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Add test coverage
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@ -86,5 +86,55 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
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return Precision.AlmostEquals(first.EndPosition, second.Position);
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});
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}
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[Test]
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public void TestSecondCircleInSelectionAlsoSnaps()
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{
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AddStep("move mouse to centre", () => InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre));
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AddStep("disable distance snap", () => InputManager.Key(Key.Q));
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AddStep("enter placement mode", () => InputManager.Key(Key.Number2));
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AddStep("place first object", () => InputManager.Click(MouseButton.Left));
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AddStep("move mouse right", () => InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre + new Vector2(playfield.ScreenSpaceDrawQuad.Width * 0.2f, 0)));
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AddStep("place second object", () => InputManager.Click(MouseButton.Left));
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AddStep("move mouse down", () => InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre + new Vector2(0, playfield.ScreenSpaceDrawQuad.Width * 0.2f)));
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AddStep("place third object", () => InputManager.Click(MouseButton.Left));
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AddStep("enter selection mode", () => InputManager.Key(Key.Number1));
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AddStep("select objects 2 and 3", () => EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects.Skip(1)));
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AddStep("begin drag", () => InputManager.PressButton(MouseButton.Left));
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AddStep("move mouse slightly off centre", () => InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre + new Vector2(playfield.ScreenSpaceDrawQuad.Width * 0.02f, 0)));
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AddAssert("object 3 snapped to 1", () =>
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{
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var objects = EditorBeatmap.HitObjects;
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var first = (OsuHitObject)objects.First();
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var third = (OsuHitObject)objects.Last();
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return Precision.AlmostEquals(first.EndPosition, third.Position);
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});
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AddStep("move mouse slightly off centre", () => InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre + new Vector2(playfield.ScreenSpaceDrawQuad.Width * -0.22f, playfield.ScreenSpaceDrawQuad.Width * 0.21f)));
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AddAssert("object 2 snapped to 1", () =>
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{
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var objects = EditorBeatmap.HitObjects;
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var first = (OsuHitObject)objects.First();
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var second = (OsuHitObject)objects.ElementAt(1);
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return Precision.AlmostEquals(first.EndPosition, second.Position);
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});
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AddStep("end drag", () => InputManager.ReleaseButton(MouseButton.Left));
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}
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}
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}
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