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mirror of https://github.com/ppy/osu.git synced 2025-01-28 02:43:19 +08:00

Split beatmap set overlay tests to online and offline

This commit is contained in:
Joseph Madamba 2022-06-08 11:57:20 -07:00
parent 187086e4ec
commit c6264d5b3d
2 changed files with 26 additions and 9 deletions

View File

@ -18,13 +18,10 @@ using APIUser = osu.Game.Online.API.Requests.Responses.APIUser;
namespace osu.Game.Tests.Visual.Online
{
[TestFixture]
public class TestSceneBeatmapSetOverlay : OsuTestScene
{
private readonly TestBeatmapSetOverlay overlay;
protected override bool UseOnlineAPI => true;
private int nextBeatmapSetId = 1;
public TestSceneBeatmapSetOverlay()
@ -41,12 +38,6 @@ namespace osu.Game.Tests.Visual.Online
AddStep(@"show loading", () => overlay.ShowBeatmapSet(null));
}
[Test]
public void TestOnline()
{
AddStep(@"show online", () => overlay.FetchAndShowBeatmapSet(55));
}
[Test]
public void TestLocalBeatmaps()
{

View File

@ -0,0 +1,26 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Game.Overlays;
namespace osu.Game.Tests.Visual.Online
{
public class TestSceneOnlineBeatmapSetOverlay : OsuTestScene
{
private readonly BeatmapSetOverlay overlay;
protected override bool UseOnlineAPI => true;
public TestSceneOnlineBeatmapSetOverlay()
{
Add(overlay = new BeatmapSetOverlay());
}
[Test]
public void TestOnline()
{
AddStep(@"show online", () => overlay.FetchAndShowBeatmapSet(55));
}
}
}