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25afae5671
Seems this technically works, but only because of the edge case of being entirely linear, which the framework catches. This fixes that. |
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TestSceneHitCirclePlacementBlueprint.cs | ||
TestSceneHitCircleSelectionBlueprint.cs | ||
TestSceneObjectBeatSnap.cs | ||
TestSceneObjectObjectSnap.cs | ||
TestSceneOsuDistanceSnapGrid.cs | ||
TestSceneOsuEditor.cs | ||
TestScenePathControlPointVisualiser.cs | ||
TestSceneSliderControlPointPiece.cs | ||
TestSceneSliderPlacementBlueprint.cs | ||
TestSceneSliderSelectionBlueprint.cs | ||
TestSceneSpinnerPlacementBlueprint.cs | ||
TestSceneSpinnerSelectionBlueprint.cs |