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Add initial layout of comparison screens

This commit is contained in:
Dean Herbert 2022-06-07 13:50:53 +09:00
parent 1c7fa3d41f
commit 430bacf917

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable enable
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input;
using osu.Framework.Input.Events;
using osu.Framework.Screens;
using osu.Game.Screens;
using osuTK;
using osuTK.Graphics;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Settings
{
public class TestSceneLatencyComparer : ScreenTestScene
{
[Test]
public void TestBasic()
{
AddStep("Load screen", () => LoadScreen(new LatencyComparerScreen()));
}
}
public class LatencyComparerScreen : OsuScreen
{
private FrameSync previousFrameSyncMode;
public override bool HideOverlaysOnEnter => true;
public override bool CursorVisible => false;
[Resolved]
private FrameworkConfigManager config { get; set; } = null!;
public LatencyComparerScreen()
{
InternalChildren = new Drawable[]
{
new GridContainer
{
RelativeSizeAxes = Axes.Both,
RowDimensions = new[]
{
new Dimension(GridSizeMode.Absolute, 100),
new Dimension(),
new Dimension(GridSizeMode.Absolute, 100),
},
Content = new[]
{
new Drawable[]
{
// header content
},
new Drawable[]
{
new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
new LatencyArea(10)
{
Width = 0.5f,
Anchor = Anchor.TopLeft,
Origin = Anchor.TopLeft,
},
new LatencyArea(0)
{
Width = 0.5f,
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
},
new Box
{
Colour = Color4.Black,
Width = 50,
RelativeSizeAxes = Axes.Y,
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
},
}
},
},
new Drawable[]
{
// footer content
},
}
}
};
}
public override void OnEntering(ScreenTransitionEvent e)
{
base.OnEntering(e);
previousFrameSyncMode = config.Get<FrameSync>(FrameworkSetting.FrameSync);
config.SetValue(FrameworkSetting.FrameSync, FrameSync.Unlimited);
// host.AllowBenchmarkUnlimitedFrames = true;
}
public override bool OnExiting(ScreenExitEvent e)
{
// host.AllowBenchmarkUnlimitedFrames = false;
config.SetValue(FrameworkSetting.FrameSync, previousFrameSyncMode);
return base.OnExiting(e);
}
public class LatencyArea : CompositeDrawable
{
private readonly int inducedLatency;
public LatencyArea(int inducedLatency)
{
this.inducedLatency = inducedLatency;
RelativeSizeAxes = Axes.Both;
InternalChildren = new Drawable[]
{
new Box
{
Colour = Color4.Blue,
RelativeSizeAxes = Axes.Both,
},
new LatencyMovableBox
{
RelativeSizeAxes = Axes.Both,
},
new LatencyCursorContainer
{
RelativeSizeAxes = Axes.Both,
}
};
}
private long frameCount;
public override bool UpdateSubTree()
{
if (inducedLatency > 0 && ++frameCount % inducedLatency != 0)
return false;
return base.UpdateSubTree();
}
public class LatencyMovableBox : CompositeDrawable
{
private Box box = null!;
private InputManager inputManager = null!;
public LatencyMovableBox()
{
Masking = true;
}
protected override void LoadComplete()
{
base.LoadComplete();
inputManager = GetContainingInputManager();
InternalChild = box = new Box
{
Size = new Vector2(40),
Position = DrawSize / 2,
Origin = Anchor.Centre,
};
}
protected override bool OnHover(HoverEvent e) => false;
private double? lastFrameTime;
protected override void Update()
{
base.Update();
if (!IsHovered)
return;
if (lastFrameTime != null)
{
float movementAmount = (float)(Clock.CurrentTime - lastFrameTime);
foreach (var key in inputManager.CurrentState.Keyboard.Keys)
{
switch (key)
{
case Key.Up:
box.Y -= movementAmount;
break;
case Key.Down:
box.Y += movementAmount;
break;
case Key.Left:
box.X -= movementAmount;
break;
case Key.Right:
box.X += movementAmount;
break;
}
}
}
lastFrameTime = Clock.CurrentTime;
}
}
public class LatencyCursorContainer : CompositeDrawable
{
private readonly Circle cursor;
private InputManager inputManager = null!;
public LatencyCursorContainer()
{
Masking = true;
InternalChild = cursor = new Circle
{
Size = new Vector2(40),
Origin = Anchor.Centre,
};
}
protected override void LoadComplete()
{
base.LoadComplete();
inputManager = GetContainingInputManager();
}
protected override bool OnHover(HoverEvent e) => false;
protected override void Update()
{
if (IsHovered)
{
cursor.Position = ToLocalSpace(inputManager.CurrentState.Mouse.Position);
cursor.Alpha = 1;
}
else
{
cursor.Alpha = 0;
}
base.Update();
}
}
}
}
}