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Add initial layout of comparison screens
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osu.Game.Tests/Visual/Settings/TestSceneLatencyComparer.cs
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261
osu.Game.Tests/Visual/Settings/TestSceneLatencyComparer.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable enable
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input;
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using osu.Framework.Input.Events;
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using osu.Framework.Screens;
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using osu.Game.Screens;
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using osuTK;
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using osuTK.Graphics;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.Settings
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{
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public class TestSceneLatencyComparer : ScreenTestScene
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{
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[Test]
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public void TestBasic()
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{
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AddStep("Load screen", () => LoadScreen(new LatencyComparerScreen()));
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}
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}
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public class LatencyComparerScreen : OsuScreen
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{
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private FrameSync previousFrameSyncMode;
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public override bool HideOverlaysOnEnter => true;
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public override bool CursorVisible => false;
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[Resolved]
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private FrameworkConfigManager config { get; set; } = null!;
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public LatencyComparerScreen()
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{
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InternalChildren = new Drawable[]
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{
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new GridContainer
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{
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RelativeSizeAxes = Axes.Both,
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RowDimensions = new[]
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{
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new Dimension(GridSizeMode.Absolute, 100),
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new Dimension(),
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new Dimension(GridSizeMode.Absolute, 100),
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},
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Content = new[]
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{
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new Drawable[]
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{
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// header content
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},
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new Drawable[]
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{
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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new LatencyArea(10)
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{
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Width = 0.5f,
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Anchor = Anchor.TopLeft,
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Origin = Anchor.TopLeft,
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},
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new LatencyArea(0)
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{
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Width = 0.5f,
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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},
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new Box
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{
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Colour = Color4.Black,
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Width = 50,
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RelativeSizeAxes = Axes.Y,
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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},
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}
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},
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},
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new Drawable[]
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{
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// footer content
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},
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}
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}
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};
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}
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public override void OnEntering(ScreenTransitionEvent e)
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{
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base.OnEntering(e);
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previousFrameSyncMode = config.Get<FrameSync>(FrameworkSetting.FrameSync);
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config.SetValue(FrameworkSetting.FrameSync, FrameSync.Unlimited);
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// host.AllowBenchmarkUnlimitedFrames = true;
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}
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public override bool OnExiting(ScreenExitEvent e)
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{
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// host.AllowBenchmarkUnlimitedFrames = false;
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config.SetValue(FrameworkSetting.FrameSync, previousFrameSyncMode);
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return base.OnExiting(e);
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}
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public class LatencyArea : CompositeDrawable
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{
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private readonly int inducedLatency;
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public LatencyArea(int inducedLatency)
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{
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this.inducedLatency = inducedLatency;
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RelativeSizeAxes = Axes.Both;
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InternalChildren = new Drawable[]
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{
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new Box
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{
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Colour = Color4.Blue,
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RelativeSizeAxes = Axes.Both,
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},
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new LatencyMovableBox
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{
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RelativeSizeAxes = Axes.Both,
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},
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new LatencyCursorContainer
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{
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RelativeSizeAxes = Axes.Both,
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}
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};
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}
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private long frameCount;
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public override bool UpdateSubTree()
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{
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if (inducedLatency > 0 && ++frameCount % inducedLatency != 0)
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return false;
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return base.UpdateSubTree();
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}
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public class LatencyMovableBox : CompositeDrawable
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{
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private Box box = null!;
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private InputManager inputManager = null!;
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public LatencyMovableBox()
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{
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Masking = true;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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inputManager = GetContainingInputManager();
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InternalChild = box = new Box
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{
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Size = new Vector2(40),
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Position = DrawSize / 2,
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Origin = Anchor.Centre,
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};
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}
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protected override bool OnHover(HoverEvent e) => false;
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private double? lastFrameTime;
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protected override void Update()
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{
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base.Update();
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if (!IsHovered)
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return;
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if (lastFrameTime != null)
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{
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float movementAmount = (float)(Clock.CurrentTime - lastFrameTime);
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foreach (var key in inputManager.CurrentState.Keyboard.Keys)
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{
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switch (key)
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{
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case Key.Up:
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box.Y -= movementAmount;
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break;
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case Key.Down:
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box.Y += movementAmount;
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break;
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case Key.Left:
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box.X -= movementAmount;
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break;
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case Key.Right:
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box.X += movementAmount;
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break;
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}
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}
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}
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lastFrameTime = Clock.CurrentTime;
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}
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}
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public class LatencyCursorContainer : CompositeDrawable
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{
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private readonly Circle cursor;
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private InputManager inputManager = null!;
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public LatencyCursorContainer()
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{
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Masking = true;
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InternalChild = cursor = new Circle
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{
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Size = new Vector2(40),
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Origin = Anchor.Centre,
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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inputManager = GetContainingInputManager();
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}
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protected override bool OnHover(HoverEvent e) => false;
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protected override void Update()
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{
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if (IsHovered)
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{
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cursor.Position = ToLocalSpace(inputManager.CurrentState.Mouse.Position);
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cursor.Alpha = 1;
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}
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else
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{
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cursor.Alpha = 0;
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}
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base.Update();
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}
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}
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}
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}
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}
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