1
0
mirror of https://github.com/ppy/osu.git synced 2024-09-22 04:07:25 +08:00

Handle subdirectories during beatmap stable import

This commit is contained in:
Salman Ahmed 2022-06-15 06:53:49 +03:00
parent ee8045d507
commit 22c09ec893

View File

@ -1,6 +1,9 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Framework.IO.Stores;
using osu.Framework.Platform;
using osu.Game.Beatmaps;
using osu.Game.IO;
@ -13,6 +16,24 @@ namespace osu.Game.Database
protected override Storage PrepareStableStorage(StableStorage stableStorage) => stableStorage.GetSongStorage();
protected override IEnumerable<string> GetStableImportPaths(Storage storage)
{
foreach (string beatmapDirectory in storage.GetDirectories(string.Empty))
{
var beatmapStorage = storage.GetStorageForDirectory(beatmapDirectory);
if (!beatmapStorage.GetFiles(string.Empty).ExcludeSystemFileNames().Any())
{
// if a directory doesn't contain files, attempt looking for beatmaps inside of that directory.
// this is a special behaviour in stable for beatmaps only, see https://github.com/ppy/osu/issues/18615.
foreach (string beatmapInDirectory in GetStableImportPaths(beatmapStorage))
yield return beatmapStorage.GetFullPath(beatmapInDirectory);
}
else
yield return storage.GetFullPath(beatmapDirectory);
}
}
public LegacyBeatmapImporter(IModelImporter<BeatmapSetInfo> importer)
: base(importer)
{