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Don't show UR for now
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@ -120,7 +120,10 @@ namespace osu.Game.Screens.Utility
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private void hit(HitEvent h)
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{
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hitEvents.Add(h);
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unstableRate.Text = $"UR: {hitEvents.CalculateUnstableRate():N0}";
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// Disabled to keep things simple based on internal feedback nothing it's not helpful.
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// Can be reconsidered in the future.
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// unstableRate.Text = $"UR: {hitEvents.CalculateUnstableRate():N0}";
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}
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public class SampleHitCircle : LatencySampleComponent
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