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Fix ever-increasing flashlight-strain
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@ -33,7 +33,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
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protected override double StrainValueAt(DifficultyHitObject current)
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{
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currentStrain *= strainDecay(current.DeltaTime);
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currentStrain += currentStrain += FlashlightEvaluator.EvaluateDifficultyOf(current, Mods.Any(m => m is OsuModHidden)) * skillMultiplier;
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currentStrain += FlashlightEvaluator.EvaluateDifficultyOf(current, Mods.Any(m => m is OsuModHidden)) * skillMultiplier;
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return currentStrain;
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}
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