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Use new score processor in MultiplayerGameplayLeaderboard
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@ -18,7 +18,6 @@ using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Online.Spectator;
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using osu.Game.Replays.Legacy;
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using osu.Game.Rulesets.Osu.Scoring;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Scoring;
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using osu.Game.Screens.Play.HUD;
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@ -27,7 +26,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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{
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public abstract class MultiplayerGameplayLeaderboardTestScene : OsuTestScene
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{
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private const int total_users = 16;
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protected const int TOTAL_USERS = 16;
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protected readonly BindableList<MultiplayerRoomUser> MultiplayerUsers = new BindableList<MultiplayerRoomUser>();
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@ -35,9 +34,10 @@ namespace osu.Game.Tests.Visual.Multiplayer
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protected virtual MultiplayerRoomUser CreateUser(int userId) => new MultiplayerRoomUser(userId);
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protected abstract MultiplayerGameplayLeaderboard CreateLeaderboard(OsuScoreProcessor scoreProcessor);
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protected abstract MultiplayerGameplayLeaderboard CreateLeaderboard();
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private readonly BindableList<int> multiplayerUserIds = new BindableList<int>();
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private readonly BindableDictionary<int, SpectatorState> watchedUserStates = new BindableDictionary<int, SpectatorState>();
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private OsuConfigManager config;
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@ -81,6 +81,9 @@ namespace osu.Game.Tests.Visual.Multiplayer
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multiplayerClient.SetupGet(c => c.CurrentMatchPlayingUserIds)
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.Returns(() => multiplayerUserIds);
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spectatorClient.SetupGet(c => c.WatchedUserStates)
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.Returns(() => watchedUserStates);
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}
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[SetUpSteps]
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@ -100,8 +103,23 @@ namespace osu.Game.Tests.Visual.Multiplayer
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AddStep("populate users", () =>
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{
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MultiplayerUsers.Clear();
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for (int i = 0; i < total_users; i++)
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MultiplayerUsers.Add(CreateUser(i));
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for (int i = 0; i < TOTAL_USERS; i++)
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{
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var user = CreateUser(i);
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MultiplayerUsers.Add(user);
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watchedUserStates[i] = new SpectatorState
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{
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BeatmapID = 0,
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RulesetID = 0,
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Mods = user.Mods,
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MaxAchievableCombo = 1000,
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MaxAchievableBaseScore = 10000,
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TotalBasicHitObjects = 1000
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};
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}
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});
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AddStep("create leaderboard", () =>
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@ -109,13 +127,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
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Leaderboard?.Expire();
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Beatmap.Value = CreateWorkingBeatmap(Ruleset.Value);
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var playableBeatmap = Beatmap.Value.GetPlayableBeatmap(Ruleset.Value);
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OsuScoreProcessor scoreProcessor = new OsuScoreProcessor();
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scoreProcessor.ApplyBeatmap(playableBeatmap);
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Child = scoreProcessor;
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LoadComponentAsync(Leaderboard = CreateLeaderboard(scoreProcessor), Add);
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LoadComponentAsync(Leaderboard = CreateLeaderboard(), Add);
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});
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AddUntilStep("wait for load", () => Leaderboard.IsLoaded);
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@ -8,7 +8,6 @@ using osu.Framework.Testing;
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using osu.Framework.Timing;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Rulesets.Osu.Scoring;
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using osu.Game.Screens.OnlinePlay.Multiplayer.Spectate;
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using osu.Game.Screens.Play.HUD;
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@ -42,11 +41,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
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AddStep("create leaderboard", () =>
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{
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Beatmap.Value = CreateWorkingBeatmap(Ruleset.Value);
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var playable = Beatmap.Value.GetPlayableBeatmap(Ruleset.Value);
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var scoreProcessor = new OsuScoreProcessor();
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scoreProcessor.ApplyBeatmap(playable);
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LoadComponentAsync(leaderboard = new MultiSpectatorLeaderboard(Ruleset.Value, scoreProcessor, clocks.Keys.Select(id => new MultiplayerRoomUser(id)).ToArray())
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LoadComponentAsync(leaderboard = new MultiSpectatorLeaderboard(clocks.Keys.Select(id => new MultiplayerRoomUser(id)).ToArray())
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{
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Expanded = { Value = true }
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}, Add);
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@ -1,22 +1,58 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Osu.Scoring;
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using osu.Game.Online.API;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Screens.Play.HUD;
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namespace osu.Game.Tests.Visual.Multiplayer
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{
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public class TestSceneMultiplayerGameplayLeaderboard : MultiplayerGameplayLeaderboardTestScene
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{
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protected override MultiplayerGameplayLeaderboard CreateLeaderboard(OsuScoreProcessor scoreProcessor)
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protected override MultiplayerRoomUser CreateUser(int userId)
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{
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return new MultiplayerGameplayLeaderboard(Ruleset.Value, scoreProcessor, MultiplayerUsers.ToArray())
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var user = base.CreateUser(userId);
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if (userId == TOTAL_USERS - 1)
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user.Mods = new[] { new APIMod(new OsuModNoFail()) };
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return user;
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}
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protected override MultiplayerGameplayLeaderboard CreateLeaderboard()
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{
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return new TestLeaderboard(MultiplayerUsers.ToArray())
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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};
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}
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[Test]
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public void TestPerUserMods()
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{
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AddStep("first user has no mods", () => Assert.That(((TestLeaderboard)Leaderboard).UserMods[0], Is.Empty));
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AddStep("last user has NF mod", () =>
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{
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Assert.That(((TestLeaderboard)Leaderboard).UserMods[TOTAL_USERS - 1], Has.One.Items);
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Assert.That(((TestLeaderboard)Leaderboard).UserMods[TOTAL_USERS - 1].Single(), Is.TypeOf<OsuModNoFail>());
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});
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}
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private class TestLeaderboard : MultiplayerGameplayLeaderboard
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{
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public Dictionary<int, IReadOnlyList<Mod>> UserMods => UserScores.ToDictionary(kvp => kvp.Key, kvp => kvp.Value.ScoreProcessor.Mods);
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public TestLeaderboard(MultiplayerRoomUser[] users)
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: base(users)
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{
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}
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}
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}
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}
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@ -5,7 +5,6 @@ using System.Linq;
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using osu.Framework.Graphics;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Online.Multiplayer.MatchTypes.TeamVersus;
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using osu.Game.Rulesets.Osu.Scoring;
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using osu.Game.Screens.OnlinePlay.Multiplayer;
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using osu.Game.Screens.Play.HUD;
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@ -25,8 +24,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
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return user;
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}
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protected override MultiplayerGameplayLeaderboard CreateLeaderboard(OsuScoreProcessor scoreProcessor) =>
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new MultiplayerGameplayLeaderboard(Ruleset.Value, scoreProcessor, MultiplayerUsers.ToArray())
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protected override MultiplayerGameplayLeaderboard CreateLeaderboard() =>
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new MultiplayerGameplayLeaderboard(MultiplayerUsers.ToArray())
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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@ -39,7 +39,7 @@ namespace osu.Game.Online.Spectator
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/// <summary>
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/// The states of all users currently being watched.
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/// </summary>
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public IBindableDictionary<int, SpectatorState> WatchedUserStates => watchedUserStates;
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public virtual IBindableDictionary<int, SpectatorState> WatchedUserStates => watchedUserStates;
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/// <summary>
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/// A global list of all players currently playing.
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@ -82,7 +82,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
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LocalUserPlaying.BindValueChanged(_ => updateLeaderboardExpandedState(), true);
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// todo: this should be implemented via a custom HUD implementation, and correctly masked to the main content area.
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LoadComponentAsync(leaderboard = new MultiplayerGameplayLeaderboard(GameplayState.Ruleset.RulesetInfo, ScoreProcessor, users), l =>
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LoadComponentAsync(leaderboard = new MultiplayerGameplayLeaderboard(users), l =>
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{
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if (!LoadedBeatmapSuccessfully)
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return;
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@ -149,16 +149,9 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
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protected override void StartGameplay()
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{
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// We can enter this screen one of two ways:
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// 1. Via the automatic natural progression of PlayerLoader into Player.
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// We'll arrive here in a Loaded state, and we need to let the server know that we're ready to start.
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// 2. Via the server forcefully starting gameplay because players have been hanging out in PlayerLoader for too long.
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// We'll arrive here in a Playing state, and we should neither show the loading spinner nor tell the server that we're ready to start (gameplay has already started).
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//
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// The base call is blocked here because in both cases gameplay is started only when the server says so via onGameplayStarted().
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if (client.LocalUser?.State == MultiplayerUserState.Loaded)
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{
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// block base call, but let the server know we are ready to start.
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loadingDisplay.Show();
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client.ChangeState(MultiplayerUserState.ReadyForGameplay);
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}
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@ -2,19 +2,16 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using JetBrains.Annotations;
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using osu.Framework.Timing;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Screens.Play.HUD;
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namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
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{
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public class MultiSpectatorLeaderboard : MultiplayerGameplayLeaderboard
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{
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public MultiSpectatorLeaderboard(RulesetInfo ruleset, [NotNull] ScoreProcessor scoreProcessor, MultiplayerRoomUser[] users)
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: base(ruleset, scoreProcessor, users)
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public MultiSpectatorLeaderboard(MultiplayerRoomUser[] users)
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: base(users)
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{
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}
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@ -23,52 +20,15 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
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if (!UserScores.TryGetValue(userId, out var data))
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throw new ArgumentException(@"Provided user is not tracked by this leaderboard", nameof(userId));
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((SpectatingTrackedUserData)data).Clock = clock;
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data.ScoreProcessor.Clock = new FramedClock(clock);
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}
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public void RemoveClock(int userId)
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{
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if (!UserScores.TryGetValue(userId, out var data))
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throw new ArgumentException(@"Provided user is not tracked by this leaderboard", nameof(userId));
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((SpectatingTrackedUserData)data).Clock = null;
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}
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protected override TrackedUserData CreateUserData(MultiplayerRoomUser user, RulesetInfo ruleset, ScoreProcessor scoreProcessor) => new SpectatingTrackedUserData(user, ruleset, scoreProcessor);
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protected override void Update()
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{
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base.Update();
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foreach (var (_, data) in UserScores)
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data.UpdateScore();
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}
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private class SpectatingTrackedUserData : TrackedUserData
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{
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[CanBeNull]
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public IClock Clock;
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public SpectatingTrackedUserData(MultiplayerRoomUser user, RulesetInfo ruleset, ScoreProcessor scoreProcessor)
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: base(user, ruleset, scoreProcessor)
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{
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}
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public override void UpdateScore()
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{
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if (Frames.Count == 0)
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return;
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if (Clock == null)
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return;
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int frameIndex = Frames.BinarySearch(new TimedFrame(Clock.CurrentTime));
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if (frameIndex < 0)
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frameIndex = ~frameIndex;
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frameIndex = Math.Clamp(frameIndex - 1, 0, Frames.Count - 1);
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SetFrame(Frames[frameIndex]);
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}
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data.ScoreProcessor.UpdateScore();
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}
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}
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}
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@ -128,12 +128,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
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syncManager.AddPlayerClock(instances[i].GameplayClock);
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}
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// Todo: This is not quite correct - it should be per-user to adjust for other mod combinations.
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var playableBeatmap = Beatmap.Value.GetPlayableBeatmap(Ruleset.Value);
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var scoreProcessor = Ruleset.Value.CreateInstance().CreateScoreProcessor();
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scoreProcessor.ApplyBeatmap(playableBeatmap);
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LoadComponentAsync(leaderboard = new MultiSpectatorLeaderboard(Ruleset.Value, scoreProcessor, users)
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LoadComponentAsync(leaderboard = new MultiSpectatorLeaderboard(users)
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{
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Expanded = { Value = true },
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}, l =>
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@ -240,7 +235,6 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
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instance.FadeColour(colours.Gray4, 400, Easing.OutQuint);
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syncManager.RemovePlayerClock(instance.GameplayClock);
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leaderboard.RemoveClock(userId);
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}
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public override bool OnBackButton()
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@ -5,6 +5,7 @@ using System;
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using System.Collections.Generic;
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using System.Collections.Specialized;
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using System.Linq;
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using System.Threading;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions;
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@ -17,9 +18,7 @@ using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Online.Multiplayer.MatchTypes.TeamVersus;
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using osu.Game.Online.Spectator;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Scoring;
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using osuTK.Graphics;
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namespace osu.Game.Screens.Play.HUD
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@ -43,8 +42,6 @@ namespace osu.Game.Screens.Play.HUD
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[Resolved]
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private UserLookupCache userLookupCache { get; set; }
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private readonly RulesetInfo ruleset;
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private readonly ScoreProcessor scoreProcessor;
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private readonly MultiplayerRoomUser[] playingUsers;
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private Bindable<ScoringMode> scoringMode;
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@ -55,57 +52,56 @@ namespace osu.Game.Screens.Play.HUD
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/// <summary>
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/// Construct a new leaderboard.
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/// </summary>
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/// <param name="ruleset">The ruleset.</param>
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/// <param name="scoreProcessor">A score processor instance to handle score calculation for scores of users in the match.</param>
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/// <param name="users">IDs of all users in this match.</param>
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public MultiplayerGameplayLeaderboard(RulesetInfo ruleset, ScoreProcessor scoreProcessor, MultiplayerRoomUser[] users)
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public MultiplayerGameplayLeaderboard(MultiplayerRoomUser[] users)
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{
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// todo: this will eventually need to be created per user to support different mod combinations.
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this.ruleset = ruleset;
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this.scoreProcessor = scoreProcessor;
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playingUsers = users;
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}
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config, IAPIProvider api)
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private void load(OsuConfigManager config, IAPIProvider api, CancellationToken cancellationToken)
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{
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scoringMode = config.GetBindable<ScoringMode>(OsuSetting.ScoreDisplayMode);
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foreach (var user in playingUsers)
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{
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var trackedUser = CreateUserData(user, ruleset, scoreProcessor);
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trackedUser.ScoringMode.BindTo(scoringMode);
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trackedUser.Score.BindValueChanged(_ => Scheduler.AddOnce(updateTotals));
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var scoreProcessor = new SpectatorScoreProcessor(user.UserID);
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scoreProcessor.Mode.BindTo(scoringMode);
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scoreProcessor.TotalScore.BindValueChanged(_ => Scheduler.AddOnce(updateTotals));
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AddInternal(scoreProcessor);
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var trackedUser = new TrackedUserData(user, scoreProcessor);
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UserScores[user.UserID] = trackedUser;
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if (trackedUser.Team is int team && !TeamScores.ContainsKey(team))
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TeamScores.Add(team, new BindableLong());
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}
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userLookupCache.GetUsersAsync(playingUsers.Select(u => u.UserID).ToArray()).ContinueWith(task => Schedule(() =>
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{
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var users = task.GetResultSafely();
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userLookupCache.GetUsersAsync(playingUsers.Select(u => u.UserID).ToArray(), cancellationToken)
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.ContinueWith(task =>
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{
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Schedule(() =>
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{
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var users = task.GetResultSafely();
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for (int i = 0; i < users.Length; i++)
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{
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var user = users[i] ?? new APIUser
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{
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Id = playingUsers[i].UserID,
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Username = "Unknown user",
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};
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for (int i = 0; i < users.Length; i++)
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{
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var user = users[i] ?? new APIUser
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{
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Id = playingUsers[i].UserID,
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Username = "Unknown user",
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};
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var trackedUser = UserScores[user.Id];
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var trackedUser = UserScores[user.Id];
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var leaderboardScore = Add(user, user.Id == api.LocalUser.Value.Id);
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leaderboardScore.Accuracy.BindTo(trackedUser.Accuracy);
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leaderboardScore.TotalScore.BindTo(trackedUser.Score);
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leaderboardScore.Combo.BindTo(trackedUser.CurrentCombo);
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leaderboardScore.HasQuit.BindTo(trackedUser.UserQuit);
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}
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}));
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var leaderboardScore = Add(user, user.Id == api.LocalUser.Value.Id);
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leaderboardScore.Accuracy.BindTo(trackedUser.ScoreProcessor.Accuracy);
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leaderboardScore.TotalScore.BindTo(trackedUser.ScoreProcessor.TotalScore);
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leaderboardScore.Combo.BindTo(trackedUser.ScoreProcessor.Combo);
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leaderboardScore.HasQuit.BindTo(trackedUser.UserQuit);
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}
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});
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}, cancellationToken);
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}
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protected override void LoadComplete()
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@ -118,20 +114,15 @@ namespace osu.Game.Screens.Play.HUD
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spectatorClient.WatchUser(user.UserID);
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if (!multiplayerClient.CurrentMatchPlayingUserIds.Contains(user.UserID))
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usersChanged(this, new NotifyCollectionChangedEventArgs(NotifyCollectionChangedAction.Remove, new[] { user.UserID }));
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playingUsersChanged(this, new NotifyCollectionChangedEventArgs(NotifyCollectionChangedAction.Remove, new[] { user.UserID }));
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}
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||||
|
||||
// bind here is to support players leaving the match.
|
||||
// new players are not supported.
|
||||
playingUserIds.BindTo(multiplayerClient.CurrentMatchPlayingUserIds);
|
||||
playingUserIds.BindCollectionChanged(usersChanged);
|
||||
|
||||
// this leaderboard should be guaranteed to be completely loaded before the gameplay starts (is a prerequisite in MultiplayerPlayer).
|
||||
spectatorClient.OnNewFrames += handleIncomingFrames;
|
||||
playingUserIds.BindCollectionChanged(playingUsersChanged);
|
||||
}
|
||||
|
||||
protected virtual TrackedUserData CreateUserData(MultiplayerRoomUser user, RulesetInfo ruleset, ScoreProcessor scoreProcessor) => new TrackedUserData(user, ruleset, scoreProcessor);
|
||||
|
||||
protected override GameplayLeaderboardScore CreateLeaderboardScoreDrawable(APIUser user, bool isTracked)
|
||||
{
|
||||
var leaderboardScore = base.CreateLeaderboardScoreDrawable(user, isTracked);
|
||||
@ -157,7 +148,7 @@ namespace osu.Game.Screens.Play.HUD
|
||||
}
|
||||
}
|
||||
|
||||
private void usersChanged(object sender, NotifyCollectionChangedEventArgs e)
|
||||
private void playingUsersChanged(object sender, NotifyCollectionChangedEventArgs e)
|
||||
{
|
||||
switch (e.Action)
|
||||
{
|
||||
@ -174,15 +165,6 @@ namespace osu.Game.Screens.Play.HUD
|
||||
}
|
||||
}
|
||||
|
||||
private void handleIncomingFrames(int userId, FrameDataBundle bundle) => Schedule(() =>
|
||||
{
|
||||
if (!UserScores.TryGetValue(userId, out var trackedData))
|
||||
return;
|
||||
|
||||
trackedData.Frames.Add(new TimedFrame(bundle.Frames.First().Time, bundle.Header));
|
||||
trackedData.UpdateScore();
|
||||
});
|
||||
|
||||
private void updateTotals()
|
||||
{
|
||||
if (!hasTeams)
|
||||
@ -196,7 +178,7 @@ namespace osu.Game.Screens.Play.HUD
|
||||
continue;
|
||||
|
||||
if (TeamScores.TryGetValue(u.Team.Value, out var team))
|
||||
team.Value += (int)Math.Round(u.Score.Value);
|
||||
team.Value += (int)Math.Round(u.ScoreProcessor.TotalScore.Value);
|
||||
}
|
||||
}
|
||||
|
||||
@ -207,83 +189,26 @@ namespace osu.Game.Screens.Play.HUD
|
||||
if (spectatorClient != null)
|
||||
{
|
||||
foreach (var user in playingUsers)
|
||||
{
|
||||
spectatorClient.StopWatchingUser(user.UserID);
|
||||
}
|
||||
|
||||
spectatorClient.OnNewFrames -= handleIncomingFrames;
|
||||
}
|
||||
}
|
||||
|
||||
protected class TrackedUserData
|
||||
{
|
||||
public readonly MultiplayerRoomUser User;
|
||||
public readonly ScoreProcessor ScoreProcessor;
|
||||
public readonly SpectatorScoreProcessor ScoreProcessor;
|
||||
|
||||
public readonly BindableDouble Score = new BindableDouble();
|
||||
public readonly BindableDouble Accuracy = new BindableDouble(1);
|
||||
public readonly BindableInt CurrentCombo = new BindableInt();
|
||||
public readonly BindableBool UserQuit = new BindableBool();
|
||||
|
||||
public readonly IBindable<ScoringMode> ScoringMode = new Bindable<ScoringMode>();
|
||||
|
||||
public readonly List<TimedFrame> Frames = new List<TimedFrame>();
|
||||
|
||||
public int? Team => (User.MatchState as TeamVersusUserState)?.TeamID;
|
||||
|
||||
private readonly ScoreInfo scoreInfo;
|
||||
|
||||
public TrackedUserData(MultiplayerRoomUser user, RulesetInfo ruleset, ScoreProcessor scoreProcessor)
|
||||
public TrackedUserData(MultiplayerRoomUser user, SpectatorScoreProcessor scoreProcessor)
|
||||
{
|
||||
User = user;
|
||||
ScoreProcessor = scoreProcessor;
|
||||
|
||||
scoreInfo = new ScoreInfo { Ruleset = ruleset };
|
||||
|
||||
ScoringMode.BindValueChanged(_ => UpdateScore());
|
||||
}
|
||||
|
||||
public void MarkUserQuit() => UserQuit.Value = true;
|
||||
|
||||
public virtual void UpdateScore()
|
||||
{
|
||||
if (Frames.Count == 0)
|
||||
return;
|
||||
|
||||
SetFrame(Frames.Last());
|
||||
}
|
||||
|
||||
protected void SetFrame(TimedFrame frame)
|
||||
{
|
||||
var header = frame.Header;
|
||||
|
||||
scoreInfo.MaxCombo = header.MaxCombo;
|
||||
scoreInfo.Statistics = header.Statistics;
|
||||
|
||||
Score.Value = ScoreProcessor.ComputePartialScore(ScoringMode.Value, scoreInfo);
|
||||
|
||||
Accuracy.Value = header.Accuracy;
|
||||
CurrentCombo.Value = header.Combo;
|
||||
}
|
||||
}
|
||||
|
||||
protected class TimedFrame : IComparable<TimedFrame>
|
||||
{
|
||||
public readonly double Time;
|
||||
public readonly FrameHeader Header;
|
||||
|
||||
public TimedFrame(double time)
|
||||
{
|
||||
Time = time;
|
||||
}
|
||||
|
||||
public TimedFrame(double time, FrameHeader header)
|
||||
{
|
||||
Time = time;
|
||||
Header = header;
|
||||
}
|
||||
|
||||
public int CompareTo(TimedFrame other) => Time.CompareTo(other.Time);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user