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Remove completely gimped implementation in VolumeMeter

This commit is contained in:
Dean Herbert 2022-06-04 00:18:54 +09:00
parent fcf51a6f51
commit 64616a6d73

View File

@ -15,7 +15,6 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Framework.Threading;
using osu.Framework.Utils;
@ -28,7 +27,7 @@ using osuTK.Graphics;
namespace osu.Game.Overlays.Volume
{
public class VolumeMeter : Container, IKeyBindingHandler<GlobalAction>, IStateful<SelectionState>
public class VolumeMeter : Container, IStateful<SelectionState>
{
private CircularProgress volumeCircle;
private CircularProgress volumeCircleGlow;
@ -365,27 +364,6 @@ namespace osu.Game.Overlays.Volume
{
}
public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
{
if (!IsHovered)
return false;
switch (e.Action)
{
case GlobalAction.SelectPreviousGroup:
State = SelectionState.Selected;
adjust(1, false);
return true;
case GlobalAction.SelectNextGroup:
State = SelectionState.Selected;
adjust(-1, false);
return true;
}
return false;
}
public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e)
{
}