diff --git a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneOsuEditorGrids.cs b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneOsuEditorGrids.cs index 81e44a57db..77aac54929 100644 --- a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneOsuEditorGrids.cs +++ b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneOsuEditorGrids.cs @@ -4,7 +4,9 @@ using System.Linq; using NUnit.Framework; using osu.Framework.Testing; +using osu.Framework.Utils; using osu.Game.Rulesets.Osu.Edit; +using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles; using osu.Game.Tests.Visual; using osuTK; using osuTK.Input; @@ -21,14 +23,33 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor AddStep("enable distance snap grid", () => InputManager.Key(Key.T)); AddStep("select second object", () => EditorBeatmap.SelectedHitObjects.Add(EditorBeatmap.HitObjects.ElementAt(1))); AddUntilStep("distance snap grid visible", () => this.ChildrenOfType().Any()); + rectangularGridActive(false); AddStep("enable rectangular grid", () => InputManager.Key(Key.Y)); AddUntilStep("distance snap grid hidden", () => !this.ChildrenOfType().Any()); - AddUntilStep("rectangular grid visible", () => this.ChildrenOfType().Any()); + rectangularGridActive(true); AddStep("enable distance snap grid", () => InputManager.Key(Key.T)); + AddStep("select second object", () => EditorBeatmap.SelectedHitObjects.Add(EditorBeatmap.HitObjects.ElementAt(1))); AddUntilStep("distance snap grid visible", () => this.ChildrenOfType().Any()); - AddUntilStep("rectangular grid hidden", () => !this.ChildrenOfType().Any()); + rectangularGridActive(false); + } + + private void rectangularGridActive(bool active) + { + AddStep("choose placement tool", () => InputManager.Key(Key.Number2)); + AddStep("move cursor to (1, 1)", () => + { + var composer = Editor.ChildrenOfType().Single(); + InputManager.MoveMouseTo(composer.ToScreenSpace(new Vector2(1, 1))); + }); + + if (active) + AddAssert("placement blueprint at (0, 0)", () => Precision.AlmostEquals(Editor.ChildrenOfType().Single().HitObject.Position, new Vector2(0, 0))); + else + AddAssert("placement blueprint at (1, 1)", () => Precision.AlmostEquals(Editor.ChildrenOfType().Single().HitObject.Position, new Vector2(1, 1))); + + AddStep("choose selection tool", () => InputManager.Key(Key.Number1)); } [Test]