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Adjust grid snap in line with new logic
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@ -4,7 +4,9 @@
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Testing;
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using osu.Framework.Utils;
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using osu.Game.Rulesets.Osu.Edit;
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using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles;
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using osu.Game.Tests.Visual;
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using osuTK;
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using osuTK.Input;
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@ -21,14 +23,33 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
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AddStep("enable distance snap grid", () => InputManager.Key(Key.T));
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AddStep("select second object", () => EditorBeatmap.SelectedHitObjects.Add(EditorBeatmap.HitObjects.ElementAt(1)));
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AddUntilStep("distance snap grid visible", () => this.ChildrenOfType<OsuDistanceSnapGrid>().Any());
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rectangularGridActive(false);
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AddStep("enable rectangular grid", () => InputManager.Key(Key.Y));
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AddUntilStep("distance snap grid hidden", () => !this.ChildrenOfType<OsuDistanceSnapGrid>().Any());
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AddUntilStep("rectangular grid visible", () => this.ChildrenOfType<OsuRectangularPositionSnapGrid>().Any());
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rectangularGridActive(true);
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AddStep("enable distance snap grid", () => InputManager.Key(Key.T));
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AddStep("select second object", () => EditorBeatmap.SelectedHitObjects.Add(EditorBeatmap.HitObjects.ElementAt(1)));
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AddUntilStep("distance snap grid visible", () => this.ChildrenOfType<OsuDistanceSnapGrid>().Any());
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AddUntilStep("rectangular grid hidden", () => !this.ChildrenOfType<OsuRectangularPositionSnapGrid>().Any());
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rectangularGridActive(false);
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}
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private void rectangularGridActive(bool active)
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{
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AddStep("choose placement tool", () => InputManager.Key(Key.Number2));
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AddStep("move cursor to (1, 1)", () =>
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{
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var composer = Editor.ChildrenOfType<OsuRectangularPositionSnapGrid>().Single();
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InputManager.MoveMouseTo(composer.ToScreenSpace(new Vector2(1, 1)));
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});
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if (active)
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AddAssert("placement blueprint at (0, 0)", () => Precision.AlmostEquals(Editor.ChildrenOfType<HitCirclePlacementBlueprint>().Single().HitObject.Position, new Vector2(0, 0)));
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else
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AddAssert("placement blueprint at (1, 1)", () => Precision.AlmostEquals(Editor.ChildrenOfType<HitCirclePlacementBlueprint>().Single().HitObject.Position, new Vector2(1, 1)));
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AddStep("choose selection tool", () => InputManager.Key(Key.Number1));
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}
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[Test]
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