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Merge pull request #18699 from frenzibyte/stable-beatmap-recursive-import
Handle subdirectories during beatmap stable import
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commit
b8d593b1fa
73
osu.Game.Tests/Database/LegacyBeatmapImporterTest.cs
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73
osu.Game.Tests/Database/LegacyBeatmapImporterTest.cs
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@ -0,0 +1,73 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Platform;
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using osu.Framework.Testing;
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using osu.Game.Database;
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using osu.Game.IO;
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namespace osu.Game.Tests.Database
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{
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[TestFixture]
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public class LegacyBeatmapImporterTest
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{
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private readonly TestLegacyBeatmapImporter importer = new TestLegacyBeatmapImporter();
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[Test]
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public void TestSongsSubdirectories()
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{
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using (var storage = new TemporaryNativeStorage("stable-songs-folder"))
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{
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var songsStorage = storage.GetStorageForDirectory(StableStorage.STABLE_DEFAULT_SONGS_PATH);
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// normal beatmap folder
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var beatmap1 = songsStorage.GetStorageForDirectory("beatmap1");
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createFile(beatmap1, "beatmap.osu");
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// songs subdirectory
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var subdirectory = songsStorage.GetStorageForDirectory("subdirectory");
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createFile(subdirectory, Path.Combine("beatmap2", "beatmap.osu"));
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createFile(subdirectory, Path.Combine("beatmap3", "beatmap.osu"));
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createFile(subdirectory, Path.Combine("sub-subdirectory", "beatmap4", "beatmap.osu"));
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// songs subdirectory with system file
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var subdirectory2 = songsStorage.GetStorageForDirectory("subdirectory2");
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createFile(subdirectory2, ".DS_Store");
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createFile(subdirectory2, Path.Combine("beatmap5", "beatmap.osu"));
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createFile(subdirectory2, Path.Combine("beatmap6", "beatmap.osu"));
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// empty songs subdirectory
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songsStorage.GetStorageForDirectory("subdirectory3");
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string[] paths = importer.GetStableImportPaths(songsStorage).ToArray();
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Assert.That(paths.Length, Is.EqualTo(6));
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Assert.That(paths.Contains(songsStorage.GetFullPath("beatmap1")));
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Assert.That(paths.Contains(songsStorage.GetFullPath(Path.Combine("subdirectory", "beatmap2"))));
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Assert.That(paths.Contains(songsStorage.GetFullPath(Path.Combine("subdirectory", "beatmap3"))));
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Assert.That(paths.Contains(songsStorage.GetFullPath(Path.Combine("subdirectory", "sub-subdirectory", "beatmap4"))));
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Assert.That(paths.Contains(songsStorage.GetFullPath(Path.Combine("subdirectory2", "beatmap5"))));
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Assert.That(paths.Contains(songsStorage.GetFullPath(Path.Combine("subdirectory2", "beatmap6"))));
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}
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static void createFile(Storage storage, string path)
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{
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using (var stream = storage.CreateFileSafely(path))
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stream.WriteByte(0);
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}
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}
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private class TestLegacyBeatmapImporter : LegacyBeatmapImporter
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{
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public TestLegacyBeatmapImporter()
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: base(null)
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{
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}
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public new IEnumerable<string> GetStableImportPaths(Storage storage) => base.GetStableImportPaths(storage);
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}
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}
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}
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@ -1,6 +1,9 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.IO.Stores;
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using osu.Framework.Platform;
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using osu.Game.Beatmaps;
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using osu.Game.IO;
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@ -13,6 +16,24 @@ namespace osu.Game.Database
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protected override Storage PrepareStableStorage(StableStorage stableStorage) => stableStorage.GetSongStorage();
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protected override IEnumerable<string> GetStableImportPaths(Storage storage)
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{
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foreach (string directory in storage.GetDirectories(string.Empty))
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{
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var directoryStorage = storage.GetStorageForDirectory(directory);
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if (!directoryStorage.GetFiles(string.Empty).ExcludeSystemFileNames().Any())
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{
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// if a directory doesn't contain files, attempt looking for beatmaps inside of that directory.
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// this is a special behaviour in stable for beatmaps only, see https://github.com/ppy/osu/issues/18615.
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foreach (string subDirectory in GetStableImportPaths(directoryStorage))
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yield return subDirectory;
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}
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else
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yield return storage.GetFullPath(directory);
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}
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}
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public LegacyBeatmapImporter(IModelImporter<BeatmapSetInfo> importer)
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: base(importer)
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{
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@ -14,7 +14,7 @@ namespace osu.Game.IO
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/// </summary>
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public class StableStorage : DesktopStorage
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{
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private const string stable_default_songs_path = "Songs";
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public const string STABLE_DEFAULT_SONGS_PATH = "Songs";
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private readonly DesktopGameHost host;
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private readonly Lazy<string> songsPath;
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@ -62,7 +62,7 @@ namespace osu.Game.IO
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}
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}
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return GetFullPath(stable_default_songs_path);
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return GetFullPath(STABLE_DEFAULT_SONGS_PATH);
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}
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}
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}
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