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Checks
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Convert usages of BeatmapDifficulty to IBeatmapDifficultyInfo
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2021-10-01 16:55:50 +09:00 |
TestSceneHitCirclePlacementBlueprint.cs
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Move all ruleset editor tests to their own namespace
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2020-09-25 18:51:26 +09:00 |
TestSceneHitCircleSelectionBlueprint.cs
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Rework hitobject blueprints to take in hitobject models
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2021-05-13 19:53:32 +09:00 |
TestSceneObjectBeatSnap.cs
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Rename file to match test name
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2020-11-26 19:46:54 +09:00 |
TestSceneObjectObjectSnap.cs
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Fix failing test scene (was previously not snapped properly)
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2020-11-26 19:33:51 +09:00 |
TestSceneOsuDistanceSnapGrid.cs
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Merge branch 'master' into no-more-difficulty-control-points-info
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2021-10-08 18:41:17 +09:00 |
TestSceneOsuEditor.cs
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Add test coverage of object-object snapping
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2020-09-24 16:24:35 +09:00 |
TestSceneOsuEditorGrids.cs
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Update test to match test beamap data
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2021-09-21 23:45:03 +09:00 |
TestSceneOsuEditorHitAnimations.cs
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Also cover slider animation disable
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2021-06-18 16:04:11 +02:00 |
TestSceneOsuEditorSelectInvalidPath.cs
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Add test case
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2021-04-13 11:35:12 +02:00 |
TestScenePathControlPointVisualiser.cs
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Update missed tests
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2021-08-26 13:47:10 +09:00 |
TestSceneSliderControlPointPiece.cs
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Add failing test steps for selection behaviour on new point creation
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2021-12-22 09:32:38 +01:00 |
TestSceneSliderLengthValidity.cs
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Fix test going offscreen in headless execution
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2021-04-16 18:54:33 +09:00 |
TestSceneSliderPlacementBlueprint.cs
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Remove bindable usage in PathControlPoint
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2021-08-26 12:33:53 +09:00 |
TestSceneSliderSelectionBlueprint.cs
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Remove bindable usage in PathControlPoint
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2021-08-26 12:33:53 +09:00 |
TestSceneSliderStreamConversion.cs
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Add support for converting sliders with repeats to streams
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2021-11-11 23:25:49 +01:00 |
TestSceneSpinnerPlacementBlueprint.cs
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Move all ruleset editor tests to their own namespace
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2020-09-25 18:51:26 +09:00 |
TestSceneSpinnerSelectionBlueprint.cs
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Rework hitobject blueprints to take in hitobject models
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2021-05-13 19:53:32 +09:00 |
TestSliderScaling.cs
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Add failing test case due to div by zero
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2021-04-16 16:55:17 +09:00 |