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Fix inspection by removing unstable rate code
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parent
af353c37c0
commit
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@ -2,6 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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#nullable enable
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using System;
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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@ -12,7 +13,6 @@ using osu.Framework.Input.Events;
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using osu.Framework.Input.States;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Screens.Utility.SampleComponents;
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@ -24,8 +24,6 @@ namespace osu.Game.Screens.Utility
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{
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private int nextLocation;
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private OsuSpriteText unstableRate = null!;
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private readonly List<HitEvent> hitEvents = new List<HitEvent>();
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private double? lastGeneratedBeatTime;
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@ -38,13 +36,6 @@ namespace osu.Game.Screens.Utility
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InternalChildren = new Drawable[]
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{
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unstableRate = new OsuSpriteText
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Font = OsuFont.Default.With(size: 24),
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Y = -100,
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},
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circles = new Container
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{
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RelativeSizeAxes = Axes.Both,
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@ -120,10 +111,6 @@ namespace osu.Game.Screens.Utility
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private void hit(HitEvent h)
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{
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hitEvents.Add(h);
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// Disabled to keep things simple based on internal feedback nothing it's not helpful.
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// Can be reconsidered in the future.
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// unstableRate.Text = $"UR: {hitEvents.CalculateUnstableRate():N0}";
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}
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public class SampleHitCircle : LatencySampleComponent
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