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mirror of https://github.com/ppy/osu.git synced 2024-11-12 05:27:40 +08:00
Commit Graph

24606 Commits

Author SHA1 Message Date
Gagah Pangeran Rosfatiputra
11d0f12455
change create text marker to virtual 2021-04-30 11:36:51 +07:00
Dean Herbert
bde72faa7c Limit components list height to better align with actual viewport 2021-04-30 13:10:42 +09:00
Dean Herbert
20ff05c9ff Fix crosstalk between notification/setting overlay nudge padding and skin overlay position adjust 2021-04-30 13:10:42 +09:00
Dean Herbert
8b82a07914 Move skin-related interfaces out of HUD namespace 2021-04-30 13:10:42 +09:00
Dean Herbert
5585a7d438 Add basic interfaces for skinnable target containers 2021-04-30 13:10:42 +09:00
Dean Herbert
ae9d1dc40b Add component list to main editor interface and enable basic placement 2021-04-30 13:10:42 +09:00
Dean Herbert
6442fb819f Split out component from test scene and fix SongProgress 2021-04-30 13:10:42 +09:00
Dean Herbert
cdef07b2ee Fix blueprints not hiding when deleting elements 2021-04-30 13:09:57 +09:00
Gagah Pangeran Rosfatiputra
cf53a05dfd
change marker size and position for ordered list 2021-04-30 10:59:23 +07:00
Gagah Pangeran Rosfatiputra
e6579352f9
add left padding for ordered list
In osu-md.less, this rule style[1] removes padding left in ordered list.
But in this rule style[2], pseudo element `::before` is used as marker
or counter and has minimal width 30px. So we use this as left padding
size.

[1] 5b0e3ac3ff/resources/assets/less/bem/osu-md.less (L196-L200)
[2] 5b0e3ac3ff/resources/assets/less/bem/osu-md.less (L210-L219)
2021-04-30 10:56:41 +07:00
Gagah Pangeran Rosfatiputra
c0d9f9f8c6
use order number as marker for ordered list 2021-04-30 10:48:12 +07:00
Gagah Pangeran Rosfatiputra
2a3479f30d
add order in OsuMarkdownListItem for ordered list 2021-04-30 10:47:51 +07:00
Gagah Pangeran Rosfatiputra
781064ba96
create list marker based on its level 2021-04-30 10:40:06 +07:00
Gagah Pangeran Rosfatiputra
f676526cf4
add level in OsuMarkdownListItem 2021-04-30 10:39:48 +07:00
Gagah Pangeran Rosfatiputra
e3cc4561ab
add bullet marker in OsuMarkdownListItem 2021-04-30 10:35:40 +07:00
Gagah Pangeran Rosfatiputra
010c51e6ed
change OsuMarkdownListItem to composite drawable 2021-04-30 10:12:43 +07:00
Gagah Pangeran Rosfatiputra
1e8b3f3a8c
handle list padding in OsuMarkdownListItem
Reference : 5b0e3ac3ff/resources/assets/less/bem/osu-md.less (L193-L194)
2021-04-30 09:47:25 +07:00
Gagah Pangeran Rosfatiputra
a24a279404
use OsuMarkdownListItem for ListItemBlock 2021-04-30 09:43:21 +07:00
Gagah Pangeran Rosfatiputra
820408757a
add OsuMarkdownListItem 2021-04-30 09:43:05 +07:00
Dean Herbert
e69ec91c07 Add xmldoc for CurrentRotation 2021-04-30 11:25:39 +09:00
Dean Herbert
3b2243fa24
Merge pull request #12610 from PercyDan54/export-precision-loss
Fix possible precision loss on exporting legacy replays
2021-04-30 11:19:27 +09:00
Andrei Zavatski
7bf3498e2a Calculate playfield scale locally 2021-04-30 02:49:19 +03:00
Andrei Zavatski
25e0fb1cf9 Refactor OsuModBarrelRoll to allow it's usage by other rulesets 2021-04-30 01:59:59 +03:00
Joseph Madamba
9952a5bfdb Revert "Fix button being recreated on importing state"
This reverts commit c9967f7b74.
2021-04-29 14:24:29 -07:00
Joseph Madamba
cfbf95b433 Add HasPerformancePoints extension method 2021-04-29 14:11:35 -07:00
Dean Herbert
8d056ff38f Remove redundant parenthesis 2021-04-29 18:23:22 +09:00
PercyDan54
e716162ac2
Fix formatting 2021-04-29 17:19:25 +08:00
Dean Herbert
63435ba548 Ensure toolbar doesn't overlap editor content 2021-04-29 17:41:07 +09:00
Dean Herbert
fb64f6faf2 Add ability to exit using game "back" binding 2021-04-29 17:40:58 +09:00
Dean Herbert
a7982787d4 Add basic header text 2021-04-29 17:40:48 +09:00
Dean Herbert
b936043956 Add the skin editor to the game 2021-04-29 17:20:22 +09:00
Dean Herbert
141d3af302 Add the ability to temporarily disable user scaling on a ScalingContainer 2021-04-29 17:19:47 +09:00
Dean Herbert
b460181f15 Add note about rotation not working as expected 2021-04-29 16:16:52 +09:00
Dean Herbert
1516e2ffef Update blueprint implementation in line with #12625. 2021-04-29 16:12:31 +09:00
Dean Herbert
434e63d629 Add skin customisation support to song progress display 2021-04-29 16:12:15 +09:00
Dean Herbert
3c84b0d8c6 Fix selection screen point being wrong since recent refactors 2021-04-29 16:12:15 +09:00
Dean Herbert
de73ac7cec Allow skin editor to be invoked from any context
This is kind of how I see things working going forward, where the editor
can be applied to anything in the game which supports it (ie. a results
screen, gameplay screen, etc.) and it will immediately allow changing
the interface.

This adds a test scene which shows this working with gameplay.
2021-04-29 16:12:15 +09:00
Dean Herbert
4f9e1e4945 Check for new components every one second to handle late loaders 2021-04-29 16:12:15 +09:00
Dean Herbert
fd587a82ff Replace abstract class with interface, attached to the actual components (not skinnable wrapper) 2021-04-29 16:12:15 +09:00
Dean Herbert
defa350aa7 Set defaults on SkinnableHUDComponent to cancel out relative size default
Specifying locally on each HUD component looks to make more sense.
2021-04-29 16:12:15 +09:00
Dean Herbert
2540d6029c Use AutoSize for SkinnableHudComponents 2021-04-29 16:12:15 +09:00
Dean Herbert
59339aa4fd Add support for x/y position and scale back in 2021-04-29 16:12:15 +09:00
Dean Herbert
1cb8fc9a24 Extract editor classes out of test namespace and add anchor support 2021-04-29 16:12:15 +09:00
Dean Herbert
74fb7cd180 Extract storable attributes to bindables 2021-04-29 16:12:15 +09:00
Dean Herbert
fca173225a Refactor editor selection/blueprint components to be generic 2021-04-29 16:12:14 +09:00
Dean Herbert
2d17219c8f Setup basic test and classes for scale adjustment 2021-04-29 16:12:14 +09:00
Dean Herbert
9c62c90cfc Refactor SelectionBlueprint and MoveSelectionEvent to work in screen-space coordinates
Until now, the implementation of the overrides in `SelectionBlueprint`
have been confusing to the point where I would just implement by
trial-and-error (or copying from an existing implementation). This was
due to a combination of using "object" space coordinates
(ie. the thing the `Blueprint` is operating on) and screen-space coordinates.

This change switches all event related coordinates to screen-space,
which is how we already handle rotation/scale operations. With the
introduction of other editor types where the related objects are
drawables, this also makes a lot more sense.
2021-04-29 16:10:42 +09:00
Dean Herbert
5b009c21bb Merge branch 'master' into abstract-blueprint-handling 2021-04-29 16:10:22 +09:00
Dean Herbert
d845f82876 Merge remote-tracking branch 'upstream/dependabot/nuget/Microsoft.AspNetCore.SignalR.Protocols.NewtonsoftJson-5.0.5' 2021-04-29 14:22:39 +09:00
Dean Herbert
721e7f22da Merge remote-tracking branch 'upstream/dependabot/nuget/Microsoft.AspNetCore.SignalR.Protocols.MessagePack-5.0.5' 2021-04-29 14:22:17 +09:00
Dean Herbert
73e029da13 Merge remote-tracking branch 'upstream/dependabot/nuget/Microsoft.AspNetCore.SignalR.Client-5.0.5' 2021-04-29 14:21:55 +09:00
Dean Herbert
f5435cd2d2 Merge remote-tracking branch 'upstream/dependabot/nuget/Humanizer-2.9.9' 2021-04-29 14:21:51 +09:00
Dean Herbert
20782e69b1 Merge remote-tracking branch 'upstream/dependabot/nuget/NUnit-3.13.2' 2021-04-29 14:21:46 +09:00
Dean Herbert
80fc7ae89d Merge remote-tracking branch 'upstream/dependabot/nuget/Sentry-3.3.4' 2021-04-29 14:20:38 +09:00
dependabot[bot]
1b3b07d6a9
Bump NUnit from 3.13.1 to 3.13.2
Bumps [NUnit](https://github.com/nunit/nunit) from 3.13.1 to 3.13.2.
- [Release notes](https://github.com/nunit/nunit/releases)
- [Changelog](https://github.com/nunit/nunit/blob/v3.13.2/CHANGES.md)
- [Commits](https://github.com/nunit/nunit/compare/v3.13.1...v3.13.2)

Signed-off-by: dependabot[bot] <support@github.com>
2021-04-29 03:51:12 +00:00
dependabot[bot]
1e7feff49d
Bump Humanizer from 2.8.26 to 2.9.9
Bumps [Humanizer](https://github.com/Humanizr/Humanizer) from 2.8.26 to 2.9.9.
- [Release notes](https://github.com/Humanizr/Humanizer/releases)
- [Changelog](https://github.com/Humanizr/Humanizer/blob/main/release_notes.md)
- [Commits](https://github.com/Humanizr/Humanizer/compare/v2.8.26...v2.9.9)

Signed-off-by: dependabot[bot] <support@github.com>
2021-04-29 03:51:08 +00:00
dependabot[bot]
5b071c68e7
Bump Microsoft.AspNetCore.SignalR.Protocols.NewtonsoftJson
Bumps [Microsoft.AspNetCore.SignalR.Protocols.NewtonsoftJson](https://github.com/dotnet/aspnetcore) from 5.0.4 to 5.0.5.
- [Release notes](https://github.com/dotnet/aspnetcore/releases)
- [Commits](https://github.com/dotnet/aspnetcore/compare/v5.0.4...v5.0.5)

Signed-off-by: dependabot[bot] <support@github.com>
2021-04-29 03:51:04 +00:00
dependabot[bot]
437e9201ba
Bump Microsoft.AspNetCore.SignalR.Protocols.MessagePack
Bumps [Microsoft.AspNetCore.SignalR.Protocols.MessagePack](https://github.com/dotnet/aspnetcore) from 5.0.4 to 5.0.5.
- [Release notes](https://github.com/dotnet/aspnetcore/releases)
- [Commits](https://github.com/dotnet/aspnetcore/compare/v5.0.4...v5.0.5)

Signed-off-by: dependabot[bot] <support@github.com>
2021-04-29 03:51:00 +00:00
dependabot[bot]
6c51bf523c
Bump SharpCompress from 0.28.1 to 0.28.2
Bumps [SharpCompress](https://github.com/adamhathcock/sharpcompress) from 0.28.1 to 0.28.2.
- [Release notes](https://github.com/adamhathcock/sharpcompress/releases)
- [Commits](https://github.com/adamhathcock/sharpcompress/compare/0.28.1...0.28.2)

Signed-off-by: dependabot[bot] <support@github.com>
2021-04-29 03:50:56 +00:00
dependabot[bot]
5720e255c9
Bump Sentry from 3.2.0 to 3.3.4
Bumps [Sentry](https://github.com/getsentry/sentry-dotnet) from 3.2.0 to 3.3.4.
- [Release notes](https://github.com/getsentry/sentry-dotnet/releases)
- [Changelog](https://github.com/getsentry/sentry-dotnet/blob/main/CHANGELOG.md)
- [Commits](https://github.com/getsentry/sentry-dotnet/compare/3.2.0...3.3.4)

Signed-off-by: dependabot[bot] <support@github.com>
2021-04-29 03:50:53 +00:00
dependabot[bot]
921d451047
Bump Microsoft.AspNetCore.SignalR.Client from 5.0.4 to 5.0.5
Bumps [Microsoft.AspNetCore.SignalR.Client](https://github.com/dotnet/aspnetcore) from 5.0.4 to 5.0.5.
- [Release notes](https://github.com/dotnet/aspnetcore/releases)
- [Commits](https://github.com/dotnet/aspnetcore/compare/v5.0.4...v5.0.5)

Signed-off-by: dependabot[bot] <support@github.com>
2021-04-29 03:50:49 +00:00
Joseph Madamba
243605728d Fix approved maps not displaying pp column on score table 2021-04-28 11:44:05 -07:00
PercyDan54
4fe1497f63
Add comment & remove lastF 2021-04-28 20:39:06 +08:00
PercyDan54
126056c436
Fix precision loss on exporting legacy replays 2021-04-28 19:27:18 +08:00
Dean Herbert
6cadbd48dc
Merge pull request #12603 from smoogipoo/fix-score-processor-base-score
Fix bonus-only maps having only 700K base score
2021-04-28 17:30:58 +09:00
Dean Herbert
859898d98f Refactor lookup methods to avoid linq and reduce TimingPointAt calls 2021-04-28 17:16:05 +09:00
Dean Herbert
c5186b6a69 Revert return values to non-rounded doubles 2021-04-28 16:59:49 +09:00
Dean Herbert
f3c7694eeb Rename methods to match generally how these find-methods are named elsewhere 2021-04-28 16:57:52 +09:00
Dan Balasescu
53d93fecd1
Merge branch 'master' into fix-download-button-import-cancel-state 2021-04-28 16:51:31 +09:00
Dean Herbert
48d6c9ac4b Move snap/divisor helper methods to inside ControlPointInfo 2021-04-28 16:47:30 +09:00
Dean Herbert
74bf4323d1
Merge pull request #12602 from smoogipoo/setting-source-custom-control
Add support for custom controls to SettingSourceAttribute
2021-04-28 16:39:17 +09:00
Dean Herbert
05e3a73a7d Fix import cancellation not correctly being forwarded to import notification 2021-04-28 16:09:50 +09:00
Dean Herbert
e0906daebf Change one remaining instance of incorrect terminology in xmldoc 2021-04-28 13:49:41 +09:00
Dean Herbert
4c9e94da2b Move context menu logic to base class 2021-04-28 13:43:16 +09:00
Gagah Pangeran Rosfatiputra
c09067c3d5
add OsuMarkdownTable 2021-04-28 10:53:12 +07:00
Gagah Pangeran Rosfatiputra
2252d308c8
add OsuMarkdownTableCell
Reference :
d56352aeef/resources/assets/less/bem/osu-md.less (L254-L277)
2021-04-28 10:53:00 +07:00
Gagah Pangeran Rosfatiputra
736eace00a
add OsuMarkdownQuoteBlock
Reference:
d56352aeef/resources/assets/less/base.less (L7-L10)
2021-04-28 10:11:29 +07:00
Dean Herbert
532ec40395 Remove unnecessary newline 2021-04-28 12:04:48 +09:00
Dean Herbert
43772f4303 Remove duplicated call to initially select blueprint 2021-04-28 12:03:41 +09:00
Dean Herbert
e4f2e0131c Rename AllowDeselection to better match use case 2021-04-28 12:02:55 +09:00
Dean Herbert
a9a5809e94 Fix incorrect xmldoc in MoveSelectionEvent 2021-04-28 11:46:52 +09:00
Dean Herbert
d0be8f9fb3 Remove one more out-of-date comment 2021-04-28 11:45:36 +09:00
Dean Herbert
bc455005a5 Fix incorrect coordinate space mention in xmldoc 2021-04-28 11:44:50 +09:00
Dean Herbert
61d4eb1777 Remove unnecessary and out-of-place xmldoc 2021-04-28 11:44:19 +09:00
Dean Herbert
aa1cb65eaa Rename region to be more inclusive 2021-04-28 11:42:22 +09:00
Gagah Pangeran Rosfatiputra
6a921af085
add OsuMarkdownSeparator
Reference
d56352aeef/resources/assets/less/bem/osu-md.less (L19-L21)
2021-04-28 09:23:05 +07:00
smoogipoo
05bd6ee50c Add back ctor doc 2021-04-28 03:54:42 +09:00
smoogipoo
04454062b7 Fix up xmldoc 2021-04-28 03:52:59 +09:00
smoogipoo
61b7dc1e06 Fix bonus-only maps having 700K base score 2021-04-28 03:42:29 +09:00
smoogipoo
4e3ee77396 Add support for custom controls to SettingSourceAttribute 2021-04-28 02:51:24 +09:00
Dan Balasescu
5fc731967b
Merge pull request #12592 from ekrctb/fix-entry-lifetime
Fix Setting DHO's lifetime doesn't update its entry lifetime
2021-04-28 01:38:19 +09:00
smoogipoo
1281993f1f Fix bonus score not calculated from the correct statistics 2021-04-27 22:42:58 +09:00
Dean Herbert
5dadfd04e7 Update framework 2021-04-27 22:36:25 +09:00
Naxess
200352b750 Rename unsnap check templates 2021-04-27 13:56:05 +02:00
ekrctb
b87446a577 Simplify HitObjectLifetimeEntry logic a bit 2021-04-27 19:37:01 +09:00
Dean Herbert
2adc751e04
Merge pull request #12585 from LumpBloom7/Reset-DHO-Transforms-method
Add method to safely refresh DrawableHitObject transforms
2021-04-27 19:15:12 +09:00
Dean Herbert
42255f8d33 Rename and xmldoc selection completed method 2021-04-27 19:01:29 +09:00
Dean Herbert
7ec5ea1eb5 Remove hitobject terminology from base classes 2021-04-27 19:01:29 +09:00
Dean Herbert
ff06a27a12 Revert changes to OnBlueprint methods and handle select-on-addition locally 2021-04-27 19:01:29 +09:00
Dean Herbert
f97b14a20a Fix binding direction of selected items 2021-04-27 19:01:29 +09:00
Dean Herbert
dd3d8e5d03 Make SelectionHandler abstract to ensure things get implemented 2021-04-27 19:01:29 +09:00
Dean Herbert
32416e4e31 Move model selection handling to base SelectionHandler class 2021-04-27 19:01:29 +09:00
Dean Herbert
eac139ca0e Allow BlueprintContainer to perform movement without an ISnapProvider 2021-04-27 19:01:29 +09:00
Dean Herbert
f2e56bd306 Refactor editor selection/blueprint components to be generic 2021-04-27 19:01:29 +09:00
Derrick Timmermans
3ea55314f2
Update osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs
Co-authored-by: Dan Balasescu <smoogipoo@smgi.me>
2021-04-27 11:29:16 +02:00
Gagah Pangeran Rosfatiputra
6959f2a8cc
add OsuMarkdownFencedCodeBlock
Reference :
d56352aeef/resources/assets/less/bem/osu-md.less (L41-L45)
2021-04-27 16:01:32 +07:00
ekrctb
3899e500d3 Adopt framework change of LifetimeEntry
Override SetLifetimeStart/SetLifetimeEnd separately to track individual assignment. It is necessary to ensure real lifetime is not lost when lifetime is partially updated.
2021-04-27 17:54:18 +09:00
Gagah Pangeran Rosfatiputra
6cccbabad8
override CreateTextFlow in OsuMarkdownContainer 2021-04-27 14:19:16 +07:00
Gagah Pangeran Rosfatiputra
c686c5224b
add OsuMarkdownTextFlowContainer 2021-04-27 14:17:51 +07:00
Gagah Pangeran Rosfatiputra
aa07482cbb
Add OsuMarkdownLinkText
Color from
d56352aeef/resources/assets/less/functions.less (L159-L165)
2021-04-27 14:15:19 +07:00
Gagah Pangeran Rosfatiputra
b75b9a97ed
add OsuMarkdownContainer
All of the markdown file in osu-wiki have YAML frontmatter. This YAML is
parsed as common markdown paragraph. So we add `UseYamlFrontMatter()` in
markdown pipeline builder to parse YAML as `YamlFrontMatterBlock`.
2021-04-27 14:09:58 +07:00
ekrctb
c9e6ca5378 Use now-public Entry.SetLifetime method 2021-04-27 15:25:05 +09:00
ekrctb
a2c0951d94 Use overriding instead of hiding in HitObjectLifetimeEntry
Hidden properties are used when the type is the base class. It caused issues when `DrawableHitObject` logic is factored out to `PoolableDrawableWithLifetime` because it is using the base `LifetimeEntry`, not `HitObjectLifetimeEntry`.
2021-04-27 15:23:33 +09:00
Dan Balasescu
ea3c5aed2f
Merge pull request #12590 from peppy/editor-minor-refactors
Fix a couple of inspections in editor code
2021-04-27 14:09:36 +09:00
Dean Herbert
ec1c336b0a Fix a couple of inspections 2021-04-27 13:23:14 +09:00
Naxess
7a6e9e5070 Change category of unsnap check to timing
Makes more sense, as this is typically the result of timing changes.
2021-04-27 02:32:57 +02:00
Naxess
9e49ecb573 Remove unused virtual keywords
Added these in a previous iteration, where I had the mania variant inherit this class.

No longer necessary as `IHasColumn` was used to make this check more generic.
2021-04-27 02:23:06 +02:00
Naxess
a3c1b1fd52 Fix accessibility of areConcurrent 2021-04-27 01:24:38 +02:00
Naxess
217ff8238e Add snapping time comment 2021-04-27 01:23:03 +02:00
Naxess
6d5883abcb Return result of local variable instead 2021-04-27 01:19:38 +02:00
Naxess
ce258febf6 Rename CheckUnsnaps -> CheckUnsnappedObjects
Will potentially have `CheckUnsnappedKiai` or similar later, so this is worth specifying.

Also consistent with `CheckConcurrentObjects`, which will likely have a `CheckConcurrentLines` later.
2021-04-26 20:32:44 +02:00
Naxess
b9e4f73f78 Add concurrent objects check to BeatmapVerifier 2021-04-26 20:28:59 +02:00
Naxess
a3570e18dd Add concurrent objects check
Here we use `IHasColumn` to support rulesets with columns, and so I moved that interface out into `osu.Game` from `osu.Game.Rulesets.Mania`.

We also use the same threshold as the unsnap check to ensure that no problems slip through. Specifically where an object is simultaneously not concurrent and not unsnapped but still on the same tick.
2021-04-26 20:17:18 +02:00
Derrick Timmermans
08a232f7fa
Add method to safely refresh DrawableHitObject transforms 2021-04-26 20:08:40 +02:00
Naxess
9b9c473616 Remove redundant string formatting 2021-04-26 16:17:38 +02:00
Naxess
7b9ed924be Rename snapping methods
Further separates them from `IBeatSnapProvider`'s `SnapTime`, and groups them together more, to prevent confusion between the two interfaces.

Also changes the xmldoc of the reference time to that of `IBeatSnapProvider` for consistency.
2021-04-26 16:07:30 +02:00
smoogipoo
213ac88a8b Fix exported scores not being compatible with osu-stable 2021-04-26 20:52:20 +09:00
smoogipoo
6560dc2d1f Fix exported replays being wrapped in zip packages 2021-04-26 20:46:44 +09:00
Dan Balasescu
6d2a5b614c
Merge branch 'master' into drawable-object 2021-04-26 18:33:44 +09:00
smoogipoo
fd5fbaf0db Rename ruleset wrapper class 2021-04-26 15:37:42 +09:00
Naxess
049e42fa85 Move snapping responsibility to IBeatmap
Seems `EditorBeatmap` already implements a different kind of `SnapTime` from `IBeatSnapProvider`, so method names here aren't great.

This is very similar to what https://github.com/ppy/osu/pull/12558 is doing, so may need to do some duplicate resolution later, especially surrounding `ClosestBeatSnapDivisor`.

Worth noting that this change makes 1/7, 1/5, etc unsupported for now, as we now rely on `BindableBeatDivisor.VALID_DIVISORS`.
2021-04-26 05:07:24 +02:00
ekrctb
6561a7c7d6 Rename DrawableObject -> PoolableDrawableWithLifetime 2021-04-26 12:06:21 +09:00
ekrctb
20e3cadd30 freeIfInUse -> free, and add comments 2021-04-26 12:04:59 +09:00
ekrctb
e6474e6ff7 Remove redundant statement (lifetime is set in base) 2021-04-26 11:47:38 +09:00
Justus Franklin Tumacder
8bb1fcd39b Add tests for BeatDivisorFinder 2021-04-26 07:07:32 +08:00
Salman Ahmed
485da47d89 Revert "Inherit VisibilityContainer and make duration constant protected"
This reverts commit c58ef4230d. Uhh, how did I push this..
2021-04-26 01:41:42 +03:00
Salman Ahmed
b252485e1a Remove protected expose of HandlingMouse setter
Regardless of `OnDragEnd()`, `OnMouseUp()` will still be called resetting the value of that state back.
2021-04-25 20:13:23 +03:00
Salman Ahmed
7390a12e4b SelectionBoxDragHandleDisplay -> SelectionBoxDragHandleContainer 2021-04-25 20:03:15 +03:00
Salman Ahmed
c58ef4230d Inherit VisibilityContainer and make duration constant protected 2021-04-25 20:03:15 +03:00
Salman Ahmed
79e2b232d8
Improve English
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2021-04-25 19:26:53 +03:00
Bartłomiej Dach
33a5c156a1 Use existing snap list from BindableBeatDivisor 2021-04-25 17:52:11 +02:00
Bartłomiej Dach
e14255f395 Rename {Snap -> BeatDivisor}Finder 2021-04-25 17:44:26 +02:00
Salman Ahmed
a8c460f7df Replace separated top-centered rotation button with rotation drag handles 2021-04-25 10:17:36 +03:00
Salman Ahmed
77f7d4c963 Add composite managing display of selection box drag handles 2021-04-25 10:17:36 +03:00
Salman Ahmed
ab71782674 Use colour fade transform for selection box controls
To become harminous with the fade transforms of the rotation control
2021-04-25 10:14:31 +03:00
Salman Ahmed
62bcc5f76d Add property for tracking whether control is during operation 2021-04-25 10:14:31 +03:00
Naxess
6fd77e536d Add unsnap check 2021-04-25 05:34:54 +02:00
Justus Franklin Tumacder
211bff6a8f Fix cake errors 2021-04-25 09:21:25 +08:00
Justus Franklin Tumacder
1f48378ce7 Add xmldoc to SnapFinder 2021-04-25 08:53:45 +08:00
Justus Franklin Tumacder
e0ca44c908 Move SnapFinder from mania ruleset to osu.Game 2021-04-25 07:35:53 +08:00
Joseph Madamba
c9967f7b74 Fix button being recreated on importing state 2021-04-24 08:37:37 -07:00
Joseph Madamba
46c44c576d Fix beatmap info download button content not scaling on mouse down 2021-04-24 08:23:27 -07:00
Bartłomiej Dach
e937b778f6 Fix potential failure in ensureSourceClockSet()
`ensureSourceClockSet()` was intended to only run when the adjustable
source hasn't been set at all yet. As it turns out permitting it to run
unconditionally can break the state of the underlying interpolated
clock. This is caused by the following factors:

* While the decoupleable clock is running, its `CurrentTime` does not
  come from either the source clock, or the internal stopwatch; it is
  instead calculated using the base `InterpolatingFramedClock` logic.

* A source change of a decoupleable clock seeks the provided source
  clock to the decoupleable's current time.

* When an interpolating clock is seeked (decoupleable clock is also
  an interpolating one), its interpolation state
  (`{Last,Current}InterpolatedTime`) are reset to 0.

* If the interpolating clock determines that its current time is too
  far away from the source's time (which was set when the source is
  changed), it will ignore the source and instead continue to use
  its current time until the source clock has caught up.

Overall, the source change is not really necessary if a source is
already there. The only reason to ensure it was set was to make sure
the first seek of the gameplay clock wasn't performed in decoupled
mode. Therefore, add a guard to make sure the source is only set if
there isn't one already.
2021-04-24 14:19:39 +02:00
Denrage
59ae5ab913 Added transition in StarRatingDisplay 2021-04-24 13:25:29 +02:00
Bartłomiej Dach
34fa51dee9 Merge branch 'master' into gcc-change-source-on-reset 2021-04-24 13:23:02 +02:00
Dean Herbert
2ae144be8e Update framework 2021-04-24 14:38:00 +09:00
Salman Ahmed
206fc94b8c Add rotation drag handle component 2021-04-24 08:00:36 +03:00
Salman Ahmed
4bfa9cd6b6 Change inheritance of selection box buttons to base control instead 2021-04-24 08:00:29 +03:00
Salman Ahmed
decd8803bc Abstract base appearence and hover update from drag handles 2021-04-24 07:45:53 +03:00
Bartłomiej Dach
fdb5490e51 Attempt to explain source initialisation better 2021-04-23 21:56:08 +02:00
smoogipoo
ae2fd2f2e1 Ensure source is set on reset 2021-04-23 18:46:59 +09:00
Denrage
713344ebad Reorganize methods 2021-04-23 10:31:49 +02:00
Dean Herbert
3b77d02752
Merge pull request #12537 from smoogipoo/fix-initial-playingusers
Fix current match playing users not updated on room join
2021-04-23 12:00:33 +09:00
Dean Herbert
fbb9cb3f6f Fix broken merge resolution 2021-04-23 11:01:48 +09:00
Dean Herbert
a9a24bd481
Merge branch 'master' into ruleset-switch-sounds 2021-04-23 10:50:41 +09:00
smoogipoo
f593d9e42c Fix playing users not being updated on room join 2021-04-22 23:23:43 +09:00
smoogipoo
0ee73b8e53 Add failing test 2021-04-22 23:22:44 +09:00
Dean Herbert
b4f492ca4c Update framework 2021-04-22 23:06:46 +09:00
Dan Balasescu
93b53f54fa
Merge pull request #12531 from peppy/editor-add-nudge-shortcuts
Add simple key based time nudging support to editor
2021-04-22 21:14:51 +09:00
Dan Balasescu
50f37ef09c
Merge pull request #12519 from peppy/editor-hit-animation-toggle
Add editor hit animation toggle
2021-04-22 20:49:21 +09:00
Dan Balasescu
be8fe47f2c
Merge branch 'master' into editor-add-nudge-shortcuts 2021-04-22 20:38:34 +09:00
Dean Herbert
891a6a83d2
Merge branch 'master' into ruleset-switch-sounds 2021-04-22 20:17:21 +09:00
Dean Herbert
d20a8694e4 Update resources 2021-04-22 19:55:06 +09:00
Dan Balasescu
739d83da2a
Merge pull request #12515 from frenzibyte/legacy-scores-classic-mod
Apply "classic" mod to all legacy scores
2021-04-22 19:52:09 +09:00
Dan Balasescu
b774f5b72b
Merge pull request #12526 from peppy/fix-system-message-ordering
Fix system messages always being displayed above standard messages
2021-04-22 18:51:25 +09:00
Dan Balasescu
0e24f2eb59
Merge pull request #12529 from peppy/editor-placement-right-click-delete
Allow shift+right-click deletion when in placement mode
2021-04-22 18:50:20 +09:00
Dean Herbert
a5364b224f Add simple key based time nudging support to editor 2021-04-22 18:47:04 +09:00
smoogipoo
d4d78f7434 Merge branch 'master' into legacy-scores-classic-mod 2021-04-22 18:44:20 +09:00
smoogipoo
8a6267580a Fix nullref 2021-04-22 18:44:14 +09:00
Dean Herbert
1884c18a2c Ignore movement operations which have no offset 2021-04-22 18:12:03 +09:00
Dean Herbert
daafa41dc1
Merge branch 'master' into fix-initial-spectator-state-callback 2021-04-22 16:22:04 +09:00
Dean Herbert
68807a90ec
Merge pull request #12448 from smoogipoo/gcc-abstraction
Make GameplayClockContainer abstract and add MasterGameplayClockContainer
2021-04-22 16:20:52 +09:00
Dean Herbert
9a7bf8109f Allow certain mouse input to pass through PlacementBlueprints to the selection logic 2021-04-22 15:44:12 +09:00
Dean Herbert
3befb49ea9 Fix system messages always being displayed above standard messages
Closes https://github.com/ppy/osu/issues/12509.
2021-04-22 14:52:01 +09:00
Jamie Taylor
21f34be19f Add support for per-ruleset sample playback when switching rulesets (via toolbar) 2021-04-22 14:43:36 +09:00
Dean Herbert
60b702549d Update framework 2021-04-22 14:20:49 +09:00
Denrage
56a69ed956 Codestyle fixes 2021-04-21 15:53:28 +02:00
Denrage
0dfd0bb59d Refactored background of BeatmapInfoWedge 2021-04-21 15:46:11 +02:00
Denrage
d6928e91fd Removed BeatmapInfo in StarRatingDisplay 2021-04-21 15:43:48 +02:00
Denrage
9fba87f67a Moved Info and Background into own container 2021-04-21 15:43:29 +02:00
Denrage
de04caeace Fixed race condition in StarRatingDisplay 2021-04-21 13:53:08 +02:00
Dean Herbert
9d8f0c854d Setup configuration item for editor hit animations 2021-04-21 18:05:40 +09:00
Dean Herbert
c6c91cd9a5 Refactor WaveformOpacityMenuItem to not receive whole config 2021-04-21 18:05:26 +09:00
ekrctb
b877a29737 Factor out pooling and lifetime management logic of DHO to a base class 2021-04-21 17:37:42 +09:00
ekrctb
bbf2ec369b Remove SkinReloadableDrawable inheritance from DHO 2021-04-21 17:34:57 +09:00
Dean Herbert
deeb9e3765 Update framework 2021-04-21 17:27:00 +09:00
Dan Balasescu
cf55383fff
Merge pull request #12486 from ekrctb/unmanaged-hit-object-entry
Associate DrawableHitObject with HitObjectLifetimeEntry rather than HitObject
2021-04-21 17:08:21 +09:00
smoogipoo
31c5fb350f Merge branch 'master' into gcc-abstraction 2021-04-21 16:33:36 +09:00
smoogipoo
fb848f7544 Rename to MasterGameplayClock 2021-04-21 16:33:14 +09:00
Dean Herbert
ab2a8b5c89 Fix initial rotation not being set 2021-04-21 16:12:09 +09:00
Dean Herbert
eb20865c02 Show tablet preview with physical tablet counter-rotated for supplied user area selection
Closes https://github.com/ppy/osu/issues/12399.

Rotation animation is intentionally delayed slightly to give a better sense of what is going on (or maybe just look cool).
2021-04-21 15:55:15 +09:00
Salman Ahmed
1a715b2926 Append "classic" mod to legacy scores 2021-04-21 09:16:28 +03:00
Salman Ahmed
e90d791754 Add base "classic" mod 2021-04-21 09:14:19 +03:00
ekrctb
3fbeadf318 Deprecate old overload of Apply 2021-04-21 14:32:37 +09:00
ekrctb
73d3da1687 Fix wrong InitialLifetimeOffset is used for a non-pooled DHO.
HitObjectLifetimeEntry's InitialLifetimeOffset is different from DrawableHitObject's InitialLifetimeOffset.
2021-04-21 11:32:01 +09:00
ekrctb
44ff08cce4 Revert "Fix wrong InitialLifetimeOffset is used for a non-pooled DHO."
This reverts commit 67fcfd9d
2021-04-21 10:02:50 +09:00
ekrctb
67fcfd9dbc Fix wrong InitialLifetimeOffset is used for a non-pooled DHO.
HitObjectLifetimeEntry's InitialLifetimeOffset is different from DrawableHitObject's InitialLifetimeOffset.
2021-04-21 09:48:16 +09:00
ekrctb
e80c3c317a Rename UnmanagedHitObjectEntry -> SyntheticHitObjectEntry
"Unmanaged" was confusing because its lifetime is still managed by the HitObjectContainer.
2021-04-21 09:23:23 +09:00
Bartłomiej Dach
a2afa38a3f Merge branch 'master' into fix-mod-customisation-input-blocking-padding 2021-04-20 19:41:25 +02:00
Dean Herbert
26430e3cb5
Merge pull request #12492 from Naxesss/bg-audio-quality-checks
Add background and audio checks
2021-04-21 00:10:32 +09:00
Dean Herbert
7fc450c620 Fix mod settings blocking input outside its visible area
Closes #12502.
2021-04-20 23:42:56 +09:00
Denrage
e9571b72cf Fixed InspectCode 2021-04-20 14:53:35 +02:00
Denrage
583754b22a Removed unnecessary whitespaces 2021-04-20 14:29:53 +02:00
Denrage
df29e61147 Fix CodeFactor error 2021-04-20 14:22:49 +02:00
smoogipoo
4cc3321d54 Fix potential doubling of events 2021-04-20 21:20:08 +09:00
smoogipoo
a9e4a0ed50 Fix potentially starting play when finished
The UserFinishedPlaying event may trigger before the event is subscribed
to by SpectatorScreen. For such cases, an extra check is done to make
sure the user is _actually_ playing.
2021-04-20 21:19:08 +09:00
Denrage
f799a6e733 Removed StarDifficulty binding passthrough 2021-04-20 14:18:41 +02:00
smoogipoo
156a518068 Merge branch 'master' into fix-initial-spectator-state-callback 2021-04-20 21:16:05 +09:00
Naxess
e9dfa2860a Add xmldoc note about path being relative 2021-04-20 13:44:06 +02:00
Naxess
d7a81471c8 Add xmldoc to GetPathForFile 2021-04-20 13:40:38 +02:00
Naxess
3e1b6b3b34 Simplify verifier run call args
Uses the resolved working beatmap instead of resolving it every time.

Also uses the EditorBeatmap itself as playable beatmap, as it is of type `IBeatmap` already, and `.PlayableBeatmap` forwards everything anyway.
2021-04-20 13:34:12 +02:00
Denrage
c5d35ab787 removed mods binding passthrough 2021-04-20 12:40:22 +02:00
Denrage
4e6cd8082e WIP refresh BPM-Label on mod change 2021-04-20 12:00:04 +02:00
smoogipoo
ec080fcb32 Move seekOffset back to MasterGameplayClockContainer 2021-04-20 18:25:46 +09:00
smoogipoo
a683e5ec34 Seek using local method 2021-04-20 17:40:11 +09:00
Denrage
6e72ee5f76 Added bindable stardifficulty to StarRatingDisplay 2021-04-20 10:37:53 +02:00
Denrage
505a117862 splitted updateable part of wedge 2021-04-20 10:37:52 +02:00
smoogipoo
97fb90d9f4 Move clock processing to base.Seek() 2021-04-20 17:35:59 +09:00
smoogipoo
80473a356e Merge branch 'fix-pre-seek-sample-lifetime' into gcc-abstraction 2021-04-20 17:27:01 +09:00
smoogipoo
d28eb399a4 Fix storyboard sample lifetimes not set if seeked past 2021-04-20 17:14:48 +09:00
smoogipoo
281c2041b2 Add failing test 2021-04-20 16:51:00 +09:00
ekrctb
c6ee4e900e Ensure a non-null hitobject entry has a non-null Result 2021-04-20 15:18:36 +09:00
smoogipoo
3d6d26039a Remove unused usings 2021-04-20 14:09:54 +09:00
smoogipoo
88ded95e75 Ensure clock is set in GCC.Start() 2021-04-20 13:56:13 +09:00
smoogipoo
8dd9134e3d Move source clock adjustment application to Start() 2021-04-20 13:09:49 +09:00
smoogipoo
a92ae8ce76 Fix Reset() potentially not resetting to the intended start position 2021-04-20 13:01:42 +09:00
ekrctb
8a8b9084ef Make single-argument overloead of DHO.Apply public 2021-04-20 10:11:36 +09:00
Naxess
496df411a7 Remove now unused import 2021-04-20 02:39:11 +02:00
Naxess
0e6b66f457
Merge branch 'master' into bg-audio-quality-checks 2021-04-20 02:36:13 +02:00
Naxess
1478bcfa8e Improve xmldoc consistency 2021-04-20 02:30:27 +02:00
Naxess
67e4fe4284 Add xmldoc to GetStream 2021-04-20 02:28:38 +02:00
ekrctb
1bc63a4c61 Now, DHO.lifetimeEntry can be non-null even it is not fully applied 2021-04-20 09:22:16 +09:00
Naxess
4510e795e1 Fix category of audio quality check 2021-04-20 02:13:26 +02:00
ekrctb
c1b4aaaa03 Add doc comment 2021-04-20 08:38:02 +09:00
Naxess
c633f15565 Add audio quality check 2021-04-20 01:36:03 +02:00
Naxess
f168247254 Add Track as a property to IWorkingBeatmap
This is implemented by `WorkingBeatmap` already, and is much better to use than loading the track every time we need it.
2021-04-20 01:35:41 +02:00
Naxess
40ae856dfc Show 2 decimals for background filesize 2021-04-20 01:34:05 +02:00
Naxess
14c626ffcb Use the playable beatmap for file presence checks 2021-04-20 01:33:19 +02:00
Naxess
8656176ab8 Add the playable beatmap as check argument
This is different from the working beatmap's `.Beatmap` property in that it is mutated by the ruleset/editor.

So hit objects, for example, are actually of type `Slider` and such instead of the legacy `ConvertSlider`.

This should be preferred over `workingBeatmap.Beatmap`.
2021-04-20 01:31:51 +02:00
Denrage
6bf6084ae9 fixed according to suggestions 2021-04-19 19:24:46 +02:00