mirror of
https://github.com/ppy/osu.git
synced 2025-01-14 03:25:11 +08:00
Fix hot reload crashing toolbar test scene
This commit is contained in:
parent
7861043202
commit
6fe5cacd3c
@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using JetBrains.Annotations;
|
||||
using Moq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
@ -13,6 +14,7 @@ using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Notifications;
|
||||
using osu.Game.Overlays.Toolbar;
|
||||
using osu.Game.Rulesets;
|
||||
using osuTK.Graphics;
|
||||
@ -28,14 +30,14 @@ namespace osu.Game.Tests.Visual.Menus
|
||||
[Resolved]
|
||||
private IRulesetStore rulesets { get; set; }
|
||||
|
||||
private readonly Mock<INotificationOverlay> notifications = new Mock<INotificationOverlay>();
|
||||
private readonly Mock<TestNotificationOverlay> notifications = new Mock<TestNotificationOverlay>();
|
||||
|
||||
private readonly BindableInt unreadNotificationCount = new BindableInt();
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Dependencies.CacheAs(notifications.Object);
|
||||
Dependencies.CacheAs<INotificationOverlay>(notifications.Object);
|
||||
notifications.SetupGet(n => n.UnreadCount).Returns(unreadNotificationCount);
|
||||
}
|
||||
|
||||
@ -126,5 +128,21 @@ namespace osu.Game.Tests.Visual.Menus
|
||||
{
|
||||
public new Bindable<OverlayActivation> OverlayActivationMode => base.OverlayActivationMode as Bindable<OverlayActivation>;
|
||||
}
|
||||
|
||||
// interface mocks break hot reload, mocking this stub implementation instead works around it.
|
||||
// see: https://github.com/moq/moq4/issues/1252
|
||||
[UsedImplicitly]
|
||||
public class TestNotificationOverlay : INotificationOverlay
|
||||
{
|
||||
public virtual void Post(Notification notification)
|
||||
{
|
||||
}
|
||||
|
||||
public virtual void Hide()
|
||||
{
|
||||
}
|
||||
|
||||
public virtual IBindable<int> UnreadCount => null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user