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Merge pull request #18554 from peppy/volume-metre-keyboard-fix

Allow using arrow keys to navigate volume controls when controls are already visible
This commit is contained in:
Bartłomiej Dach 2022-06-07 00:26:10 +02:00 committed by GitHub
commit 0926aaa3f3
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GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 30 additions and 27 deletions

View File

@ -15,7 +15,6 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Framework.Threading;
using osu.Framework.Utils;
@ -28,7 +27,7 @@ using osuTK.Graphics;
namespace osu.Game.Overlays.Volume
{
public class VolumeMeter : Container, IKeyBindingHandler<GlobalAction>, IStateful<SelectionState>
public class VolumeMeter : Container, IStateful<SelectionState>
{
private CircularProgress volumeCircle;
private CircularProgress volumeCircleGlow;
@ -80,7 +79,7 @@ namespace osu.Game.Overlays.Volume
[BackgroundDependencyLoader]
private void load(OsuColour colours, AudioManager audio)
{
hoverSample = audio.Samples.Get($"UI/{HoverSampleSet.Button.GetDescription()}-hover");
hoverSample = audio.Samples.Get($@"UI/{HoverSampleSet.Button.GetDescription()}-hover");
notchSample = audio.Samples.Get(@"UI/notch-tick");
sampleLastPlaybackTime = Time.Current;
@ -132,7 +131,7 @@ namespace osu.Game.Overlays.Volume
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Name = "Progress under covers for smoothing",
Name = @"Progress under covers for smoothing",
RelativeSizeAxes = Axes.Both,
Rotation = 180,
Child = volumeCircle = new CircularProgress
@ -144,7 +143,7 @@ namespace osu.Game.Overlays.Volume
},
new Circle
{
Name = "Inner Cover",
Name = @"Inner Cover",
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
@ -153,7 +152,7 @@ namespace osu.Game.Overlays.Volume
},
new Container
{
Name = "Progress overlay for glow",
Name = @"Progress overlay for glow",
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
@ -365,27 +364,6 @@ namespace osu.Game.Overlays.Volume
{
}
public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
{
if (!IsHovered)
return false;
switch (e.Action)
{
case GlobalAction.SelectPreviousGroup:
State = SelectionState.Selected;
adjust(1, false);
return true;
case GlobalAction.SelectNextGroup:
State = SelectionState.Selected;
adjust(-1, false);
return true;
}
return false;
}
public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e)
{
}

View File

@ -17,6 +17,7 @@ using osu.Game.Input.Bindings;
using osu.Game.Overlays.Volume;
using osuTK;
using osuTK.Graphics;
using osuTK.Input;
namespace osu.Game.Overlays
{
@ -171,6 +172,30 @@ namespace osu.Game.Overlays
return base.OnMouseMove(e);
}
protected override bool OnKeyDown(KeyDownEvent e)
{
switch (e.Key)
{
case Key.Left:
Adjust(GlobalAction.PreviousVolumeMeter);
return true;
case Key.Right:
Adjust(GlobalAction.NextVolumeMeter);
return true;
case Key.Down:
Adjust(GlobalAction.DecreaseVolume);
return true;
case Key.Up:
Adjust(GlobalAction.IncreaseVolume);
return true;
}
return base.OnKeyDown(e);
}
protected override bool OnHover(HoverEvent e)
{
schedulePopOut();