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mirror of https://github.com/ppy/osu.git synced 2024-09-21 20:47:28 +08:00

Merge remote-tracking branch 'master/master' into evaluators

This commit is contained in:
apollo-dw 2022-06-13 12:27:02 +01:00
commit 4e3dd1ce18
45 changed files with 1603 additions and 133 deletions

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@ -52,7 +52,7 @@
</ItemGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.527.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2022.605.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2022.611.0" />
</ItemGroup>
<ItemGroup Label="Transitive Dependencies">
<!-- Realm needs to be directly referenced in all Xamarin projects, as it will not pull in its transitive dependencies otherwise. -->

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@ -113,6 +113,9 @@ namespace osu.Desktop
{
tools.CreateShortcutForThisExe();
tools.CreateUninstallerRegistryEntry();
}, onAppUpdate: (version, tools) =>
{
tools.CreateUninstallerRegistryEntry();
}, onAppUninstall: (version, tools) =>
{
tools.RemoveShortcutForThisExe();

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@ -25,8 +25,8 @@ namespace osu.Game.Rulesets.Catch.Difficulty.Preprocessing
/// </summary>
public readonly double StrainTime;
public CatchDifficultyHitObject(HitObject hitObject, HitObject lastObject, double clockRate, float halfCatcherWidth, List<DifficultyHitObject> objects, int position)
: base(hitObject, lastObject, clockRate, objects, position)
public CatchDifficultyHitObject(HitObject hitObject, HitObject lastObject, double clockRate, float halfCatcherWidth, List<DifficultyHitObject> objects, int index)
: base(hitObject, lastObject, clockRate, objects, index)
{
// We will scale everything by this factor, so we can assume a uniform CircleSize among beatmaps.
float scalingFactor = normalized_hitobject_radius / halfCatcherWidth;

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@ -12,8 +12,8 @@ namespace osu.Game.Rulesets.Mania.Difficulty.Preprocessing
{
public new ManiaHitObject BaseObject => (ManiaHitObject)base.BaseObject;
public ManiaDifficultyHitObject(HitObject hitObject, HitObject lastObject, double clockRate, List<DifficultyHitObject> objects, int position)
: base(hitObject, lastObject, clockRate, objects, position)
public ManiaDifficultyHitObject(HitObject hitObject, HitObject lastObject, double clockRate, List<DifficultyHitObject> objects, int index)
: base(hitObject, lastObject, clockRate, objects, index)
{
}
}

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@ -26,7 +26,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
/// </summary>
public static double EvaluateDifficultyOf(DifficultyHitObject current, bool withSliders)
{
if (current.BaseObject is Spinner || current.Position <= 1 || current.Previous(0).BaseObject is Spinner)
if (current.BaseObject is Spinner || current.Index <= 1 || current.Previous(0).BaseObject is Spinner)
return 0;
var osuCurrObj = (OsuDifficultyHitObject)current;

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@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
OsuDifficultyHitObject lastObj = osuCurrent;
// This is iterating backwards in time from the current object.
for (int i = 0; i < Math.Min(current.Position, 10); i++)
for (int i = 0; i < Math.Min(current.Index, 10); i++)
{
var currentObj = (OsuDifficultyHitObject)current.Previous(i);
var currentHitObject = (OsuHitObject)(currentObj.BaseObject);

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@ -29,7 +29,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
bool firstDeltaSwitch = false;
int historicalNoteCount = Math.Min(current.Position, 32);
int historicalNoteCount = Math.Min(current.Index, 32);
int rhythmStart = 0;

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@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
// derive strainTime for calculation
var osuCurrObj = (OsuDifficultyHitObject)current;
var osuPrevObj = current.Position > 0 ? (OsuDifficultyHitObject)current.Previous(0) : null;
var osuPrevObj = current.Index > 0 ? (OsuDifficultyHitObject)current.Previous(0) : null;
double strainTime = osuCurrObj.StrainTime;
double greatWindowFull = greatWindow * 2;

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@ -92,7 +92,10 @@ namespace osu.Game.Rulesets.Osu.Difficulty
// The first jump is formed by the first two hitobjects of the map.
// If the map has less than two OsuHitObjects, the enumerator will not return anything.
for (int i = 1; i < beatmap.HitObjects.Count; i++)
objects.Add(new OsuDifficultyHitObject(beatmap.HitObjects[i], beatmap.HitObjects[i - 1], clockRate, objects, objects.Count));
{
var lastLast = i > 1 ? beatmap.HitObjects[i - 2] : null;
objects.Add(new OsuDifficultyHitObject(beatmap.HitObjects[i], beatmap.HitObjects[i - 1], lastLast, clockRate, objects, objects.Count));
}
return objects;
}

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@ -75,10 +75,10 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
private readonly OsuHitObject lastLastObject;
private readonly OsuHitObject lastObject;
public OsuDifficultyHitObject(HitObject hitObject, HitObject lastObject, double clockRate, List<DifficultyHitObject> objects, int position)
: base(hitObject, lastObject, clockRate, objects, position)
public OsuDifficultyHitObject(HitObject hitObject, HitObject lastObject, HitObject lastLastObject, double clockRate, List<DifficultyHitObject> objects, int index)
: base(hitObject, lastObject, clockRate, objects, index)
{
lastLastObject = (OsuHitObject)Previous(1)?.BaseObject;
this.lastLastObject = (OsuHitObject)lastLastObject;
this.lastObject = (OsuHitObject)lastObject;
// Capped to 25ms to prevent difficulty calculation breaking from simultaneous objects.

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@ -39,9 +39,9 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing
/// <param name="lastLastObject">The gameplay <see cref="HitObject"/> preceding <paramref name="lastObject"/>.</param>
/// <param name="clockRate">The rate of the gameplay clock. Modified by speed-changing mods.</param>
/// <param name="objects">The list of <see cref="DifficultyHitObject"/>s in the current beatmap.</param>
/// /// <param name="position">The position of this <see cref="DifficultyHitObject"/> in the <paramref name="objects"/> list.</param>
public TaikoDifficultyHitObject(HitObject hitObject, HitObject lastObject, HitObject lastLastObject, double clockRate, List<DifficultyHitObject> objects, int position)
: base(hitObject, lastObject, clockRate, objects, position)
/// /// <param name="index">The position of this <see cref="DifficultyHitObject"/> in the <paramref name="objects"/> list.</param>
public TaikoDifficultyHitObject(HitObject hitObject, HitObject lastObject, HitObject lastLastObject, double clockRate, List<DifficultyHitObject> objects, int index)
: base(hitObject, lastObject, clockRate, objects, index)
{
var currentHit = hitObject as Hit;

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@ -106,7 +106,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Skills
if (!samePattern(start, mostRecentPatternsToCompare))
continue;
int notesSince = hitObject.Position - rhythmHistory[start].Position;
int notesSince = hitObject.Index - rhythmHistory[start].Index;
penalty *= repetitionPenalty(notesSince);
break;
}

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@ -49,11 +49,16 @@ namespace osu.Game.Tests.Collections.IO
Assert.That(osu.CollectionManager.Collections.Count, Is.EqualTo(2));
// Even with no beatmaps imported, collections are tracking the hashes and will continue to.
// In the future this whole mechanism will be replaced with having the collections in realm,
// but until that happens it makes rough sense that we want to track not-yet-imported beatmaps
// and have them associate with collections if/when they become available.
Assert.That(osu.CollectionManager.Collections[0].Name.Value, Is.EqualTo("First"));
Assert.That(osu.CollectionManager.Collections[0].Beatmaps.Count, Is.Zero);
Assert.That(osu.CollectionManager.Collections[0].BeatmapHashes.Count, Is.EqualTo(1));
Assert.That(osu.CollectionManager.Collections[1].Name.Value, Is.EqualTo("Second"));
Assert.That(osu.CollectionManager.Collections[1].Beatmaps.Count, Is.Zero);
Assert.That(osu.CollectionManager.Collections[1].BeatmapHashes.Count, Is.EqualTo(12));
}
finally
{
@ -76,10 +81,10 @@ namespace osu.Game.Tests.Collections.IO
Assert.That(osu.CollectionManager.Collections.Count, Is.EqualTo(2));
Assert.That(osu.CollectionManager.Collections[0].Name.Value, Is.EqualTo("First"));
Assert.That(osu.CollectionManager.Collections[0].Beatmaps.Count, Is.EqualTo(1));
Assert.That(osu.CollectionManager.Collections[0].BeatmapHashes.Count, Is.EqualTo(1));
Assert.That(osu.CollectionManager.Collections[1].Name.Value, Is.EqualTo("Second"));
Assert.That(osu.CollectionManager.Collections[1].Beatmaps.Count, Is.EqualTo(12));
Assert.That(osu.CollectionManager.Collections[1].BeatmapHashes.Count, Is.EqualTo(12));
}
finally
{
@ -142,8 +147,8 @@ namespace osu.Game.Tests.Collections.IO
await importCollectionsFromStream(osu, TestResources.OpenResource("Collections/collections.db"));
// Move first beatmap from second collection into the first.
osu.CollectionManager.Collections[0].Beatmaps.Add(osu.CollectionManager.Collections[1].Beatmaps[0]);
osu.CollectionManager.Collections[1].Beatmaps.RemoveAt(0);
osu.CollectionManager.Collections[0].BeatmapHashes.Add(osu.CollectionManager.Collections[1].BeatmapHashes[0]);
osu.CollectionManager.Collections[1].BeatmapHashes.RemoveAt(0);
// Rename the second collecction.
osu.CollectionManager.Collections[1].Name.Value = "Another";
@ -164,10 +169,10 @@ namespace osu.Game.Tests.Collections.IO
Assert.That(osu.CollectionManager.Collections.Count, Is.EqualTo(2));
Assert.That(osu.CollectionManager.Collections[0].Name.Value, Is.EqualTo("First"));
Assert.That(osu.CollectionManager.Collections[0].Beatmaps.Count, Is.EqualTo(2));
Assert.That(osu.CollectionManager.Collections[0].BeatmapHashes.Count, Is.EqualTo(2));
Assert.That(osu.CollectionManager.Collections[1].Name.Value, Is.EqualTo("Another"));
Assert.That(osu.CollectionManager.Collections[1].Beatmaps.Count, Is.EqualTo(11));
Assert.That(osu.CollectionManager.Collections[1].BeatmapHashes.Count, Is.EqualTo(11));
}
finally
{

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@ -152,7 +152,7 @@ namespace osu.Game.Tests.Visual.Collections
AddStep("add two collections with same name", () => manager.Collections.AddRange(new[]
{
new BeatmapCollection { Name = { Value = "1" } },
new BeatmapCollection { Name = { Value = "1" }, Beatmaps = { beatmapManager.GetAllUsableBeatmapSets().First().Beatmaps[0] } },
new BeatmapCollection { Name = { Value = "1" }, BeatmapHashes = { beatmapManager.GetAllUsableBeatmapSets().First().Beatmaps[0].MD5Hash } },
}));
}
@ -162,7 +162,7 @@ namespace osu.Game.Tests.Visual.Collections
AddStep("add two collections", () => manager.Collections.AddRange(new[]
{
new BeatmapCollection { Name = { Value = "1" } },
new BeatmapCollection { Name = { Value = "2" }, Beatmaps = { beatmapManager.GetAllUsableBeatmapSets().First().Beatmaps[0] } },
new BeatmapCollection { Name = { Value = "2" }, BeatmapHashes = { beatmapManager.GetAllUsableBeatmapSets().First().Beatmaps[0].MD5Hash } },
}));
assertCollectionCount(2);
@ -198,7 +198,7 @@ namespace osu.Game.Tests.Visual.Collections
{
AddStep("add two collections", () => manager.Collections.AddRange(new[]
{
new BeatmapCollection { Name = { Value = "1" }, Beatmaps = { beatmapManager.GetAllUsableBeatmapSets().First().Beatmaps[0] } },
new BeatmapCollection { Name = { Value = "1" }, BeatmapHashes = { beatmapManager.GetAllUsableBeatmapSets().First().Beatmaps[0].MD5Hash } },
}));
assertCollectionCount(1);

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@ -0,0 +1,96 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable enable
using System.Linq;
using NUnit.Framework;
using osu.Framework.Testing;
using osu.Game.Graphics.UserInterface;
using osu.Game.Screens.Utility;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Settings
{
public class TestSceneLatencyCertifierScreen : ScreenTestScene
{
private LatencyCertifierScreen latencyCertifier = null!;
public override void SetUpSteps()
{
base.SetUpSteps();
AddStep("Load screen", () => LoadScreen(latencyCertifier = new LatencyCertifierScreen()));
AddUntilStep("wait for load", () => latencyCertifier.IsLoaded);
}
[Test]
public void TestSimple()
{
AddStep("set visual mode to simple", () => latencyCertifier.VisualMode.Value = LatencyVisualMode.Simple);
}
[Test]
public void TestCircleGameplay()
{
AddStep("set visual mode to circles", () => latencyCertifier.VisualMode.Value = LatencyVisualMode.CircleGameplay);
}
[Test]
public void TestScrollingGameplay()
{
AddStep("set visual mode to scrolling", () => latencyCertifier.VisualMode.Value = LatencyVisualMode.ScrollingGameplay);
}
[Test]
public void TestCycleVisualModes()
{
AddRepeatStep("cycle mode", () => InputManager.Key(Key.Space), 6);
}
[Test]
public void TestCertification()
{
checkDifficulty(1);
clickUntilResults(true);
continueFromResults();
checkDifficulty(2);
clickUntilResults(false);
continueFromResults();
checkDifficulty(1);
clickUntilResults(true);
AddAssert("check at results", () => !latencyCertifier.ChildrenOfType<LatencyArea>().Any());
checkDifficulty(1);
}
private void continueFromResults()
{
AddAssert("check at results", () => !latencyCertifier.ChildrenOfType<LatencyArea>().Any());
AddStep("hit enter to continue", () => InputManager.Key(Key.Enter));
}
private void checkDifficulty(int difficulty)
{
AddAssert($"difficulty is {difficulty}", () => latencyCertifier.DifficultyLevel == difficulty);
}
private void clickUntilResults(bool clickCorrect)
{
AddUntilStep("click correct button until results", () =>
{
var latencyArea = latencyCertifier
.ChildrenOfType<LatencyArea>()
.SingleOrDefault(a => clickCorrect ? a.TargetFrameRate == null : a.TargetFrameRate != null);
// reached results
if (latencyArea == null)
return true;
latencyArea.ChildrenOfType<OsuButton>().Single().TriggerClick();
return false;
});
}
}
}

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@ -151,10 +151,10 @@ namespace osu.Game.Tests.Visual.SongSelect
AddStep("add collection", () => collectionManager.Collections.Add(new BeatmapCollection { Name = { Value = "1" } }));
AddAssert("button is plus", () => getAddOrRemoveButton(1).Icon.Equals(FontAwesome.Solid.PlusSquare));
AddStep("add beatmap to collection", () => collectionManager.Collections[0].Beatmaps.Add(Beatmap.Value.BeatmapInfo));
AddStep("add beatmap to collection", () => collectionManager.Collections[0].BeatmapHashes.Add(Beatmap.Value.BeatmapInfo.MD5Hash));
AddAssert("button is minus", () => getAddOrRemoveButton(1).Icon.Equals(FontAwesome.Solid.MinusSquare));
AddStep("remove beatmap from collection", () => collectionManager.Collections[0].Beatmaps.Clear());
AddStep("remove beatmap from collection", () => collectionManager.Collections[0].BeatmapHashes.Clear());
AddAssert("button is plus", () => getAddOrRemoveButton(1).Icon.Equals(FontAwesome.Solid.PlusSquare));
}
@ -169,11 +169,11 @@ namespace osu.Game.Tests.Visual.SongSelect
AddAssert("button is plus", () => getAddOrRemoveButton(1).Icon.Equals(FontAwesome.Solid.PlusSquare));
addClickAddOrRemoveButtonStep(1);
AddAssert("collection contains beatmap", () => collectionManager.Collections[0].Beatmaps.Contains(Beatmap.Value.BeatmapInfo));
AddAssert("collection contains beatmap", () => collectionManager.Collections[0].BeatmapHashes.Contains(Beatmap.Value.BeatmapInfo.MD5Hash));
AddAssert("button is minus", () => getAddOrRemoveButton(1).Icon.Equals(FontAwesome.Solid.MinusSquare));
addClickAddOrRemoveButtonStep(1);
AddAssert("collection does not contain beatmap", () => !collectionManager.Collections[0].Beatmaps.Contains(Beatmap.Value.BeatmapInfo));
AddAssert("collection does not contain beatmap", () => !collectionManager.Collections[0].BeatmapHashes.Contains(Beatmap.Value.BeatmapInfo.MD5Hash));
AddAssert("button is plus", () => getAddOrRemoveButton(1).Icon.Equals(FontAwesome.Solid.PlusSquare));
}

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@ -90,6 +90,7 @@ namespace osu.Game.Beatmaps
public double StarRating { get; set; }
[Indexed]
public string MD5Hash { get; set; } = string.Empty;
[JsonIgnore]

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@ -23,9 +23,9 @@ namespace osu.Game.Collections
public readonly Bindable<string> Name = new Bindable<string>();
/// <summary>
/// The beatmaps contained by the collection.
/// The <see cref="BeatmapInfo.MD5Hash"/>es of beatmaps contained by the collection.
/// </summary>
public readonly BindableList<BeatmapInfo> Beatmaps = new BindableList<BeatmapInfo>();
public readonly BindableList<string> BeatmapHashes = new BindableList<string>();
/// <summary>
/// The date when this collection was last modified.
@ -34,7 +34,7 @@ namespace osu.Game.Collections
public BeatmapCollection()
{
Beatmaps.CollectionChanged += (_, __) => onChange();
BeatmapHashes.CollectionChanged += (_, __) => onChange();
Name.ValueChanged += _ => onChange();
}

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@ -38,7 +38,7 @@ namespace osu.Game.Collections
}
private readonly IBindableList<BeatmapCollection> collections = new BindableList<BeatmapCollection>();
private readonly IBindableList<BeatmapInfo> beatmaps = new BindableList<BeatmapInfo>();
private readonly IBindableList<string> beatmaps = new BindableList<string>();
private readonly BindableList<CollectionFilterMenuItem> filters = new BindableList<CollectionFilterMenuItem>();
[Resolved(CanBeNull = true)]
@ -95,10 +95,10 @@ namespace osu.Game.Collections
beatmaps.CollectionChanged -= filterBeatmapsChanged;
if (filter.OldValue?.Collection != null)
beatmaps.UnbindFrom(filter.OldValue.Collection.Beatmaps);
beatmaps.UnbindFrom(filter.OldValue.Collection.BeatmapHashes);
if (filter.NewValue?.Collection != null)
beatmaps.BindTo(filter.NewValue.Collection.Beatmaps);
beatmaps.BindTo(filter.NewValue.Collection.BeatmapHashes);
beatmaps.CollectionChanged += filterBeatmapsChanged;
@ -196,7 +196,7 @@ namespace osu.Game.Collections
private IBindable<WorkingBeatmap> beatmap { get; set; }
[CanBeNull]
private readonly BindableList<BeatmapInfo> collectionBeatmaps;
private readonly BindableList<string> collectionBeatmaps;
[NotNull]
private readonly Bindable<string> collectionName;
@ -208,7 +208,7 @@ namespace osu.Game.Collections
public CollectionDropdownMenuItem(MenuItem item)
: base(item)
{
collectionBeatmaps = Item.Collection?.Beatmaps.GetBoundCopy();
collectionBeatmaps = Item.Collection?.BeatmapHashes.GetBoundCopy();
collectionName = Item.CollectionName.GetBoundCopy();
}
@ -258,7 +258,7 @@ namespace osu.Game.Collections
{
Debug.Assert(collectionBeatmaps != null);
beatmapInCollection = collectionBeatmaps.Contains(beatmap.Value.BeatmapInfo);
beatmapInCollection = collectionBeatmaps.Contains(beatmap.Value.BeatmapInfo.MD5Hash);
addOrRemoveButton.Enabled.Value = !beatmap.IsDefault;
addOrRemoveButton.Icon = beatmapInCollection ? FontAwesome.Solid.MinusSquare : FontAwesome.Solid.PlusSquare;
@ -285,8 +285,8 @@ namespace osu.Game.Collections
{
Debug.Assert(collectionBeatmaps != null);
if (!collectionBeatmaps.Remove(beatmap.Value.BeatmapInfo))
collectionBeatmaps.Add(beatmap.Value.BeatmapInfo);
if (!collectionBeatmaps.Remove(beatmap.Value.BeatmapInfo.MD5Hash))
collectionBeatmaps.Add(beatmap.Value.BeatmapInfo.MD5Hash);
}
protected override Drawable CreateContent() => content = (Content)base.CreateContent();

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@ -13,7 +13,6 @@ using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Logging;
using osu.Framework.Platform;
using osu.Game.Beatmaps;
using osu.Game.Database;
using osu.Game.IO;
using osu.Game.IO.Legacy;
@ -40,9 +39,6 @@ namespace osu.Game.Collections
public readonly BindableList<BeatmapCollection> Collections = new BindableList<BeatmapCollection>();
[Resolved]
private BeatmapManager beatmaps { get; set; }
private readonly Storage storage;
public CollectionManager(Storage storage)
@ -173,10 +169,10 @@ namespace osu.Game.Collections
if (existing == null)
Collections.Add(existing = new BeatmapCollection { Name = { Value = newCol.Name.Value } });
foreach (var newBeatmap in newCol.Beatmaps)
foreach (string newBeatmap in newCol.BeatmapHashes)
{
if (!existing.Beatmaps.Contains(newBeatmap))
existing.Beatmaps.Add(newBeatmap);
if (!existing.BeatmapHashes.Contains(newBeatmap))
existing.BeatmapHashes.Add(newBeatmap);
}
}
@ -226,9 +222,7 @@ namespace osu.Game.Collections
string checksum = sr.ReadString();
var beatmap = beatmaps.QueryBeatmap(b => b.MD5Hash == checksum);
if (beatmap != null)
collection.Beatmaps.Add(beatmap);
collection.BeatmapHashes.Add(checksum);
}
if (notification != null)
@ -299,11 +293,12 @@ namespace osu.Game.Collections
{
sw.Write(c.Name.Value);
var beatmapsCopy = c.Beatmaps.ToArray();
string[] beatmapsCopy = c.BeatmapHashes.ToArray();
sw.Write(beatmapsCopy.Length);
foreach (var b in beatmapsCopy)
sw.Write(b.MD5Hash);
foreach (string b in beatmapsCopy)
sw.Write(b);
}
}

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@ -13,7 +13,7 @@ namespace osu.Game.Collections
public DeleteCollectionDialog(BeatmapCollection collection, Action deleteAction)
{
HeaderText = "Confirm deletion of";
BodyText = $"{collection.Name.Value} ({"beatmap".ToQuantity(collection.Beatmaps.Count)})";
BodyText = $"{collection.Name.Value} ({"beatmap".ToQuantity(collection.BeatmapHashes.Count)})";
Icon = FontAwesome.Regular.TrashAlt;

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@ -225,7 +225,7 @@ namespace osu.Game.Collections
{
background.FlashColour(Color4.White, 150);
if (collection.Beatmaps.Count == 0)
if (collection.BeatmapHashes.Count == 0)
deleteCollection();
else
dialogOverlay?.Push(new DeleteCollectionDialog(collection, deleteCollection));

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@ -35,7 +35,10 @@ namespace osu.Game.Graphics
/// <param name="fixedWidth">Whether all characters should be spaced the same distance apart.</param>
/// <returns>The <see cref="FontUsage"/>.</returns>
public static FontUsage GetFont(Typeface typeface = Typeface.Torus, float size = DEFAULT_FONT_SIZE, FontWeight weight = FontWeight.Medium, bool italics = false, bool fixedWidth = false)
=> new FontUsage(GetFamilyString(typeface), size, GetWeightString(typeface, weight), getItalics(italics), fixedWidth);
{
string familyString = GetFamilyString(typeface);
return new FontUsage(familyString, size, GetWeightString(familyString, weight), getItalics(italics), fixedWidth);
}
private static bool getItalics(in bool italicsRequested)
{
@ -54,16 +57,16 @@ namespace osu.Game.Graphics
switch (typeface)
{
case Typeface.Venera:
return "Venera";
return @"Venera";
case Typeface.Torus:
return "Torus";
return @"Torus";
case Typeface.TorusAlternate:
return "Torus-Alternate";
return @"Torus-Alternate";
case Typeface.Inter:
return "Inter";
return @"Inter";
}
return null;
@ -72,25 +75,17 @@ namespace osu.Game.Graphics
/// <summary>
/// Retrieves the string representation of a <see cref="FontWeight"/>.
/// </summary>
/// <param name="typeface">The <see cref="Typeface"/>.</param>
/// <param name="weight">The <see cref="FontWeight"/>.</param>
/// <returns>The string representation of <paramref name="weight"/> in the specified <paramref name="typeface"/>.</returns>
public static string GetWeightString(Typeface typeface, FontWeight weight)
/// <param name="family">The font family.</param>
/// <param name="weight">The font weight.</param>
/// <returns>The string representation of <paramref name="weight"/> in the specified <paramref name="family"/>.</returns>
public static string GetWeightString(string family, FontWeight weight)
{
if (typeface == Typeface.Torus && weight == FontWeight.Medium)
if ((family == GetFamilyString(Typeface.Torus) || family == GetFamilyString(Typeface.TorusAlternate)) && weight == FontWeight.Medium)
// torus doesn't have a medium; fallback to regular.
weight = FontWeight.Regular;
return GetWeightString(GetFamilyString(typeface), weight);
return weight.ToString();
}
/// <summary>
/// Retrieves the string representation of a <see cref="FontWeight"/>.
/// </summary>
/// <param name="family">The family string.</param>
/// <param name="weight">The <see cref="FontWeight"/>.</param>
/// <returns>The string representation of <paramref name="weight"/> in the specified <paramref name="family"/>.</returns>
public static string GetWeightString(string family, FontWeight weight) => weight.ToString();
}
public static class OsuFontExtensions

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@ -34,11 +34,6 @@ namespace osu.Game.Localisation
/// </summary>
public static LocalisableString ShowFPS => new TranslatableString(getKey(@"show_fps"), @"Show FPS");
/// <summary>
/// "Using unlimited frame limiter can lead to stutters, bad performance and overheating. It will not improve perceived latency. "2x refresh rate" is recommended."
/// </summary>
public static LocalisableString UnlimitedFramesNote => new TranslatableString(getKey(@"unlimited_frames_note"), @"Using unlimited frame limiter can lead to stutters, bad performance and overheating. It will not improve perceived latency. ""2x refresh rate"" is recommended.");
/// <summary>
/// "Layout"
/// </summary>

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@ -10,8 +10,8 @@ namespace osu.Game.Online
WebsiteRootUrl = APIEndpointUrl = @"https://osu.ppy.sh";
APIClientSecret = @"FGc9GAtyHzeQDshWP5Ah7dega8hJACAJpQtw6OXk";
APIClientID = "5";
SpectatorEndpointUrl = "https://spectator2.ppy.sh/spectator";
MultiplayerEndpointUrl = "https://spectator2.ppy.sh/multiplayer";
SpectatorEndpointUrl = "https://spectator.ppy.sh/spectator";
MultiplayerEndpointUrl = "https://spectator.ppy.sh/multiplayer";
}
}
}

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@ -30,7 +30,15 @@ namespace osu.Game.Overlays.Music
var items = (SearchContainer<RearrangeableListItem<Live<BeatmapSetInfo>>>)ListContainer;
foreach (var item in items.OfType<PlaylistItem>())
item.InSelectedCollection = criteria.Collection?.Beatmaps.Any(b => item.Model.ID == b.BeatmapSet?.ID) ?? true;
{
if (criteria.Collection == null)
item.InSelectedCollection = true;
else
{
item.InSelectedCollection = item.Model.Value.Beatmaps.Select(b => b.MD5Hash)
.Any(criteria.Collection.BeatmapHashes.Contains);
}
}
items.SearchTerm = criteria.SearchText;
}

View File

@ -9,6 +9,7 @@ using osu.Framework.Screens;
using osu.Game.Localisation;
using osu.Game.Screens;
using osu.Game.Screens.Import;
using osu.Game.Screens.Utility;
namespace osu.Game.Overlays.Settings.Sections.DebugSettings
{
@ -30,13 +31,18 @@ namespace osu.Game.Overlays.Settings.Sections.DebugSettings
{
LabelText = DebugSettingsStrings.BypassFrontToBackPass,
Current = config.GetBindable<bool>(DebugSetting.BypassFrontToBackPass)
},
new SettingsButton
{
Text = DebugSettingsStrings.ImportFiles,
Action = () => performer?.PerformFromScreen(menu => menu.Push(new FileImportScreen()))
},
new SettingsButton
{
Text = @"Run latency certifier",
Action = () => performer?.PerformFromScreen(menu => menu.Push(new LatencyCertifierScreen()))
}
};
Add(new SettingsButton
{
Text = DebugSettingsStrings.ImportFiles,
Action = () => performer?.PerformFromScreen(menu => menu.Push(new FileImportScreen()))
});
}
}
}

View File

@ -15,8 +15,6 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
{
protected override LocalisableString Header => GraphicsSettingsStrings.RendererHeader;
private SettingsEnumDropdown<FrameSync> frameLimiterDropdown;
[BackgroundDependencyLoader]
private void load(FrameworkConfigManager config, OsuConfigManager osuConfig)
{
@ -24,7 +22,7 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
Children = new Drawable[]
{
// TODO: this needs to be a custom dropdown at some point
frameLimiterDropdown = new SettingsEnumDropdown<FrameSync>
new SettingsEnumDropdown<FrameSync>
{
LabelText = GraphicsSettingsStrings.FrameLimiter,
Current = config.GetBindable<FrameSync>(FrameworkSetting.FrameSync)
@ -41,24 +39,5 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
},
};
}
protected override void LoadComplete()
{
base.LoadComplete();
frameLimiterDropdown.Current.BindValueChanged(limit =>
{
switch (limit.NewValue)
{
case FrameSync.Unlimited:
frameLimiterDropdown.SetNoticeText(GraphicsSettingsStrings.UnlimitedFramesNote, true);
break;
default:
frameLimiterDropdown.ClearNoticeText();
break;
}
}, true);
}
}
}

View File

@ -15,9 +15,9 @@ namespace osu.Game.Rulesets.Difficulty.Preprocessing
private readonly IReadOnlyList<DifficultyHitObject> difficultyHitObjects;
/// <summary>
/// The position of this <see cref="DifficultyHitObject"/> in the <see cref="difficultyHitObjects"/> list.
/// The index of this <see cref="DifficultyHitObject"/> in the list of all <see cref="DifficultyHitObject"/>s.
/// </summary>
public int Position;
public int Index;
/// <summary>
/// The <see cref="HitObject"/> this <see cref="DifficultyHitObject"/> wraps.
@ -51,11 +51,11 @@ namespace osu.Game.Rulesets.Difficulty.Preprocessing
/// <param name="lastObject">The last <see cref="HitObject"/> which occurs before <paramref name="hitObject"/> in the beatmap.</param>
/// <param name="clockRate">The rate at which the gameplay clock is run at.</param>
/// <param name="objects">The list of <see cref="DifficultyHitObject"/>s in the current beatmap.</param>
/// <param name="position">The position of this <see cref="DifficultyHitObject"/> in the <see cref="difficultyHitObjects"/> list.</param>
public DifficultyHitObject(HitObject hitObject, HitObject lastObject, double clockRate, List<DifficultyHitObject> objects, int position)
/// <param name="index">The index of this <see cref="DifficultyHitObject"/> in <paramref name="objects"/> list.</param>
public DifficultyHitObject(HitObject hitObject, HitObject lastObject, double clockRate, List<DifficultyHitObject> objects, int index)
{
difficultyHitObjects = objects;
Position = position;
Index = index;
BaseObject = hitObject;
LastObject = lastObject;
DeltaTime = (hitObject.StartTime - lastObject.StartTime) / clockRate;
@ -63,8 +63,8 @@ namespace osu.Game.Rulesets.Difficulty.Preprocessing
EndTime = hitObject.GetEndTime() / clockRate;
}
public DifficultyHitObject Previous(int backwardsIndex) => difficultyHitObjects.ElementAtOrDefault(Position - (backwardsIndex + 1));
public DifficultyHitObject Previous(int backwardsIndex) => difficultyHitObjects.ElementAtOrDefault(Index - (backwardsIndex + 1));
public DifficultyHitObject Next(int forwardsIndex) => difficultyHitObjects.ElementAtOrDefault(Position + (forwardsIndex + 1));
public DifficultyHitObject Next(int forwardsIndex) => difficultyHitObjects.ElementAtOrDefault(Index + (forwardsIndex + 1));
}
}

View File

@ -47,7 +47,7 @@ namespace osu.Game.Rulesets.Difficulty.Skills
public sealed override void Process(DifficultyHitObject current)
{
// The first object doesn't generate a strain, so we begin with an incremented section end
if (current.Position == 0)
if (current.Index == 0)
currentSectionEnd = Math.Ceiling(current.StartTime / SectionLength) * SectionLength;
while (current.StartTime > currentSectionEnd)

View File

@ -72,7 +72,7 @@ namespace osu.Game.Screens.Select.Carousel
}
if (match)
match &= criteria.Collection?.Beatmaps.Contains(BeatmapInfo) ?? true;
match &= criteria.Collection?.BeatmapHashes.Contains(BeatmapInfo.MD5Hash) ?? true;
if (match && criteria.RulesetCriteria != null)
match &= criteria.RulesetCriteria.Matches(BeatmapInfo);

View File

@ -256,12 +256,12 @@ namespace osu.Game.Screens.Select.Carousel
return new ToggleMenuItem(collection.Name.Value, MenuItemType.Standard, s =>
{
if (s)
collection.Beatmaps.Add(beatmapInfo);
collection.BeatmapHashes.Add(beatmapInfo.MD5Hash);
else
collection.Beatmaps.Remove(beatmapInfo);
collection.BeatmapHashes.Remove(beatmapInfo.MD5Hash);
})
{
State = { Value = collection.Beatmaps.Contains(beatmapInfo) }
State = { Value = collection.BeatmapHashes.Contains(beatmapInfo.MD5Hash) }
};
}

View File

@ -245,7 +245,7 @@ namespace osu.Game.Screens.Select.Carousel
TernaryState state;
int countExisting = beatmapSet.Beatmaps.Count(b => collection.Beatmaps.Contains(b));
int countExisting = beatmapSet.Beatmaps.Count(b => collection.BeatmapHashes.Contains(b.MD5Hash));
if (countExisting == beatmapSet.Beatmaps.Count)
state = TernaryState.True;
@ -261,14 +261,14 @@ namespace osu.Game.Screens.Select.Carousel
switch (s)
{
case TernaryState.True:
if (collection.Beatmaps.Contains(b))
if (collection.BeatmapHashes.Contains(b.MD5Hash))
continue;
collection.Beatmaps.Add(b);
collection.BeatmapHashes.Add(b.MD5Hash);
break;
case TernaryState.False:
collection.Beatmaps.Remove(b);
collection.BeatmapHashes.Remove(b.MD5Hash);
break;
}
}

View File

@ -0,0 +1,53 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable enable
using osu.Framework.Allocation;
using osu.Framework.Input.Events;
using osu.Framework.Localisation;
using osu.Game.Graphics;
using osu.Game.Overlays;
using osu.Game.Overlays.Settings;
using osuTK.Input;
namespace osu.Game.Screens.Utility
{
public class ButtonWithKeyBind : SettingsButton
{
private readonly Key key;
public ButtonWithKeyBind(Key key)
{
this.key = key;
}
public new LocalisableString Text
{
get => base.Text;
set => base.Text = $"{value} (Press {key.ToString().Replace("Number", string.Empty)})";
}
protected override bool OnKeyDown(KeyDownEvent e)
{
if (!e.Repeat && e.Key == key)
{
TriggerClick();
return true;
}
return base.OnKeyDown(e);
}
[Resolved]
private OverlayColourProvider overlayColourProvider { get; set; } = null!;
protected override void LoadComplete()
{
base.LoadComplete();
Height = 100;
SpriteText.Colour = overlayColourProvider.Background6;
SpriteText.Font = OsuFont.TorusAlternate.With(size: 34);
}
}
}

View File

@ -0,0 +1,240 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable enable
using System;
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Framework.Input.States;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Utility.SampleComponents;
using osuTK;
namespace osu.Game.Screens.Utility
{
public class CircleGameplay : LatencySampleComponent
{
private int nextLocation;
private readonly List<HitEvent> hitEvents = new List<HitEvent>();
private double? lastGeneratedBeatTime;
private Container circles = null!;
protected override void LoadComplete()
{
base.LoadComplete();
InternalChildren = new Drawable[]
{
circles = new Container
{
RelativeSizeAxes = Axes.Both,
},
};
SampleBPM.BindValueChanged(_ =>
{
circles.Clear();
lastGeneratedBeatTime = null;
});
}
protected override void UpdateAtLimitedRate(InputState inputState)
{
double beatLength = 60000 / SampleBPM.Value;
int nextBeat = (int)(Clock.CurrentTime / beatLength) + 1;
// We want to generate a few hit objects ahead of the current time (to allow them to animate).
double generateUpTo = (nextBeat + 2) * beatLength;
while (lastGeneratedBeatTime == null || lastGeneratedBeatTime < generateUpTo)
{
double time = ++nextBeat * beatLength;
if (time <= lastGeneratedBeatTime)
continue;
newBeat(time);
lastGeneratedBeatTime = time;
}
}
private void newBeat(double time)
{
nextLocation++;
Vector2 location;
float adjust = SampleVisualSpacing.Value * 0.25f;
float spacingLow = 0.5f - adjust;
float spacingHigh = 0.5f + adjust;
switch (nextLocation % 4)
{
default:
location = new Vector2(spacingLow, spacingLow);
break;
case 1:
location = new Vector2(spacingHigh, spacingHigh);
break;
case 2:
location = new Vector2(spacingHigh, spacingLow);
break;
case 3:
location = new Vector2(spacingLow, spacingHigh);
break;
}
circles.Add(new SampleHitCircle(time)
{
RelativePositionAxes = Axes.Both,
Position = location,
Hit = hit,
});
}
private void hit(HitEvent h)
{
hitEvents.Add(h);
}
public class SampleHitCircle : LatencySampleComponent
{
public HitEvent? HitEvent;
public Action<HitEvent>? Hit { get; set; }
public readonly double HitTime;
private CircularContainer approach = null!;
private Circle circle = null!;
private const float size = 100;
private const float duration = 200;
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos)
=> circle.ReceivePositionalInputAt(screenSpacePos);
public SampleHitCircle(double hitTime)
{
HitTime = hitTime;
Origin = Anchor.Centre;
AutoSizeAxes = Axes.Both;
AlwaysPresent = true;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
InternalChildren = new Drawable[]
{
circle = new Circle
{
Colour = OverlayColourProvider.Content1,
Size = new Vector2(size),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
approach = new CircularContainer
{
BorderColour = colours.Blue,
Size = new Vector2(size),
Masking = true,
BorderThickness = 4,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Children = new Drawable[]
{
new Box
{
Alpha = 0,
AlwaysPresent = true,
RelativeSizeAxes = Axes.Both,
},
}
},
};
}
protected override bool OnMouseDown(MouseDownEvent e)
{
if (HitEvent != null)
return false;
if (Math.Abs(Clock.CurrentTime - HitTime) > duration)
return false;
attemptHit();
return true;
}
protected override bool OnKeyDown(KeyDownEvent e)
{
if (!IsActive.Value)
return false;
if (Math.Abs(Clock.CurrentTime - HitTime) > duration)
return false;
if (IsHovered)
attemptHit();
return base.OnKeyDown(e);
}
protected override void UpdateAtLimitedRate(InputState inputState)
{
if (HitEvent == null)
{
double preempt = (float)IBeatmapDifficultyInfo.DifficultyRange(SampleApproachRate.Value, 1800, 1200, 450);
approach.Scale = new Vector2(1 + 4 * (float)MathHelper.Clamp((HitTime - Clock.CurrentTime) / preempt, 0, 100));
Alpha = (float)MathHelper.Clamp((Clock.CurrentTime - HitTime + 600) / 400, 0, 1);
if (Clock.CurrentTime > HitTime + duration)
Expire();
}
}
private void attemptHit() => Schedule(() =>
{
if (HitEvent != null)
return;
// in case it was hit outside of display range, show immediately
// so the user isn't confused.
this.FadeIn();
approach.Expire();
circle
.FadeOut(duration)
.ScaleTo(1.5f, duration);
HitEvent = new HitEvent(Clock.CurrentTime - HitTime, HitResult.Good, new HitObject
{
HitWindows = new HitWindows(),
}, null, null);
Hit?.Invoke(HitEvent.Value);
this.Delay(duration).Expire();
});
}
}
}

View File

@ -0,0 +1,150 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable enable
using System;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Game.Overlays;
using osu.Game.Screens.Utility.SampleComponents;
using osuTK.Input;
namespace osu.Game.Screens.Utility
{
[Cached]
public class LatencyArea : CompositeDrawable
{
[Resolved]
private OverlayColourProvider overlayColourProvider { get; set; } = null!;
public Action? ReportUserBest { get; set; }
private Drawable? background;
private readonly Key key;
private Container visualContent = null!;
public readonly int? TargetFrameRate;
public readonly BindableBool IsActiveArea = new BindableBool();
public readonly Bindable<LatencyVisualMode> VisualMode = new Bindable<LatencyVisualMode>();
public LatencyArea(Key key, int? targetFrameRate)
{
this.key = key;
TargetFrameRate = targetFrameRate;
RelativeSizeAxes = Axes.Both;
Masking = true;
}
protected override void LoadComplete()
{
base.LoadComplete();
InternalChildren = new[]
{
background = new Box
{
Colour = overlayColourProvider.Background6,
RelativeSizeAxes = Axes.Both,
},
new ButtonWithKeyBind(key)
{
Text = "Feels better",
Y = 20,
Width = 0.8f,
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Action = () => ReportUserBest?.Invoke(),
},
visualContent = new Container
{
RelativeSizeAxes = Axes.Both,
},
};
IsActiveArea.BindValueChanged(active =>
{
background.FadeColour(active.NewValue ? overlayColourProvider.Background4 : overlayColourProvider.Background6, 200, Easing.OutQuint);
}, true);
VisualMode.BindValueChanged(mode =>
{
switch (mode.NewValue)
{
case LatencyVisualMode.Simple:
visualContent.Children = new Drawable[]
{
new LatencyMovableBox
{
RelativeSizeAxes = Axes.Both,
},
new LatencyCursorContainer
{
RelativeSizeAxes = Axes.Both,
},
};
break;
case LatencyVisualMode.CircleGameplay:
visualContent.Children = new Drawable[]
{
new CircleGameplay
{
RelativeSizeAxes = Axes.Both,
},
new LatencyCursorContainer
{
RelativeSizeAxes = Axes.Both,
},
};
break;
case LatencyVisualMode.ScrollingGameplay:
visualContent.Children = new Drawable[]
{
new ScrollingGameplay
{
RelativeSizeAxes = Axes.Both,
},
new LatencyCursorContainer
{
RelativeSizeAxes = Axes.Both,
},
};
break;
default:
throw new ArgumentOutOfRangeException();
}
}, true);
}
protected override bool OnMouseMove(MouseMoveEvent e)
{
IsActiveArea.Value = true;
return base.OnMouseMove(e);
}
private double lastFrameTime;
public override bool UpdateSubTree()
{
double elapsed = Clock.CurrentTime - lastFrameTime;
if (TargetFrameRate.HasValue && elapsed < 1000.0 / TargetFrameRate)
return false;
lastFrameTime = Clock.CurrentTime;
return base.UpdateSubTree();
}
}
}

View File

@ -0,0 +1,532 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable enable
using System;
using System.Diagnostics;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Configuration;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Events;
using osu.Framework.Platform;
using osu.Framework.Platform.Windows;
using osu.Framework.Screens;
using osu.Framework.Utils;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Overlays;
using osu.Game.Overlays.Settings;
using osuTK;
using osuTK.Input;
namespace osu.Game.Screens.Utility
{
[Cached]
public class LatencyCertifierScreen : OsuScreen
{
private FrameSync previousFrameSyncMode;
private double previousActiveHz;
private readonly OsuTextFlowContainer statusText;
public override bool HideOverlaysOnEnter => true;
public override bool CursorVisible => mainArea.Count == 0;
public override float BackgroundParallaxAmount => 0;
private readonly LinkFlowContainer explanatoryText;
private readonly Container<LatencyArea> mainArea;
private readonly Container resultsArea;
public readonly BindableDouble SampleBPM = new BindableDouble(120) { MinValue = 60, MaxValue = 300, Precision = 1 };
public readonly BindableDouble SampleApproachRate = new BindableDouble(9) { MinValue = 5, MaxValue = 12, Precision = 0.1 };
public readonly BindableFloat SampleVisualSpacing = new BindableFloat(0.5f) { MinValue = 0f, MaxValue = 1, Precision = 0.1f };
/// <summary>
/// The rate at which the game host should attempt to run.
/// </summary>
private const int target_host_update_frames = 4000;
[Cached]
private readonly OverlayColourProvider overlayColourProvider = new OverlayColourProvider(OverlayColourScheme.Orange);
[Resolved]
private OsuColour colours { get; set; } = null!;
[Resolved]
private FrameworkConfigManager config { get; set; } = null!;
public readonly Bindable<LatencyVisualMode> VisualMode = new Bindable<LatencyVisualMode>();
private const int rounds_to_complete = 5;
private const int rounds_to_complete_certified = 20;
/// <summary>
/// Whether we are now in certification mode and decreasing difficulty.
/// </summary>
private bool isCertifying;
private int totalRoundForNextResultsScreen => isCertifying ? rounds_to_complete_certified : rounds_to_complete;
private int attemptsAtCurrentDifficulty;
private int correctAtCurrentDifficulty;
public int DifficultyLevel { get; private set; } = 1;
private double lastPoll;
private int pollingMax;
private readonly FillFlowContainer settings;
[Resolved]
private GameHost host { get; set; } = null!;
[Resolved]
private MusicController musicController { get; set; } = null!;
public LatencyCertifierScreen()
{
InternalChildren = new Drawable[]
{
new Box
{
Colour = overlayColourProvider.Background6,
RelativeSizeAxes = Axes.Both,
},
mainArea = new Container<LatencyArea>
{
RelativeSizeAxes = Axes.Both,
},
// Make sure the edge between the two comparisons can't be used to ascertain latency.
new Box
{
Name = "separator",
Colour = ColourInfo.GradientHorizontal(overlayColourProvider.Background6, overlayColourProvider.Background6.Opacity(0)),
Width = 100,
RelativeSizeAxes = Axes.Y,
Anchor = Anchor.TopCentre,
Origin = Anchor.TopLeft,
},
new Box
{
Name = "separator",
Colour = ColourInfo.GradientHorizontal(overlayColourProvider.Background6.Opacity(0), overlayColourProvider.Background6),
Width = 100,
RelativeSizeAxes = Axes.Y,
Anchor = Anchor.TopCentre,
Origin = Anchor.TopRight,
},
settings = new FillFlowContainer
{
Name = "Settings",
AutoSizeAxes = Axes.Y,
Width = 800,
Padding = new MarginPadding(10),
Spacing = new Vector2(2),
Direction = FillDirection.Vertical,
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
Children = new Drawable[]
{
explanatoryText = new LinkFlowContainer(cp => cp.Font = OsuFont.Default.With(size: 20))
{
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
TextAnchor = Anchor.TopCentre,
},
new SettingsSlider<double>
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
RelativeSizeAxes = Axes.None,
Width = 400,
LabelText = "bpm",
Current = SampleBPM
},
new SettingsSlider<float>
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
RelativeSizeAxes = Axes.None,
Width = 400,
LabelText = "visual spacing",
Current = SampleVisualSpacing
},
new SettingsSlider<double>
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
RelativeSizeAxes = Axes.None,
Width = 400,
LabelText = "approach rate",
Current = SampleApproachRate
},
},
},
resultsArea = new Container
{
RelativeSizeAxes = Axes.Both,
},
statusText = new OsuTextFlowContainer(cp => cp.Font = OsuFont.Default.With(size: 40))
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
TextAnchor = Anchor.TopCentre,
Y = 150,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
},
};
explanatoryText.AddParagraph(@"Welcome to the latency certifier!");
explanatoryText.AddParagraph(@"Do whatever you need to try and perceive the difference in latency, then choose your best side. Read more about the methodology ");
explanatoryText.AddLink("here", "https://github.com/ppy/osu/wiki/Latency-and-unlimited-frame-rates#methodology");
explanatoryText.AddParagraph(@"Use the arrow keys or Z/X/F/J to control the display.");
explanatoryText.AddParagraph(@"Tab key to change focus. Space to change display mode");
}
protected override bool OnMouseMove(MouseMoveEvent e)
{
if (lastPoll > 0 && Clock.CurrentTime != lastPoll)
pollingMax = (int)Math.Max(pollingMax, 1000 / (Clock.CurrentTime - lastPoll));
lastPoll = Clock.CurrentTime;
return base.OnMouseMove(e);
}
public override void OnEntering(ScreenTransitionEvent e)
{
base.OnEntering(e);
previousFrameSyncMode = config.Get<FrameSync>(FrameworkSetting.FrameSync);
previousActiveHz = host.UpdateThread.ActiveHz;
config.SetValue(FrameworkSetting.FrameSync, FrameSync.Unlimited);
host.UpdateThread.ActiveHz = target_host_update_frames;
host.AllowBenchmarkUnlimitedFrames = true;
musicController.Stop();
}
public override bool OnExiting(ScreenExitEvent e)
{
host.AllowBenchmarkUnlimitedFrames = false;
config.SetValue(FrameworkSetting.FrameSync, previousFrameSyncMode);
host.UpdateThread.ActiveHz = previousActiveHz;
return base.OnExiting(e);
}
protected override void LoadComplete()
{
base.LoadComplete();
loadNextRound();
}
protected override bool OnKeyDown(KeyDownEvent e)
{
switch (e.Key)
{
case Key.Space:
int availableModes = Enum.GetValues(typeof(LatencyVisualMode)).Length;
VisualMode.Value = (LatencyVisualMode)(((int)VisualMode.Value + 1) % availableModes);
return true;
case Key.Tab:
var firstArea = mainArea.FirstOrDefault(a => !a.IsActiveArea.Value);
if (firstArea != null)
firstArea.IsActiveArea.Value = true;
return true;
}
return base.OnKeyDown(e);
}
private void showResults()
{
mainArea.Clear();
resultsArea.Clear();
settings.Hide();
var displayMode = host.Window?.CurrentDisplayMode.Value;
string exclusive = "unknown";
if (host.Window is WindowsWindow windowsWindow)
exclusive = windowsWindow.FullscreenCapability.ToString();
statusText.Clear();
float successRate = (float)correctAtCurrentDifficulty / attemptsAtCurrentDifficulty;
bool isPass = successRate == 1;
statusText.AddParagraph($"You scored {correctAtCurrentDifficulty} out of {attemptsAtCurrentDifficulty} ({successRate:0%})!", cp => cp.Colour = isPass ? colours.Green : colours.Red);
statusText.AddParagraph($"Level {DifficultyLevel} ({mapDifficultyToTargetFrameRate(DifficultyLevel):N0} Hz)",
cp => cp.Font = OsuFont.Default.With(size: 24));
statusText.AddParagraph(string.Empty);
statusText.AddParagraph(string.Empty);
statusText.AddIcon(isPass ? FontAwesome.Regular.CheckCircle : FontAwesome.Regular.TimesCircle, cp => cp.Colour = isPass ? colours.Green : colours.Red);
statusText.AddParagraph(string.Empty);
if (!isPass && DifficultyLevel > 1)
{
statusText.AddParagraph("To complete certification, the difficulty level will now decrease until you can get 20 rounds correct in a row!",
cp => cp.Font = OsuFont.Default.With(size: 24, weight: FontWeight.SemiBold));
statusText.AddParagraph(string.Empty);
}
statusText.AddParagraph($"Polling: {pollingMax} Hz Monitor: {displayMode?.RefreshRate ?? 0:N0} Hz Exclusive: {exclusive}",
cp => cp.Font = OsuFont.Default.With(size: 15, weight: FontWeight.SemiBold));
statusText.AddParagraph($"Input: {host.InputThread.Clock.FramesPerSecond} Hz "
+ $"Update: {host.UpdateThread.Clock.FramesPerSecond} Hz "
+ $"Draw: {host.DrawThread.Clock.FramesPerSecond} Hz"
, cp => cp.Font = OsuFont.Default.With(size: 15, weight: FontWeight.SemiBold));
if (isCertifying && isPass)
{
showCertifiedScreen();
return;
}
string cannotIncreaseReason = string.Empty;
if (mapDifficultyToTargetFrameRate(DifficultyLevel + 1) > target_host_update_frames)
cannotIncreaseReason = "You've reached the maximum level.";
else if (mapDifficultyToTargetFrameRate(DifficultyLevel + 1) > Clock.FramesPerSecond)
cannotIncreaseReason = "Game is not running fast enough to test this level";
FillFlowContainer buttonFlow;
resultsArea.Add(buttonFlow = new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Spacing = new Vector2(20),
Padding = new MarginPadding(20),
});
if (isPass)
{
buttonFlow.Add(new ButtonWithKeyBind(Key.Enter)
{
Text = "Continue to next level",
BackgroundColour = colours.Green,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Action = () => changeDifficulty(DifficultyLevel + 1),
Enabled = { Value = string.IsNullOrEmpty(cannotIncreaseReason) },
TooltipText = cannotIncreaseReason
});
}
else
{
if (DifficultyLevel == 1)
{
buttonFlow.Add(new ButtonWithKeyBind(Key.Enter)
{
Text = "Retry",
TooltipText = "Are you even trying..?",
BackgroundColour = colours.Pink2,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Action = () =>
{
isCertifying = false;
changeDifficulty(1);
},
});
}
else
{
buttonFlow.Add(new ButtonWithKeyBind(Key.Enter)
{
Text = "Begin certification at last level",
BackgroundColour = colours.Yellow,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Action = () =>
{
isCertifying = true;
changeDifficulty(DifficultyLevel - 1);
},
TooltipText = isPass
? $"Chain {rounds_to_complete_certified} rounds to confirm your perception!"
: "You've reached your limits. Go to the previous level to complete certification!",
});
}
}
}
private void showCertifiedScreen()
{
Drawable background;
Drawable certifiedText;
resultsArea.AddRange(new[]
{
background = new Box
{
Colour = overlayColourProvider.Background4,
RelativeSizeAxes = Axes.Both,
},
(certifiedText = new OsuSpriteText
{
Alpha = 0,
Font = OsuFont.TorusAlternate.With(size: 80, weight: FontWeight.Bold),
Text = "Certified!",
Blending = BlendingParameters.Additive,
}).WithEffect(new GlowEffect
{
Colour = overlayColourProvider.Colour1,
PadExtent = true
}).With(e =>
{
e.Anchor = Anchor.Centre;
e.Origin = Anchor.Centre;
}),
new OsuSpriteText
{
Text = $"You should use a frame limiter with update rate of {mapDifficultyToTargetFrameRate(DifficultyLevel + 1)} Hz (or fps) for best results!",
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Font = OsuFont.Torus.With(size: 24, weight: FontWeight.SemiBold),
Y = 80,
}
});
background.FadeInFromZero(1000, Easing.OutQuint);
certifiedText.FadeInFromZero(500, Easing.InQuint);
certifiedText
.ScaleTo(10)
.ScaleTo(1, 600, Easing.InQuad)
.Then()
.ScaleTo(1.05f, 10000, Easing.OutQuint);
}
private void changeDifficulty(int difficulty)
{
Debug.Assert(difficulty > 0);
resultsArea.Clear();
correctAtCurrentDifficulty = 0;
attemptsAtCurrentDifficulty = 0;
pollingMax = 0;
lastPoll = 0;
DifficultyLevel = difficulty;
loadNextRound();
}
private void loadNextRound()
{
settings.Show();
attemptsAtCurrentDifficulty++;
statusText.Text = $"Level {DifficultyLevel}\nRound {attemptsAtCurrentDifficulty} of {totalRoundForNextResultsScreen}";
mainArea.Clear();
int betterSide = RNG.Next(0, 2);
mainArea.AddRange(new[]
{
new LatencyArea(Key.Number1, betterSide == 1 ? mapDifficultyToTargetFrameRate(DifficultyLevel) : (int?)null)
{
Width = 0.5f,
VisualMode = { BindTarget = VisualMode },
IsActiveArea = { Value = true },
ReportUserBest = () => recordResult(betterSide == 0),
},
new LatencyArea(Key.Number2, betterSide == 0 ? mapDifficultyToTargetFrameRate(DifficultyLevel) : (int?)null)
{
Width = 0.5f,
VisualMode = { BindTarget = VisualMode },
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
ReportUserBest = () => recordResult(betterSide == 1)
}
});
foreach (var area in mainArea)
{
area.IsActiveArea.BindValueChanged(active =>
{
if (active.NewValue)
mainArea.Children.First(a => a != area).IsActiveArea.Value = false;
});
}
}
private void recordResult(bool correct)
{
// Fading this out will improve the frame rate after the first round due to less text on screen.
explanatoryText.FadeOut(500, Easing.OutQuint);
if (correct)
correctAtCurrentDifficulty++;
if (attemptsAtCurrentDifficulty < totalRoundForNextResultsScreen)
loadNextRound();
else
showResults();
}
private static int mapDifficultyToTargetFrameRate(int difficulty)
{
switch (difficulty)
{
case 1:
return 15;
case 2:
return 30;
case 3:
return 45;
case 4:
return 60;
case 5:
return 120;
case 6:
return 240;
case 7:
return 480;
case 8:
return 720;
case 9:
return 960;
default:
return 1000 + ((difficulty - 10) * 500);
}
}
}
}

View File

@ -0,0 +1,13 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable enable
namespace osu.Game.Screens.Utility
{
public enum LatencyVisualMode
{
CircleGameplay,
ScrollingGameplay,
Simple,
}
}

View File

@ -0,0 +1,57 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable enable
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Framework.Input.States;
using osu.Game.Overlays;
using osuTK;
using osuTK.Input;
namespace osu.Game.Screens.Utility.SampleComponents
{
public class LatencyCursorContainer : LatencySampleComponent
{
private Circle cursor = null!;
[Resolved]
private OverlayColourProvider overlayColourProvider { get; set; } = null!;
public LatencyCursorContainer()
{
Masking = true;
}
protected override void LoadComplete()
{
base.LoadComplete();
InternalChild = cursor = new Circle
{
Size = new Vector2(40),
Origin = Anchor.Centre,
Colour = overlayColourProvider.Colour2,
};
}
protected override bool OnHover(HoverEvent e) => false;
protected override void UpdateAtLimitedRate(InputState inputState)
{
cursor.Colour = inputState.Mouse.IsPressed(MouseButton.Left) ? overlayColourProvider.Content1 : overlayColourProvider.Colour2;
if (IsActive.Value)
{
cursor.Position = ToLocalSpace(inputState.Mouse.Position);
cursor.Alpha = 1;
}
else
{
cursor.Alpha = 0;
}
}
}
}

View File

@ -0,0 +1,84 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable enable
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Framework.Input.States;
using osuTK;
using osuTK.Input;
namespace osu.Game.Screens.Utility.SampleComponents
{
public class LatencyMovableBox : LatencySampleComponent
{
private Box box = null!;
protected override void LoadComplete()
{
base.LoadComplete();
InternalChild = box = new Box
{
Size = new Vector2(40),
RelativePositionAxes = Axes.Both,
Position = new Vector2(0.5f),
Origin = Anchor.Centre,
Colour = OverlayColourProvider.Colour1,
};
}
protected override bool OnHover(HoverEvent e) => false;
private double? lastFrameTime;
protected override void UpdateAtLimitedRate(InputState inputState)
{
if (!IsActive.Value)
{
lastFrameTime = null;
box.Colour = OverlayColourProvider.Colour1;
return;
}
if (lastFrameTime != null)
{
float movementAmount = (float)(Clock.CurrentTime - lastFrameTime) / 400;
var buttons = inputState.Keyboard.Keys;
box.Colour = buttons.HasAnyButtonPressed ? OverlayColourProvider.Content1 : OverlayColourProvider.Colour1;
foreach (var key in buttons)
{
switch (key)
{
case Key.F:
case Key.Up:
box.Y = MathHelper.Clamp(box.Y - movementAmount, 0.1f, 0.9f);
break;
case Key.J:
case Key.Down:
box.Y = MathHelper.Clamp(box.Y + movementAmount, 0.1f, 0.9f);
break;
case Key.Z:
case Key.Left:
box.X = MathHelper.Clamp(box.X - movementAmount, 0.1f, 0.9f);
break;
case Key.X:
case Key.Right:
box.X = MathHelper.Clamp(box.X + movementAmount, 0.1f, 0.9f);
break;
}
}
}
lastFrameTime = Clock.CurrentTime;
}
}
}

View File

@ -0,0 +1,55 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable enable
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input;
using osu.Framework.Input.States;
using osu.Game.Overlays;
namespace osu.Game.Screens.Utility.SampleComponents
{
public abstract class LatencySampleComponent : CompositeDrawable
{
protected readonly BindableDouble SampleBPM = new BindableDouble();
protected readonly BindableDouble SampleApproachRate = new BindableDouble();
protected readonly BindableFloat SampleVisualSpacing = new BindableFloat();
protected readonly BindableBool IsActive = new BindableBool();
private InputManager inputManager = null!;
[Resolved]
private LatencyArea latencyArea { get; set; } = null!;
[Resolved]
protected OverlayColourProvider OverlayColourProvider { get; private set; } = null!;
[BackgroundDependencyLoader]
private void load(LatencyCertifierScreen latencyCertifierScreen)
{
SampleBPM.BindTo(latencyCertifierScreen.SampleBPM);
SampleApproachRate.BindTo(latencyCertifierScreen.SampleApproachRate);
SampleVisualSpacing.BindTo(latencyCertifierScreen.SampleVisualSpacing);
}
protected override void LoadComplete()
{
base.LoadComplete();
inputManager = GetContainingInputManager();
IsActive.BindTo(latencyArea.IsActiveArea);
}
protected sealed override void Update()
{
base.Update();
UpdateAtLimitedRate(inputManager.CurrentState);
}
protected abstract void UpdateAtLimitedRate(InputState inputState);
}
}

View File

@ -0,0 +1,201 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable enable
using System;
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Framework.Input.States;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Utility.SampleComponents;
using osuTK;
using osuTK.Input;
namespace osu.Game.Screens.Utility
{
public class ScrollingGameplay : LatencySampleComponent
{
private const float judgement_position = 0.8f;
private const float bar_height = 20;
private int nextLocation;
private readonly List<HitEvent> hitEvents = new List<HitEvent>();
private double? lastGeneratedBeatTime;
private Container circles = null!;
protected override void LoadComplete()
{
base.LoadComplete();
InternalChildren = new Drawable[]
{
new Box
{
Name = "judgement bar",
Colour = OverlayColourProvider.Content2,
RelativeSizeAxes = Axes.X,
RelativePositionAxes = Axes.Y,
Y = judgement_position,
Height = bar_height,
},
circles = new Container
{
RelativeSizeAxes = Axes.Both,
},
};
SampleBPM.BindValueChanged(_ =>
{
circles.Clear();
lastGeneratedBeatTime = null;
});
}
protected override void UpdateAtLimitedRate(InputState inputState)
{
double beatLength = 60000 / SampleBPM.Value;
int nextBeat = (int)(Clock.CurrentTime / beatLength) + 1;
// We want to generate a few hit objects ahead of the current time (to allow them to animate).
double generateUpTo = (nextBeat + 2) * beatLength;
while (lastGeneratedBeatTime == null || lastGeneratedBeatTime < generateUpTo)
{
double time = ++nextBeat * beatLength;
if (time <= lastGeneratedBeatTime)
continue;
newBeat(time);
lastGeneratedBeatTime = time;
}
}
private void newBeat(double time)
{
const float columns = 4;
float adjustedXPos = ((1f + nextLocation++ % columns) - columns / 2) / columns;
circles.Add(new SampleNote(time)
{
RelativePositionAxes = Axes.Both,
X = 0.5f + SampleVisualSpacing.Value * (adjustedXPos * 0.5f),
Scale = new Vector2(0.4f + (0.8f * SampleVisualSpacing.Value), 1),
Hit = hit,
});
}
private void hit(HitEvent h)
{
hitEvents.Add(h);
}
public class SampleNote : LatencySampleComponent
{
public HitEvent? HitEvent;
public Action<HitEvent>? Hit { get; set; }
public readonly double HitTime;
private Box box = null!;
private const float size = 100;
private const float duration = 200;
public SampleNote(double hitTime)
{
HitTime = hitTime;
Origin = Anchor.Centre;
AutoSizeAxes = Axes.Both;
AlwaysPresent = true;
}
[BackgroundDependencyLoader]
private void load()
{
InternalChildren = new Drawable[]
{
box = new Box
{
Colour = OverlayColourProvider.Content1,
Size = new Vector2(size, bar_height),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
};
}
protected override bool OnKeyDown(KeyDownEvent e)
{
if (!IsActive.Value)
return false;
if (Math.Abs(Clock.CurrentTime - HitTime) > duration)
return false;
// Allow using any key that isn't used by the latency certifier itself.
switch (e.Key)
{
case Key.Space:
case Key.Number1:
case Key.Number2:
case Key.Tab:
return false;
}
attemptHit();
return true;
}
protected override void UpdateAtLimitedRate(InputState inputState)
{
if (HitEvent == null)
{
double preempt = (float)IBeatmapDifficultyInfo.DifficultyRange(SampleApproachRate.Value, 1800, 1200, 450);
Alpha = (float)MathHelper.Clamp((Clock.CurrentTime - HitTime + 600) / 400, 0, 1);
Y = judgement_position - (float)((HitTime - Clock.CurrentTime) / preempt);
if (Clock.CurrentTime > HitTime + duration)
Expire();
}
}
private void attemptHit() => Schedule(() =>
{
if (HitEvent != null)
return;
// in case it was hit outside of display range, show immediately
// so the user isn't confused.
this.FadeIn();
box
.FadeOut(duration / 2)
.ScaleTo(1.5f, duration / 2);
HitEvent = new HitEvent(Clock.CurrentTime - HitTime, HitResult.Good, new HitObject
{
HitWindows = new HitWindows(),
}, null, null);
Hit?.Invoke(HitEvent.Value);
this.Delay(duration).Expire();
});
}
}
}

View File

@ -521,8 +521,7 @@ namespace osu.Game.Stores
// for the best or worst, we copy and import files of a new import before checking whether
// it is a duplicate. so to check if anything has changed, we can just compare all File IDs.
getIDs(existing.Files).SequenceEqual(getIDs(import.Files)) &&
getFilenames(existing.Files).SequenceEqual(getFilenames(import.Files)) &&
checkAllFilesExist(existing);
getFilenames(existing.Files).SequenceEqual(getFilenames(import.Files));
private bool checkAllFilesExist(TModel model) =>
model.Files.All(f => Files.Storage.Exists(f.File.GetStoragePath()));

View File

@ -36,7 +36,7 @@
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="Realm" Version="10.14.0" />
<PackageReference Include="ppy.osu.Framework" Version="2022.605.0" />
<PackageReference Include="ppy.osu.Framework" Version="2022.611.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.527.0" />
<PackageReference Include="Sentry" Version="3.17.1" />
<PackageReference Include="SharpCompress" Version="0.31.0" />

View File

@ -61,7 +61,7 @@
<Reference Include="System.Net.Http" />
</ItemGroup>
<ItemGroup Label="Package References">
<PackageReference Include="ppy.osu.Framework.iOS" Version="2022.605.0" />
<PackageReference Include="ppy.osu.Framework.iOS" Version="2022.611.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.527.0" />
</ItemGroup>
<!-- See https://github.com/dotnet/runtime/issues/35988 (can be removed after Xamarin uses net6.0) -->
@ -84,7 +84,7 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="5.0.14" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="5.0.14" />
<PackageReference Include="Newtonsoft.Json" Version="13.0.1" />
<PackageReference Include="ppy.osu.Framework" Version="2022.605.0" />
<PackageReference Include="ppy.osu.Framework" Version="2022.611.0" />
<PackageReference Include="SharpCompress" Version="0.31.0" />
<PackageReference Include="NUnit" Version="3.13.3" />
<PackageReference Include="System.ComponentModel.Annotations" Version="5.0.0" />