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Simplify text when reaching maximum supported level

Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
This commit is contained in:
Dean Herbert 2022-06-10 14:25:15 +09:00 committed by GitHub
parent 69b856bd58
commit 5b8bd24140
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@ -282,7 +282,7 @@ Do whatever you need to try and perceive the difference in latency, then choose
if (!isPass)
cannotIncreaseReason = "You didn't get a perfect score.";
else if (mapDifficultyToTargetFrameRate(difficultyLevel + 1) > target_host_update_frames)
cannotIncreaseReason = "You've reached the limits of this comparison mode.";
cannotIncreaseReason = "You've reached the maximum level.";
else if (mapDifficultyToTargetFrameRate(difficultyLevel + 1) > Clock.FramesPerSecond)
cannotIncreaseReason = "Game is not running fast enough to test this level";