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Fix AlwaysPresent
specification in wrong container
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@ -94,6 +94,7 @@ namespace osu.Game.Screens.Play
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{
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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AlwaysPresent = true,
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Margin = new MarginPadding(10),
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Spacing = new Vector2(10),
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AutoSizeAxes = Axes.Both,
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@ -111,7 +112,6 @@ namespace osu.Game.Screens.Play
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Margin = new MarginPadding(10),
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Spacing = new Vector2(10),
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AutoSizeAxes = Axes.Both,
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AlwaysPresent = true,
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LayoutDuration = FADE_DURATION / 2,
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LayoutEasing = FADE_EASING,
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Direction = FillDirection.Vertical,
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