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Add recommendation text and adjust weightings to read better
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@ -213,16 +213,16 @@ Do whatever you need to try and perceive the difference in latency, then choose
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if (!isPass && difficultyLevel > 1)
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{
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statusText.AddParagraph("To complete certification, decrease the difficulty level until you can get 20 tests correct in a row!", cp => cp.Font = OsuFont.Default.With(size: 24));
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statusText.AddParagraph("To complete certification, decrease the difficulty level until you can get 20 tests correct in a row!", cp => cp.Font = OsuFont.Default.With(size: 24, weight: FontWeight.SemiBold));
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statusText.AddParagraph(string.Empty);
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}
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statusText.AddParagraph($"Polling: {pollingMax} hz Monitor: {displayMode?.RefreshRate ?? 0:N0} hz Exclusive: {exclusive}", cp => cp.Font = OsuFont.Default.With(size: 15));
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statusText.AddParagraph($"Polling: {pollingMax} hz Monitor: {displayMode?.RefreshRate ?? 0:N0} hz Exclusive: {exclusive}", cp => cp.Font = OsuFont.Default.With(size: 15, weight: FontWeight.SemiBold));
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statusText.AddParagraph($"Input: {host.InputThread.Clock.FramesPerSecond} hz "
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+ $"Update: {host.UpdateThread.Clock.FramesPerSecond} hz "
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+ $"Draw: {host.DrawThread.Clock.FramesPerSecond} hz"
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, cp => cp.Font = OsuFont.Default.With(size: 15));
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, cp => cp.Font = OsuFont.Default.With(size: 15, weight: FontWeight.SemiBold));
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int certificationRemaining = !isPass ? rounds_to_complete_certified : rounds_to_complete_certified - correctCount;
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@ -247,11 +247,20 @@ Do whatever you need to try and perceive the difference in latency, then choose
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}).WithEffect(new GlowEffect
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{
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Colour = overlayColourProvider.Colour1,
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PadExtent = true
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}).With(e =>
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{
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e.Anchor = Anchor.Centre;
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e.Origin = Anchor.Centre;
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})
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}),
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new OsuSpriteText
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{
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Text = $"You should use a frame limiter with update rate of {mapDifficultyToTargetFrameRate(difficultyLevel + 1)} hz (or fps) for best results!",
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Font = OsuFont.Torus.With(size: 24, weight: FontWeight.SemiBold),
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Y = 80,
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}
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});
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background.FadeInFromZero(1000, Easing.OutQuint);
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