Salman Ahmed
fef94d49f4
Revert "Convert data type of DistanceSpacing
to float"
...
This reverts commit 7aaa88cac2
.
2022-04-29 08:02:07 +03:00
Salman Ahmed
abb88b0907
Move distance spacing application to DistanceSnapGrid
2022-04-28 10:54:38 +03:00
Salman Ahmed
7aaa88cac2
Convert data type of DistanceSpacing
to float
2022-04-28 10:24:36 +03:00
Salman Ahmed
2e8372fe90
Minor cleanup
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Just from reading diff.
2022-04-28 07:14:43 +03:00
Salman Ahmed
a5defbe496
Keep distance spacing reset to one on test scenes with slider snapping for now
2022-04-28 06:44:50 +03:00
Salman Ahmed
835898dd30
Introduce DistancedHitObjectComposer
and supersede OsuToolboxComposite
2022-04-28 06:44:50 +03:00
Salman Ahmed
8ed39009fd
Encapsulate distance spacing control handling to a "distance toolbox composite"
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Encapsulated in a way which can allow further extensibility for the
right-side area of toolboxes.
2022-04-24 08:33:03 +03:00
Salman Ahmed
70a93c0e7e
Move DistanceSpacingMultiplier
bindable to its own IDistanceSnapProvider
interface
2022-04-24 08:33:00 +03:00
Salman Ahmed
4f8f27a58b
Merge branch 'master' into osu-distance-spacing
2022-04-24 05:23:30 +03:00
Bartłomiej Dach
a1786f62d7
Fix test failure due to attempting to set non-present divisor
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With the latest changes permitting fully custom beat snapping, the 1/3
snap divisor isn't immediately available in editor, requiring a switch
to "triplets" mode first.
2022-02-27 23:10:22 +01:00
Salman Ahmed
8b30c847f9
Update outdated bindable casts in tests
2022-02-16 08:39:08 +03:00
Salman Ahmed
0992bec2c8
Change "distance spacing" multipler type to double
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Avoids losing precision on initial load, causing an unnecessary
hash change in `EditorChangeHandler`.
Resolves test failures in `TestSceneEditorChangeStates`
(https://github.com/ppy/osu/runs/5192493482?check_suite_focus=true ).
2022-02-16 03:28:12 +03:00
Salman Ahmed
500322ff21
Update failing snap test scenes
2022-02-15 02:21:53 +03:00
Salman Ahmed
528dc03b8c
Expose distance spacing in IPositionSnapProvider
for updating distance grid
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Alternate method is to expose a `SnapDistancesChanged` event in
`IPositionSnapProvider` instead, but I chose this way as an analogue to
`IBeatSnapProvider.BeatDivisor`, which might even make sense to be
exposed as `BindableBeatDivisor` instead of caching that separately.
2022-02-15 02:21:53 +03:00
Dean Herbert
deaff340d2
Add test coverage of saving velocity
2022-01-24 19:43:18 +09:00
Dean Herbert
7f65f3a47f
Remove all usage of BaseDifficulty
(and access Difficulty
instead)
2022-01-18 22:57:39 +09:00
Dean Herbert
b5f670cc5b
Add far too many fixes for ruleset non-nullable requirements
2022-01-12 23:24:11 +09:00
Bartłomiej Dach
d2f44813dd
Add test coverage for slider snapping when adding/removing control points
2022-01-07 15:47:02 +01:00
Bartłomiej Dach
814b318a10
Add test coverage of slider end snapping behaviour
2022-01-07 15:47:02 +01:00
Bartłomiej Dach
29b42402a3
Add failing test for drag after placement moving last placed point sometimes
2021-12-23 09:06:03 +01:00
Bartłomiej Dach
ef20182a34
Rewrite test to check selection state during and after new control point placement
2021-12-22 10:57:39 +01:00
Bartłomiej Dach
307d3709e0
Add failing test steps for selection behaviour on new point creation
2021-12-22 09:32:38 +01:00
Bartłomiej Dach
9973db3981
Add failing test steps for right click behaviour
2021-12-22 08:40:17 +01:00
Bartłomiej Dach
adfadc13f7
Add test case for dragging selection including slider head
2021-12-21 12:34:55 +01:00
Bartłomiej Dach
b311308ada
Add more comprehensive test of multiple selection
2021-12-20 22:41:24 +01:00
Bartłomiej Dach
cdb587d956
Add more test steps for input handling edge cases
2021-12-20 21:51:56 +01:00
Bartłomiej Dach
d2417beeac
Implement drag operation for multiple path control points
2021-12-20 21:29:57 +01:00
Bartłomiej Dach
fbba8293c7
Add failing test for expected multiple path drag UX
2021-12-20 21:01:11 +01:00
Bartłomiej Dach
8aa04864ce
Add support for converting sliders with repeats to streams
2021-11-11 23:25:49 +01:00
Bartłomiej Dach
0cd3f98598
Ensure samples & sample points are carried over during conversion
2021-11-11 21:43:06 +01:00
Bartłomiej Dach
d9494d405e
Add test coverage for slider-to-stream conversion
2021-11-11 21:01:30 +01:00
smoogipoo
bc37cb6f43
Merge branch 'master' into no-more-difficulty-control-points-info
2021-10-08 18:41:17 +09:00
Dean Herbert
b339c149d8
Copy BaseDifficulty
to Beatmap<T>
and move all write operations across
2021-10-06 15:10:45 +09:00
Dean Herbert
a92d499d7a
Convert usages of BeatmapDifficulty
to IBeatmapDifficultyInfo
2021-10-01 16:55:50 +09:00
Dean Herbert
46bafb6252
Merge branch 'master' into no-more-difficulty-control-points-info
2021-09-28 13:53:56 +09:00
Dean Herbert
4cdce69f7e
Update test to match test beamap data
2021-09-21 23:45:03 +09:00
Bartłomiej Dach
d15bd5a15e
Store grid size back to beatmap on change
2021-09-20 20:39:39 +02:00
Bartłomiej Dach
0d7dac03f4
Start with largest grid size
2021-09-20 20:34:22 +02:00
Bartłomiej Dach
fe21577f11
Adjust grid snap in line with new logic
2021-09-20 20:32:34 +02:00
Bartłomiej Dach
4e094b2127
Implement grid size toggling matching stable
2021-09-19 20:26:02 +02:00
Bartłomiej Dach
c403e628dd
Add test coverage for distance/rectangular grid exclusivity
2021-09-19 18:08:34 +02:00
Dean Herbert
d4e5a612ea
Update IPositionalSnapProvider
to take a HitObject
as reference, rather than raw time
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This allows fetching the correct `DifficultyControlPoint` from the
hitobject. Nothing more.
2021-09-03 17:11:12 +09:00
Dean Herbert
e15198f077
Update missed tests
2021-08-26 13:47:10 +09:00
Dean Herbert
6dcd9427ac
Remove bindable usage in PathControlPoint
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This is quite a breaking change, but I think it is beneficial due to the large amount of usage of this class.
I originally intended just to remove the allocations of the two delegates handling the `Changed` flow internally, but as nothing was really using the bindables for anything more than a general "point has changed" case, this felt like a better direction.
2021-08-26 12:33:53 +09:00
Naxess
53c0298b5e
Add too short spinners check and tests
2021-07-13 10:51:40 +02:00
Naxess
fec9448301
Add too short sliders check and tests
2021-07-13 10:50:41 +02:00
Dean Herbert
6c3d2315d0
Merge pull request #13606 from Naxesss/low-diff-checks
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Add low difficulty spacing checks
2021-06-22 16:29:37 +09:00
Naxess
629c98e6a0
Add time distance equality tests
2021-06-21 15:34:11 +02:00
Naxess
e11139eadf
Add low difficulty overlap tests
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Moq is introduced to mock sliders' end time/position. This is already used similarly in `osu.Game.Tests`.
2021-06-21 15:33:50 +02:00
Bartłomiej Dach
fe48ddfee3
Also cover slider animation disable
2021-06-18 16:04:11 +02:00
Bartłomiej Dach
e2a370f602
Add coverage for hit circle fade-out duration
2021-06-18 16:04:11 +02:00
Bartłomiej Dach
69c1cd5b34
Add failing test case for hit circle animations disable
2021-06-18 16:04:11 +02:00
Dean Herbert
a96603f025
Merge pull request #12782 from smoogipoo/rework-hitobject-blueprints
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Rename hitobject blueprints and tie them to HitObjects
2021-05-18 16:30:58 +09:00
smoogipoo
532c41c82e
Remove nested blueprints from sliders
2021-05-18 14:19:11 +09:00
smoogipoo
ffb6135a1b
Rework hitobject blueprints to take in hitobject models
2021-05-13 19:53:32 +09:00
Naxess
19800f5f7f
Move IBeatmap
arg into context
2021-05-13 11:24:22 +02:00
Naxess
c13b93e6f1
Replace IWorkingBeatmap
arg with BeatmapVerifierContext
in checks
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This simplifies passing of contextual information by enabling addition without needing to refactor lots of classes.
See next commit for example.
2021-05-12 02:29:18 +02:00
Naxess
5262d94e21
Fix wrong assert in offscreen test
2021-04-20 13:21:57 +02:00
Naxess
8656176ab8
Add the playable beatmap as check argument
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This is different from the working beatmap's `.Beatmap` property in that it is mutated by the ruleset/editor.
So hit objects, for example, are actually of type `Slider` and such instead of the legacy `ConvertSlider`.
This should be preferred over `workingBeatmap.Beatmap`.
2021-04-20 01:31:51 +02:00
Naxess
448574e7e6
Use WorkingBeatmap
instead of IBeatmap
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This lets us access things like the background, track, etc. which are necessary for quality and filesize checks.
Also improves the structure of the `CheckBackgroundTest` class in the process.
2021-04-17 17:33:53 +02:00
Dean Herbert
b413ffae3e
Fix test going offscreen in headless execution
2021-04-16 18:54:33 +09:00
Dean Herbert
30e00cc4aa
Add test coverage of selection / scaling scenarios
2021-04-16 17:07:20 +09:00
Dean Herbert
401bf368a7
Merge branch 'fix-slider-scale-crash' into fix-slider-zero-length
2021-04-16 16:58:19 +09:00
Dean Herbert
ab1a1a1df4
Add failing test case due to div by zero
2021-04-16 16:55:17 +09:00
Dean Herbert
965a1ead36
Disallow zero-length slider blueprint placements
2021-04-16 14:38:30 +09:00
Dean Herbert
1ff4e2076f
Merge branch 'master' into verify-tab
2021-04-13 23:05:48 +09:00
Naxess
4618728bf0
Add test case
2021-04-13 11:35:12 +02:00
Naxess
98c25b2e71
Remove unused import
2021-04-13 10:33:08 +02:00
Dean Herbert
b45d7de4ec
Update asserts to use better nunit specifications
2021-04-13 15:04:01 +09:00
Dean Herbert
4837cef095
Use static for playfield centre positioning
2021-04-13 14:44:52 +09:00
Naxess
6d3f9fa9ce
Use is
class instead of Equals
with template index
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Ensures ordering of `PossibleTemplates` does not affect tests.
2021-04-13 02:29:25 +02:00
Naxess
8a6dfcfae1
Add CheckOffscreenObjects
tests
2021-04-13 01:22:36 +02:00
Naxess
0af6d77192
Test for path type transfer
2021-04-09 11:03:38 +02:00
Naxess
2d94484566
Use lambda expression
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Apparently CI dislikes this not being a lambda.
2021-04-08 12:49:46 +02:00
Naxess
7d2b54ca42
Add change to Bezier test
2021-04-08 12:32:45 +02:00
Naxess
4110d1675d
Add path type menu test cases
2021-04-08 11:46:52 +02:00
Naxess
9d02930709
Add regression test for type changes
2021-04-07 17:18:55 +02:00
Naxess
8621a6b4fe
Add margin to large segment test
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Test ran fine on my end, but apparently not on the CI. This should make results a bit more consistent, hopefully.
2021-04-01 20:34:04 +02:00
Naxess
b8479a979f
Remove unused blueprint variable
2021-04-01 18:06:12 +02:00
Naxess
25afae5671
Fix broken test case
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Seems this technically works, but only because of the edge case of being entirely linear, which the framework catches.
This fixes that.
2021-03-31 20:48:17 +02:00
Naxess
1718084dbc
Update/remove determinant tests
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We now only change the path type based on the bounding box.
If the control points are too linear, the framework now handles the fallback to Bezier.
2021-03-31 20:08:39 +02:00
Naxess
0f4314c1d8
Add complete arc test
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Ensures we can still make smaller circles properly.
2021-03-24 17:24:33 +01:00
Naxess
b4dc35f66b
Update large arc tests
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Should now be more robust and readable.
2021-03-24 17:24:05 +01:00
Naxess
415797aadd
Fix broken control point drag test
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Broken for 2 reasons:
- Assert checks the wrong control point.
- The exterior arc is now too big.
This fixes both.
2021-03-24 06:01:12 +01:00
Naxess
f80b3ada25
Add circular arc size tests
2021-03-24 05:54:48 +01:00
Naxess
7b395ed783
Add exterior arc test
2021-03-24 05:15:50 +01:00
Naxess
23a4d1c135
Shorten recovery test name
2021-03-24 05:15:28 +01:00
Naxess
6fbe530016
Fix coordinates
2021-03-24 05:14:35 +01:00
Naxess
847d44c7d9
Remove unnecessary length asserts
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We don't actually care about the length (as this isn't what we're testing), just the type of the slider.
2021-03-24 05:13:37 +01:00
Naxess
7bae4ff43d
Add control point dragging tests
2021-03-24 05:06:04 +01:00
Naxess
323b875cea
Fix newlines/spaces
2021-03-22 17:32:40 +01:00
Naxess
15af57de95
Add path type recovery test
2021-03-22 15:59:59 +01:00
Naxess
3bddc4a75d
Add path type test
2021-03-22 15:59:45 +01:00
Naxess
a294f328fb
Add linear circular arc test
2021-03-21 06:30:17 +01:00
Dean Herbert
203c36f720
Rename file to match test name
2020-11-26 19:46:54 +09:00
Dean Herbert
9a08cc8c04
Add test coverage of beat snapping hit circles
2020-11-26 19:40:10 +09:00
Dean Herbert
ab1ad99c88
Fix failing test scene (was previously not snapped properly)
2020-11-26 19:33:51 +09:00
Dean Herbert
740b9fb3a0
Update test to cover non-ordered selection
2020-11-25 17:33:21 +09:00
Dean Herbert
4eef6c0d40
Add test coverage
2020-11-24 17:59:18 +09:00
Dean Herbert
09f2a85d71
Fix potential test failure due to precision check missing
2020-11-24 17:40:00 +09:00