplayerRoomUser(id)).ToArray())
LoadComponentAsync(leaderboard = new MultiSpectatorLeaderboard(clocks.Keys.Select(id => new MultiplayerRoomUser(id)).ToArray())
{
Expanded = { Value = true }
}, Add);
@@ -1,22 +1,58 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Osu.Scoring;
using osu.Game.Online.API;
using osu.Game.Online.Multiplayer;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Screens.Play.HUD;
namespace osu.Game.Tests.Visual.Multiplayer
{
public class TestSceneMultiplayerGameplayLeaderboard : MultiplayerGameplayLeaderboardTestScene
{
protected override MultiplayerGameplayLeaderboard CreateLeaderboard(OsuScoreProcessor scoreProcessor)
protected override MultiplayerRoomUser CreateUser(int userId)
{
return new MultiplayerGameplayLeaderboard(Ruleset.Value, scoreProcessor, MultiplayerUsers.ToArray())
var user = base.CreateUser(userId);
if (userId == TOTAL_USERS - 1)
user.Mods = new[] { new APIMod(new OsuModNoFail()) };
return user;
}
protected override MultiplayerGameplayLeaderboard CreateLeaderboard()
{
return new TestLeaderboard(MultiplayerUsers.ToArray())
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
};
}
[Test]
public void TestPerUserMods()
{
AddStep("first user has no mods", () => Assert.That(((TestLeaderboard)Leaderboard).UserMods[0], Is.Empty));
AddStep("last user has NF mod", () =>
{
Assert.That(((TestLeaderboard)Leaderboard).UserMods[TOTAL_USERS - 1], Has.One.Items);
Assert.That(((TestLeaderboard)Leaderboard).UserMods[TOTAL_USERS - 1].Single(), Is.TypeOf<OsuModNoFail>());
});
}
private class TestLeaderboard : MultiplayerGameplayLeaderboard
{
public Dictionary<int, IReadOnlyList<Mod>> UserMods => UserScores.ToDictionary(kvp => kvp.Key, kvp => kvp.Value.ScoreProcessor.Mods);
public TestLeaderboard(MultiplayerRoomUser[] users)
: base(users)
{
}
}
}
}
@@ -5,7 +5,6 @@ using System.Linq;
using osu.Framework.Graphics;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.Multiplayer.MatchTypes.TeamVersus;
using osu.Game.Rulesets.Osu.Scoring;
using osu.Game.Screens.OnlinePlay.Multiplayer;
using osu.Game.Screens.Play.HUD;
@@ -25,8 +24,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
return user;
}
protected override MultiplayerGameplayLeaderboard CreateLeaderboard(OsuScoreProcessor scoreProcessor) =>
new MultiplayerGameplayLeaderboard(Ruleset.Value, scoreProcessor, MultiplayerUsers.ToArray())
protected override MultiplayerGameplayLeaderboard CreateLeaderboard() =>
new MultiplayerGameplayLeaderboard(MultiplayerUsers.ToArray())
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
@@ -609,8 +609,6 @@ namespace osu.Game.Tests.Visual.Navigation
public ModSelectOverlay ModSelectOverlay => ModSelect;
public BeatmapOptionsOverlay BeatmapOptionsOverlay => BeatmapOptions;
protected override bool DisplayStableImportPrompt => false;
}
}
}
@@ -18,13 +18,10 @@ using APIUser = osu.Game.Online.API.Requests.Responses.APIUser;
namespace osu.Game.Tests.Visual.Online
{
[TestFixture]
public class TestSceneBeatmapSetOverlay : OsuTestScene
{
private readonly TestBeatmapSetOverlay overlay;
protected override bool UseOnlineAPI => true;
private int nextBeatmapSetId = 1;
public TestSceneBeatmapSetOverlay()
@@ -41,12 +38,6 @@ namespace osu.Game.Tests.Visual.Online
AddStep(@"show loading", () => overlay.ShowBeatmapSet(null));
}
[Test]
public void TestOnline()
{
AddStep(@"show online", () => overlay.FetchAndShowBeatmapSet(55));
}
[Test]
public void TestLocalBeatmaps()
{
@@ -107,6 +98,7 @@ namespace osu.Game.Tests.Visual.Online
AddAssert("status is loved", () => overlay.ChildrenOfType<BeatmapSetOnlineStatusPill>().Single().Status == BeatmapOnlineStatus.Loved);
AddAssert("scores container is visible", () => overlay.ChildrenOfType<ScoresContainer>().Single().Alpha == 1);
AddAssert("mod selector is visible", () => overlay.ChildrenOfType<LeaderboardModSelector>().Single().Alpha == 1);
AddStep("go to second beatmap", () => overlay.ChildrenOfType<BeatmapPicker.DifficultySelectorButton>().ElementAt(1).TriggerClick());
@@ -39,7 +39,7 @@ namespace osu.Game.Tests.Visual.Online
{
linkColour = colours.Blue;
var chatManager = new ChannelManager();
var chatManager = new ChannelManager(API);
BindableList<Channel> availableChannels = (BindableList<Channel>)chatManager.AvailableChannels;
availableChannels.Add(new Channel { Name = "#english" });
availableChannels.Add(new Channel { Name = "#japanese" });
@@ -59,7 +59,7 @@ namespace osu.Game.Tests.Visual.Online
RelativeSizeAxes = Axes.Both,
CachedDependencies = new (Type, object)[]
{
(typeof(ChannelManager), channelManager = new ChannelManager()),
(typeof(ChannelManager), channelManager = new ChannelManager(API)),
},
Children = new Drawable[]
{
@@ -572,15 +572,15 @@ namespace osu.Game.Tests.Visual.Online
public SlowLoadingDrawableChannel GetSlowLoadingChannel(Channel channel) => DrawableChannels.OfType<SlowLoadingDrawableChannel>().Single(c => c.Channel == channel);
protected override ChatOverlayDrawableChannel CreateDrawableChannel(Channel newChannel)
protected override DrawableChannel CreateDrawableChannel(Channel newChannel)
{
return SlowLoading
? new SlowLoadingDrawableChannel(newChannel)
: new ChatOverlayDrawableChannel(newChannel);
: new DrawableChannel(newChannel);
}
}
private class SlowLoadingDrawableChannel : ChatOverlayDrawableChannel
private class SlowLoadingDrawableChannel : DrawableChannel
{
public readonly ManualResetEventSlim LoadEvent = new ManualResetEventSlim();
@@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
@@ -43,7 +44,7 @@ namespace osu.Game.Tests.Visual.Online
Schedule(() =>
{
Child = testContainer = new TestContainer(new[] { publicChannel, privateMessageChannel })
Child = testContainer = new TestContainer(API, new[] { publicChannel, privateMessageChannel })
{
RelativeSizeAxes = Axes.Both,
};
@@ -178,6 +179,36 @@ namespace osu.Game.Tests.Visual.Online
AddAssert("1 notification fired", () => testContainer.NotificationOverlay.UnreadCount.Value == 1);
}
/// <summary>
/// Ensures that <see cref="MessageNotifier"/> handles channels which have not been or could not be resolved (i.e. <see cref="Channel.Id"/> = 0).
/// </summary>
[Test]
public void TestSendInUnresolvedChannel()
{
int i = 1;
Channel unresolved = null;
AddRepeatStep("join unresolved channels", () => testContainer.ChannelManager.JoinChannel(unresolved = new Channel(new APIUser
{
Id = 100 + i,
Username = $"Foreign #{i++}",
})), 5);
AddStep("send message in unresolved channel", () =>
{
Debug.Assert(unresolved.Id == 0);
unresolved.AddLocalEcho(new LocalEchoMessage
{
Sender = API.LocalUser.Value,
ChannelId = unresolved.Id,
Content = "Some message",
});
});
AddAssert("no notifications fired", () => testContainer.NotificationOverlay.UnreadCount.Value == 0);
}
private void receiveMessage(APIUser sender, Channel channel, string content) => channel.AddNewMessages(createMessage(sender, channel, content));
private Message createMessage(APIUser sender, Channel channel, string content) => new Message(messageIdCounter++)
@@ -198,7 +229,7 @@ namespace osu.Game.Tests.Visual.Online
private class TestContainer : Container
{
[Cached]
public ChannelManager ChannelManager { get; } = new ChannelManager();
public ChannelManager ChannelManager { get; }
[Cached(typeof(INotificationOverlay))]
public NotificationOverlay NotificationOverlay { get; } = new NotificationOverlay
@@ -214,9 +245,10 @@ namespace osu.Game.Tests.Visual.Online
private readonly Channel[] channels;
public TestContainer(Channel[] channels)
public TestContainer(IAPIProvider api, Channel[] channels)
{
this.channels = channels;
ChannelManager = new ChannelManager(api);
}
[BackgroundDependencyLoader]
@@ -0,0 +1,26 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Game.Overlays;
namespace osu.Game.Tests.Visual.Online
{
public class TestSceneOnlineBeatmapSetOverlay : OsuTestScene
{
private readonly BeatmapSetOverlay overlay;
protected override bool UseOnlineAPI => true;
public TestSceneOnlineBeatmapSetOverlay()
{
Add(overlay = new BeatmapSetOverlay());
}
[Test]
public void TestOnline()
{
AddStep(@"show online", () => overlay.FetchAndShowBeatmapSet(55));
}
}
}
@@ -11,6 +11,7 @@ using NUnit.Framework;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Overlays.Chat;
using osuTK.Input;
@@ -44,17 +45,22 @@ namespace osu.Game.Tests.Visual.Online
Id = 5,
};
[Cached]
private ChannelManager channelManager = new ChannelManager();
private ChannelManager channelManager;
private TestStandAloneChatDisplay chatDisplay;
private int messageIdSequence;
private Channel testChannel;
public TestSceneStandAloneChatDisplay()
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
{
Add(channelManager);
Add(channelManager = new ChannelManager(parent.Get<IAPIProvider>()));
var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
dependencies.Cache(channelManager);
return dependencies;
}
[SetUp]
@@ -128,11 +134,11 @@ namespace osu.Game.Tests.Visual.Online
AddAssert("Ensure no adjacent day separators", () =>
{
var indices = chatDisplay.FillFlow.OfType<DrawableChannel.DaySeparator>().Select(ds => chatDisplay.FillFlow.IndexOf(ds));
var indices = chatDisplay.FillFlow.OfType<DaySeparator>().Select(ds => chatDisplay.FillFlow.IndexOf(ds));
foreach (int i in indices)
{
if (i < chatDisplay.FillFlow.Count && chatDisplay.FillFlow[i + 1] is DrawableChannel.DaySeparator)
if (i < chatDisplay.FillFlow.Count && chatDisplay.FillFlow[i + 1] is DaySeparator)
return false;
}
@@ -96,6 +96,7 @@ namespace osu.Game.Tests.Visual.Ranking
beatmap.Metadata.Author = author;
beatmap.Metadata.Title = "Verrrrrrrrrrrrrrrrrrry looooooooooooooooooooooooong beatmap title";
beatmap.Metadata.Artist = "Verrrrrrrrrrrrrrrrrrry looooooooooooooooooooooooong beatmap artist";
beatmap.DifficultyName = "Verrrrrrrrrrrrrrrrrrry looooooooooooooooooooooooong difficulty name";
return beatmap;
}
@@ -0,0 +1,96 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable enable
using System.Linq;
using NUnit.Framework;
using osu.Framework.Testing;
using osu.Game.Graphics.UserInterface;
using osu.Game.Screens.Utility;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Settings
{
public class TestSceneLatencyCertifierScreen : ScreenTestScene
{
private LatencyCertifierScreen latencyCertifier = null!;
public override void SetUpSteps()
{
base.SetUpSteps();
AddStep("Load screen", () => LoadScreen(latencyCertifier = new LatencyCertifierScreen()));
AddUntilStep("wait for load", () => latencyCertifier.IsLoaded);
}
[Test]
public void TestSimple()
{
AddStep("set visual mode to simple", () => latencyCertifier.VisualMode.Value = LatencyVisualMode.Simple);
}
[Test]
public void TestCircleGameplay()
{
AddStep("set visual mode to circles", () => latencyCertifier.VisualMode.Value = LatencyVisualMode.CircleGameplay);
}
[Test]
public void TestScrollingGameplay()
{
AddStep("set visual mode to scrolling", () => latencyCertifier.VisualMode.Value = LatencyVisualMode.ScrollingGameplay);
}
[Test]
public void TestCycleVisualModes()
{
AddRepeatStep("cycle mode", () => InputManager.Key(Key.Space), 6);
}
[Test]
public void TestCertification()
{
checkDifficulty(1);
clickUntilResults(true);
continueFromResults();
checkDifficulty(2);
clickUntilResults(false);
continueFromResults();
checkDifficulty(1);
clickUntilResults(true);
AddAssert("check at results", () => !latencyCertifier.ChildrenOfType<LatencyArea>().Any());
checkDifficulty(1);
}
private void continueFromResults()
{
AddAssert("check at results", () => !latencyCertifier.ChildrenOfType<LatencyArea>().Any());
AddStep("hit enter to continue", () => InputManager.Key(Key.Enter));
}
private void checkDifficulty(int difficulty)
{
AddAssert($"difficulty is {difficulty}", () => latencyCertifier.DifficultyLevel == difficulty);
}
private void clickUntilResults(bool clickCorrect)
{
AddUntilStep("click correct button until results", () =>
{
var latencyArea = latencyCertifier
.ChildrenOfType<LatencyArea>()
.SingleOrDefault(a => clickCorrect ? a.TargetFrameRate == null : a.TargetFrameRate != null);
// reached results
if (latencyArea == null)
return true;
latencyArea.ChildrenOfType<OsuButton>().Single().TriggerClick();
return false;
});
}
}
}
@@ -5,12 +5,11 @@ using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Extensions;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Catch;
using osu.Game.Rulesets.Mania;
@@ -23,38 +22,28 @@ namespace osu.Game.Tests.Visual.SongSelect
{
public class TestSceneBeatmapRecommendations : OsuGameTestScene
{
[Resolved]
private IRulesetStore rulesetStore { get; set; }
[SetUpSteps]
public override void SetUpSteps()
{
AddStep("register request handling", () =>
{
((DummyAPIAccess)API).HandleRequest = req =>
{
switch (req)
{
case GetUserRequest userRequest:
userRequest.TriggerSuccess(getUser(userRequest.Ruleset.OnlineID));
return true;
}
return false;
};
});
base.SetUpSteps();
APIUser getUser(int? rulesetID)
AddStep("populate ruleset statistics", () =>
{
return new APIUser
Dictionary<string, UserStatistics> rulesetStatistics = new Dictionary<string, UserStatistics>();
rulesetStore.AvailableRulesets.Where(ruleset => ruleset.IsLegacyRuleset()).ForEach(rulesetInfo =>
{
Username = @"Dummy",
Id = 1001,
Statistics = new UserStatistics
rulesetStatistics[rulesetInfo.ShortName] = new UserStatistics
{
PP = getNecessaryPP(rulesetID)
}
};
}
PP = getNecessaryPP(rulesetInfo.OnlineID)
};
});
API.LocalUser.Value.RulesetsStatistics = rulesetStatistics;
});
decimal getNecessaryPP(int? rulesetID)
{
@@ -151,10 +151,10 @@ namespace osu.Game.Tests.Visual.SongSelect
AddStep("add collection", () => collectionManager.Collections.Add(new BeatmapCollection { Name = { Value = "1" } }));
AddAssert("button is plus", () => getAddOrRemoveButton(1).Icon.Equals(FontAwesome.Solid.PlusSquare));
AddStep("add beatmap to collection", () => collectionManager.Collections[0].Beatmaps.Add(Beatmap.Value.BeatmapInfo));
AddStep("add beatmap to collection", () => collectionManager.Collections[0].BeatmapHashes.Add(Beatmap.Value.BeatmapInfo.MD5Hash));
AddAssert("button is minus", () => getAddOrRemoveButton(1).Icon.Equals(FontAwesome.Solid.MinusSquare));
AddStep("remove beatmap from collection", () => collectionManager.Collections[0].Beatmaps.Clear());
AddStep("remove beatmap from collection", () => collectionManager.Collections[0].BeatmapHashes.Clear());
AddAssert("button is plus", () => getAddOrRemoveButton(1).Icon.Equals(FontAwesome.Solid.PlusSquare));
}
@@ -169,11 +169,11 @@ namespace osu.Game.Tests.Visual.SongSelect
AddAssert("button is plus", () => getAddOrRemoveButton(1).Icon.Equals(FontAwesome.Solid.PlusSquare));
addClickAddOrRemoveButtonStep(1);
AddAssert("collection contains beatmap", () => collectionManager.Collections[0].Beatmaps.Contains(Beatmap.Value.BeatmapInfo));
AddAssert("collection contains beatmap", () => collectionManager.Collections[0].BeatmapHashes.Contains(Beatmap.Value.BeatmapInfo.MD5Hash));
AddAssert("button is minus", () => getAddOrRemoveButton(1).Icon.Equals(FontAwesome.Solid.MinusSquare));
addClickAddOrRemoveButtonStep(1);
AddAssert("collection does not contain beatmap", () => !collectionManager.Collections[0].Beatmaps.Contains(Beatmap.Value.BeatmapInfo));
AddAssert("collection does not contain beatmap", () => !collectionManager.Collections[0].BeatmapHashes.Contains(Beatmap.Value.BeatmapInfo.MD5Hash));
AddAssert("button is plus", () => getAddOrRemoveButton(1).Icon.Equals(FontAwesome.Solid.PlusSquare));
}
@@ -18,6 +18,7 @@ using osu.Game.Database;
using osu.Game.Extensions;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Online.Chat;
using osu.Game.Overlays;
using osu.Game.Overlays.Mods;
using osu.Game.Rulesets;
@@ -80,6 +81,37 @@ namespace osu.Game.Tests.Visual.SongSelect
AddStep("delete all beatmaps", () => manager?.Delete());
}
[Test]
public void TestPlaceholderBeatmapPresence()
{
createSongSelect();
AddUntilStep("wait for placeholder visible", () => getPlaceholder()?.State.Value == Visibility.Visible);
addRulesetImportStep(0);
AddUntilStep("wait for placeholder hidden", () => getPlaceholder()?.State.Value == Visibility.Hidden);
AddStep("delete all beatmaps", () => manager?.Delete());
AddUntilStep("wait for placeholder visible", () => getPlaceholder()?.State.Value == Visibility.Visible);
}
[Test]
public void TestPlaceholderConvertSetting()
{
changeRuleset(2);
addRulesetImportStep(0);
AddStep("change convert setting", () => config.SetValue(OsuSetting.ShowConvertedBeatmaps, false));
createSongSelect();
AddUntilStep("wait for placeholder visible", () => getPlaceholder()?.State.Value == Visibility.Visible);
AddStep("click link in placeholder", () => getPlaceholder().ChildrenOfType<DrawableLinkCompiler>().First().TriggerClick());
AddUntilStep("convert setting changed", () => config.Get<bool>(OsuSetting.ShowConvertedBeatmaps));
AddUntilStep("wait for placeholder visible", () => getPlaceholder()?.State.Value == Visibility.Hidden);
}
[Test]
public void TestSingleFilterOnEnter()
{
@@ -941,6 +973,8 @@ namespace osu.Game.Tests.Visual.SongSelect
private int getBeatmapIndex(BeatmapSetInfo set, BeatmapInfo info) => set.Beatmaps.IndexOf(info);
private NoResultsPlaceholder getPlaceholder() => songSelect.ChildrenOfType<NoResultsPlaceholder>().FirstOrDefault();
private int getCurrentBeatmapIndex() => getBeatmapIndex(songSelect.Carousel.SelectedBeatmapSet, songSelect.Carousel.SelectedBeatmapInfo);
private int getDifficultyIconIndex(DrawableCarouselBeatmapSet set, FilterableDifficultyIcon icon)
@@ -5,6 +5,7 @@ using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Online.API;
using osu.Game.Online.Chat;
using osu.Game.Overlays.Chat;
using osu.Game.Tournament.IPC;
@@ -29,7 +30,7 @@ namespace osu.Game.Tournament.Components
}
[BackgroundDependencyLoader(true)]
private void load(MatchIPCInfo ipc)
private void load(MatchIPCInfo ipc, IAPIProvider api)
{
if (ipc != null)
{
@@ -45,7 +46,7 @@ namespace osu.Game.Tournament.Components
if (manager == null)
{
AddInternal(manager = new ChannelManager { HighPollRate = { Value = true } });
AddInternal(manager = new ChannelManager(api) { HighPollRate = { Value = true } });
Channel.BindTo(manager.CurrentChannel);
}
+1
View File
@@ -90,6 +90,7 @@ namespace osu.Game.Beatmaps
public double StarRating { get; set; }
[Indexed]
public string MD5Hash { get; set; } = string.Empty;
[JsonIgnore]
+15 -24
View File
@@ -319,6 +319,15 @@ namespace osu.Game.Beatmaps
});
}
public void DeleteAllVideos()
{
realm.Write(r =>
{
var items = r.All<BeatmapSetInfo>().Where(s => !s.DeletePending && !s.Protected);
beatmapModelManager.DeleteVideos(items.ToList());
});
}
public void UndeleteAll()
{
realm.Run(r => beatmapModelManager.Undelete(r.All<BeatmapSetInfo>().Where(s => s.DeletePending).ToList()));
@@ -338,35 +347,17 @@ namespace osu.Game.Beatmaps
#region Implementation of ICanAcceptFiles
public Task Import(params string[] paths)
{
return beatmapModelManager.Import(paths);
}
public Task Import(params string[] paths) => beatmapModelManager.Import(paths);
public Task Import(params ImportTask[] tasks)
{
return beatmapModelManager.Import(tasks);
}
public Task Import(params ImportTask[] tasks) => beatmapModelManager.Import(tasks);
public Task<IEnumerable<Live<BeatmapSetInfo>>> Import(ProgressNotification notification, params ImportTask[] tasks)
{
return beatmapModelManager.Import(notification, tasks);
}
public Task<IEnumerable<Live<BeatmapSetInfo>>> Import(ProgressNotification notification, params ImportTask[] tasks) => beatmapModelManager.Import(notification, tasks);
public Task<Live<BeatmapSetInfo>?> Import(ImportTask task, bool lowPriority = false, CancellationToken cancellationToken = default)
{
return beatmapModelManager.Import(task, lowPriority, cancellationToken);
}
public Task<Live<BeatmapSetInfo>?> Import(ImportTask task, bool batchImport = false, CancellationToken cancellationToken = default) => beatmapModelManager.Import(task, batchImport, cancellationToken);
public Task<Live<BeatmapSetInfo>?> Import(ArchiveReader archive, bool lowPriority = false, CancellationToken cancellationToken = default)
{
return beatmapModelManager.Import(archive, lowPriority, cancellationToken);
}
public Task<Live<BeatmapSetInfo>?> Import(ArchiveReader archive, bool batchImport = false, CancellationToken cancellationToken = default) => beatmapModelManager.Import(archive, batchImport, cancellationToken);
public Live<BeatmapSetInfo>? Import(BeatmapSetInfo item, ArchiveReader? archive = null, bool lowPriority = false, CancellationToken cancellationToken = default)
{
return beatmapModelManager.Import(item, archive, lowPriority, cancellationToken);
}
public Live<BeatmapSetInfo>? Import(BeatmapSetInfo item, ArchiveReader? archive = null, CancellationToken cancellationToken = default) => beatmapModelManager.Import(item, archive, false, cancellationToken);
public IEnumerable<string> HandledExtensions => beatmapModelManager.HandledExtensions;
+48
View File
@@ -16,6 +16,7 @@ using osu.Game.Database;
using osu.Game.Extensions;
using osu.Game.Skinning;
using osu.Game.Stores;
using osu.Game.Overlays.Notifications;
#nullable enable
@@ -33,6 +34,8 @@ namespace osu.Game.Beatmaps
protected override string[] HashableFileTypes => new[] { ".osu" };
public static readonly string[] VIDEO_EXTENSIONS = { ".mp4", ".mov", ".avi", ".flv" };
public BeatmapModelManager(RealmAccess realm, Storage storage, BeatmapOnlineLookupQueue? onlineLookupQueue = null)
: base(realm, storage, onlineLookupQueue)
{
@@ -114,5 +117,50 @@ namespace osu.Game.Beatmaps
item.CopyChangesToRealm(existing);
});
}
/// <summary>
/// Delete videos from a list of beatmaps.
/// This will post notifications tracking progress.
/// </summary>
public void DeleteVideos(List<BeatmapSetInfo> items, bool silent = false)
{
if (items.Count == 0) return;
var notification = new ProgressNotification
{
Progress = 0,
Text = $"Preparing to delete all {HumanisedModelName} videos...",
CompletionText = "No videos found to delete!",
State = ProgressNotificationState.Active,
};
if (!silent)
PostNotification?.Invoke(notification);
int i = 0;
int deleted = 0;
foreach (var b in items)
{
if (notification.State == ProgressNotificationState.Cancelled)
// user requested abort
return;
var video = b.Files.FirstOrDefault(f => VIDEO_EXTENSIONS.Any(ex => f.Filename.EndsWith(ex, StringComparison.Ordinal)));
if (video != null)
{
DeleteFile(b, video);
deleted++;
notification.CompletionText = $"Deleted {deleted} {HumanisedModelName} video(s)!";
}
notification.Text = $"Deleting videos from {HumanisedModelName}s ({deleted} deleted)";
notification.Progress = (float)++i / items.Count;
}
notification.State = ProgressNotificationState.Completed;
}
}
}
+14 -48
View File
@@ -7,11 +7,8 @@ using System.Linq;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Game.Extensions;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Rulesets;
namespace osu.Game.Beatmaps
@@ -25,26 +22,15 @@ namespace osu.Game.Beatmaps
[Resolved]
private IAPIProvider api { get; set; }
[Resolved]
private IRulesetStore rulesets { get; set; }
[Resolved]
private Bindable<RulesetInfo> ruleset { get; set; }
/// <summary>
/// The user for which the last requests were run.
/// </summary>
private int? requestedUserId;
private readonly Dictionary<IRulesetInfo, double> recommendedDifficultyMapping = new Dictionary<IRulesetInfo, double>();
private readonly IBindable<APIState> apiState = new Bindable<APIState>();
private readonly Dictionary<string, double> recommendedDifficultyMapping = new Dictionary<string, double>();
[BackgroundDependencyLoader]
private void load()
{
apiState.BindTo(api.State);
apiState.BindValueChanged(onlineStateChanged, true);
api.LocalUser.BindValueChanged(_ => populateValues(), true);
}
/// <summary>
@@ -58,12 +44,12 @@ namespace osu.Game.Beatmaps
[CanBeNull]
public BeatmapInfo GetRecommendedBeatmap(IEnumerable<BeatmapInfo> beatmaps)
{
foreach (var r in orderedRulesets)
foreach (string r in orderedRulesets)
{
if (!recommendedDifficultyMapping.TryGetValue(r, out double recommendation))
continue;
BeatmapInfo beatmapInfo = beatmaps.Where(b => b.Ruleset.Equals(r)).OrderBy(b =>
BeatmapInfo beatmapInfo = beatmaps.Where(b => b.Ruleset.ShortName.Equals(r)).OrderBy(b =>
{
double difference = b.StarRating - recommendation;
return difference >= 0 ? difference * 2 : difference * -1; // prefer easier over harder
@@ -76,55 +62,35 @@ namespace osu.Game.Beatmaps
return null;
}
private void fetchRecommendedValues()
private void populateValues()
{
if (recommendedDifficultyMapping.Count > 0 && api.LocalUser.Value.Id == requestedUserId)
if (api.LocalUser.Value.RulesetsStatistics == null)
return;
requestedUserId = api.LocalUser.Value.Id;
// only query API for built-in rulesets
rulesets.AvailableRulesets.Where(ruleset => ruleset.IsLegacyRuleset()).ForEach(rulesetInfo =>
foreach (var kvp in api.LocalUser.Value.RulesetsStatistics)
{
var req = new GetUserRequest(api.LocalUser.Value.Id, rulesetInfo);
req.Success += result =>
{
// algorithm taken from https://github.com/ppy/osu-web/blob/e6e2825516449e3d0f3f5e1852c6bdd3428c3437/app/Models/User.php#L1505
recommendedDifficultyMapping[rulesetInfo] = Math.Pow((double)(result.Statistics.PP ?? 0), 0.4) * 0.195;
};
api.Queue(req);
});
// algorithm taken from https://github.com/ppy/osu-web/blob/e6e2825516449e3d0f3f5e1852c6bdd3428c3437/app/Models/User.php#L1505
recommendedDifficultyMapping[kvp.Key] = Math.Pow((double)(kvp.Value.PP ?? 0), 0.4) * 0.195;
}
}
/// <returns>
/// Rulesets ordered descending by their respective recommended difficulties.
/// The currently selected ruleset will always be first.
/// </returns>
private IEnumerable<IRulesetInfo> orderedRulesets
private IEnumerable<string> orderedRulesets
{
get
{
if (LoadState < LoadState.Ready || ruleset.Value == null)
return Enumerable.Empty<RulesetInfo>();
return Enumerable.Empty<string>();
return recommendedDifficultyMapping
.OrderByDescending(pair => pair.Value)
.Select(pair => pair.Key)
.Where(r => !r.Equals(ruleset.Value))
.Prepend(ruleset.Value);
.Where(r => !r.Equals(ruleset.Value.ShortName))
.Prepend(ruleset.Value.ShortName);
}
}
private void onlineStateChanged(ValueChangedEvent<APIState> state) => Schedule(() =>
{
switch (state.NewValue)
{
case APIState.Online:
fetchRecommendedValues();
break;
}
});
}
}
+3 -3
View File
@@ -23,9 +23,9 @@ namespace osu.Game.Collections
public readonly Bindable<string> Name = new Bindable<string>();
/// <summary>
/// The beatmaps contained by the collection.
/// The <see cref="BeatmapInfo.MD5Hash"/>es of beatmaps contained by the collection.
/// </summary>
public readonly BindableList<BeatmapInfo> Beatmaps = new BindableList<BeatmapInfo>();
public readonly BindableList<string> BeatmapHashes = new BindableList<string>();
/// <summary>
/// The date when this collection was last modified.
@@ -34,7 +34,7 @@ namespace osu.Game.Collections
public BeatmapCollection()
{
Beatmaps.CollectionChanged += (_, __) => onChange();
BeatmapHashes.CollectionChanged += (_, __) => onChange();
Name.ValueChanged += _ => onChange();
}
@@ -38,7 +38,7 @@ namespace osu.Game.Collections
}
private readonly IBindableList<BeatmapCollection> collections = new BindableList<BeatmapCollection>();
private readonly IBindableList<BeatmapInfo> beatmaps = new BindableList<BeatmapInfo>();
private readonly IBindableList<string> beatmaps = new BindableList<string>();
private readonly BindableList<CollectionFilterMenuItem> filters = new BindableList<CollectionFilterMenuItem>();
[Resolved(CanBeNull = true)]
@@ -95,10 +95,10 @@ namespace osu.Game.Collections
beatmaps.CollectionChanged -= filterBeatmapsChanged;
if (filter.OldValue?.Collection != null)
beatmaps.UnbindFrom(filter.OldValue.Collection.Beatmaps);
beatmaps.UnbindFrom(filter.OldValue.Collection.BeatmapHashes);
if (filter.NewValue?.Collection != null)
beatmaps.BindTo(filter.NewValue.Collection.Beatmaps);
beatmaps.BindTo(filter.NewValue.Collection.BeatmapHashes);
beatmaps.CollectionChanged += filterBeatmapsChanged;
@@ -196,7 +196,7 @@ namespace osu.Game.Collections
private IBindable<WorkingBeatmap> beatmap { get; set; }
[CanBeNull]
private readonly BindableList<BeatmapInfo> collectionBeatmaps;
private readonly BindableList<string> collectionBeatmaps;
[NotNull]
private readonly Bindable<string> collectionName;
@@ -208,7 +208,7 @@ namespace osu.Game.Collections
public CollectionDropdownMenuItem(MenuItem item)
: base(item)
{
collectionBeatmaps = Item.Collection?.Beatmaps.GetBoundCopy();
collectionBeatmaps = Item.Collection?.BeatmapHashes.GetBoundCopy();
collectionName = Item.CollectionName.GetBoundCopy();
}
@@ -258,7 +258,7 @@ namespace osu.Game.Collections
{
Debug.Assert(collectionBeatmaps != null);
beatmapInCollection = collectionBeatmaps.Contains(beatmap.Value.BeatmapInfo);
beatmapInCollection = collectionBeatmaps.Contains(beatmap.Value.BeatmapInfo.MD5Hash);
addOrRemoveButton.Enabled.Value = !beatmap.IsDefault;
addOrRemoveButton.Icon = beatmapInCollection ? FontAwesome.Solid.MinusSquare : FontAwesome.Solid.PlusSquare;
@@ -285,8 +285,8 @@ namespace osu.Game.Collections
{
Debug.Assert(collectionBeatmaps != null);
if (!collectionBeatmaps.Remove(beatmap.Value.BeatmapInfo))
collectionBeatmaps.Add(beatmap.Value.BeatmapInfo);
if (!collectionBeatmaps.Remove(beatmap.Value.BeatmapInfo.MD5Hash))
collectionBeatmaps.Add(beatmap.Value.BeatmapInfo.MD5Hash);
}
protected override Drawable CreateContent() => content = (Content)base.CreateContent();
+8 -13
View File
@@ -13,7 +13,6 @@ using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Logging;
using osu.Framework.Platform;
using osu.Game.Beatmaps;
using osu.Game.Database;
using osu.Game.IO;
using osu.Game.IO.Legacy;
@@ -40,9 +39,6 @@ namespace osu.Game.Collections
public readonly BindableList<BeatmapCollection> Collections = new BindableList<BeatmapCollection>();
[Resolved]
private BeatmapManager beatmaps { get; set; }
private readonly Storage storage;
public CollectionManager(Storage storage)
@@ -173,10 +169,10 @@ namespace osu.Game.Collections
if (existing == null)
Collections.Add(existing = new BeatmapCollection { Name = { Value = newCol.Name.Value } });
foreach (var newBeatmap in newCol.Beatmaps)
foreach (string newBeatmap in newCol.BeatmapHashes)
{
if (!existing.Beatmaps.Contains(newBeatmap))
existing.Beatmaps.Add(newBeatmap);
if (!existing.BeatmapHashes.Contains(newBeatmap))
existing.BeatmapHashes.Add(newBeatmap);
}
}
@@ -226,9 +222,7 @@ namespace osu.Game.Collections
string checksum = sr.ReadString();
var beatmap = beatmaps.QueryBeatmap(b => b.MD5Hash == checksum);
if (beatmap != null)
collection.Beatmaps.Add(beatmap);
collection.BeatmapHashes.Add(checksum);
}
if (notification != null)
@@ -299,11 +293,12 @@ namespace osu.Game.Collections
{
sw.Write(c.Name.Value);
var beatmapsCopy = c.Beatmaps.ToArray();
string[] beatmapsCopy = c.BeatmapHashes.ToArray();
sw.Write(beatmapsCopy.Length);
foreach (var b in beatmapsCopy)
sw.Write(b.MD5Hash);
foreach (string b in beatmapsCopy)
sw.Write(b);
}
}
@@ -13,7 +13,7 @@ namespace osu.Game.Collections
public DeleteCollectionDialog(BeatmapCollection collection, Action deleteAction)
{
HeaderText = "Confirm deletion of";
BodyText = $"{collection.Name.Value} ({"beatmap".ToQuantity(collection.Beatmaps.Count)})";
BodyText = $"{collection.Name.Value} ({"beatmap".ToQuantity(collection.BeatmapHashes.Count)})";
Icon = FontAwesome.Regular.TrashAlt;
@@ -225,7 +225,7 @@ namespace osu.Game.Collections
{
background.FlashColour(Color4.White, 150);
if (collection.Beatmaps.Count == 0)
if (collection.BeatmapHashes.Count == 0)
deleteCollection();
else
dialogOverlay?.Push(new DeleteCollectionDialog(collection, deleteCollection));
+9 -1
View File
@@ -12,14 +12,22 @@ namespace osu.Game.Database
public interface ICanAcceptFiles
{
/// <summary>
/// Import the specified paths.
/// Import one or more items from filesystem <paramref name="paths"/>.
/// </summary>
/// <remarks>
/// This will be treated as a low priority batch import if more than one path is specified.
/// This will post notifications tracking progress.
/// </remarks>
/// <param name="paths">The files which should be imported.</param>
Task Import(params string[] paths);
/// <summary>
/// Import the specified files from the given import tasks.
/// </summary>
/// <remarks>
/// This will be treated as a low priority batch import if more than one path is specified.
/// This will post notifications tracking progress.
/// </remarks>
/// <param name="tasks">The import tasks from which the files should be imported.</param>
Task Import(params ImportTask[] tasks);
+10 -33
View File
@@ -1,14 +1,12 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Threading;
using System.Threading.Tasks;
using osu.Game.IO.Archives;
using osu.Game.Overlays.Notifications;
#nullable enable
using System.Collections.Generic;
using System.Threading.Tasks;
using osu.Game.Overlays.Notifications;
namespace osu.Game.Database
{
/// <summary>
@@ -18,35 +16,14 @@ namespace osu.Game.Database
public interface IModelImporter<TModel> : IPostNotifications, IPostImports<TModel>, ICanAcceptFiles
where TModel : class, IHasGuidPrimaryKey
{
/// <summary>
/// Process multiple import tasks, updating a tracking notification with progress.
/// </summary>
/// <param name="notification">The notification to update.</param>
/// <param name="tasks">The import tasks.</param>
/// <returns>The imported models.</returns>
Task<IEnumerable<Live<TModel>>> Import(ProgressNotification notification, params ImportTask[] tasks);
/// <summary>
/// Import one <typeparamref name="TModel"/> from the filesystem and delete the file on success.
/// Note that this bypasses the UI flow and should only be used for special cases or testing.
/// </summary>
/// <param name="task">The <see cref="ImportTask"/> containing data about the <typeparamref name="TModel"/> to import.</param>
/// <param name="lowPriority">Whether this is a low priority import.</param>
/// <param name="cancellationToken">An optional cancellation token.</param>
/// <returns>The imported model, if successful.</returns>
Task<Live<TModel>?> Import(ImportTask task, bool lowPriority = false, CancellationToken cancellationToken = default);
/// <summary>
/// Silently import an item from an <see cref="ArchiveReader"/>.
/// </summary>
/// <param name="archive">The archive to be imported.</param>
/// <param name="lowPriority">Whether this is a low priority import.</param>
/// <param name="cancellationToken">An optional cancellation token.</param>
Task<Live<TModel>?> Import(ArchiveReader archive, bool lowPriority = false, CancellationToken cancellationToken = default);
/// <summary>
/// Silently import an item from a <typeparamref name="TModel"/>.
/// </summary>
/// <param name="item">The model to be imported.</param>
/// <param name="archive">An optional archive to use for model population.</param>
/// <param name="lowPriority">Whether this is a low priority import.</param>
/// <param name="cancellationToken">An optional cancellation token.</param>
Live<TModel>? Import(TModel item, ArchiveReader? archive = null, bool lowPriority = false, CancellationToken cancellationToken = default);
/// <summary>
/// A user displayable name for the model type associated with this manager.
/// </summary>
@@ -1,6 +1,9 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Framework.IO.Stores;
using osu.Framework.Platform;
using osu.Game.Beatmaps;
using osu.Game.IO;
@@ -13,6 +16,24 @@ namespace osu.Game.Database
protected override Storage PrepareStableStorage(StableStorage stableStorage) => stableStorage.GetSongStorage();
protected override IEnumerable<string> GetStableImportPaths(Storage storage)
{
foreach (string directory in storage.GetDirectories(string.Empty))
{
var directoryStorage = storage.GetStorageForDirectory(directory);
if (!directoryStorage.GetFiles(string.Empty).ExcludeSystemFileNames().Any())
{
// if a directory doesn't contain files, attempt looking for beatmaps inside of that directory.
// this is a special behaviour in stable for beatmaps only, see https://github.com/ppy/osu/issues/18615.
foreach (string subDirectory in GetStableImportPaths(directoryStorage))
yield return subDirectory;
}
else
yield return storage.GetFullPath(directory);
}
}
public LegacyBeatmapImporter(IModelImporter<BeatmapSetInfo> importer)
: base(importer)
{
@@ -21,7 +21,7 @@ namespace osu.Game.Graphics.Containers
/// </summary>
public class ScalingContainer : Container
{
private const float duration = 500;
internal const float TRANSITION_DURATION = 500;
private Bindable<float> sizeX;
private Bindable<float> sizeY;
@@ -99,7 +99,7 @@ namespace osu.Game.Graphics.Containers
if (applyUIScale)
{
uiScale = osuConfig.GetBindable<float>(OsuSetting.UIScale);
uiScale.BindValueChanged(args => this.TransformTo(nameof(CurrentScale), args.NewValue, duration, Easing.OutQuart), true);
uiScale.BindValueChanged(args => this.TransformTo(nameof(CurrentScale), args.NewValue, TRANSITION_DURATION, Easing.OutQuart), true);
}
}
@@ -163,10 +163,10 @@ namespace osu.Game.Graphics.Containers
backgroundStack.Push(new ScalingBackgroundScreen());
}
backgroundStack.FadeIn(duration);
backgroundStack.FadeIn(TRANSITION_DURATION);
}
else
backgroundStack?.FadeOut(duration);
backgroundStack?.FadeOut(TRANSITION_DURATION);
}
RectangleF targetRect = new RectangleF(Vector2.Zero, Vector2.One);
@@ -195,13 +195,13 @@ namespace osu.Game.Graphics.Containers
if (requiresMasking)
sizableContainer.Masking = true;
sizableContainer.MoveTo(targetRect.Location, duration, Easing.OutQuart);
sizableContainer.ResizeTo(targetRect.Size, duration, Easing.OutQuart);
sizableContainer.MoveTo(targetRect.Location, TRANSITION_DURATION, Easing.OutQuart);
sizableContainer.ResizeTo(targetRect.Size, TRANSITION_DURATION, Easing.OutQuart);
// Of note, this will not work great in the case of nested ScalingContainers where multiple are applying corner radius.
// Masking and corner radius should likely only be applied at one point in the full game stack to fix this.
// An example of how this can occur is when the skin editor is visible and the game screen scaling is set to "Everything".
sizableContainer.TransformTo(nameof(CornerRadius), requiresMasking ? corner_radius : 0, duration, requiresMasking ? Easing.OutQuart : Easing.None)
sizableContainer.TransformTo(nameof(CornerRadius), requiresMasking ? corner_radius : 0, TRANSITION_DURATION, requiresMasking ? Easing.OutQuart : Easing.None)
.OnComplete(_ => { sizableContainer.Masking = requiresMasking; });
}
+14 -19
View File
@@ -35,7 +35,10 @@ namespace osu.Game.Graphics
/// <param name="fixedWidth">Whether all characters should be spaced the same distance apart.</param>
/// <returns>The <see cref="FontUsage"/>.</returns>
public static FontUsage GetFont(Typeface typeface = Typeface.Torus, float size = DEFAULT_FONT_SIZE, FontWeight weight = FontWeight.Medium, bool italics = false, bool fixedWidth = false)
=> new FontUsage(GetFamilyString(typeface), size, GetWeightString(typeface, weight), getItalics(italics), fixedWidth);
{
string familyString = GetFamilyString(typeface);
return new FontUsage(familyString, size, GetWeightString(familyString, weight), getItalics(italics), fixedWidth);
}
private static bool getItalics(in bool italicsRequested)
{
@@ -54,16 +57,16 @@ namespace osu.Game.Graphics
switch (typeface)
{
case Typeface.Venera:
return "Venera";
return @"Venera";
case Typeface.Torus:
return "Torus";
return @"Torus";
case Typeface.TorusAlternate:
return "Torus-Alternate";
return @"Torus-Alternate";
case Typeface.Inter:
return "Inter";
return @"Inter";
}
return null;
@@ -72,25 +75,17 @@ namespace osu.Game.Graphics
/// <summary>
/// Retrieves the string representation of a <see cref="FontWeight"/>.
/// </summary>
/// <param name="typeface">The <see cref="Typeface"/>.</param>
/// <param name="weight">The <see cref="FontWeight"/>.</param>
/// <returns>The string representation of <paramref name="weight"/> in the specified <paramref name="typeface"/>.</returns>
public static string GetWeightString(Typeface typeface, FontWeight weight)
/// <param name="family">The font family.</param>
/// <param name="weight">The font weight.</param>
/// <returns>The string representation of <paramref name="weight"/> in the specified <paramref name="family"/>.</returns>
public static string GetWeightString(string family, FontWeight weight)
{
if (typeface == Typeface.Torus && weight == FontWeight.Medium)
if ((family == GetFamilyString(Typeface.Torus) || family == GetFamilyString(Typeface.TorusAlternate)) && weight == FontWeight.Medium)
// torus doesn't have a medium; fallback to regular.
weight = FontWeight.Regular;
return GetWeightString(GetFamilyString(typeface), weight);
return weight.ToString();
}
/// <summary>
/// Retrieves the string representation of a <see cref="FontWeight"/>.
/// </summary>
/// <param name="family">The family string.</param>
/// <param name="weight">The <see cref="FontWeight"/>.</param>
/// <returns>The string representation of <paramref name="weight"/> in the specified <paramref name="family"/>.</returns>
public static string GetWeightString(string family, FontWeight weight) => weight.ToString();
}
public static class OsuFontExtensions
@@ -20,6 +20,12 @@ namespace osu.Game.Graphics.UserInterface
TabSelect,
[Description("scrolltotop")]
ScrollToTop
ScrollToTop,
[Description("dialog-cancel")]
DialogCancel,
[Description("dialog-ok")]
DialogOk
}
}
@@ -2,11 +2,13 @@
// See the LICENCE file in the repository root for full licence text.
using System.IO;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Beatmaps;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
@@ -65,6 +67,9 @@ namespace osu.Game.Graphics.UserInterfaceV2
{
get
{
if (BeatmapModelManager.VIDEO_EXTENSIONS.Contains(File.Extension))
return FontAwesome.Regular.FileVideo;
switch (File.Extension)
{
case @".ogg":
@@ -77,12 +82,6 @@ namespace osu.Game.Graphics.UserInterfaceV2
case @".png":
return FontAwesome.Regular.FileImage;
case @".mp4":
case @".avi":
case @".mov":
case @".flv":
return FontAwesome.Regular.FileVideo;
default:
return FontAwesome.Regular.File;
}
+2 -2
View File
@@ -14,7 +14,7 @@ namespace osu.Game.IO
/// </summary>
public class StableStorage : DesktopStorage
{
private const string stable_default_songs_path = "Songs";
public const string STABLE_DEFAULT_SONGS_PATH = "Songs";
private readonly DesktopGameHost host;
private readonly Lazy<string> songsPath;
@@ -62,7 +62,7 @@ namespace osu.Game.IO
}
}
return GetFullPath(stable_default_songs_path);
return GetFullPath(STABLE_DEFAULT_SONGS_PATH);
}
}
}
@@ -30,12 +30,12 @@ namespace osu.Game.Localisation
public static LocalisableString OutputDevice => new TranslatableString(getKey(@"output_device"), @"Output device");
/// <summary>
/// "Master"
/// "Hitsound stereo separation"
/// </summary>
public static LocalisableString PositionalLevel => new TranslatableString(getKey(@"positional_hitsound_audio_level"), @"Hitsound stereo separation");
/// <summary>
/// "Level"
/// "Master"
/// </summary>
public static LocalisableString MasterVolume => new TranslatableString(getKey(@"master_volume"), @"Master");
@@ -69,6 +69,6 @@ namespace osu.Game.Localisation
/// </summary>
public static LocalisableString OffsetWizard => new TranslatableString(getKey(@"offset_wizard"), @"Offset wizard");
private static string getKey(string key) => $"{prefix}:{key}";
private static string getKey(string key) => $@"{prefix}:{key}";
}
}
@@ -210,7 +210,7 @@ namespace osu.Game.Localisation
public static LocalisableString ToggleInGameInterface => new TranslatableString(getKey(@"toggle_in_game_interface"), @"Toggle in-game interface");
/// <summary>
/// "Toggle Mod Select"
/// "Toggle mod select"
/// </summary>
public static LocalisableString ToggleModSelection => new TranslatableString(getKey(@"toggle_mod_selection"), @"Toggle mod select");
@@ -299,6 +299,6 @@ namespace osu.Game.Localisation
/// </summary>
public static LocalisableString ToggleChatFocus => new TranslatableString(getKey(@"toggle_chat_focus"), @"Toggle chat focus");
private static string getKey(string key) => $"{prefix}:{key}";
private static string getKey(string key) => $@"{prefix}:{key}";
}
}
@@ -34,11 +34,6 @@ namespace osu.Game.Localisation
/// </summary>
public static LocalisableString ShowFPS => new TranslatableString(getKey(@"show_fps"), @"Show FPS");
/// <summary>
/// "Using unlimited frame limiter can lead to stutters, bad performance and overheating. It will not improve perceived latency. "2x refresh rate" is recommended."
/// </summary>
public static LocalisableString UnlimitedFramesNote => new TranslatableString(getKey(@"unlimited_frames_note"), @"Using unlimited frame limiter can lead to stutters, bad performance and overheating. It will not improve perceived latency. ""2x refresh rate"" is recommended.");
/// <summary>
/// "Layout"
/// </summary>
@@ -15,10 +15,10 @@ namespace osu.Game.Localisation
public static LocalisableString JoystickGamepad => new TranslatableString(getKey(@"joystick_gamepad"), @"Joystick / Gamepad");
/// <summary>
/// "Deadzone Threshold"
/// "Deadzone"
/// </summary>
public static LocalisableString DeadzoneThreshold => new TranslatableString(getKey(@"deadzone_threshold"), @"Deadzone");
private static string getKey(string key) => $@"{prefix}:{key}";
}
}
}
@@ -29,6 +29,11 @@ namespace osu.Game.Localisation
/// </summary>
public static LocalisableString DeleteAllBeatmaps => new TranslatableString(getKey(@"delete_all_beatmaps"), @"Delete ALL beatmaps");
/// <summary>
/// "Delete ALL beatmap videos"
/// </summary>
public static LocalisableString DeleteAllBeatmapVideos => new TranslatableString(getKey(@"delete_all_beatmap_videos"), @"Delete ALL beatmap videos");
/// <summary>
/// "Import scores from stable"
/// </summary>
@@ -54,6 +54,11 @@ namespace osu.Game.Localisation
/// </summary>
public static LocalisableString ExportSkinButton => new TranslatableString(getKey(@"export_skin_button"), @"Export selected skin");
/// <summary>
/// "Delete selected skin"
/// </summary>
public static LocalisableString DeleteSkinButton => new TranslatableString(getKey(@"delete_skin_button"), @"Delete selected skin");
private static string getKey(string key) => $"{prefix}:{key}";
}
}
+3 -3
View File
@@ -61,8 +61,7 @@ namespace osu.Game.Online.Chat
/// </summary>
public IBindableList<Channel> AvailableChannels => availableChannels;
[Resolved]
private IAPIProvider api { get; set; }
private readonly IAPIProvider api;
[Resolved]
private UserLookupCache users { get; set; }
@@ -71,8 +70,9 @@ namespace osu.Game.Online.Chat
private readonly IBindable<bool> isIdle = new BindableBool();
public ChannelManager()
public ChannelManager(IAPIProvider api)
{
this.api = api;
CurrentChannel.ValueChanged += currentChannelChanged;
}
+1 -1
View File
@@ -77,7 +77,7 @@ namespace osu.Game.Online.Chat
if (!messages.Any())
return;
var channel = channelManager.JoinedChannels.SingleOrDefault(c => c.Id == messages.First().ChannelId);
var channel = channelManager.JoinedChannels.SingleOrDefault(c => c.Id > 0 && c.Id == messages.First().ChannelId);
if (channel == null)
return;
+23 -20
View File
@@ -155,39 +155,42 @@ namespace osu.Game.Online.Chat
{
public Func<Message, ChatLine> CreateChatLineAction;
[Resolved]
private OsuColour colours { get; set; }
public StandAloneDrawableChannel(Channel channel)
: base(channel)
{
}
[BackgroundDependencyLoader]
private void load()
{
ChatLineFlow.Padding = new MarginPadding { Horizontal = 0 };
}
protected override ChatLine CreateChatLine(Message m) => CreateChatLineAction(m);
protected override Drawable CreateDaySeparator(DateTimeOffset time) => new DaySeparator(time)
protected override DaySeparator CreateDaySeparator(DateTimeOffset time) => new StandAloneDaySeparator(time);
}
protected class StandAloneDaySeparator : DaySeparator
{
protected override float TextSize => 14;
protected override float LineHeight => 1;
protected override float Spacing => 5;
protected override float DateAlign => 125;
public StandAloneDaySeparator(DateTimeOffset time)
: base(time)
{
TextSize = 14,
Colour = colours.Yellow,
LineHeight = 1,
Padding = new MarginPadding { Horizontal = 10 },
Margin = new MarginPadding { Vertical = 5 },
};
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Height = 25;
Colour = colours.Yellow;
}
}
protected class StandAloneMessage : ChatLine
{
protected override float TextSize => 15;
protected override float HorizontalPadding => 10;
protected override float MessagePadding => 120;
protected override float TimestampPadding => 50;
protected override float Spacing => 5;
protected override float TimestampWidth => 45;
protected override float UsernameWidth => 75;
public StandAloneMessage(Message message)
: base(message)
@@ -197,6 +197,7 @@ namespace osu.Game.Online.Multiplayer
APIRoom.Playlist.Clear();
APIRoom.Playlist.AddRange(joinedRoom.Playlist.Select(createPlaylistItem));
APIRoom.CurrentPlaylistItem.Value = APIRoom.Playlist.Single(item => item.ID == joinedRoom.Settings.PlaylistItemId);
Debug.Assert(LocalUser != null);
addUserToAPIRoom(LocalUser);
@@ -737,6 +738,7 @@ namespace osu.Game.Online.Multiplayer
APIRoom.Type.Value = Room.Settings.MatchType;
APIRoom.QueueMode.Value = Room.Settings.QueueMode;
APIRoom.AutoStartDuration.Value = Room.Settings.AutoStartDuration;
APIRoom.CurrentPlaylistItem.Value = APIRoom.Playlist.Single(item => item.ID == settings.PlaylistItemId);
RoomUpdated?.Invoke();
}
@@ -10,8 +10,8 @@ namespace osu.Game.Online
WebsiteRootUrl = APIEndpointUrl = @"https://osu.ppy.sh";
APIClientSecret = @"FGc9GAtyHzeQDshWP5Ah7dega8hJACAJpQtw6OXk";
APIClientID = "5";
SpectatorEndpointUrl = "https://spectator2.ppy.sh/spectator";
MultiplayerEndpointUrl = "https://spectator2.ppy.sh/multiplayer";
SpectatorEndpointUrl = "https://spectator.ppy.sh/spectator";
MultiplayerEndpointUrl = "https://spectator.ppy.sh/multiplayer";
}
}
}
+7 -1
View File
@@ -61,7 +61,13 @@ namespace osu.Game.Online.Rooms
/// Used for serialising to the API.
/// </summary>
[JsonProperty("beatmap_id")]
private int onlineBeatmapId => Beatmap.OnlineID;
private int onlineBeatmapId
{
get => Beatmap.OnlineID;
// This setter is only required for client-side serialise-then-deserialise operations.
// Serialisation is supposed to emit only a `beatmap_id`, but a (non-null) `beatmap` is required on deserialise.
set => Beatmap = new APIBeatmap { OnlineID = value };
}
/// <summary>
/// A beatmap representing this playlist item.
+7
View File
@@ -162,6 +162,13 @@ namespace osu.Game.Online.Rooms
Password.BindValueChanged(p => HasPassword.Value = !string.IsNullOrEmpty(p.NewValue));
}
/// <summary>
/// Copies values from another <see cref="Room"/> into this one.
/// </summary>
/// <remarks>
/// **Beware**: This will store references between <see cref="Room"/>s.
/// </remarks>
/// <param name="other">The <see cref="Room"/> to copy values from.</param>
public void CopyFrom(Room other)
{
RoomID.Value = other.RoomID.Value;
+2 -1
View File
@@ -39,7 +39,7 @@ namespace osu.Game.Online.Spectator
/// <summary>
/// The states of all users currently being watched.
/// </summary>
public IBindableDictionary<int, SpectatorState> WatchedUserStates => watchedUserStates;
public virtual IBindableDictionary<int, SpectatorState> WatchedUserStates => watchedUserStates;
/// <summary>
/// A global list of all players currently playing.
@@ -172,6 +172,7 @@ namespace osu.Game.Online.Spectator
currentState.RulesetID = score.ScoreInfo.RulesetID;
currentState.Mods = score.ScoreInfo.Mods.Select(m => new APIMod(m)).ToArray();
currentState.State = SpectatedUserState.Playing;
currentState.MaximumScoringValues = state.ScoreProcessor.MaximumScoringValues;
currentBeatmap = state.Beatmap;
currentScore = score;
@@ -0,0 +1,192 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable enable
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics;
using osu.Framework.Timing;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
namespace osu.Game.Online.Spectator
{
/// <summary>
/// A wrapper over a <see cref="ScoreProcessor"/> for spectated users.
/// This should be used when a local "playable" beatmap is unavailable or expensive to generate for the spectated user.
/// </summary>
public class SpectatorScoreProcessor : Component
{
/// <summary>
/// The current total score.
/// </summary>
public readonly BindableDouble TotalScore = new BindableDouble { MinValue = 0 };
/// <summary>
/// The current accuracy.
/// </summary>
public readonly BindableDouble Accuracy = new BindableDouble(1) { MinValue = 0, MaxValue = 1 };
/// <summary>
/// The current combo.
/// </summary>
public readonly BindableInt Combo = new BindableInt();
/// <summary>
/// The <see cref="ScoringMode"/> used to calculate scores.
/// </summary>
public readonly Bindable<ScoringMode> Mode = new Bindable<ScoringMode>();
/// <summary>
/// The applied <see cref="Mod"/>s.
/// </summary>
public IReadOnlyList<Mod> Mods => scoreProcessor?.Mods.Value ?? Array.Empty<Mod>();
private IClock? referenceClock;
/// <summary>
/// The clock used to determine the current score.
/// </summary>
public IClock ReferenceClock
{
get => referenceClock ?? Clock;
set => referenceClock = value;
}
[Resolved]
private SpectatorClient spectatorClient { get; set; } = null!;
[Resolved]
private RulesetStore rulesetStore { get; set; } = null!;
private readonly IBindableDictionary<int, SpectatorState> spectatorStates = new BindableDictionary<int, SpectatorState>();
private readonly List<TimedFrame> replayFrames = new List<TimedFrame>();
private readonly int userId;
private SpectatorState? spectatorState;
private ScoreProcessor? scoreProcessor;
private ScoreInfo? scoreInfo;
public SpectatorScoreProcessor(int userId)
{
this.userId = userId;
}
protected override void LoadComplete()
{
base.LoadComplete();
Mode.BindValueChanged(_ => UpdateScore());
spectatorStates.BindTo(spectatorClient.WatchedUserStates);
spectatorStates.BindCollectionChanged(onSpectatorStatesChanged, true);
spectatorClient.OnNewFrames += onNewFrames;
}
private void onSpectatorStatesChanged(object? sender, NotifyDictionaryChangedEventArgs<int, SpectatorState> e)
{
if (!spectatorStates.TryGetValue(userId, out var userState) || userState.BeatmapID == null || userState.RulesetID == null)
{
scoreProcessor?.RemoveAndDisposeImmediately();
scoreProcessor = null;
scoreInfo = null;
spectatorState = null;
replayFrames.Clear();
return;
}
if (scoreProcessor != null)
return;
Debug.Assert(scoreInfo == null);
RulesetInfo? rulesetInfo = rulesetStore.GetRuleset(userState.RulesetID.Value);
if (rulesetInfo == null)
return;
Ruleset ruleset = rulesetInfo.CreateInstance();
spectatorState = userState;
scoreInfo = new ScoreInfo { Ruleset = rulesetInfo };
scoreProcessor = ruleset.CreateScoreProcessor();
scoreProcessor.Mods.Value = userState.Mods.Select(m => m.ToMod(ruleset)).ToArray();
}
private void onNewFrames(int incomingUserId, FrameDataBundle bundle)
{
if (incomingUserId != userId)
return;
Schedule(() =>
{
if (scoreProcessor == null)
return;
replayFrames.Add(new TimedFrame(bundle.Frames.First().Time, bundle.Header));
UpdateScore();
});
}
public void UpdateScore()
{
if (scoreInfo == null || replayFrames.Count == 0)
return;
Debug.Assert(spectatorState != null);
Debug.Assert(scoreProcessor != null);
int frameIndex = replayFrames.BinarySearch(new TimedFrame(ReferenceClock.CurrentTime));
if (frameIndex < 0)
frameIndex = ~frameIndex;
frameIndex = Math.Clamp(frameIndex - 1, 0, replayFrames.Count - 1);
TimedFrame frame = replayFrames[frameIndex];
Debug.Assert(frame.Header != null);
scoreInfo.MaxCombo = frame.Header.MaxCombo;
scoreInfo.Statistics = frame.Header.Statistics;
Accuracy.Value = frame.Header.Accuracy;
Combo.Value = frame.Header.Combo;
scoreProcessor.ExtractScoringValues(frame.Header, out var currentScoringValues, out _);
TotalScore.Value = scoreProcessor.ComputeScore(Mode.Value, currentScoringValues, spectatorState.MaximumScoringValues);
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (spectatorClient.IsNotNull())
spectatorClient.OnNewFrames -= onNewFrames;
}
private class TimedFrame : IComparable<TimedFrame>
{
public readonly double Time;
public readonly FrameHeader? Header;
public TimedFrame(double time)
{
Time = time;
}
public TimedFrame(double time, FrameHeader header)
{
Time = time;
Header = header;
}
public int CompareTo(TimedFrame other) => Time.CompareTo(other.Time);
}
}
}
@@ -7,6 +7,7 @@ using System.Diagnostics.CodeAnalysis;
using System.Linq;
using MessagePack;
using osu.Game.Online.API;
using osu.Game.Scoring;
namespace osu.Game.Online.Spectator
{
@@ -27,6 +28,9 @@ namespace osu.Game.Online.Spectator
[Key(3)]
public SpectatedUserState State { get; set; }
[Key(4)]
public ScoringValues MaximumScoringValues { get; set; }
public bool Equals(SpectatorState other)
{
if (ReferenceEquals(null, other)) return false;
+1 -1
View File
@@ -851,7 +851,7 @@ namespace osu.Game
loadComponentSingleFile(dashboard = new DashboardOverlay(), overlayContent.Add, true);
loadComponentSingleFile(news = new NewsOverlay(), overlayContent.Add, true);
var rankingsOverlay = loadComponentSingleFile(new RankingsOverlay(), overlayContent.Add, true);
loadComponentSingleFile(channelManager = new ChannelManager(), AddInternal, true);
loadComponentSingleFile(channelManager = new ChannelManager(API), AddInternal, true);
loadComponentSingleFile(chatOverlay = new ChatOverlay(), overlayContent.Add, true);
loadComponentSingleFile(new MessageNotifier(), AddInternal, true);
loadComponentSingleFile(Settings = new SettingsOverlay(), leftFloatingOverlayContent.Add, true);
@@ -242,8 +242,6 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
modSelector.DeselectAll();
else
getScores();
modSelector.FadeTo(userIsSupporter ? 1 : 0);
}
private void getScores()
@@ -260,7 +258,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
return;
}
if (scope.Value != BeatmapLeaderboardScope.Global && !userIsSupporter)
if ((scope.Value != BeatmapLeaderboardScope.Global || modSelector.SelectedMods.Count > 0) && !userIsSupporter)
{
Scores = null;
notSupporterPlaceholder.Show();
+135 -133
View File
@@ -1,6 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable enable
using System;
using System.Linq;
using System.Collections.Generic;
@@ -26,42 +28,6 @@ namespace osu.Game.Overlays.Chat
{
public class ChatLine : CompositeDrawable
{
public const float LEFT_PADDING = default_message_padding + default_horizontal_padding * 2;
private const float default_message_padding = 200;
protected virtual float MessagePadding => default_message_padding;
private const float default_timestamp_padding = 65;
protected virtual float TimestampPadding => default_timestamp_padding;
private const float default_horizontal_padding = 15;
protected virtual float HorizontalPadding => default_horizontal_padding;
protected virtual float TextSize => 20;
private Color4 usernameColour;
private OsuSpriteText timestamp;
public ChatLine(Message message)
{
Message = message;
Padding = new MarginPadding { Left = HorizontalPadding, Right = HorizontalPadding };
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
}
[Resolved(CanBeNull = true)]
private ChannelManager chatManager { get; set; }
private Message message;
private OsuSpriteText username;
public LinkFlowContainer ContentFlow { get; private set; }
public Message Message
{
get => message;
@@ -78,119 +44,101 @@ namespace osu.Game.Overlays.Chat
}
}
public LinkFlowContainer ContentFlow { get; private set; } = null!;
protected virtual float TextSize => 20;
protected virtual float Spacing => 15;
protected virtual float TimestampWidth => 60;
protected virtual float UsernameWidth => 130;
private Color4 usernameColour;
private OsuSpriteText timestamp = null!;
private Message message = null!;
private OsuSpriteText username = null!;
private Container? highlight;
private bool senderHasColour => !string.IsNullOrEmpty(message.Sender.Colour);
private bool messageHasColour => Message.IsAction && senderHasColour;
[Resolved]
private OsuColour colours { get; set; }
private ChannelManager? chatManager { get; set; }
[Resolved]
private OsuColour colours { get; set; } = null!;
public ChatLine(Message message)
{
Message = message;
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
}
[BackgroundDependencyLoader]
private void load()
private void load(OverlayColourProvider? colourProvider)
{
usernameColour = senderHasColour
? Color4Extensions.FromHex(message.Sender.Colour)
: username_colours[message.Sender.Id % username_colours.Length];
Drawable effectedUsername = username = new OsuSpriteText
InternalChild = new GridContainer
{
Shadow = false,
Colour = senderHasColour ? colours.ChatBlue : usernameColour,
Truncate = true,
EllipsisString = "… :",
Font = OsuFont.GetFont(size: TextSize, weight: FontWeight.Bold, italics: true),
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
MaxWidth = MessagePadding - TimestampPadding
};
if (senderHasColour)
{
// Background effect
effectedUsername = new Container
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
RowDimensions = new[] { new Dimension(GridSizeMode.AutoSize) },
ColumnDimensions = new[]
{
AutoSizeAxes = Axes.Both,
Masking = true,
CornerRadius = 4,
EdgeEffect = new EdgeEffectParameters
{
Roundness = 1,
Radius = 1,
Colour = Color4.Black.Opacity(0.3f),
Offset = new Vector2(0, 1),
Type = EdgeEffectType.Shadow,
},
Child = new Container
{
AutoSizeAxes = Axes.Both,
Y = 0,
Masking = true,
CornerRadius = 4,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = usernameColour,
},
new Container
{
AutoSizeAxes = Axes.Both,
Padding = new MarginPadding { Left = 4, Right = 4, Bottom = 1, Top = -2 },
Child = username
}
}
}
};
}
InternalChildren = new Drawable[]
{
new Container
{
Size = new Vector2(MessagePadding, TextSize),
Children = new Drawable[]
{
timestamp = new OsuSpriteText
{
Shadow = false,
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Font = OsuFont.GetFont(size: TextSize * 0.75f, weight: FontWeight.SemiBold, fixedWidth: true)
},
new MessageSender(message.Sender)
{
AutoSizeAxes = Axes.Both,
Origin = Anchor.TopRight,
Anchor = Anchor.TopRight,
Child = effectedUsername,
},
}
new Dimension(GridSizeMode.Absolute, TimestampWidth + Spacing + UsernameWidth + Spacing),
new Dimension(),
},
new Container
Content = new[]
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Padding = new MarginPadding { Left = MessagePadding + HorizontalPadding },
Children = new Drawable[]
new Drawable[]
{
new Container
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Children = new Drawable[]
{
timestamp = new OsuSpriteText
{
Shadow = false,
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Font = OsuFont.GetFont(size: TextSize * 0.75f, weight: FontWeight.SemiBold, fixedWidth: true),
MaxWidth = TimestampWidth,
Colour = colourProvider?.Background1 ?? Colour4.White,
},
new MessageSender(message.Sender)
{
Width = UsernameWidth,
AutoSizeAxes = Axes.Y,
Origin = Anchor.TopRight,
Anchor = Anchor.TopRight,
Child = createUsername(),
Margin = new MarginPadding { Horizontal = Spacing },
},
},
},
ContentFlow = new LinkFlowContainer(t =>
{
t.Shadow = false;
if (Message.IsAction)
{
t.Font = OsuFont.GetFont(italics: true);
if (senderHasColour)
t.Colour = Color4Extensions.FromHex(message.Sender.Colour);
}
t.Font = t.Font.With(size: TextSize);
t.Font = t.Font.With(size: TextSize, italics: Message.IsAction);
t.Colour = messageHasColour ? Color4Extensions.FromHex(message.Sender.Colour) : colourProvider?.Content1 ?? Colour4.White;
})
{
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
}
}
},
}
};
}
@@ -203,8 +151,6 @@ namespace osu.Game.Overlays.Chat
FinishTransforms(true);
}
private Container highlight;
/// <summary>
/// Performs a highlight animation on this <see cref="ChatLine"/>.
/// </summary>
@@ -233,7 +179,7 @@ namespace osu.Game.Overlays.Chat
timestamp.FadeTo(message is LocalEchoMessage ? 0 : 1, 500, Easing.OutQuint);
timestamp.Text = $@"{message.Timestamp.LocalDateTime:HH:mm:ss}";
username.Text = $@"{message.Sender.Username}" + (senderHasColour || message.IsAction ? "" : ":");
username.Text = $@"{message.Sender.Username}";
// remove non-existent channels from the link list
message.Links.RemoveAll(link => link.Action == LinkAction.OpenChannel && chatManager?.AvailableChannels.Any(c => c.Name == link.Argument.ToString()) != true);
@@ -242,22 +188,78 @@ namespace osu.Game.Overlays.Chat
ContentFlow.AddLinks(message.DisplayContent, message.Links);
}
private Drawable createUsername()
{
username = new OsuSpriteText
{
Shadow = false,
Colour = senderHasColour ? colours.ChatBlue : usernameColour,
Truncate = true,
EllipsisString = "…",
Font = OsuFont.GetFont(size: TextSize, weight: FontWeight.Bold, italics: true),
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
MaxWidth = UsernameWidth,
};
if (!senderHasColour)
return username;
// Background effect
return new Container
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
AutoSizeAxes = Axes.Both,
Masking = true,
CornerRadius = 4,
EdgeEffect = new EdgeEffectParameters
{
Roundness = 1,
Radius = 1,
Colour = Color4.Black.Opacity(0.3f),
Offset = new Vector2(0, 1),
Type = EdgeEffectType.Shadow,
},
Child = new Container
{
AutoSizeAxes = Axes.Both,
Masking = true,
CornerRadius = 4,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = usernameColour,
},
new Container
{
AutoSizeAxes = Axes.Both,
Padding = new MarginPadding { Left = 4, Right = 4, Bottom = 1, Top = -2 },
Child = username
}
}
}
};
}
private class MessageSender : OsuClickableContainer, IHasContextMenu
{
private readonly APIUser sender;
private Action startChatAction;
private Action startChatAction = null!;
[Resolved]
private IAPIProvider api { get; set; }
private IAPIProvider api { get; set; } = null!;
public MessageSender(APIUser sender)
{
this.sender = sender;
}
[BackgroundDependencyLoader(true)]
private void load(UserProfileOverlay profile, ChannelManager chatManager)
[BackgroundDependencyLoader]
private void load(UserProfileOverlay? profile, ChannelManager? chatManager)
{
Action = () => profile?.ShowUser(sender);
startChatAction = () => chatManager?.OpenPrivateChannel(sender);
@@ -1,109 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable enable
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Online.Chat;
namespace osu.Game.Overlays.Chat
{
public class ChatOverlayDrawableChannel : DrawableChannel
{
public ChatOverlayDrawableChannel(Channel channel)
: base(channel)
{
}
[BackgroundDependencyLoader]
private void load()
{
ChatLineFlow.Padding = new MarginPadding(0);
}
protected override Drawable CreateDaySeparator(DateTimeOffset time) => new ChatOverlayDaySeparator(time);
private class ChatOverlayDaySeparator : Container
{
private readonly DateTimeOffset time;
public ChatOverlayDaySeparator(DateTimeOffset time)
{
this.time = time;
}
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider)
{
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
Padding = new MarginPadding { Horizontal = 15, Vertical = 20 };
Child = new GridContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
ColumnDimensions = new[]
{
new Dimension(GridSizeMode.Absolute, 200),
new Dimension(GridSizeMode.Absolute, 15),
new Dimension(),
},
Content = new[]
{
new[]
{
new GridContainer
{
RelativeSizeAxes = Axes.Both,
ColumnDimensions = new[]
{
new Dimension(),
new Dimension(GridSizeMode.Absolute, 15),
new Dimension(GridSizeMode.AutoSize),
},
Content = new[]
{
new[]
{
new Circle
{
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
Colour = colourProvider.Background5,
RelativeSizeAxes = Axes.X,
Height = 2,
},
Drawable.Empty(),
new OsuSpriteText
{
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
Text = time.ToLocalTime().ToString("dd MMMM yyyy").ToUpper(),
Font = OsuFont.Torus.With(size: 15, weight: FontWeight.SemiBold),
Colour = colourProvider.Content1,
},
},
},
},
Drawable.Empty(),
new Circle
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Colour = colourProvider.Background5,
RelativeSizeAxes = Axes.X,
Height = 2,
},
},
},
};
}
}
}
}
+105
View File
@@ -0,0 +1,105 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable enable
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
namespace osu.Game.Overlays.Chat
{
public class DaySeparator : Container
{
protected virtual float TextSize => 15;
protected virtual float LineHeight => 2;
protected virtual float DateAlign => 205;
protected virtual float Spacing => 15;
private readonly DateTimeOffset time;
[Resolved(CanBeNull = true)]
private OverlayColourProvider? colourProvider { get; set; }
public DaySeparator(DateTimeOffset time)
{
this.time = time;
Height = 40;
}
[BackgroundDependencyLoader]
private void load()
{
RelativeSizeAxes = Axes.X;
Child = new GridContainer
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
RowDimensions = new[] { new Dimension() },
ColumnDimensions = new[]
{
new Dimension(GridSizeMode.Absolute, DateAlign),
new Dimension(GridSizeMode.Absolute, Spacing),
new Dimension(),
},
Content = new[]
{
new[]
{
new GridContainer
{
RelativeSizeAxes = Axes.Both,
RowDimensions = new[] { new Dimension() },
ColumnDimensions = new[]
{
new Dimension(),
new Dimension(GridSizeMode.Absolute, Spacing),
new Dimension(GridSizeMode.AutoSize),
},
Content = new[]
{
new[]
{
new Circle
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.X,
Height = LineHeight,
Colour = colourProvider?.Background5 ?? Colour4.White,
},
Drawable.Empty(),
new OsuSpriteText
{
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
Text = time.ToLocalTime().ToString("dd MMMM yyyy").ToUpper(),
Font = OsuFont.Torus.With(size: TextSize, weight: FontWeight.SemiBold),
Colour = colourProvider?.Content1 ?? Colour4.White,
},
}
},
},
Drawable.Empty(),
new Circle
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.X,
Height = LineHeight,
Colour = colourProvider?.Background5 ?? Colour4.White,
},
}
}
};
}
}
}
+2 -78
View File
@@ -7,14 +7,9 @@ using System.Diagnostics;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osu.Game.Graphics.Cursor;
using osu.Game.Graphics.Sprites;
using osu.Game.Online.Chat;
using osuTK.Graphics;
@@ -40,9 +35,6 @@ namespace osu.Game.Overlays.Chat
}
}
[Resolved]
private OsuColour colours { get; set; }
public DrawableChannel(Channel channel)
{
Channel = channel;
@@ -67,7 +59,7 @@ namespace osu.Game.Overlays.Chat
Padding = new MarginPadding { Bottom = 5 },
Child = ChatLineFlow = new FillFlowContainer
{
Padding = new MarginPadding { Left = 20, Right = 20 },
Padding = new MarginPadding { Horizontal = 10 },
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
@@ -121,11 +113,7 @@ namespace osu.Game.Overlays.Chat
protected virtual ChatLine CreateChatLine(Message m) => new ChatLine(m);
protected virtual Drawable CreateDaySeparator(DateTimeOffset time) => new DaySeparator(time)
{
Colour = colours.ChatBlue.Lighten(0.7f),
Margin = new MarginPadding { Vertical = 10 },
};
protected virtual DaySeparator CreateDaySeparator(DateTimeOffset time) => new DaySeparator(time);
private void newMessagesArrived(IEnumerable<Message> newMessages) => Schedule(() =>
{
@@ -203,69 +191,5 @@ namespace osu.Game.Overlays.Chat
});
private IEnumerable<ChatLine> chatLines => ChatLineFlow.Children.OfType<ChatLine>();
public class DaySeparator : Container
{
public float TextSize
{
get => text.Font.Size;
set => text.Font = text.Font.With(size: value);
}
private float lineHeight = 2;
public float LineHeight
{
get => lineHeight;
set => lineHeight = leftBox.Height = rightBox.Height = value;
}
private readonly SpriteText text;
private readonly Box leftBox;
private readonly Box rightBox;
public DaySeparator(DateTimeOffset time)
{
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
Child = new GridContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
ColumnDimensions = new[]
{
new Dimension(),
new Dimension(GridSizeMode.AutoSize),
new Dimension(),
},
RowDimensions = new[] { new Dimension(GridSizeMode.AutoSize), },
Content = new[]
{
new Drawable[]
{
leftBox = new Box
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.X,
Height = lineHeight,
},
text = new OsuSpriteText
{
Margin = new MarginPadding { Horizontal = 10 },
Text = time.ToLocalTime().ToString("dd MMM yyyy"),
},
rightBox = new Box
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.X,
Height = lineHeight,
},
}
}
};
}
}
}
}
+6 -6
View File
@@ -38,9 +38,9 @@ namespace osu.Game.Overlays
private LoadingLayer loading = null!;
private ChannelListing channelListing = null!;
private ChatTextBar textBar = null!;
private Container<ChatOverlayDrawableChannel> currentChannelContainer = null!;
private Container<DrawableChannel> currentChannelContainer = null!;
private readonly Dictionary<Channel, ChatOverlayDrawableChannel> loadedChannels = new Dictionary<Channel, ChatOverlayDrawableChannel>();
private readonly Dictionary<Channel, DrawableChannel> loadedChannels = new Dictionary<Channel, DrawableChannel>();
protected IEnumerable<DrawableChannel> DrawableChannels => loadedChannels.Values;
@@ -126,7 +126,7 @@ namespace osu.Game.Overlays
RelativeSizeAxes = Axes.Both,
Colour = colourProvider.Background4,
},
currentChannelContainer = new Container<ChatOverlayDrawableChannel>
currentChannelContainer = new Container<DrawableChannel>
{
RelativeSizeAxes = Axes.Both,
},
@@ -313,7 +313,7 @@ namespace osu.Game.Overlays
loading.Show();
// Ensure the drawable channel is stored before async load to prevent double loading
ChatOverlayDrawableChannel drawableChannel = CreateDrawableChannel(newChannel);
DrawableChannel drawableChannel = CreateDrawableChannel(newChannel);
loadedChannels.Add(newChannel, drawableChannel);
LoadComponentAsync(drawableChannel, loadedDrawable =>
@@ -338,7 +338,7 @@ namespace osu.Game.Overlays
channelManager.MarkChannelAsRead(newChannel);
}
protected virtual ChatOverlayDrawableChannel CreateDrawableChannel(Channel newChannel) => new ChatOverlayDrawableChannel(newChannel);
protected virtual DrawableChannel CreateDrawableChannel(Channel newChannel) => new DrawableChannel(newChannel);
private void joinedChannelsChanged(object sender, NotifyCollectionChangedEventArgs args)
{
@@ -361,7 +361,7 @@ namespace osu.Game.Overlays
if (loadedChannels.ContainsKey(channel))
{
ChatOverlayDrawableChannel loaded = loadedChannels[channel];
DrawableChannel loaded = loadedChannels[channel];
loadedChannels.Remove(channel);
// DrawableChannel removed from cache must be manually disposed
loaded.Dispose();
@@ -8,7 +8,8 @@ namespace osu.Game.Overlays.Dialog
{
public class PopupDialogButton : DialogButton
{
public PopupDialogButton()
public PopupDialogButton(HoverSampleSet sampleSet = HoverSampleSet.Button)
: base(sampleSet)
{
Height = 50;
BackgroundColour = Color4Extensions.FromHex(@"150e14");
@@ -3,6 +3,7 @@
using osu.Framework.Allocation;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
namespace osu.Game.Overlays.Dialog
{
@@ -13,5 +14,10 @@ namespace osu.Game.Overlays.Dialog
{
ButtonColour = colours.Blue;
}
public PopupDialogCancelButton()
: base(HoverSampleSet.DialogCancel)
{
}
}
}
@@ -2,9 +2,13 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Game.Audio.Effects;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
@@ -47,6 +51,33 @@ namespace osu.Game.Overlays.Dialog
{
}
private Sample tickSample;
private Sample confirmSample;
private double lastTickPlaybackTime;
private AudioFilter lowPassFilter = null!;
[BackgroundDependencyLoader]
private void load(AudioManager audio)
{
tickSample = audio.Samples.Get(@"UI/dialog-dangerous-tick");
confirmSample = audio.Samples.Get(@"UI/dialog-dangerous-select");
AddInternal(lowPassFilter = new AudioFilter(audio.SampleMixer));
}
protected override void LoadComplete()
{
base.LoadComplete();
Progress.BindValueChanged(progressChanged);
}
protected override void Confirm()
{
lowPassFilter.CutoffTo(AudioFilter.MAX_LOWPASS_CUTOFF);
confirmSample?.Play();
base.Confirm();
}
protected override bool OnMouseDown(MouseDownEvent e)
{
BeginConfirm();
@@ -56,7 +87,28 @@ namespace osu.Game.Overlays.Dialog
protected override void OnMouseUp(MouseUpEvent e)
{
if (!e.HasAnyButtonPressed)
{
lowPassFilter.CutoffTo(AudioFilter.MAX_LOWPASS_CUTOFF);
AbortConfirm();
}
}
private void progressChanged(ValueChangedEvent<double> progress)
{
if (progress.NewValue < progress.OldValue) return;
if (Clock.CurrentTime - lastTickPlaybackTime < 30) return;
lowPassFilter.CutoffTo((int)(progress.NewValue * AudioFilter.MAX_LOWPASS_CUTOFF * 0.5));
var channel = tickSample.GetChannel();
channel.Frequency.Value = 1 + progress.NewValue * 0.5f;
channel.Volume.Value = 0.5f + progress.NewValue / 2f;
channel.Play();
lastTickPlaybackTime = Clock.CurrentTime;
}
}
}
@@ -3,6 +3,7 @@
using osu.Framework.Allocation;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
namespace osu.Game.Overlays.Dialog
{
@@ -13,5 +14,10 @@ namespace osu.Game.Overlays.Dialog
{
ButtonColour = colours.Pink;
}
public PopupDialogOkButton()
: base(HoverSampleSet.DialogOk)
{
}
}
}
@@ -126,6 +126,7 @@ namespace osu.Game.Overlays.FirstRunSetup
private class SampleScreenContainer : CompositeDrawable
{
private readonly OsuScreen screen;
// Minimal isolation from main game.
[Cached]
@@ -151,6 +152,9 @@ namespace osu.Game.Overlays.FirstRunSetup
RelativeSizeAxes = Axes.Both;
}
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) =>
new DependencyContainer(new DependencyIsolationContainer(base.CreateChildDependencies(parent)));
[BackgroundDependencyLoader]
private void load(AudioManager audio, TextureStore textures, RulesetStore rulesets)
{
@@ -197,5 +201,41 @@ namespace osu.Game.Overlays.FirstRunSetup
stack.PushSynchronously(screen);
}
}
private class DependencyIsolationContainer : IReadOnlyDependencyContainer
{
private readonly IReadOnlyDependencyContainer parentDependencies;
private readonly Type[] isolatedTypes =
{
typeof(OsuGame)
};
public DependencyIsolationContainer(IReadOnlyDependencyContainer parentDependencies)
{
this.parentDependencies = parentDependencies;
}
public object Get(Type type)
{
if (isolatedTypes.Contains(type))
return null;
return parentDependencies.Get(type);
}
public object Get(Type type, CacheInfo info)
{
if (isolatedTypes.Contains(type))
return null;
return parentDependencies.Get(type, info);
}
public void Inject<T>(T instance) where T : class
{
parentDependencies.Inject(instance);
}
}
}
}

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