Dean Herbert
3fd3f36895
Merge pull request #12378 from smoogipoo/fix-score-serialisation
...
Fix mods not being serialised correctly in ScoreInfo
2021-04-12 21:54:24 +09:00
smoogipoo
27660265b5
Merge branch 'master' into multiplayer-spectator-leaderboard
2021-04-12 21:02:18 +09:00
smoogipoo
e9a114a15c
Rename property back
2021-04-12 20:50:18 +09:00
smoogipoo
8413b0a5d3
Don't map api mods to DB
2021-04-12 20:49:44 +09:00
smoogipoo
625484468e
Fix DB serialisation
2021-04-12 20:49:37 +09:00
smoogipoo
982d8fa8b1
Fix incorrect reference
2021-04-12 20:49:26 +09:00
smoogipoo
d2d7f77430
Fix mods not being serialised correctly in ScoreInfo
2021-04-12 20:09:01 +09:00
Dean Herbert
905cd7c8eb
Update resources
2021-04-12 19:22:07 +09:00
Dean Herbert
cc2acf5e54
Fix ctrl-dragging on an existing selection causing deselection of the hovered object
2021-04-12 19:05:23 +09:00
ekrctb
31d3607105
Add TODO comment
2021-04-12 18:54:36 +09:00
ekrctb
359fae895f
Rename property
2021-04-12 18:50:25 +09:00
ekrctb
6d18b3db00
Avoid empty list allocation
2021-04-12 18:49:38 +09:00
Dean Herbert
b5954a55ad
Remove empty <returns> xmldoc
2021-04-12 17:46:14 +09:00
ekrctb
f1b8171e38
Remove #nullable true
for now to suppress inspector
2021-04-12 17:13:48 +09:00
Naxess
a2fc9c398f
Rename CreateChecker
-> CreateBeatmapVerifier
2021-04-12 10:08:30 +02:00
Naxess
65ebdd8f7a
Move check origin from IssueTemplate
to Issue
...
As a result we can also make check an interface, and need to provide the check itself when constructing an issue.
2021-04-12 10:08:08 +02:00
Dean Herbert
0eab9daf13
Update existing overlay containers to not block scroll input
2021-04-12 16:41:36 +09:00
ekrctb
e19e8ff2a3
Rewrite FramedReplayInputHandler for robustness
...
This commit changes the semantics of `CurrentFrame` and `NextFrame` of the class.
The ordering of `NextFrame.Time` and `CurrentFrame.Time` was dependent on the current direction.
Now, it should always satisfy `CurrentFrame.Time <= CurrentTime <= NextFrame.Time` except at the start/end.
This change, however, doesn't break existing deriving classes if the template code pattern usage of interpolation is used.
The deriving class code can be simplified due to the elimination of nullable types. I didn't include those changes in this commit.
I removed `StreamingFramedReplayInputHandlerTest` for now, as it is almost-duplicate of `FramedReplayInputHandlerTest`. I'll include more tests in later commits.
This commit fixes #6150 .
2021-04-12 16:18:11 +09:00
Dean Herbert
42604afcdc
Add binding for verify mode (and move enum entry to end)
2021-04-12 16:15:27 +09:00
Dean Herbert
8bf85d737c
Change Metadata into a get property
2021-04-12 15:52:29 +09:00
Dean Herbert
78bbc8f5c8
Tidy some remaining code
2021-04-12 15:52:18 +09:00
Dean Herbert
8c31e96cdf
Change some methods to get properties
2021-04-12 15:52:18 +09:00
Dean Herbert
f78239c7f2
Move enums out of nesting
2021-04-12 15:52:18 +09:00
Dean Herbert
3551322f1d
Fix formatting of colour getter
2021-04-12 15:52:18 +09:00
Dean Herbert
257acf9cd8
Colour constants to private
2021-04-12 15:52:18 +09:00
Dean Herbert
136627b9ac
Wrap xmldoc less and make a few fixes
2021-04-12 15:52:18 +09:00
Dean Herbert
1c553b5d48
Checker -> BeatmapVerifier
2021-04-12 15:29:05 +09:00
Dean Herbert
14bd5bdc77
Merge branch 'master' into verify-tab
2021-04-12 15:14:37 +09:00
Dean Herbert
dd1925aaed
Remove temporary input ignore
2021-04-12 14:29:27 +09:00
Dean Herbert
9be3163592
Merge branch 'master' into multiplayer-spectator-player-grid
2021-04-12 14:14:13 +09:00
Dean Herbert
995c244cee
Remove alt-mousewheel bindings for volume adjustment
...
With the recent changes to the order of processing key bindings
(`GlobalAction`s are handled first), having the alt-wheel bindings in here causes a
regression as they are handled before `OnScroll` events.
Specifically, this means editor alt-scroll functionality no longer works
with the default bindings.
Removing the bindings fixes this, while also still allowing alt-wheel
adjustment of the volume via `VolumeControlReceptor`:
a2f50af424/osu.Game/Overlays/Volume/VolumeControlReceptor.cs (L21-L26)
In conjunction with the special case in `OsuScrollContainer`:
02d5b1352b/osu.Game/Graphics/Containers/OsuScrollContainer.cs (L103-L105)
2021-04-12 14:00:32 +09:00
ekrctb
d6d8ea5b6b
Throw when getting a frame of an empty replay
2021-04-12 11:17:56 +09:00
Salman Ahmed
fbd5195738
Extract mod setting value handling to utils class
2021-04-12 03:37:03 +03:00
Christine Chen
b7e16c2fcc
Remove Xamarin.Essentials package from main project
2021-04-11 15:51:58 -04:00
Salman Ahmed
419fd4470c
Reorder method declaration
2021-04-11 15:19:51 -04:00
Salman Ahmed
07ee1b4d0b
Make power status properties abstract
2021-04-11 13:18:25 -04:00
Salman Ahmed
3d85dc11c6
Adjust documentation
2021-04-11 13:18:25 -04:00
Salman Ahmed
2b947a44da
Cache power status at base instead
2021-04-11 13:18:25 -04:00
Salman Ahmed
18fb9f5ac9
Merge branch 'master' into mod-using-reference-equality
2021-04-11 19:48:55 +03:00
Salman Ahmed
1fd4cb8963
Merge branch 'master' into master
2021-04-11 10:19:16 +03:00
Naxess
7d40b01722
Remove old todo
2021-04-10 15:18:15 +02:00
Naxess
3289bb0379
Merge Check
and BeatmapCheck
...
We're probably not going to need GeneralChecks or BeatmapsetChecks.
The verify tab is only available to a single difficulty at a time, and we already have access to the rest of the set through `IBeatmap`.
2021-04-10 14:56:30 +02:00
Naxess
747e0f00dc
Improve table formatting
2021-04-10 13:10:05 +02:00
Naxess
3a4f2e3d7e
Show table even if no issues
2021-04-10 13:09:16 +02:00
Naxess
c995eca029
Remove todo
...
Doesn't really matter in the end, as only one checker will run at a time in this case.
2021-04-10 13:05:24 +02:00
Naxess
6d3cf78e4a
Add issue selection
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This mainly helps with keeping track of which issue was clicked, since doing so switches tab.
2021-04-10 13:04:39 +02:00
Naxess
bc4f3351f3
Replace checks with realistic ones
2021-04-10 13:03:16 +02:00
Naxess
b30e41b805
Fix comment; mode -> ruleset
2021-04-10 13:02:36 +02:00
Naxess
d1007ff26a
Move components to more appropriate spot
2021-04-10 13:02:22 +02:00
Naxess
43174b708c
Remove visibility settings
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Can look into this later, not really important for a first iteration.
2021-04-10 12:58:40 +02:00
Christine Chen
08311abc5e
Remove setters, cache CreatePowerStatus() and use a dummy LocalPowerStatus class in test scene
2021-04-10 00:00:21 -04:00
Dean Herbert
b66ef2fdec
Update framework
2021-04-10 02:14:28 +09:00
Dean Herbert
dfe3240b45
Merge pull request #12353 from nekodex/songselect-hoversamples
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Add a hover sample type for SongSelect buttons
2021-04-10 01:45:47 +09:00
Dan Balasescu
9aa30fb323
Merge pull request #11688 from Syriiin/diffcalc/dynamic-history
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Implement dynamic previous hitobject retention for Skill class
2021-04-10 01:25:07 +09:00
Dean Herbert
affc878db9
Update resources
2021-04-10 01:03:15 +09:00
Samuel Cattini-Schultz
bfd3d0cce9
Implement custom enumerator for ReverseQueue to avoid allocations
2021-04-10 01:16:54 +10:00
Jamie Taylor
ffacd38e57
Reduce the randomised pitch range of hover sounds
2021-04-09 23:03:14 +09:00
Jamie Taylor
8a0da06e89
Add a hover sample type for SongSelect buttons
2021-04-09 23:00:40 +09:00
smoogipoo
d2c37e6cf8
Remove unnecessary parameter
2021-04-09 18:41:58 +09:00
smoogipoo
7cbc8f2695
Add some xmldocs
2021-04-09 18:29:02 +09:00
smoogipoo
90e243eea5
Rename methods
2021-04-09 18:15:27 +09:00
smoogipoo
3b86f0eb2f
Fix exception with 0 frames
2021-04-09 18:15:23 +09:00
smoogipoo
bb15baf118
Add initial multiplayer spectator leaderboard
2021-04-09 17:31:14 +09:00
Dean Herbert
1dbc7e821e
Merge branch 'master' into add-slider-whistle
2021-04-09 17:11:48 +09:00
smoogipoo
9b0ce2999f
Fix legacy encoder
2021-04-09 15:28:42 +09:00
Dean Herbert
51fee79ef1
Fix scores not being accepted due to missing ruleset ID
2021-04-09 15:18:02 +09:00
smoogipoo
76981f2547
Remove unused using
2021-04-09 13:58:24 +09:00
smoogipoo
8293b06c0a
Remove obsolete code
2021-04-09 13:56:58 +09:00
Christine Chen
59d13b0dd3
Fixed indentation
...
sorry about the style fixes... I'm using JetBrains Rider from now on.
2021-04-08 21:53:42 -04:00
Christine Chen
493c095535
Fixed code style
2021-04-08 20:28:23 -04:00
Christine Chen
6bccb3aab6
Use DI to implement battery detection, add BatteryCutoff property
...
- Removed the Xamarin.Essentials package from osu.Game and added it to osu.iOS and osu.Android only.
- iOS and Android implementations use Xamarin.Essentials.Battery, while the Desktop implementation
only returns 100% battery for now.
- Added a BatteryCutoff property to PowerStatus so it can be different for each platform (default 20%, 25% on iOS)
2021-04-08 19:55:11 -04:00
Dean Herbert
24ae5b9169
Fix slightly incorrect solo score submission routes
2021-04-08 23:15:08 +09:00
Dean Herbert
1e23f671fa
Merge pull request #12321 from smoogipoo/add-spectate-button-and-state
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Add multiplayer spectating user state and button
2021-04-08 19:48:58 +09:00
smoogipoo
fd2a14a0bf
Only set button state once
2021-04-08 16:31:40 +09:00
Dean Herbert
a55e62188e
Change state icon to binoculars so the eye isn't staring at me
2021-04-08 15:54:58 +09:00
Dean Herbert
b73860cb5f
Slightly alter button colour scheme to make text more legible and reduce saturation
2021-04-08 15:47:55 +09:00
Dean Herbert
8aff53172d
Remove necessity for nested PassThroughInputManger
2021-04-08 15:18:31 +09:00
Dean Herbert
a8839792fd
Merge branch 'master' into circular-arc-freeze
2021-04-08 14:33:03 +09:00
Christine Chen
0a6baf670e
Send a warning notification if device is unplugged and low battery
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- Uses Xamarin.Essentials in osu.Game.PlayerLoader to check battery level
- Encapsulated battery checking in the public BatteryManager class so battery level and plugged in status can be accessed and edited in TestPlayerLoader
- When checking battery level, catch NotImplementedException thrown by Xamarin.Essentials.Battery on non-mobile platforms
- Added visual unit tests for battery notification
To mock battery status and level, we had to define a batteryManager object in TestPlayerLoader and add a new function ResetPlayerWithBattery()
Co-Authored-By: Marlina José <marlina@umich.edu>
2021-04-07 15:56:50 -04:00
smoogipoo
5dc939c2f3
More documentation
2021-04-08 00:12:21 +09:00
smoogipoo
024adb699c
Add test and fix several issues
2021-04-08 00:12:21 +09:00
smoogipoo
648a9d5258
Add multiplayer spectator player grid
2021-04-08 00:12:21 +09:00
Dean Herbert
8cc1e8b8b0
Update framework
2021-04-07 23:11:01 +09:00
smoogipoo
2791d454d2
Don't send spectating user state yet
2021-04-07 22:21:22 +09:00
smoogipoo
99bee73ac1
Merge branch 'master' into add-spectate-button-and-state
2021-04-07 22:07:52 +09:00
Naxess
bab36e529a
Update UI with new components
2021-04-07 14:38:43 +02:00
Naxess
9c4604e3c5
Add example checks
2021-04-07 14:36:53 +02:00
Naxess
0343ef7f14
Add ruleset-specific checker
2021-04-07 14:36:43 +02:00
Naxess
b24ce66a0d
Add check/issue classes
2021-04-07 14:35:33 +02:00
smoogipoo
1f4c17b8f8
Apply changes to AllowScreenSuspension bindable
2021-04-07 21:20:44 +09:00
Dan Balasescu
6eb809f4c4
Merge pull request #9194 from boswelja/rebind-song-select
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Allow rebinding Song Select mods/random/options keys
2021-04-07 20:55:45 +09:00
smoogipoo
93c5935ebc
Add match subscreen support + test
2021-04-07 20:46:30 +09:00
Dan Balasescu
5227f2fe0d
Merge branch 'master' into fix-game-mouse-cursor
2021-04-07 20:02:44 +09:00
Dean Herbert
e7f47c635f
Fix gameplay mouse cursor being overridden by menu cursor
...
Closes https://github.com/ppy/osu/issues/12313 .
2021-04-07 19:00:05 +09:00
Dean Herbert
0f2c03d54b
Add back "rewind" text, showing temporarily after a rewind occurs
2021-04-07 18:29:45 +09:00
Dean Herbert
08858e6426
Reorder defaults to give non-global areas priority for global actions
2021-04-07 17:42:49 +09:00
smoogipoo
abd637ffaa
Add button to footer
2021-04-07 17:35:18 +09:00
Dean Herbert
afc745f999
Merge branch 'master' into rebind-song-select
2021-04-07 17:13:25 +09:00
smoogipoo
56c13148f1
Fix typo in class name
2021-04-07 16:45:10 +09:00
smoogipoo
c744f77cfa
Add participant panel state
2021-04-07 16:40:24 +09:00
smoogipoo
6be9c9f0f4
Link up ready button to spectate state
2021-04-07 16:35:50 +09:00
smoogipoo
6de91d7b6b
Add spectate button + test
2021-04-06 21:37:27 +09:00
smoogipoo
d5ba77b2c2
Add spectating user state
2021-04-06 21:22:28 +09:00
Leon Gebler
dd902441b0
Add tests for consecutive perfect-curve segments
2021-04-06 13:32:17 +02:00
Leon Gebler
d81f270e21
Always encode perfect curves as explicit segments
2021-04-06 13:29:31 +02:00
Dean Herbert
d4c55070e7
Merge pull request #12283 from bdach/setup-screen-design-refresh
...
Refresh setup screen appearance to be closer to design
2021-04-06 18:33:34 +09:00
Dan Balasescu
ba3689b5b9
Merge pull request #12269 from PercyDan54/beatmap-details
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Use OnlineViewContainer for BeatmapDetails
2021-04-06 17:52:32 +09:00
Dean Herbert
3113eefcf6
Don't attempt to load content when not online
2021-04-06 17:12:00 +09:00
Dean Herbert
899d708dac
Move loading layer up one level to correct padding
2021-04-06 17:09:51 +09:00
Dean Herbert
f08b340e81
Add nullability hinting
2021-04-06 16:49:26 +09:00
Dan Balasescu
2321101518
Merge branch 'master' into fix-overzealousmouse-button-blocking
2021-04-06 16:45:25 +09:00
smoogipoo
37e30b00bf
Refactor to keep a consistent API
2021-04-06 16:39:02 +09:00
Dean Herbert
1934e8e1fe
Fix loading layer being in the wrong place
2021-04-06 16:30:47 +09:00
Dean Herbert
59e6c46644
Remove unnecessary online state logic
2021-04-06 16:23:27 +09:00
Dean Herbert
dafa8bbe4e
Refactor BeatmapDetails to use GridContainer to keep a consistent layout
2021-04-06 16:21:20 +09:00
Dean Herbert
933c4010da
Allow creating OnlineViewContainers with no placeholder button
2021-04-06 16:17:20 +09:00
Dan Balasescu
eed56e0e41
Merge pull request #12308 from peppy/editor-timeline-select-intro-blueprints
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Fix not being able to select timeline blueprints in intro time
2021-04-06 16:08:39 +09:00
Dean Herbert
9d0839be8f
Remove no longer necessary FinishTranforms call
2021-04-06 15:35:07 +09:00
Dean Herbert
316a557a99
Split select area background into own class to reduce hover state complexity
2021-04-06 15:34:34 +09:00
Dean Herbert
53c1bc666c
Make addition of nested GlobalActionContainer in OsuGameTestScene optional
2021-04-06 15:18:00 +09:00
Dean Herbert
7d301a6336
Improve timeline hover display before time zero with a gradient fade
2021-04-06 14:34:16 +09:00
Dean Herbert
35dd1c68aa
Fix drag/selection events not propagating correctly to TimelineBlueprintContainer when before time zero
2021-04-06 14:34:16 +09:00
Dean Herbert
8ff13845d1
Add marker showing where 00:00:000 is
2021-04-06 14:24:22 +09:00
smoogipoo
a2544100d4
Fix floating point error in slider path encoding
2021-04-06 14:10:59 +09:00
Dean Herbert
784552022f
Merge pull request #12303 from smoogipoo/fix-last-control-point-segmenting
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Make last control point not able to make an implicit segment
2021-04-06 13:35:55 +09:00
Samuel Cattini-Schultz
5cd43b3a7f
Set default history retention to 0 for Skill and override in StrainSkill
...
Some skills might not even require history retention, so why waste the allocations?
2021-04-06 11:53:31 +10:00
Samuel Cattini-Schultz
4f614a703e
Merge branch 'master' into diffcalc/dynamic-history
2021-04-06 11:34:33 +10:00
Samuel Cattini-Schultz
65f93d6f9d
Add more descriptive xmldoc for ReverseQueue
2021-04-06 11:30:58 +10:00
Samuel Cattini-Schultz
ffe7edc16a
Update xmldocs
...
Co-authored-by: Dan Balasescu <smoogipoo@smgi.me>
2021-04-06 11:06:10 +10:00
Dan Balasescu
9d8a26f373
Merge branch 'master' into diffcalc/refactor-strain-skill
2021-04-06 08:21:38 +09:00
Dean Herbert
beebdb0734
Clean up implementation
2021-04-05 22:30:51 +09:00
Dean Herbert
38e95a0e73
Merge branch 'master' into fix-overzealousmouse-button-blocking
2021-04-05 22:07:41 +09:00
Samuel Cattini-Schultz
5bdd15f746
Refactor Skill.Process() to not require calling base.Process()
2021-04-05 22:14:59 +10:00
Samuel Cattini-Schultz
57983ae61f
Fix whitespace
2021-04-05 22:14:59 +10:00
smoogipoo
d0510222ae
Fix legacy beatmap encoding
2021-04-05 19:59:54 +09:00
smoogipoo
4b29d0ebe2
Fix last control point starting new segment
2021-04-05 17:49:36 +09:00
Dean Herbert
6bcbef9f25
Merge pull request #12294 from smoogipoo/mania-scoring-adjustments
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Adjust scoring values to better fit osu!mania expectations
2021-04-05 17:19:28 +09:00
Dan Balasescu
97820e0ea5
Merge branch 'master' into diffcalc/refactor-strain-skill
2021-04-05 15:09:52 +09:00
Dan Balasescu
5bf0889379
Merge branch 'master' into diffcalc/refactor-strain-logic
2021-04-05 14:16:34 +09:00
smoogipoo
3acc612a67
Adjust scoring values to better fit osu!mania
2021-04-05 13:28:46 +09:00
Bartłomiej Dach
0a1417bc67
Swap order of background/audio track changing methods
...
Mostly for quality of reviewing (restores previous order) and more
consistency overall.
2021-04-04 13:10:12 +02:00
Bartłomiej Dach
a0f0ae7979
Adjust spacings in resources section
2021-04-04 12:53:51 +02:00
Bartłomiej Dach
f2d4ca7676
Add background chooser text box
2021-04-04 12:50:50 +02:00
Bartłomiej Dach
9394af32f5
Move drag & drop support logic to chooser component
2021-04-04 12:34:52 +02:00
PercyDan54
d4724f4494
Fix crash
2021-04-04 09:44:45 +08:00
Bartłomiej Dach
294d911426
Move background chooser to header
2021-04-03 20:53:07 +02:00
Bartłomiej Dach
61f9eb51c4
Split background chooser to own component
2021-04-03 20:36:30 +02:00
Bartłomiej Dach
3572178bdc
Add tab control to setup screen header
2021-04-03 20:13:20 +02:00
Bartłomiej Dach
95d7e6c74b
Explicitly associate setup sections with titles
2021-04-03 19:58:49 +02:00
Bartłomiej Dach
bdd1072dce
Adjust colours and spacing to be closer to design
2021-04-03 18:52:50 +02:00
Bartłomiej Dach
4df7ff21c7
Fix editor arrow seek snapping not updating after control point changes
...
The editor clock, which is responsible for performing the seek, was not
aware of changes in control points due to reading from the wrong
beatmap. `loadableBeatmap` is not actually changed by any of the editor
components; `playableBeatmap` and `editorBeatmap` are.
For now this is changed to use `playableBeatmap`. A better follow-up
would be to use `editorBeatmap`, but it would probably be best to move
the beat snap bindable into `EditorBeatmap` first.
2021-04-03 14:02:46 +02:00
Samuel Cattini-Schultz
85d2b1232a
Refactor to abstract out strain logic into StrainSkill class
...
While it is the case for the existing official Skills, Skill implementations shouldn't be required to conform to a strain based approach.
There are other valid approaches to calculating skill difficulty that can be supported by abstracting the strain logic into its own StrainSkill class.
2021-04-03 20:52:39 +11:00
Samuel Cattini-Schultz
5b2dcea8a8
Refactor to encapsulate strain logic into Skill class
...
As strains are an implementation detail of the current Skill calculations, it makes sense that strain related logic should be encapsulated within the Skill class.
2021-04-03 20:47:43 +11:00
Samuel Cattini-Schultz
fe66b84bed
Implement dynamic previous hitobject retention for Skill class
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There is no reason we should be limiting skills to knowing only the previous 2 objects. This originally existed as an angle implementation detail of the original pp+ codebase which made its way here, but didn't get used in the same way.
2021-04-03 20:28:51 +11:00
Dean Herbert
eb1e850f99
Merge pull request #12254 from smoogipoo/spectator-refactor
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Move frame-handling spectator logic into abstract base class
2021-04-03 17:23:33 +09:00
Dean Herbert
dc3163ccf2
Merge pull request #12271 from hbnrmx/filechooser-preselect-folder
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Open editor file selector in the directory of the previous selection
2021-04-03 14:31:19 +09:00
Dean Herbert
f0e656fb12
Merge pull request #12276 from PercyDan54/beatmap-info-unicode
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Make beatmap listing use unicode title & artist name
2021-04-03 14:30:27 +09:00
PercyDan54
dde255980b
Fix formatting
2021-04-03 12:45:42 +08:00
PercyDan54
bd7da9eb39
Make beatmap title use unicode
2021-04-03 12:43:17 +08:00
Dean Herbert
0dce4b8894
Update framework
2021-04-03 13:01:08 +09:00
Dean Herbert
67f0c0ceb9
Merge branch 'master' into spectator-refactor
2021-04-03 12:55:11 +09:00
hbnrmx
824fb9f398
reopen FileSelector in the directory of the previous selection
2021-04-02 18:01:26 +02:00
hbnrmx
438f3e6349
move fallback text to PlaceholderText
2021-04-02 17:57:21 +02:00
PercyDan54
a5a19319cc
Fix code style
2021-04-02 21:15:28 +08:00
smoogipoo
cd53074941
Schedule spectator callbacks
2021-04-02 21:27:20 +09:00
PercyDan54
1ff77754fd
Use OnlineViewContainer
2021-04-02 20:14:31 +08:00
Dan Balasescu
345779b19a
Merge branch 'master' into diffcalc/fix/clockrate-adjusted-decay
2021-04-02 20:58:29 +09:00
smoogipoo
d2950105fb
Add comment explaining use of lock
2021-04-02 20:31:34 +09:00
Dan Balasescu
143b8c422c
Merge pull request #12259 from frenzibyte/fix-ruleset-file-loading
...
Guard against same ruleset file with filenames of loaded assembly location instead
2021-04-02 19:21:33 +09:00
Dean Herbert
45d16fb916
Rename event parameter for clarity
2021-04-02 16:56:47 +09:00
Dean Herbert
6d4d574a65
Fix exported replay filenames not having full metadata
2021-04-02 14:10:25 +09:00
smoogipoo
e1aa927827
Add dropdown option to export score
2021-04-02 13:20:15 +09:00
Salman Ahmed
5b1dc7d2b4
Remove unused using directive
2021-04-02 02:45:26 +03:00
Salman Ahmed
fcd56dba44
Guard against same ruleset file with loaded assembly filenames instead
2021-04-02 02:12:25 +03:00
Naxess
7e47922fb7
Merge branch 'master' into circular-arc-freeze
2021-04-01 17:09:45 +02:00
smoogipoo
9bc2a486e0
Make SoloSpectator use the new SpectatorScreen class
2021-04-01 22:10:17 +09:00
smoogipoo
9e95441aa6
Rename Spectator -> SoloSpectator
2021-04-01 22:08:52 +09:00
smoogipoo
af478fb2eb
Add abstract spectator screen class
2021-04-01 22:02:32 +09:00
Naxess
7b684339ed
Undo public -> internal for PathControlPoint.Changed
...
No longer used.
2021-03-31 20:32:49 +02:00
Dan Balasescu
f8c1dfe57f
Merge branch 'master' into editor-fix-speed-multiplier-precision
2021-03-31 17:17:25 +09:00
Dan Balasescu
ef1f133fb1
Merge pull request #12238 from peppy/fix-mass-drag-drop-imports
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Group large drag drop imports into a single operation
2021-03-31 16:15:26 +09:00
Dean Herbert
30cae46cbd
Group large drag drop imports into a single operation
2021-03-31 14:57:28 +09:00
Dean Herbert
0c53b4eb93
Fix wrong counting and add test
2021-03-31 14:09:39 +09:00
Dean Herbert
e0c61f4dc5
Fix retry count not updating correctly
...
Regressed with changes to player reference retention logic. Could add a
test but the logic is so local now it seems quite redundant.
2021-03-31 13:57:58 +09:00
Dean Herbert
fb0079fb9f
Fix accuracy displaying incorrectly in online contexts
...
Closes #12221 .
2021-03-30 22:42:32 +09:00
Dean Herbert
633e6130bf
Update framework
2021-03-30 19:46:22 +09:00
Dean Herbert
de394f3d14
Merge branch 'master' into tablet-rotation-configuration
2021-03-30 19:46:19 +09:00
Dean Herbert
a2f50af424
Fix fall-through scroll redirection
2021-03-30 19:42:40 +09:00
Dean Herbert
05961e98d5
Ensure GlobalActions are handled before anything else game-wide
2021-03-30 19:03:15 +09:00
Dean Herbert
90c75a64cf
Fix legacy control point precision having an adverse effect on the editor
2021-03-30 15:24:11 +09:00
Dan Balasescu
d2ef0ba644
Merge branch 'master' into add-editor-nudging-support
2021-03-30 14:34:43 +09:00
Dean Herbert
1dfd08eded
Add tablet rotation configuration
2021-03-30 13:01:48 +09:00
Dean Herbert
8dfff999f9
Add rotation slider
2021-03-30 12:40:50 +09:00
Dean Herbert
8a0fcf20ed
Move offset settings up for more logical ordering
2021-03-30 12:32:42 +09:00
Dean Herbert
d84c9251e6
Update nuget packages
2021-03-29 22:17:24 +09:00
Dean Herbert
36364a4492
Update framework
2021-03-29 22:17:17 +09:00
Dan Balasescu
1bb9f018a0
Merge branch 'master' into fix-timeline-depth-ordering
2021-03-29 20:47:47 +09:00
Dan Balasescu
3cf6a3f56d
Merge pull request #12076 from peppy/add-timeline-stacking-support
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Implement editor timeline stacking support
2021-03-29 20:44:52 +09:00
Dan Balasescu
633a0f4a40
Merge pull request #12208 from peppy/fix-chat-scroll-stickiness
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Fix chat scroll sticking visually when scrolling beyond bottom extent
2021-03-29 20:44:44 +09:00
Dean Herbert
690debe507
Merge pull request #12030 from LeNitrous/editor-platform-clipboard-copy
2021-03-29 19:31:16 +09:00
Dean Herbert
3909eda095
Avoid using a StringBuilder
2021-03-29 18:51:28 +09:00
Dean Herbert
90ab765cf5
Reorder methods and surround with region
2021-03-29 18:46:32 +09:00
Dan Balasescu
4a5fc82388
Merge branch 'master' into add-timeline-stacking-support
2021-03-29 18:42:59 +09:00
Nathan Alo
cdb779f764
move copy logic inside ComposeScreen
2021-03-29 17:30:23 +08:00
Nathan Alo
9a02f3868c
return a string instead
2021-03-29 17:29:05 +08:00
Dean Herbert
699a317b44
Fix chat scroll sticking visually when scrolling beyond bottom extent
2021-03-29 18:07:47 +09:00
smoogipoo
ecb66ad2e2
Fix up xmldoc
2021-03-29 15:33:54 +09:00
Naxess
d58ef5310b
Add verify tab
...
Currently empty, but works.
2021-03-28 17:36:22 +02:00
Bartłomiej Dach
ccd2d5d2a9
Merge branch 'master' into fix-accuracy-formatting
2021-03-27 14:42:13 +01:00
Dean Herbert
16e184e531
Merge pull request #12183 from frenzibyte/legacy-sprite-text-fonts
...
Improve code quality of constructing legacy sprite texts
2021-03-27 20:39:33 +09:00
Samuel Cattini-Schultz
068f00d8a0
Add EndTime to DifficultyHitObject for future convenience
2021-03-27 18:38:43 +11:00
Samuel Cattini-Schultz
010db8968f
Adjust wording of xmldoc
2021-03-27 18:38:23 +11:00
Nathan Alo
21398e25b5
null check composer and ensure the correct start time from selected hit objects
2021-03-27 10:02:21 +08:00
Bartłomiej Dach
e9289853fc
Merge branch 'master' into fix-accuracy-formatting
2021-03-26 21:24:04 +01:00
Dan Balasescu
49d6bf066a
Merge pull request #12193 from peppy/fix-multiplayer-crash-on-enter-twice
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Fix crash on attempting to join lobby using key press during a pending join
2021-03-26 19:27:17 +09:00
Nathan Alo
c96321206a
fix appveyor complaints
2021-03-26 16:17:24 +08:00
Salman Ahmed
1b6e08b3eb
Fix incorrect default font overlap for score and combo
2021-03-26 10:35:46 +03:00
Nathan Alo
71a0616861
remove extra semi colons
2021-03-26 15:34:45 +08:00
Nathan Alo
374f8c5e22
move to compose namespace and add license header
2021-03-26 15:33:28 +08:00
Dean Herbert
cb48e5f158
Fix timeline not visually ordering hitobjects in a stable way
2021-03-26 16:33:18 +09:00
Nathan Alo
b8b7eb4c4b
refactor logic to its own component and handle hit object to string conversion to its ruleset-specific composers
2021-03-26 15:25:20 +08:00
Nathan Alo
2bea69456e
remove implementations
2021-03-26 15:24:33 +08:00
Dean Herbert
77969bb223
Merge branch 'master' into add-timeline-stacking-support
2021-03-26 16:17:10 +09:00
Dean Herbert
6a4157d193
Remove unused using statement
2021-03-26 16:13:43 +09:00
Dean Herbert
7faca766e4
Fix crash on attempting to join lobby using key press during a pending join
...
Closes https://github.com/ppy/osu/issues/12040 .
2021-03-26 14:49:05 +09:00
Dean Herbert
0a889fafc4
Don't send progress updates when not in a downloading state
...
This is mostly just a sanity/debounce check.
2021-03-26 14:04:40 +09:00
Dean Herbert
17a0b19ee7
Always set progress before updating download state
...
Without doing so, a state change may read from an old progress value.
2021-03-26 14:04:10 +09:00
Dean Herbert
4909eaf890
Add the ability to specify format provider (to make tests culture invariant)
2021-03-26 13:10:11 +09:00
Dean Herbert
6a7f926168
Change rounding to use a more general flooring approach
2021-03-26 13:10:11 +09:00
smoogipoo
8438fce764
Merge branch 'master' into diffcalc/fix/clockrate-adjusted-decay
2021-03-26 11:47:38 +09:00
Max Hübner
aa2c1ee85e
Add new beatmap search filter row "General"
2021-03-25 23:20:10 +01:00
Salman Ahmed
6aa0c9d8fd
Merge branch 'master' into legacy-sprite-text-fonts
2021-03-25 14:52:01 +03:00
Dean Herbert
f6647de769
Add support for nudging objects in the editor using ctrl+arrow keys
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Closes #12042 .
2021-03-25 19:56:28 +09:00
Dean Herbert
77888ae640
Remove unnecessary using
2021-03-25 17:51:20 +09:00
Dean Herbert
630faa3b56
Add TODO marking incorrect EF core data type
...
As mentioned in the comment, we probably don't need to be storing this
in the database in the first place (as it should be able to be
calculated from the other statistics we have available to us). Something
to consider when we refactor the database backend.
2021-03-25 17:50:21 +09:00
Dean Herbert
701342e036
Remove accuracy rounding at a ScoreProcessor level
2021-03-25 17:43:51 +09:00
Dean Herbert
cb4ae6e61a
Fix very high accuracies feigning as "perfect" 100% plays when actually below
2021-03-25 17:34:29 +09:00
Dean Herbert
8d4ff867bf
Fix barlines showing up in the osu!mania editor's timeline
2021-03-25 16:30:31 +09:00
Dean Herbert
9fdd23b134
Fix various issues with stacking
2021-03-25 16:28:30 +09:00
Dean Herbert
bdc783b55f
Merge branch 'master' into add-timeline-stacking-support
2021-03-25 15:28:30 +09:00
Dean Herbert
7b3336783f
Stabilise ordering instead of simple reversing
...
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2021-03-25 15:24:59 +09:00
Dan Balasescu
41cf261286
Merge pull request #12177 from peppy/fix-comment-parsing-regression
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Don't strip comments from metadata during parsing
2021-03-25 15:02:10 +09:00
Dean Herbert
e0b12abcc1
Merge pull request #12173 from frenzibyte/osk-ignore-case
2021-03-25 14:58:09 +09:00
Dean Herbert
0324bfa857
Change checks back to Contains
2021-03-25 14:14:38 +09:00
Dean Herbert
4269cb7124
Extract majority of token retrieval code out of LoadComponentAsync for legibility
2021-03-25 13:48:41 +09:00
Dean Herbert
ff139c2056
Merge branch 'master' into solo-score-submission
2021-03-25 13:46:29 +09:00
Dean Herbert
4f8edcd336
Don't strip comments from metadata during parsin
2021-03-25 13:35:54 +09:00
Dean Herbert
e22650293d
Remove unnecessary second call to StripComments in skin parsing logic
2021-03-25 13:35:42 +09:00
Salman Ahmed
fc5719e445
Fix SkinManager not handling extensions casing comparsion properly
2021-03-24 21:31:53 +03:00
Dean Herbert
f95175983a
Make code more concise and move method to a more appropriate place
2021-03-24 13:37:37 +09:00
Dean Herbert
d55324585d
Change RoomSubmittingPlayer's request implementation to return null on RoomID missing, rather than silently succeeding
2021-03-24 13:23:23 +09:00
Dean Herbert
84b2f9a848
Make token private
2021-03-24 13:20:44 +09:00
Dean Herbert
a0c6c4da35
Rename and refactor token request process to be easier to understand
2021-03-24 13:17:29 +09:00
Dean Herbert
e372e355ef
Reorder overrides in SoloPlayer to better follow chronological request order
2021-03-24 13:12:51 +09:00
Dean Herbert
8bed7748d6
Rename token request method to avoid double Request terminology
2021-03-24 13:02:37 +09:00
Dean Herbert
a1c35677ef
Add more xmldoc
2021-03-24 13:02:17 +09:00
Naxess
4ae3eaaac6
Move path type correction
...
This is better because `PathControlPointVisualizer` is local to the editor, meaning there is no chance that this could affect gameplay.
2021-03-24 03:02:19 +01:00
Owen Young
c8542d2434
Merge branch 'master' into default-fullscreen
2021-03-23 19:44:22 -05:00
Owen Young
437dadc85f
Changed comment on GetFrameworkConfigDefaults() to be more accurate
2021-03-23 19:37:55 -05:00
Owen Young
67a03ebc23
Fixed formatting issues to be in line with osu coding standards
2021-03-23 19:31:16 -05:00
Owen Young
fbb992fc7e
Added a comment to new method
2021-03-23 19:18:32 -05:00
Dean Herbert
e649a330a4
Implement SoloPlayer's request construction
2021-03-23 18:23:25 +09:00
Dean Herbert
242b847516
Add flow for allowing gameplay to continue even when an error occurs with token retrieval
2021-03-23 18:23:25 +09:00
Dean Herbert
3cd8bf2d7f
Move token request construction to LoadAsyncComplete to better allow DI usage
2021-03-23 18:20:55 +09:00
Dean Herbert
571124669d
Remove all references to "score submission" from Player
2021-03-23 18:20:55 +09:00
Dean Herbert
194b2d05d3
Update SoloPlayer to derive SubmittingPlayer
2021-03-23 18:20:55 +09:00
Dean Herbert
12f050264a
Further split out a player class which submits to "rooms"
2021-03-23 18:20:55 +09:00
Dean Herbert
7045fce555
Move score submission logic in general out to its own Player type
2021-03-23 18:20:55 +09:00
Dean Herbert
6cb14e91c9
Make Player abstract and introduce SoloPlayer
2021-03-23 18:18:49 +09:00
Dean Herbert
5267fb74c4
Add submission requests
2021-03-23 18:18:49 +09:00
Dean Herbert
aeff9bd853
Add return bool to HandleRequest to better trigger failures
2021-03-23 18:17:29 +09:00
Dean Herbert
ce452565f4
Avoid firing any kind of failures after success
2021-03-23 17:50:31 +09:00
Dean Herbert
f5ba746ae5
Fail all API requests sent to DummyAPIAccess
...
Until now, API requests sent to dummy API were just lost in the void. In most cases this somehow worked as expected, but any logic which is waiting on a request to finish will potentially never get a response.
Going forward, I'm not 100% sure that every `Wait` on a web response will have local timeout logic (I think there is a certain amount of assumption that this is being managed for us by `APIAccess`), so I've made this change to better handle such cases going forward. Now, rather than nothing happening, requests will trigger a failure via the existing exception logic rather than silently pretending the request never arrived.
2021-03-23 17:37:45 +09:00
Dan Balasescu
17a28f4f65
Merge pull request #12136 from peppy/remove-skin-sample-workarounds
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Remove local workarounds to attempt to avoid crashes on skin change
2021-03-23 16:44:29 +09:00
Dan Balasescu
d758343a45
Merge pull request #12149 from peppy/fix-score-token-data-type
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Fix APIScoreToken's data type not matching server side
2021-03-23 14:54:02 +09:00
Dean Herbert
1171214541
Update framework
2021-03-23 14:51:22 +09:00
Owen Young
254b0f5dc3
removed line (?) - tried doing testing to see if it launched in fullscreen (i.e., overriding the method ppy mentioned), but to no avail :(
2021-03-23 00:24:33 -05:00
Dean Herbert
9c690f9545
Fix second usage
2021-03-23 14:08:00 +09:00
Dean Herbert
58c60100b4
Fix APIScoreToken's data type not matching server side
2021-03-23 14:04:47 +09:00
Owen Young
d9e2c44a34
implemented GetFrameworkConfigDefaults for overriding framework default, removed previous code that added a new OsuSetting and modified settings layout.
2021-03-22 23:36:55 -05:00
Owen Young
9f788f5854
removed code from OsuGameBase for fullscreen.....OsuSetting still exists but cannot figure out a way to set it to a default and have it actually work
2021-03-22 22:52:16 -05:00
Joehu
16b3f22caf
Fix incorrect trash icon being used on deleted comments counter
2021-03-22 19:32:17 -07:00
Owen Young
bdcb9451f7
added code to OsuGameBase to default to fullscreen, but that might not be a good place to put it.
2021-03-22 20:17:05 -05:00
Owen Young
8ea7271d5c
moved windowmode code to LoadComplete (?)
2021-03-22 19:48:52 -05:00
Naxess
e922e67c98
Fix inverted return statement
...
Forgot to run tests, all passing now.
2021-03-22 19:48:21 +01:00
Naxess
3fa5852e00
Add method documentation
2021-03-22 19:42:27 +01:00
Naxess
b11fd7972a
Separate condition logic from math logic
2021-03-22 19:41:48 +01:00
Naxess
92f713a30e
Improve fallback conditions
...
It's possible to create a `PerfectCurve` type path with more than 3 points currently, so this accounts for that.
2021-03-22 19:10:56 +01:00
Naxess
80e7c3aba7
Invert if statement
2021-03-22 19:09:28 +01:00
Naxess
6911a1b415
Fix missing newline
2021-03-22 19:03:55 +01:00
Naxess
a7076c329c
Fix null checks
2021-03-22 17:32:55 +01:00
Naxess
323b875cea
Fix newlines/spaces
2021-03-22 17:32:40 +01:00
Naxess
c82218627f
Add path type update logic
...
Only attempts to change points to bezier if points in the slider are modified.
2021-03-22 15:57:57 +01:00
Naxess
7a2cb526e4
Add PointsInSegment method
2021-03-22 15:55:30 +01:00
Naxess
bee2f55d00
Undo subpath limiting
2021-03-22 15:54:33 +01:00
Owen Young
fc632fd48a
Added WindowSetting setting to OsuSetting enum so that it can be set by default at startup. Modified LayoutSettings.cs so that when it is changed in the settings, it is written to the local settings as well.
2021-03-22 01:30:20 -05:00
Dean Herbert
073dba5330
Remove local workarounds to attempt to avoid crashes on skin change
2021-03-22 14:05:37 +09:00
owen-young
f7bf23dbe9
first attempt at changing windowMode to be fullscreen on default
2021-03-21 21:50:19 -05:00
Joehu
9bc6cdf042
Fix singular format regression on forum post text
2021-03-21 11:19:07 -07:00
Joehu
e31d583a7f
Add comments count to user profile overlay
2021-03-21 11:16:59 -07:00
Bartłomiej Dach
a16c0641b2
Revert EF Core to version 2.2
...
This reverts commit f3faad74d5
, reversing
changes made to 712e7bc7bf
.
Several issues arose after migrating to 5.0, including, but possibly not
limited to, performance regressions in song select, as well as failures
when attempting to save beatmaps after metadata changes in the editor.
2021-03-21 11:05:15 +01:00
Naxess
fcd1f4930f
Fix freeze due to large circular arc radius
...
Seems to stem from the osu!framework's PathApproximator not catching a few edge cases wherein the radius approaches infinity.
2021-03-21 06:34:55 +01:00
Bartłomiej Dach
86b569f5f7
Fix typo in identifier
2021-03-20 12:37:51 +01:00
Bartłomiej Dach
d28bed6ed2
Schedule adding transforms on tablet changes
...
Fixes `InvalidThreadForMutationException`s that pop up when
disconnecting/reconnecting tablets during the game's operation. In those
cases the value change callback executes from an OpenTabletDriver
thread.
2021-03-20 12:37:48 +01:00
Dean Herbert
b9b351311a
Merge pull request #11824 from peppy/fix-unsafe-skinnable-sample-play
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Fix playing skinned samples being unsafe during skin changes
2021-03-20 11:29:34 +09:00
Dean Herbert
ca943a897a
Fix back to front initialisation order
2021-03-20 10:51:58 +09:00
Bartłomiej Dach
dd48b68f8a
Ensure selected blueprints are given selection priority
2021-03-19 22:44:33 +01:00
Dean Herbert
71a361337d
Add comment regarding usage of Reverse()
...
Co-authored-by: Dan Balasescu <smoogipoo@smgi.me>
2021-03-19 21:57:48 +09:00
Dan Balasescu
d54e9ab481
Merge pull request #12077 from peppy/tablet-configuration
...
Add tablet configuration section
2021-03-19 21:49:32 +09:00
Dan Balasescu
5a6ff53837
Merge pull request #12073 from peppy/fix-crash-toggle-overlay-before-loaded
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Avoid potential crash if an overlay is toggled before it has been loaded
2021-03-19 21:38:47 +09:00
Dan Balasescu
e72205eea2
Merge pull request #12080 from peppy/add-25-playback-editor
...
Change editor speed adjust to adjust frequency (and restore 25% option)
2021-03-19 21:04:12 +09:00
Dean Herbert
68aaf90702
Fix disposal rather than performing some weird hack
2021-03-19 20:30:52 +09:00
Dean Herbert
f59327cc3e
Merge branch 'master' into fix-unsafe-skinnable-sample-play
2021-03-19 20:29:44 +09:00
Dean Herbert
b2d8db3a92
Rename incorrect variable
2021-03-19 20:25:21 +09:00
Dean Herbert
63cbac3bd0
Ensure aspect ratio slider gets an initial value
2021-03-19 20:15:29 +09:00
Dean Herbert
6f32c302eb
Add checkbox to optionally disable tablet handling
2021-03-19 20:13:51 +09:00
Dan Balasescu
4da9089b00
Merge branch 'master' into tablet-configuration
2021-03-19 20:09:25 +09:00
Dean Herbert
095b7f8668
Rewrite code to account for non-loaded edge case
2021-03-19 20:09:12 +09:00
Dean Herbert
4795170c60
Add back the default json converter locally to ensure it's actually used
2021-03-19 20:07:13 +09:00
Dean Herbert
86b229b1c9
Increase maximum usable aspect ratio to account for ultrawide monitors
2021-03-19 20:05:18 +09:00
Dean Herbert
8955071703
Change editor speed adjust to adjust frequency
2021-03-19 20:01:45 +09:00
Dean Herbert
9be7981e0d
Adjust timeline ticks to be more visible
2021-03-19 19:45:00 +09:00
Dean Herbert
c0c8b3e46c
Fix regression meaning SkinnableSound
initialisation may never happen
2021-03-19 19:22:50 +09:00
Dean Herbert
bd1e2da1c2
Always hide other overlays, even if the new one is not loaded
2021-03-19 19:09:39 +09:00
Dan Balasescu
0736679016
Merge pull request #12072 from peppy/include-default-skin-in-random-rotation
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Include the bundled skins when selecting a random skin
2021-03-19 19:08:42 +09:00
Dean Herbert
baf4e4e8f6
Merge branch 'master' into tablet-configuration
2021-03-19 19:06:58 +09:00
Dean Herbert
fefb007805
Remove no longer relevant comment
2021-03-19 19:01:32 +09:00
Dean Herbert
1e82033c84
Move bindings to LoadComplete to avoid cross-thread issues
2021-03-19 19:01:32 +09:00
Dean Herbert
b1c4ac9f42
Remove local implementation of Vector2Converter
...
This has been moved to framework in
https://github.com/ppy/osu-framework/pull/4285 .
2021-03-19 19:01:32 +09:00
Dean Herbert
c624aa9397
Only update tablet values on commit
2021-03-19 19:01:32 +09:00
Dean Herbert
6285dcd1a1
Add arbitrary value to fix FP contains check failures
2021-03-19 19:01:32 +09:00
Dean Herbert
e8c20bdcb1
Add centre crosshair
2021-03-19 19:01:32 +09:00
Dean Herbert
fb7d095e4a
Show aspect ratio for current usable area
2021-03-19 19:01:32 +09:00
Dean Herbert
196f95ae54
Update to use new bindables and centered area offset
2021-03-19 19:01:32 +09:00
Dean Herbert
9d0c8902a6
Fix margins and spacing between sub flowed items
2021-03-19 19:01:32 +09:00
Dean Herbert
d422a65900
Fix initial tablet size not being initialised
2021-03-19 19:01:32 +09:00
Dean Herbert
9a6a0f3df5
Add test coverage and better UI handling of no tablet connected scenario
2021-03-19 19:01:32 +09:00
Dean Herbert
bba25a0182
Tidy up draw hierarchy and bindable logic
2021-03-19 19:01:31 +09:00
Dean Herbert
932745e5c4
Fix remaining feedback loops
2021-03-19 19:01:31 +09:00
Dean Herbert
e3bed4c97d
Simplify aspect ratio application, add window conforming and direct adjustment
2021-03-19 19:01:31 +09:00
Dean Herbert
43359553c1
Add aspect ratio display and limiting
2021-03-19 19:01:31 +09:00
Dean Herbert
9b70f0ee1f
Tidy up visual appearance of settings and add a reset button
2021-03-19 19:01:31 +09:00
Dean Herbert
2dc2cb04c3
Fix bounds check becoming false when using full area
2021-03-19 19:01:31 +09:00
Dean Herbert
382109c7a2
Make test scene feel more like settings (width-wise)
2021-03-19 19:01:31 +09:00
Dean Herbert
464702182d
Consume device name
2021-03-19 19:01:31 +09:00
Dean Herbert
94f184d113
Add feedback when area extends beyond tablet size
2021-03-19 19:01:31 +09:00
Dean Herbert
0a6525baee
Fix slider bars reloading each time the tablet size is changed
2021-03-19 19:01:31 +09:00
Dean Herbert
926e40925e
Add exclude rule to fix dynamic compilations issues with settings sections
2021-03-19 19:01:31 +09:00
Dean Herbert
3b7edf1333
Make tablet display always fit to size of settings area
2021-03-19 19:01:31 +09:00
Dean Herbert
d026c8da85
Initial pass of configuration interface
2021-03-19 19:01:31 +09:00