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osu-lazer/osu.Game.Rulesets.Osu.Tests/Editor
Naxess c13b93e6f1 Replace IWorkingBeatmap arg with BeatmapVerifierContext in checks
This simplifies passing of contextual information by enabling addition without needing to refactor lots of classes.

See next commit for example.
2021-05-12 02:29:18 +02:00
..
Checks Replace IWorkingBeatmap arg with BeatmapVerifierContext in checks 2021-05-12 02:29:18 +02:00
TestSceneHitCirclePlacementBlueprint.cs Move all ruleset editor tests to their own namespace 2020-09-25 18:51:26 +09:00
TestSceneHitCircleSelectionBlueprint.cs Move all ruleset editor tests to their own namespace 2020-09-25 18:51:26 +09:00
TestSceneObjectBeatSnap.cs Rename file to match test name 2020-11-26 19:46:54 +09:00
TestSceneObjectObjectSnap.cs Fix failing test scene (was previously not snapped properly) 2020-11-26 19:33:51 +09:00
TestSceneOsuDistanceSnapGrid.cs Make all objects in selection candidates for spatial snapping 2020-11-24 17:35:54 +09:00
TestSceneOsuEditor.cs Add test coverage of object-object snapping 2020-09-24 16:24:35 +09:00
TestSceneOsuEditorSelectInvalidPath.cs Add test case 2021-04-13 11:35:12 +02:00
TestScenePathControlPointVisualiser.cs Test for path type transfer 2021-04-09 11:03:38 +02:00
TestSceneSliderControlPointPiece.cs Add regression test for type changes 2021-04-07 17:18:55 +02:00
TestSceneSliderLengthValidity.cs Fix test going offscreen in headless execution 2021-04-16 18:54:33 +09:00
TestSceneSliderPlacementBlueprint.cs Disallow zero-length slider blueprint placements 2021-04-16 14:38:30 +09:00
TestSceneSliderSelectionBlueprint.cs Move all ruleset editor tests to their own namespace 2020-09-25 18:51:26 +09:00
TestSceneSpinnerPlacementBlueprint.cs Move all ruleset editor tests to their own namespace 2020-09-25 18:51:26 +09:00
TestSceneSpinnerSelectionBlueprint.cs Move all ruleset editor tests to their own namespace 2020-09-25 18:51:26 +09:00
TestSliderScaling.cs Add failing test case due to div by zero 2021-04-16 16:55:17 +09:00