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Merge pull request #18609 from ALANVF/settings-delete-skin

Add button to delete the current skin
This commit is contained in:
Dean Herbert 2022-06-08 19:18:59 +09:00 committed by GitHub
commit 187086e4ec
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3 changed files with 80 additions and 0 deletions

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@ -54,6 +54,11 @@ namespace osu.Game.Localisation
/// </summary>
public static LocalisableString ExportSkinButton => new TranslatableString(getKey(@"export_skin_button"), @"Export selected skin");
/// <summary>
/// "Delete selected skin"
/// </summary>
public static LocalisableString DeleteSkinButton => new TranslatableString(getKey(@"delete_skin_button"), @"Delete selected skin");
private static string getKey(string key) => $"{prefix}:{key}";
}
}

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@ -16,6 +16,7 @@ using osu.Game.Configuration;
using osu.Game.Database;
using osu.Game.Graphics.UserInterface;
using osu.Game.Localisation;
using osu.Game.Screens.Select;
using osu.Game.Skinning;
using osu.Game.Skinning.Editor;
using Realms;
@ -67,6 +68,7 @@ namespace osu.Game.Overlays.Settings.Sections
Action = () => skinEditor?.ToggleVisibility(),
},
new ExportSkinButton(),
new DeleteSkinButton(),
};
config.BindWith(OsuSetting.Skin, configBindable);
@ -202,5 +204,36 @@ namespace osu.Game.Overlays.Settings.Sections
}
}
}
public class DeleteSkinButton : DangerousSettingsButton
{
[Resolved]
private SkinManager skins { get; set; }
[Resolved(CanBeNull = true)]
private IDialogOverlay dialogOverlay { get; set; }
private Bindable<Skin> currentSkin;
[BackgroundDependencyLoader]
private void load()
{
Text = SkinSettingsStrings.DeleteSkinButton;
Action = delete;
}
protected override void LoadComplete()
{
base.LoadComplete();
currentSkin = skins.CurrentSkin.GetBoundCopy();
currentSkin.BindValueChanged(skin => Enabled.Value = skin.NewValue.SkinInfo.PerformRead(s => !s.Protected), true);
}
private void delete()
{
dialogOverlay?.Push(new SkinDeleteDialog(currentSkin.Value));
}
}
}
}

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@ -0,0 +1,42 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics.Sprites;
using osu.Game.Skinning;
using osu.Game.Overlays.Dialog;
namespace osu.Game.Screens.Select
{
public class SkinDeleteDialog : PopupDialog
{
[Resolved]
private SkinManager manager { get; set; }
public SkinDeleteDialog(Skin skin)
{
BodyText = skin.SkinInfo.Value.Name;
Icon = FontAwesome.Regular.TrashAlt;
HeaderText = @"Confirm deletion of";
Buttons = new PopupDialogButton[]
{
new PopupDialogDangerousButton
{
Text = @"Yes. Totally. Delete it.",
Action = () =>
{
if (manager == null)
return;
manager.Delete(skin.SkinInfo.Value);
manager.CurrentSkinInfo.SetDefault();
},
},
new PopupDialogCancelButton
{
Text = @"Firetruck, I didn't mean to!",
},
};
}
}
}