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Keep distance spacing reset to one on test scenes with slider snapping for now

This commit is contained in:
Salman Ahmed 2022-04-28 06:44:02 +03:00
parent bfc6bfc91b
commit a5defbe496
2 changed files with 6 additions and 16 deletions

View File

@ -3,11 +3,9 @@
using System.Linq;
using NUnit.Framework;
using osu.Framework.Bindables;
using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Tests.Beatmaps;
@ -21,18 +19,16 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
{
private OsuPlayfield playfield;
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(Ruleset.Value, false);
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(Ruleset.Value, false)
{
BeatmapInfo = { DistanceSpacing = 1 }
};
public override void SetUpSteps()
{
base.SetUpSteps();
AddStep("get playfield", () => playfield = Editor.ChildrenOfType<OsuPlayfield>().First());
AddStep("seek to first control point", () => EditorClock.Seek(Beatmap.Value.Beatmap.ControlPointInfo.TimingPoints.First().Time));
AddStep("set distance spacing to 1", () =>
{
var distanceSpacing = (BindableDouble)Editor.ChildrenOfType<IDistanceSnapProvider>().Single().DistanceSpacingMultiplier;
distanceSpacing.Value = 1;
});
}
[TestCase(true)]

View File

@ -4,14 +4,12 @@
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Input.Events;
using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Input.Bindings;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Edit;
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
@ -38,7 +36,8 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
controlPointInfo.Add(0, new TimingControlPoint { BeatLength = beat_length });
return new TestBeatmap(ruleset, false)
{
ControlPointInfo = controlPointInfo
ControlPointInfo = controlPointInfo,
BeatmapInfo = { DistanceSpacing = 1 },
};
}
@ -67,11 +66,6 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
var beatDivisor = Editor.Dependencies.Get<BindableBeatDivisor>();
beatDivisor.Value = 1;
});
AddStep("set distance spacing to 1", () =>
{
var distanceSpacing = (BindableDouble)Editor.ChildrenOfType<IDistanceSnapProvider>().Single().DistanceSpacingMultiplier;
distanceSpacing.Value = 1;
});
}
[Test]