Dean Herbert
c9f5005efd
Add icons for editor toolbox tools
2020-09-09 18:40:01 +09:00
smoogipoo
37a659b2af
Refactor/add xmldocs
2020-09-09 17:36:47 +09:00
smoogipoo
e271408fca
Move max score calculation inside ScoreProcessor
2020-09-09 16:51:53 +09:00
smoogipoo
117c7ec6b2
Merge branch 'master' into score-recalc
2020-09-09 14:38:36 +09:00
Yao Chung Hu
96f39dd350
Merge remote-tracking branch 'upstream/master' into visible-playfield-boundary
2020-09-05 01:50:13 -05:00
smoogipoo
1143d5d992
Update class exclusion for dynamic compilation
2020-09-04 20:41:08 +09:00
smoogipoo
d387c0cba0
Merge branch 'master' into morth-taiko-changes
2020-09-03 17:35:26 +09:00
smoogipoo
1e5e5cae0c
Add support for standardised -> classic changes
2020-08-28 21:34:34 +09:00
smoogipoo
4d15f0fe52
Implement basic score recalculation
2020-08-28 19:16:46 +09:00
smoogipoo
1c1afa1c96
Move MaxCombo to base DifficultyAttributes
2020-08-28 19:16:20 +09:00
Dean Herbert
b51db90147
Merge branch 'master' into beatmap-track-rework
2020-08-26 23:20:56 +09:00
Dean Herbert
127330b8f9
Add 1ms lenience to avoid potential precision issues
2020-08-25 20:57:31 +09:00
Dean Herbert
6c7475f085
Fix snapped distances potentially exceeding the source distance
...
This results in slider placement including "excess" length, where the
curve is not applied to the placed path. This is generally not what we
want.
I considered adding a bool parameter (or enum) to change the
floor/rounding mode, but on further examination I think this is what we
always expect from this function.
2020-08-25 18:58:01 +09:00
Dean Herbert
357fb3a10e
Merge branch 'master' into beatmap-track-rework
2020-08-21 12:53:09 +09:00
Dean Herbert
3eac81eb52
Merge pull request #9891 from smoogipoo/mania-mod-invert
2020-08-19 19:12:02 +09:00
Bartłomiej Dach
6c759f31f1
Add and use limited capacity queue
2020-08-18 20:19:58 +02:00
smoogipoo
a4ad0bd174
Ensure 0 score from miss judgements, add test
2020-08-18 19:51:26 +09:00
smoogipoo
583760100a
Implement mania invert mod
2020-08-18 01:40:55 +09:00
Dean Herbert
e465afa280
Merge branch 'master' into beatmap-track-rework
2020-08-14 20:02:43 +09:00
smoogipoo
3cb22fad82
Fix mods sharing bindable instances
2020-08-13 19:48:31 +09:00
Dean Herbert
429ad783cf
Merge branch 'update-framework' into beatmap-track-rework
2020-08-12 23:35:46 +09:00
smoogipoo
e47a1eb313
Use adjustable ITrack
2020-08-12 01:41:21 +09:00
Dean Herbert
471ed968e3
Fix crash when same ruleset loaded more than once
...
If the same ruleset assembly was present more than once in the current
AppDomain, the game would crash. We recently saw this in Rider EAP9.
While this behaviour may change going forward, this is a good safety
measure regardless.
2020-08-11 11:09:02 +09:00
smoogipoo
bf21fdd6da
Merge branch 'master' into beatmap-track-rework
2020-08-07 18:41:34 +09:00
Dean Herbert
c84452cfbf
Update usages
2020-08-06 21:53:20 +09:00
smoogipoo
7c3ae4ed42
Remove generics from IApplicableToTrack
2020-08-06 18:25:34 +09:00
smoogipoo
e8ab3cff3c
Add class constraint
2020-08-06 17:02:47 +09:00
smoogipoo
5c05fe3988
Expose track from MusicController
2020-08-06 16:24:14 +09:00
smoogipoo
6e42b8219c
Move track to MusicController, compiles
2020-08-06 16:24:14 +09:00
smoogipoo
9a00ad48c6
Update components to use extension methods
2020-08-06 14:43:39 +09:00
Dan Balasescu
b448ca3efe
Merge branch 'master' into merge-global-to-legacy
2020-08-03 16:00:52 +09:00
Dean Herbert
62ba214dad
Use OrderByDescending
2020-07-31 16:21:47 +09:00
smoogipoo
23ab6f8f94
Fix dynamic compilation loading wrong ruleset versions
2020-07-30 21:10:13 +09:00
Salman Ahmed
5439099b7c
Merge GlobalSkinConfiguration settings into the LegacySetting enum
2020-07-29 10:35:51 +03:00
Dean Herbert
a210deee9a
Remove unnecessary depth setter
2020-07-28 12:16:01 +09:00
Bartłomiej Dach
5fc7039bf2
Prevent DrawableJudgement from removing other children
2020-07-27 19:07:21 +02:00
smoogipoo
8f841b47e6
Cancel previous initial state computations
2020-07-24 19:31:08 +09:00
smoogipoo
5f98195144
Load nested hitobjects during map load
2020-07-24 18:16:36 +09:00
smoogipoo
c348599189
Merge branch 'master' into add-slider-slide-support
2020-07-23 21:24:45 +09:00
Dan Balasescu
2997fb3f4e
Merge pull request #9635 from peppy/perfect-mod-combo-objects-only
...
Make perfect mod ignore all non-combo-affecting hitobjects
2020-07-23 20:54:39 +09:00
Dean Herbert
ac602846df
Expose balance and sample loading methods in DrawableHitObject
2020-07-22 16:37:58 +09:00
Dean Herbert
c1442568b9
Make perfect mod ignore all non-combo-affecting hitobjects
2020-07-21 17:04:45 +09:00
Dean Herbert
648e414c14
Update InputHandlers in line with framework changes
2020-07-19 11:39:11 +09:00
smoogipoo
6b2b3f4d4d
Expose accuracy/combo portion adjustments
2020-07-16 14:10:44 +09:00
smoogipoo
e95a1beaef
Update state after applying hitobject
2020-07-15 16:53:27 +09:00
Dan Balasescu
f3a498482b
Merge pull request #9553 from peppy/difficulty-adjust-range-match-stabl
...
Change difficulty adjust mod to match stable range of 0-10
2020-07-14 20:12:28 +09:00
Dean Herbert
b59e4f8a7e
Change difficulty adjust mod to match stable range of 0-10
2020-07-14 08:15:14 +09:00
smoogipoo
8a3cadc111
Fix judgement animations not resetting on use
2020-07-13 21:21:59 +09:00
Dean Herbert
fda45997db
Merge pull request #9530 from peppy/fix-memory-retention
...
Clean up HitEvents after use to avoid near-permanent memory retention
2020-07-12 01:27:38 +09:00
Dean Herbert
2bb0283a68
Clean up HitEvents after use to avoid near-permanent memory retention
2020-07-12 00:52:55 +09:00
smoogipoo
acfb6eecc6
Fix bonus judgements being required toward HP
2020-07-11 20:17:40 +09:00
Yao Chung Hu
0d95b768aa
Rename and Move EditorPlayfieldBorder to PlayfieldBorder for general purpose
2020-07-10 07:34:48 -05:00
Dean Herbert
f872343bab
Make Apply virtual to further simplify application process
2020-07-10 18:35:20 +09:00
Dean Herbert
8aff828dfe
Move application of judgements to Apply method
2020-07-10 18:34:31 +09:00
Yao Chung Hu
8121ccaad0
Change Box to EditorPlayfieldBorder
2020-07-09 15:00:26 -05:00
Yao Chung Hu
321815f535
Add playfield bounds box with toggle and dim slider
2020-07-09 14:01:28 -05:00
Dean Herbert
51050ec4ef
Add per-result type pooling
2020-07-06 12:54:39 +09:00
Dean Herbert
ffec4298a7
Use DrawablePool for DrawableJudgements
2020-07-04 16:45:50 +09:00
Dan Balasescu
0cd49d81f1
Merge branch 'master' into fix-rank-badge-hd-fl-score-panel
2020-07-03 17:30:16 +09:00
Joehu
d66b97868c
Adjust rank when flashlight is enabled
2020-07-02 12:39:37 -07:00
Dean Herbert
fc8c345ad7
Merge branch 'master' into custom-game-storage
2020-07-02 09:55:33 +09:00
Dean Herbert
49aa839872
Update RulesetInputManager to use new method
2020-07-01 18:54:11 +09:00
smoogipoo
85c42456f2
Improve performance of sequential scrolling algorithm
2020-06-30 21:41:27 +09:00
Dean Herbert
6547e07e56
Merge pull request #9377 from smoogipoo/fix-unsafe-mod-deserialisation
...
Fix crash due to unsafe mod deserialisation
2020-06-29 00:02:29 +09:00
Dean Herbert
e5a901cec7
Merge branch 'master' into results-screen-statistics-overlapping-transition
2020-06-28 22:14:22 +09:00
smoogipoo
bd1f38cc3e
Fix crash due to unsafe mod deserialisation
2020-06-26 23:21:44 +09:00
Dan Balasescu
7a6098bfb7
Merge branch 'master' into layered-hit-sounds
2020-06-26 18:38:32 +09:00
Dan Balasescu
1eaa25e75e
Merge branch 'master' into storyboard-sample-rate
2020-06-26 17:29:38 +09:00
Dean Herbert
9119f41604
Merge branch 'master' into results-screen-statistics-overlapping-transition
2020-06-24 18:22:51 +09:00
Bartłomiej Dach
58ffe8c6b6
Merge branch 'master' into layered-hit-sounds
2020-06-23 19:33:16 +02:00
Dean Herbert
14ad3835ff
Update naming
2020-06-23 21:27:01 +09:00
Bartłomiej Dach
c5049b51c5
Mark normal-hitnormal sample as layered
2020-06-22 20:08:29 +02:00
smoogipoo
2b7fb2b71d
Rename to Position
2020-06-22 19:04:51 +09:00
smoogipoo
261adfc4e6
Create a local playable beatmap instead
2020-06-22 18:38:41 +09:00
smoogipoo
33fdd7466c
Merge branch 'master' into results-screen-statistics-overlapping-transition
2020-06-22 15:38:48 +09:00
smoogipoo
9fbe2fa80a
Add comments, change to clamp
2020-06-21 19:31:00 +09:00
smoogipoo
44925b3951
Reduce mania's HP drain by 20%
2020-06-21 18:05:26 +09:00
smoogipoo
486b899e8f
Rename method
2020-06-19 22:11:29 +09:00
smoogipoo
740b01c049
Add xmldoc
2020-06-19 22:05:58 +09:00
smoogipoo
25abdc2903
General cleanups
2020-06-19 21:41:48 +09:00
smoogipoo
5ce2c712d3
Fix statistics not being wrapped by containers
2020-06-19 20:53:43 +09:00
smoogipoo
ad3bc99e7c
Fix hit event position offset not being set
2020-06-19 20:49:05 +09:00
smoogipoo
83e6c3efdb
Adjust API for returning statistics
2020-06-19 20:31:52 +09:00
smoogipoo
eab00ec9d9
Move hit events to the ScoreProcessor
2020-06-19 19:58:35 +09:00
Ronnie Moir
bed5e857df
Add missing license header and remove unused usings
2020-06-17 15:30:23 +01:00
Ronnie Moir
c3e268616f
Implement grouping interface IApplicableToAudio
2020-06-17 14:11:00 +01:00
Ronnie Moir
4138f6119f
Update rate adjust mods to also use IApplicableToSample
2020-06-16 15:05:37 +01:00
Ronnie Moir
1cf16038a7
Create IApplicableToSample
2020-06-16 14:54:05 +01:00
smoogipoo
a2ddb4edb4
Change interface for creating statistic rows
2020-06-16 17:49:28 +09:00
smoogipoo
89b54be673
Add initial implementation of the statistics panel
2020-06-15 22:45:18 +09:00
smoogipoo
41cec2c216
Merge branch 'master' into results-screen-statistics
2020-06-15 20:13:09 +09:00
Salman Ahmed
eb64c4752c
Merge remote-tracking branch 'upstream/master' into cache-ruleset-dependencies-for-tests
2020-06-15 11:31:12 +03:00
Salman Ahmed
60381d5817
Remove IRulesetTestScene and use OsuTestScene.CreateRuleset() instead
2020-06-15 11:30:48 +03:00
Bartłomiej Dach
e6ddd0380e
Rename bool arguments for readability
2020-06-14 18:50:07 +02:00
Bartłomiej Dach
5f0a345eeb
Unify method naming
2020-06-14 18:48:49 +02:00
Bartłomiej Dach
9907b4763b
Remove redundant default argument value
2020-06-14 18:39:41 +02:00
Ronnie Moir
dc5bb12fa8
Use local helper for selecting adjusted property
2020-06-13 16:32:43 +01:00
Ronnie Moir
77eb428184
Use consistent setting casing
2020-06-13 16:30:21 +01:00
Ronnie Moir
201bfda338
Give ModTimeRamp an adjust pitch setting.
...
Implement in ModWindDown and ModWindUp
2020-06-13 15:16:27 +01:00
smoogipoo
3b630eabd6
Merge branch 'master' into results-screen-statistics
2020-06-12 17:46:11 +09:00
Dean Herbert
3ae1df07b0
Fix a couple more new formatting issues
2020-06-10 00:09:29 +09:00
Dean Herbert
7dc19220e5
Apply new resharper formatting fixes
2020-06-09 23:38:54 +09:00
smoogipoo
88aed1d504
Merge branch 'master' into update-inspectcode-version
2020-06-09 20:12:39 +09:00
smoogipoo
f3b5149648
Move some suggestions to warnings, resolve issues
2020-06-03 16:48:44 +09:00
Dan Balasescu
73467410ab
Merge pull request #9192 from peppy/fix-redundant-override
...
Fix redundant override showing up in build warnings
2020-06-03 16:15:33 +09:00
Dean Herbert
1992a3db54
Fix redundant override showing up in build warnings
2020-06-03 15:50:00 +09:00
Dean Herbert
5740fc2bd0
Merge pull request #9168 from Game4all/fix-ruleset-no-autoplay
...
Fix crash after using Ctrl+Enter when current ruleset doesn't have an autoplay mod
2020-06-03 12:50:57 +09:00
smoogipoo
e98f51923a
Add timing distribution to OsuScoreProcessor
2020-06-02 23:38:24 +09:00
smoogipoo
a7f8c5935d
Expose LowestSuccessfulHitResult()
2020-06-02 23:36:56 +09:00
Dean Herbert
a3e31adbf9
Merge pull request #9146 from peppy/taiko-editor
...
Implement osu!taiko editor
2020-06-02 21:49:20 +09:00
Dan Balasescu
427dbf7f58
Merge branch 'master' into update-framework
2020-06-02 20:54:50 +09:00
Lucas A
f63c66396f
Apply review suggestions.
2020-06-02 13:32:52 +02:00
Dean Herbert
64550fe87c
Merge branch 'master' into fix-draining-in-between-break-sections
2020-06-02 16:06:08 +09:00
Dean Herbert
1b94048956
Merge branch 'replace-use-of-current-directory' into update-framework
2020-06-02 14:55:28 +09:00
Dean Herbert
6c8c95677f
Fix incorrect usage of Directory.GetFiles
2020-06-02 14:55:10 +09:00
Dean Herbert
c59d750420
Merge branch 'replace-use-of-current-directory' into update-framework
2020-06-02 14:31:09 +09:00
Lucas A
e9b09373e7
Fix crashing if selected ruleset doesn't have an autoplay mod.
2020-06-01 17:41:04 +02:00
Dan Balasescu
a8b137bb71
Merge pull request #9123 from peppy/move-setter-to-duration
...
Move setter from EndTime to Duration
2020-06-01 16:52:38 +09:00
Dan Balasescu
64d1b4b11b
Merge branch 'master' into move-setter-to-duration
2020-06-01 15:55:48 +09:00
Dean Herbert
780611a954
Merge branch 'master' into taiko-editor
2020-06-01 15:39:02 +09:00
Dean Herbert
b9464a2aa8
Merge branch 'master' into editor-create-composer-fix
2020-06-01 15:38:15 +09:00
Dean Herbert
1a427bf709
Merge pull request #9115 from peppy/i-has-curve-with-repeats
...
Split out IHasPath from IHasCurve to better define hitobjects
2020-06-01 15:37:38 +09:00
smoogipoo
cac6e93575
Restore original IHasCurve implementation
2020-06-01 15:11:58 +09:00
smoogipoo
53b58910c3
Invert interface definition
2020-06-01 14:27:39 +09:00
Salman Ahmed
2c6887e610
Remove unnecessary use of and remove StartupStorage
2020-05-31 19:49:03 +03:00
Dean Herbert
d5c31f390b
Merge branch 'move-setter-to-duration' into taiko-editor
2020-05-31 22:42:53 +09:00
Dean Herbert
e688033967
Fix incorrect xmldoc
2020-05-31 22:39:03 +09:00
Dean Herbert
19be111da0
Move incorrect placed full stop
...
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2020-05-31 22:33:10 +09:00
Dean Herbert
0ef971be28
Merge branch 'master' into i-has-curve-with-repeats
2020-05-31 22:30:18 +09:00
Salman Ahmed
82fe99cf4a
Replace any potential usage of Environment.CurrentDirectory with a new RuntimeInfo.StartupDirectory
...
Using `Environment.CurrentDirectory` for storing / reading files is dangerous as the current directory is mutable and can be changed when performing a certain operation (like opening solutions in roslyn type reference builder for example).
2020-05-31 02:24:49 +03:00
Dean Herbert
3b6619a360
Flip direction to avoid breaking other usages
2020-05-29 16:45:47 +09:00
Dean Herbert
590931b17c
Pass hitobjects as a parameter to CreateBlueprintContainer
2020-05-29 16:45:47 +09:00
Dean Herbert
597f284805
Tidy up and complete xmldoc for HitObjectComposer
2020-05-29 16:45:47 +09:00
Dean Herbert
b2fad91589
Add swell and drumroll blueprints
2020-05-29 16:45:47 +09:00
Dean Herbert
dd7dbfd548
Rename to IHasDuration
2020-05-29 16:45:47 +09:00
Dean Herbert
534dccc0c3
Move sett from EndTime to Duration
2020-05-29 16:45:47 +09:00
Dean Herbert
280b0adb1d
Split out IHasPath from IHasCurve to better define hitobjects
2020-05-29 16:45:47 +09:00
Dean Herbert
f9883373bb
Flip direction to avoid breaking other usages
2020-05-29 16:11:26 +09:00
Dean Herbert
e8b43e8e1f
Merge branch 'master' into move-setter-to-duration
2020-05-29 16:04:23 +09:00
Dean Herbert
8fa8c561e7
Pass hitobjects as a parameter to CreateBlueprintContainer
2020-05-29 12:20:50 +09:00
Dean Herbert
46689a2fbc
Tidy up and complete xmldoc for HitObjectComposer
2020-05-29 11:46:32 +09:00
Dan Balasescu
1a2392aa83
Merge branch 'master' into remove-unused-mania-rprop
2020-05-28 14:57:10 +09:00
Dean Herbert
6be5917eb0
Remove necessity for custom mania interface caching
2020-05-27 23:15:16 +09:00
Dan Balasescu
0891c47d09
Merge pull request #9124 from peppy/editor-hide-non-alive-blueprints-default
...
Hide non-alive selection blueprints by default
2020-05-27 21:29:53 +09:00
Dean Herbert
9a060cfb3a
Allow drag selections to occur from outside the playfield
2020-05-27 20:44:15 +09:00
Dean Herbert
f5c974dd89
Hide non-alive selection blueprints by default
2020-05-27 13:40:16 +09:00
Dean Herbert
cbd563e80b
Rename to IHasDuration
2020-05-27 12:38:39 +09:00
Dean Herbert
b8e0a6f127
Move sett from EndTime to Duration
2020-05-27 12:37:44 +09:00
Dean Herbert
6b5b215299
Split out IHasPath from IHasCurve to better define hitobjects
2020-05-26 17:44:47 +09:00
Dan Balasescu
b5de30ef3d
Merge branch 'master' into editor-scrolling-playfield-support
2020-05-26 14:46:58 +09:00
Dean Herbert
0cc6d6d97c
Merge pull request #9033 from smoogipoo/applydefaults-cancellation
...
Add cancellation token support to CreateNestedHitObjects()
2020-05-26 12:04:06 +09:00
Dean Herbert
417e31d77f
Rename function for consistency
2020-05-26 10:17:56 +09:00
Dean Herbert
d69111c665
Fix spelling of breadth
2020-05-26 10:17:34 +09:00
Dan Balasescu
98f3d790df
Merge pull request #9107 from peppy/editor-remove-size-propagation
...
Remove unnecessary size propagation in HitObjectComposer
2020-05-25 23:55:26 +09:00
Dean Herbert
8fc60d12c9
Add back comments
2020-05-25 22:09:09 +09:00
Dean Herbert
e7442ec3a2
Remove need for ManiaSnapResult
2020-05-25 19:33:03 +09:00
Dean Herbert
2c16619ecd
Move time to position conversion to ScrollingHitObjectContainer
2020-05-25 19:32:39 +09:00
Dean Herbert
af5fac471e
Remove unnecessary size propagation in HitObjectComposer
2020-05-25 19:29:46 +09:00
smoogipoo
ebe2e97372
Merge branch 'master' into editor-clock-transform
2020-05-25 19:01:04 +09:00
smoogipoo
6f4cd6111c
Drop obsoletion status for now
2020-05-25 16:50:49 +09:00
smoogipoo
bc35bc5efb
Merge branch 'master' into applydefaults-cancellation
2020-05-25 16:45:30 +09:00
smoogipoo
cd65fc860b
Remove extra default application
2020-05-25 16:15:55 +09:00
Dean Herbert
b44beb4137
Remove double resolution of EditorClock
2020-05-25 15:40:45 +09:00
Dean Herbert
ed83ef202a
Merge branch 'master' into editor-clock-cache
2020-05-25 15:39:42 +09:00
Dan Balasescu
2f9cc0c15a
Merge pull request #9078 from peppy/editor-move-distance-snap-grid
...
Move distance snap grid to osu! HitObjectComposer
2020-05-25 15:05:30 +09:00
Dan Balasescu
b732ea6763
Merge branch 'master' into fix-placement-default-application
2020-05-25 14:17:28 +09:00
Dean Herbert
decdc58de5
Merge branch 'editor-clock-cache' into editor-clock-transform
2020-05-24 12:55:47 +09:00
Dean Herbert
a3a9810344
Merge branch 'master' into editor-clock-cache
2020-05-23 00:44:04 +09:00
Dean Herbert
1311fd2f64
Merge branch 'master' into editor-move-distance-snap-grid
2020-05-23 00:42:43 +09:00
Dean Herbert
83f4ba107f
Fix defaults not being applied correctly to blueprints after StartTime is changed
2020-05-22 22:42:17 +09:00
Dan Balasescu
7846445b45
Merge branch 'master' into mania-distance-snap-grid
2020-05-22 21:17:25 +09:00
Dan Balasescu
9ede390c60
Merge branch 'master' into editor-position-snap
2020-05-22 20:05:18 +09:00
Dean Herbert
1486a44b55
Merge branch 'editor-clock-cache' into editor-clock-transform
2020-05-22 19:51:02 +09:00
Dean Herbert
ffaec9f9f7
Merge branch 'master' into editor-clock-cache
2020-05-22 19:35:05 +09:00
Dean Herbert
3e0ee310d0
Remove now incorrect comment
2020-05-22 18:30:39 +09:00
Dean Herbert
d18eb663b1
Add tweening seek support to EditorClock
2020-05-22 16:47:52 +09:00
Dean Herbert
dd09d7830d
Cache and resolve editor clock as EditorClock in all cases
2020-05-22 16:44:06 +09:00
Dean Herbert
eefff6cc49
Merge branch 'mania-distance-snap-grid' into editor-clock-cache
2020-05-22 16:44:02 +09:00
Dean Herbert
a0fe03b68f
Merge branch 'editor-move-distance-snap-grid' into editor-clock-cache
2020-05-22 16:43:59 +09:00
Dean Herbert
f395ef24a4
Merge branch 'master' into editor-position-snap
2020-05-22 16:42:09 +09:00
Dan Balasescu
648fc3af41
Merge branch 'master' into bar-line-floating-point
2020-05-22 16:32:25 +09:00
Dean Herbert
ce35d09e7d
Fix incorrect alpha application to lines on rewinding
2020-05-22 12:45:37 +09:00
Bartłomiej Dach
6f388b731e
Fix display start time in sequential scroll algorithm
2020-05-21 21:56:59 +02:00
Dean Herbert
8a47e2431b
Move distance snap grid implementation to OsuHitObjectComposer
2020-05-21 17:13:22 +09:00
Dean Herbert
b1fd7da824
Merge branch 'master' into editor-position-snap
2020-05-21 15:47:20 +09:00
Dean Herbert
776b842fdb
Remove unused using
2020-05-21 14:53:36 +09:00
Dean Herbert
a9a1c00cf1
Move responsibility placement blueprint's StartTime set to within
2020-05-21 14:50:33 +09:00
Dan Balasescu
eb2e8e50b9
Merge pull request #9071 from peppy/seek-to-start-not-end
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Seek to start of placed object, not end
2020-05-21 14:30:14 +09:00
Dan Balasescu
669d9231db
Merge branch 'master' into seek-to-start-not-end
2020-05-21 13:41:57 +09:00
Dean Herbert
5ad7842b91
Move ScreenSpacePositionAtTime to inside Column implementation
2020-05-21 13:33:02 +09:00
Dean Herbert
ce223a2bd8
Silence hit sounds while seeking
2020-05-21 11:08:06 +09:00
Dean Herbert
e09a1bf546
Only seek forwards if not already beyond the placed object
2020-05-20 21:50:52 +09:00
Dean Herbert
b5a7023312
Seek to start time after placement, not end
2020-05-20 21:46:52 +09:00
Dean Herbert
7c9fbb6fcf
Split out classes
2020-05-20 21:03:03 +09:00
Dean Herbert
82d6549161
Pass down snap result and remove local TimeAt usage
2020-05-20 21:01:29 +09:00
Dean Herbert
970bd86d2e
Remove local TimeAt usage in mania placement
2020-05-20 21:01:29 +09:00
Dean Herbert
23bf0d000e
Implement mania beat snapping support
2020-05-20 21:01:19 +09:00
Dean Herbert
ffb8d48fc3
Fix osu!mania editor placement regressions
2020-05-20 21:01:03 +09:00
Dean Herbert
c46bfc2532
Create SnapResult class to hold various snapping results
2020-05-20 21:00:47 +09:00
Dean Herbert
3354d48a38
Change snapping to be screen space coordinate based
2020-05-20 21:00:29 +09:00
Dean Herbert
c2697d3907
Use DrawableSample in SkinnableSound class
2020-05-20 20:49:01 +09:00
Dean Herbert
db4e3047dd
Add test for final sample output
2020-05-19 23:28:13 +09:00
Bartłomiej Dach
17ae392a75
Apply rounding to bar line start times
2020-05-17 22:11:13 +02:00
smoogipoo
6cd1753459
Add overload to prevent crashes (bosu)
2020-05-15 18:51:44 +09:00
smoogipoo
4719fcc291
Actually use the cancellation token
2020-05-15 18:17:39 +09:00
smoogipoo
98125102a7
Add cancellation token support to CreateNestedHitObjects()
2020-05-15 18:07:41 +09:00
Dean Herbert
de50b725d5
Fix mod failure checks executing actual game logic
2020-05-12 20:08:35 +09:00
Bartłomiej Dach
848a3fb6d7
Take hitobject start/end times into account in drain
2020-05-11 19:06:36 +02:00
Bartłomiej Dach
1d999bb634
Integrate PeriodTracker changes
2020-05-10 18:32:38 +02:00
Bartłomiej Dach
ee2ff77b89
Merge branch 'master' into fix-draining-in-between-break-sections
2020-05-10 17:57:44 +02:00
Dean Herbert
44fdf1e6b0
Reword xmldoc
2020-05-10 20:09:41 +09:00
Dean Herbert
c712e98f2b
Merge branch 'master' into publicly-expose-hud
2020-05-10 20:06:28 +09:00
Dean Herbert
729585e151
Merge branch 'master' into mania-holdnote-selection-fix
2020-05-10 15:07:30 +09:00
Dan Balasescu
2f12c4126a
Apply suggestions from code review
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Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2020-05-10 13:49:08 +09:00
Dean Herbert
5c2778d5f0
Change comparison direction
2020-05-08 20:33:02 +09:00
smoogipoo
be3b77cf25
Fix potentially skipping hitobject updates
2020-05-08 20:09:59 +09:00
smoogipoo
22dda3fe02
Make ScrollingHitObjectContainer respond to defaults applied events
2020-05-08 18:49:58 +09:00
smoogipoo
efff2bf15d
Add HitObject to DefaultsApplied event
2020-05-08 18:49:19 +09:00
Dean Herbert
a59db976d6
Fix loading a ruleset with a new version specification causing a crash
2020-05-08 18:05:06 +09:00
Lucas A
30dd158c33
Rename property to AllowGameplayOverlays and update XMLDoc accordingly.
2020-05-08 09:37:50 +02:00
Lucas A
83998d5ba5
Trim whitespace.
2020-05-07 09:39:14 +02:00
Lucas A
83be5455d3
Disable the display of HUD through DisplayHud property.
2020-05-07 08:52:36 +02:00
Dean Herbert
c8134162b5
Merge pull request #8934 from smoogipoo/sorcerer-catch-changes
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Implement Sorcerer's osu!catch difficulty calculation adjustments
2020-05-06 18:10:33 +09:00
alex
0e2ccac33b
Add spaces to comments
2020-05-04 18:36:24 -07:00
smoogipoo
6d3a24ff01
Reorder tick hit results
2020-05-04 15:55:42 +09:00
smoogipoo
f42be7a6d7
Merge branch 'master' into sorcerer-catch-changes
2020-05-04 15:25:09 +09:00
Dean Herbert
064e5004ed
Merge branch 'master' into fix-mania-selection
2020-04-29 17:15:48 +09:00
smoogipoo
1aaab40228
Fix mods affecting mania scroll speed
2020-04-28 19:34:02 +09:00
smoogipoo
da30eafa30
Prevent potential exception
2020-04-28 14:47:45 +09:00
smoogipoo
86ef73aa27
Implement HitObjectContainer.Clear()
2020-04-23 11:16:59 +09:00
smoogipoo
93151f7612
Add back necessary events + addition to list
2020-04-22 18:32:59 +09:00
smoogipoo
8b0274fedd
Remove obsolete methods
2020-04-22 17:55:50 +09:00
smoogipoo
07a73ba83c
Merge branch 'master' into rulesetstore-ruleset-dir
2020-04-22 10:23:04 +09:00
Dean Herbert
af32f51116
Merge pull request #8800 from iiSaLMaN/allow-cancelling-completion
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Fix results screen pushed after rewinding in-between push delay
2020-04-21 12:49:49 +09:00
Dean Herbert
5a2129da7c
Merge branch 'master' into allow-cancelling-completion
2020-04-21 11:22:37 +09:00
Lucas A
a541f92682
Resolve ruleset dependencies on game core / framework assemblies by checking already loaded assemblies in AppDomain.
2020-04-20 13:56:15 +02:00
Dean Herbert
a842f17630
Merge branch 'master' into taiko-drumroll-skinning
2020-04-20 20:48:41 +09:00
Dean Herbert
8ebc2ae03d
Never run subtree masking
2020-04-20 20:48:35 +09:00
Salman Ahmed
6f233917b1
Centralize updating HasCompleted bindable logic
2020-04-20 06:40:51 +03:00
Bartłomiej Dach
1dcb0f53a2
Fix whitespace formatting
2020-04-19 16:29:32 +02:00
Lucas A
ba1c465edf
Add comment in regards to the attaching of event handler to the assembly lookup event before call to loadUserRulesets().
2020-04-19 15:26:00 +02:00
Lucas A
a7179d1c87
Fix comment wording
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Co-Authored-By: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2020-04-19 15:15:04 +02:00
Salman Ahmed
fc6c245de5
Replace all judged event logic with HasCompleted bindable
2020-04-19 05:36:04 +03:00
smoogipoo
ae210d567d
Add temporary solution for tick hit/miss count
2020-04-16 18:16:08 +09:00
Dean Herbert
9dda7da489
Fix spinners being considered the "first object" for increased visibility in hidden
2020-04-16 14:11:38 +09:00
Dean Herbert
4eefe47ce3
Merge branch 'master' into fix-0-customsampleset
2020-04-16 11:20:31 +09:00
smoogipoo
44981431c5
Remove suffix hackery
2020-04-14 21:33:32 +09:00
smoogipoo
6935221463
Improve logic for CSB transfer
2020-04-14 21:05:07 +09:00
Bartłomiej Dach
06407a1081
Merge branch 'master' into fix-classic-scoring
2020-04-14 02:13:45 +02:00
Bartłomiej Dach
13c81db0cf
Fix incorrect classic score formula
...
Upon closer inspection the classic score formula was subtly wrong. The
version given in the wiki is:
Score = Hit Value + (Hit Value * ((Combo multiplier * Difficulty
multiplier * Mod multiplier) / 25))
The code previously used:
bonusScore + baseScore * ((1 + Math.Max(0, HighestCombo.Value - 1)
* scoreMultiplier) / 25);
which is not equivalent to the version on the wiki. The error is in the 1
factor, as in the above version it is being divided by 25, while it should
be outside the division to keep parity with the previous formula.
The tests attached in the previous commit demonstrate that this change
causes a single hit without combo to increase total score by its exact
numeric value.
2020-04-14 01:09:58 +02:00