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osu-lazer/osu.Game.Rulesets.Osu.Tests/Editor
Naxess 448574e7e6 Use WorkingBeatmap instead of IBeatmap
This lets us access things like the background, track, etc. which are necessary for quality and filesize checks.

Also improves the structure of the `CheckBackgroundTest` class in the process.
2021-04-17 17:33:53 +02:00
..
Checks Use WorkingBeatmap instead of IBeatmap 2021-04-17 17:33:53 +02:00
TestSceneHitCirclePlacementBlueprint.cs Move all ruleset editor tests to their own namespace 2020-09-25 18:51:26 +09:00
TestSceneHitCircleSelectionBlueprint.cs Move all ruleset editor tests to their own namespace 2020-09-25 18:51:26 +09:00
TestSceneObjectBeatSnap.cs Rename file to match test name 2020-11-26 19:46:54 +09:00
TestSceneObjectObjectSnap.cs Fix failing test scene (was previously not snapped properly) 2020-11-26 19:33:51 +09:00
TestSceneOsuDistanceSnapGrid.cs Make all objects in selection candidates for spatial snapping 2020-11-24 17:35:54 +09:00
TestSceneOsuEditor.cs Add test coverage of object-object snapping 2020-09-24 16:24:35 +09:00
TestSceneOsuEditorSelectInvalidPath.cs Add test case 2021-04-13 11:35:12 +02:00
TestScenePathControlPointVisualiser.cs Test for path type transfer 2021-04-09 11:03:38 +02:00
TestSceneSliderControlPointPiece.cs Add regression test for type changes 2021-04-07 17:18:55 +02:00
TestSceneSliderLengthValidity.cs Fix test going offscreen in headless execution 2021-04-16 18:54:33 +09:00
TestSceneSliderPlacementBlueprint.cs Disallow zero-length slider blueprint placements 2021-04-16 14:38:30 +09:00
TestSceneSliderSelectionBlueprint.cs Move all ruleset editor tests to their own namespace 2020-09-25 18:51:26 +09:00
TestSceneSpinnerPlacementBlueprint.cs Move all ruleset editor tests to their own namespace 2020-09-25 18:51:26 +09:00
TestSceneSpinnerSelectionBlueprint.cs Move all ruleset editor tests to their own namespace 2020-09-25 18:51:26 +09:00
TestSliderScaling.cs Add failing test case due to div by zero 2021-04-16 16:55:17 +09:00