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mirror of https://github.com/ppy/osu.git synced 2024-12-14 08:43:01 +08:00

Add more comprehensive certification flow (and remove "difficulty" terminology)

This commit is contained in:
Dean Herbert 2022-06-07 22:52:24 +09:00
parent 0561e9cc75
commit c1ef59ab03

View File

@ -13,6 +13,7 @@ using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input;
@ -24,6 +25,7 @@ using osu.Framework.Screens;
using osu.Framework.Utils;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Overlays;
using osu.Game.Overlays.Settings;
using osuTK;
@ -66,11 +68,13 @@ namespace osu.Game.Screens
private const int rounds_to_complete = 5;
private const int rounds_to_complete_certified = 20;
private int round;
private int correctCount;
private int targetRoundCount = rounds_to_complete;
private int difficulty = 1;
private int difficultyLevel = 1;
private double lastPoll;
private int pollingMax;
@ -124,6 +128,10 @@ Use the Tab key to change focus.
Do whatever you need to try and perceive the difference in latency, then choose your best side.
",
},
resultsArea = new Container
{
RelativeSizeAxes = Axes.Both,
},
statusText = new OsuTextFlowContainer(cp => cp.Font = OsuFont.Default.With(size: 40))
{
Anchor = Anchor.TopCentre,
@ -133,10 +141,6 @@ Do whatever you need to try and perceive the difference in latency, then choose
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
},
resultsArea = new Container
{
RelativeSizeAxes = Axes.Both,
},
};
}
@ -206,20 +210,20 @@ Do whatever you need to try and perceive the difference in latency, then choose
private void loadNextRound()
{
round++;
statusText.Text = $"Difficulty {difficulty}\nRound {round} of {targetRoundCount}";
statusText.Text = $"Level {difficultyLevel}\nRound {round} of {targetRoundCount}";
mainArea.Clear();
int betterSide = RNG.Next(0, 2);
mainArea.Add(new LatencyArea(Key.Number1, betterSide == 1 ? mapDifficultyToTargetFrameRate(difficulty) : 0)
mainArea.Add(new LatencyArea(Key.Number1, betterSide == 1 ? mapDifficultyToTargetFrameRate(difficultyLevel) : 0)
{
Width = 0.5f,
ReportBetter = () => recordResult(betterSide == 0),
IsActiveArea = { Value = true }
});
mainArea.Add(new LatencyArea(Key.Number2, betterSide == 0 ? mapDifficultyToTargetFrameRate(difficulty) : 0)
mainArea.Add(new LatencyArea(Key.Number2, betterSide == 0 ? mapDifficultyToTargetFrameRate(difficultyLevel) : 0)
{
Width = 0.5f,
Anchor = Anchor.TopRight,
@ -251,10 +255,10 @@ Do whatever you need to try and perceive the difference in latency, then choose
statusText.Clear();
float successRate = (float)correctCount / targetRoundCount;
bool isPass = successRate > 0.8f;
bool isPass = successRate == 1;
statusText.AddParagraph($"You scored {correctCount} out of {targetRoundCount} ({successRate:0%})!", cp => cp.Colour = isPass ? colours.Green : colours.Red);
statusText.AddParagraph($"Level {difficulty} ({mapDifficultyToTargetFrameRate(difficulty):N0} hz)",
statusText.AddParagraph($"Level {difficultyLevel} ({mapDifficultyToTargetFrameRate(difficultyLevel):N0} hz)",
cp => cp.Font = OsuFont.Default.With(size: 24));
statusText.AddParagraph(string.Empty);
@ -262,6 +266,12 @@ Do whatever you need to try and perceive the difference in latency, then choose
statusText.AddIcon(isPass ? FontAwesome.Regular.CheckCircle : FontAwesome.Regular.TimesCircle, cp => cp.Colour = isPass ? colours.Green : colours.Red);
statusText.AddParagraph(string.Empty);
if (!isPass && difficultyLevel > 1)
{
statusText.AddParagraph("To complete certification, decrease the difficulty level until you can get 20 tests correct in a row!", cp => cp.Font = OsuFont.Default.With(size: 24));
statusText.AddParagraph(string.Empty);
}
statusText.AddParagraph($"Polling: {pollingMax} hz Monitor: {displayMode.RefreshRate:N0} hz Exclusive: {exclusive}", cp => cp.Font = OsuFont.Default.With(size: 15));
statusText.AddParagraph($"Input: {host.InputThread.Clock.FramesPerSecond} hz "
@ -269,13 +279,55 @@ Do whatever you need to try and perceive the difference in latency, then choose
+ $"Draw: {host.DrawThread.Clock.FramesPerSecond} hz"
, cp => cp.Font = OsuFont.Default.With(size: 15));
int certificationRemaining = !isPass ? rounds_to_complete_certified : rounds_to_complete_certified - correctCount;
if (isPass && certificationRemaining <= 0)
{
Drawable background;
Drawable certifiedText;
resultsArea.AddRange(new[]
{
background = new Box
{
Colour = overlayColourProvider.Background4,
RelativeSizeAxes = Axes.Both,
},
(certifiedText = new OsuSpriteText
{
Alpha = 0,
Font = OsuFont.TorusAlternate.With(size: 80, weight: FontWeight.Bold),
Text = "Certified!",
Blending = BlendingParameters.Additive,
}).WithEffect(new GlowEffect
{
Colour = overlayColourProvider.Colour1,
}).With(e =>
{
e.Anchor = Anchor.Centre;
e.Origin = Anchor.Centre;
})
});
background.FadeInFromZero(1000, Easing.OutQuint);
certifiedText.FadeInFromZero(500, Easing.InQuint);
certifiedText
.ScaleTo(10)
.ScaleTo(1, 600, Easing.InQuad)
.Then()
.ScaleTo(1.05f, 10000, Easing.OutQuint);
return;
}
string cannotIncreaseReason = string.Empty;
if (!isPass)
cannotIncreaseReason = "You didn't score high enough (over 80% required)!";
else if (mapDifficultyToTargetFrameRate(difficulty + 1) > target_host_update_frames)
cannotIncreaseReason = "You didn't get a perfect score.";
else if (mapDifficultyToTargetFrameRate(difficultyLevel + 1) > target_host_update_frames)
cannotIncreaseReason = "You've reached the limits of this comparison mode.";
else if (mapDifficultyToTargetFrameRate(difficulty + 1) > Clock.FramesPerSecond)
else if (mapDifficultyToTargetFrameRate(difficultyLevel + 1) > Clock.FramesPerSecond)
cannotIncreaseReason = "Game is not running fast enough to test this level";
resultsArea.Add(new FillFlowContainer
@ -288,9 +340,27 @@ Do whatever you need to try and perceive the difference in latency, then choose
Padding = new MarginPadding(20),
Children = new Drawable[]
{
new Button(Key.Enter)
{
Text = "Continue to next level",
BackgroundColour = colours.Red2,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Action = () => changeDifficulty(difficultyLevel + 1),
Enabled = { Value = string.IsNullOrEmpty(cannotIncreaseReason) },
TooltipText = cannotIncreaseReason
},
new Button(Key.D)
{
Text = difficultyLevel == 1 ? "Retry" : "Return to last level",
BackgroundColour = colours.Green,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Action = () => changeDifficulty(Math.Max(difficultyLevel - 1, 1)),
},
new Button(Key.R)
{
Text = "Increase confidence at current level",
Text = $"Continue towards certification at this level ({certificationRemaining} more)",
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Action = () =>
@ -299,27 +369,9 @@ Do whatever you need to try and perceive the difference in latency, then choose
targetRoundCount += rounds_to_complete;
loadNextRound();
},
TooltipText = isPass ? "The longer you chain, the more sure you will be!" : "You've reached your limits",
Enabled = { Value = string.IsNullOrEmpty(cannotIncreaseReason) },
TooltipText = isPass ? $"Chain {rounds_to_complete_certified} to confirm your perception!" : "You've reached your limits. Go to the previous level to complete certification!",
Enabled = { Value = isPass },
},
new Button(Key.I)
{
Text = "Increase difficulty",
BackgroundColour = colours.Red2,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Action = () => changeDifficulty(difficulty + 1),
Enabled = { Value = string.IsNullOrEmpty(cannotIncreaseReason) },
TooltipText = cannotIncreaseReason
},
new Button(Key.D)
{
Text = difficulty == 1 ? "Restart" : "Decrease difficulty",
BackgroundColour = colours.Green,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Action = () => changeDifficulty(Math.Max(difficulty - 1, 1)),
}
}
});
}
@ -336,7 +388,7 @@ Do whatever you need to try and perceive the difference in latency, then choose
lastPoll = 0;
targetRoundCount = rounds_to_complete;
difficulty = diff;
difficultyLevel = diff;
loadNextRound();
}