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Alternate method is to expose a `SnapDistancesChanged` event in `IPositionSnapProvider` instead, but I chose this way as an analogue to `IBeatSnapProvider.BeatDivisor`, which might even make sense to be exposed as `BindableBeatDivisor` instead of caching that separately. |
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.. | ||
Checks | ||
TestSceneHitCirclePlacementBlueprint.cs | ||
TestSceneHitCircleSelectionBlueprint.cs | ||
TestSceneObjectBeatSnap.cs | ||
TestSceneObjectObjectSnap.cs | ||
TestSceneOsuDistanceSnapGrid.cs | ||
TestSceneOsuEditor.cs | ||
TestSceneOsuEditorGrids.cs | ||
TestSceneOsuEditorHitAnimations.cs | ||
TestSceneOsuEditorSelectInvalidPath.cs | ||
TestScenePathControlPointVisualiser.cs | ||
TestSceneSliderControlPointPiece.cs | ||
TestSceneSliderLengthValidity.cs | ||
TestSceneSliderPlacementBlueprint.cs | ||
TestSceneSliderSelectionBlueprint.cs | ||
TestSceneSliderSnapping.cs | ||
TestSceneSliderStreamConversion.cs | ||
TestSceneSliderVelocityAdjust.cs | ||
TestSceneSpinnerPlacementBlueprint.cs | ||
TestSceneSpinnerSelectionBlueprint.cs | ||
TestSliderScaling.cs |