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Move filter reset to more appropriate location
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parent
1f1633ddc2
commit
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@ -88,28 +88,24 @@ namespace osu.Game.Overlays.Dialog
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{
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if (!e.HasAnyButtonPressed)
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{
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lowPassFilter.CutoffTo(AudioFilter.MAX_LOWPASS_CUTOFF);
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AbortConfirm();
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}
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}
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private void progressChanged(ValueChangedEvent<double> progress)
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{
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if (progress.NewValue < progress.OldValue)
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{
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lowPassFilter.CutoffTo(AudioFilter.MAX_LOWPASS_CUTOFF);
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return;
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}
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if (progress.NewValue < progress.OldValue) return;
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if (Clock.CurrentTime - lastTickPlaybackTime >= 30)
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{
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lowPassFilter.CutoffTo((int)(progress.NewValue * AudioFilter.MAX_LOWPASS_CUTOFF * 0.5));
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if (Clock.CurrentTime - lastTickPlaybackTime < 30) return;
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tickSample.Frequency.Value = 1 + progress.NewValue * 0.5f;
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tickSample.Volume.Value = 0.5f + progress.NewValue / 2f;
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tickSample.Play();
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lowPassFilter.CutoffTo((int)(progress.NewValue * AudioFilter.MAX_LOWPASS_CUTOFF * 0.5));
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lastTickPlaybackTime = Clock.CurrentTime;
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}
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tickSample.Frequency.Value = 1 + progress.NewValue * 0.5f;
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tickSample.Volume.Value = 0.5f + progress.NewValue / 2f;
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tickSample.Play();
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lastTickPlaybackTime = Clock.CurrentTime;
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}
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}
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}
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