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Commit Graph

14829 Commits

Author SHA1 Message Date
Salman Ahmed
21f5d891bb Rename and move footer classes to appropriate places 2024-05-16 04:41:16 +03:00
OliBomby
c4ac6d20a0 fix code quality 2024-05-15 23:40:51 +02:00
OliBomby
8df5f22b4e Merge remote-tracking branch 'upstream/master' into scaling 2024-05-15 23:05:19 +02:00
Dean Herbert
cff865b556
Continue loading even when osu! logo is being dragged at loading screen
Closes https://github.com/ppy/osu/issues/28130.
2024-05-14 23:54:07 +08:00
Bartłomiej Dach
ee9144c3bd
Apply NRT to results statistics displays 2024-05-14 15:21:12 +02:00
Bartłomiej Dach
414f023817
Apply NRT to RankText 2024-05-14 15:21:05 +02:00
Bartłomiej Dach
b937b94bd2
Apply NRT to RankBadge 2024-05-14 15:20:56 +02:00
Bartłomiej Dach
ced1c79490
Apply NRT to AccuracyCircle 2024-05-14 15:20:47 +02:00
Bartłomiej Dach
e7721b073c
Apply NRT to ContractedPanelTopContent 2024-05-14 15:20:36 +02:00
Bartłomiej Dach
8e16b57d09
Apply NRT to SimpleStatisticTable 2024-05-14 15:20:26 +02:00
Bartłomiej Dach
237ae8b46a
Apply NRT to SimpleStatisticsItem 2024-05-14 15:20:17 +02:00
Bartłomiej Dach
2f2257f6ce
Apply NRT to PerformanceBreakdownChart 2024-05-14 15:20:07 +02:00
Bartłomiej Dach
77a7f475ee
Apply NRT to ScorePanel 2024-05-14 15:19:58 +02:00
Bartłomiej Dach
10a8e84046
Apply NRT to StatisticsPanel 2024-05-14 15:19:46 +02:00
Bartłomiej Dach
cb49147d1e
Apply NRT to ScorePanelList 2024-05-14 15:19:43 +02:00
Dean Herbert
5a362be190
Merge branch 'master' into glow 2024-05-12 12:58:57 +08:00
Salman Ahmed
fa6ccc854d Revert behavioural changes on options button 2024-05-12 05:24:45 +03:00
Thomas Mok
5e8f6df799
Add glow to footerV2 buttons 2024-05-12 01:55:18 +01:00
Dean Herbert
69d699a218
Merge branch 'master' into footer-v2-button-animation 2024-05-11 21:41:50 +08:00
Dean Herbert
6cfe1356cd
Merge pull request #28141 from frenzibyte/footer-v2-mods-display
Add mod display and unranked indicator to new song select footer
2024-05-11 21:41:25 +08:00
Dean Herbert
a988bbd3cb
Tidy up UnrankedBadge implementation 2024-05-11 20:58:51 +08:00
Dean Herbert
ac7598cb68
Move localisation to existing file to avoid silly new class 2024-05-11 20:25:47 +08:00
Salman Ahmed
da096376af Fix DI error in mod tooltip 2024-05-11 09:31:36 +03:00
Salman Ahmed
f64cf5c037 Fix button extending beyond unranked indicator width 2024-05-11 09:29:09 +03:00
Salman Ahmed
09c52f03d8 Fix "options" button behaving weirdly when clicking on it while open 2024-05-10 08:25:16 +03:00
Salman Ahmed
b6d6a8940b Improve animation of new song select footer buttons 2024-05-10 08:24:39 +03:00
Salman Ahmed
0392f7b04c Add tooltip to unranked indicator 2024-05-10 07:37:08 +03:00
Salman Ahmed
f5ab9a7ff8 Make unranked indicator orange to match mod select overlay 2024-05-10 07:12:28 +03:00
Salman Ahmed
e5b2023155 Remove unappealing fade transition between mod display and count text
Fading out the mod display looks quite ugly, since alpha is applied per mod sprite, introducing bad visual on the intersection between mods.
2024-05-10 07:05:36 +03:00
Salman Ahmed
6ddf8f8498 Few cleanups 2024-05-10 06:55:02 +03:00
Salman Ahmed
c1ea9d2c9f Adjust unranked badge height 2024-05-10 06:48:18 +03:00
Salman Ahmed
bff34a1c04 Add localisation and tooltip for mods count text 2024-05-10 06:48:18 +03:00
Salman Ahmed
49692e168e Fix ModDisplay expanding on load with "always contracted/expanded" modes
This is especially visible when reloading `SongSelectFooterV2` while multiple mods are already selected. The mods will appear expanded then contract.
2024-05-10 06:48:18 +03:00
Salman Ahmed
6b91b4abf4 Add simple implementation for extended mods display in new footer design 2024-05-10 02:20:48 +03:00
Dan Balasescu
3b8b56cbcb
Apply required changes after framework masking updates 2024-05-09 20:18:53 +09:00
Dean Herbert
0ddd3cbdc5
Randomise which menu content is shown on arriving at the menu 2024-05-07 17:02:25 +08:00
Joseph Madamba
1665c5e0e1 Use existing AutomaticallyDownloadMissingBeatmaps localisation on solo spectator screen 2024-05-05 14:41:48 -07:00
Bartłomiej Dach
221b4cd599
Remove unused cache 2024-05-03 11:37:09 +02:00
Dean Herbert
42e49067e5
Move Room.Status updates to a common location 2024-05-03 17:10:59 +08:00
Fabian van Oeffelt
4b5ea6bd0b Fix Code Inspection 2024-05-02 19:41:00 +02:00
Fabian van Oeffelt
fa0b6311b0
Merge branch 'master' into osu-lazer-speedkeys 2024-05-02 19:17:15 +02:00
Fabian van Oeffelt
7527ddbc68 Comment, make code more readable, functions are now private 2024-05-02 19:05:43 +02:00
Fabian van Oeffelt
f534c4aada Initial implementation 2024-05-02 18:42:35 +02:00
Dean Herbert
f9ef689492
Don't hide playfield layer with HUD 2024-05-02 15:36:40 +08:00
Salman Ahmed
16bae4f004 Update naming of enum fields in StartMode 2024-05-01 17:22:42 +03:00
Bartłomiej Dach
fe9e6168fe
Merge pull request #28050 from peppy/delay-resume-visibility
Tweak resume overlay to allow better visibility of hit objects underneath
2024-05-01 15:49:31 +02:00
Bartłomiej Dach
72b59c01f7
Merge branch 'master' into preserve-storyboard 2024-05-01 15:21:45 +02:00
Dean Herbert
b8209b92f6
Add delay before delayed resume starts
It was previously a bit sudden after dismissing the pause screen. Now
there's a short delay before the actual countdown begins.
2024-05-01 20:30:48 +08:00
Dean Herbert
87e814e201
Fix incorrect xmldoc and adjust colour provider to match Player 2024-05-01 20:30:36 +08:00
Dean Herbert
67c0d7590a
Decrease alpha of delayed resume overlay as count approaches zero
Allows better visibility of playfield underneath it.
2024-05-01 20:29:28 +08:00
Dean Herbert
ff108416d8
Fix incorrect background being loaded due to async race
If the API login (and thus user set) completed between `load` and
`LoadComplete`, the re-fetch on user change would not yet be hooked up,
causing an incorrect default background to be used instead.

Of note, moving this out of async load doesn't really affect load
performance as the bulk of the load operation is already scheduled and
`LoadComponentAsync`ed anyway
2024-05-01 00:05:14 +08:00
Dean Herbert
fd3f4a9e7b
Preserve storyboard events when saving a beatmap in the editor
Until we have full encoding support for storyboards, this stop-gap
measure ensures that storyboards don't just disappear from existence.
2024-04-30 00:01:56 +08:00
Dean Herbert
fb2d28f7e0
Fix audio being paused in a spectator session when all players finish playing 2024-04-26 15:30:26 +08:00
Dean Herbert
21d6556865
Remove managed clocks from SpectatorSyncManager on gameplay completion / abort 2024-04-26 15:29:59 +08:00
Dean Herbert
e0e790fa94
Fix a couple of xmldoc typos 2024-04-26 15:28:52 +08:00
Dan Balasescu
459f97891d
Merge pull request #27994 from bdach/timing-distribution-graph-only-basic
Do not show non-basic results in timing distribution graph
2024-04-26 01:36:16 +09:00
Dan Balasescu
52addc775e
Merge pull request #27965 from bdach/generic-math
Apply generic math-related changes
2024-04-26 01:33:54 +09:00
Dean Herbert
5ccc745235
Merge pull request #27997 from bdach/refetch-when-entering-editor
Fully refetch working beatmap when entering editor
2024-04-25 22:20:33 +08:00
Dean Herbert
387fcb8781
Add a brief inline comment to make sure we don't undo the fix 2024-04-25 21:31:36 +08:00
Dean Herbert
6a8a6fa79d
Merge pull request #27996 from bdach/delete-dirty-difficulty-droken
Fix deleting modified difficulty via editor leaving user in broken state
2024-04-25 21:20:09 +08:00
Bartłomiej Dach
c1107d2797
Fully refetch working beatmap when entering editor
Closes https://github.com/ppy/osu/issues/21794.

I'm not actually super sure as to what the exact mode of failure is
here, but it's 99% to do with working beatmap cache invalidation. Likely
this can be even considered as another case of
https://github.com/ppy/osu/issues/21357, but because this is a one-liner
"fix," I'm PRing it anyways.

The issue is confusing to understand when working with the swap scenario
given in the issue, but it's a little easier to understand when
performing the following:

1. Have a beatmap set with 2 difficulties. Let's call them "A" and "B".
2. From song select, without ever exiting to main menu, edit "A". Change
   the difficulty name to "AA". Save and exit back to song select; do
   not exit out to main menu.
3. From song select, edit "B". Change the difficulty name to "BB". Save
   and exit back to song select.
4. The difficulty names will be "A" and "BB".

Basically what I *think* is causing this, is the fact that even though
editor invalidates the working beatmap by refetching it afresh on exit,
song select is blissfully unaware of this, and continues working with
its own `BeatmapInfo` instances which have backlinks to
`BeatmapSetInfo`.

When editing the first of the two difficulties and then the second,
the editing of the first one only invalidates the first one rather than
the entire set, and the second difficulty continues to have a stale
reference to the first one via the beatmap set, and as such ends up
overwriting the changes from the first save when passed into the editor
and modified again.
2024-04-25 14:31:13 +02:00
Bartłomiej Dach
19d006d818
Fix deleting modified difficulty via editor leaving user in broken state
Closes https://github.com/ppy/osu/issues/22783.

If the difficulty being edited has unsaved changes, the editor exit flow
would prompt for save *after* the deletion method has run. This is
undesirable from a UX standpoint, and also leaves the user in a broken
state.

Thus, just fake an update of the last saved hash of the beatmap to fool
the editor into thinking that it's not dirty, so that the exit flow will
not show a save dialog.
2024-04-25 12:55:34 +02:00
Bartłomiej Dach
b250a924b1
Do not show non-basic results in timing distribution graph
Closes https://github.com/ppy/osu/issues/24274.

Bit of an ad-hoc resolution but maybe fine? This basically proposes to
bypass the problem described in the issue by just not showing tick hits
at all on the distribution graph.
2024-04-25 11:20:07 +02:00
Bartłomiej Dach
da953b34a7
Apply nullability annotations to ResultsScreen & inheritors 2024-04-25 10:58:28 +02:00
Joseph Madamba
4f7c9f2970 Remove unused using 2024-04-24 01:00:03 -07:00
Joseph Madamba
f97c519451 Add chevron to distinguish all menus with submenus 2024-04-24 00:19:10 -07:00
Dean Herbert
221af74f95
Merge branch 'master' into generic-math 2024-04-23 22:21:31 +08:00
Dean Herbert
436203a8c1
Add a chevron to distinguish editor menus with submenus 2024-04-23 21:37:01 +08:00
Dean Herbert
804b1b0d88
Fix settings colour scheme wrong when viewing gameplay from skin editor button
Closes https://github.com/ppy/osu/issues/27949.
2024-04-23 20:54:48 +08:00
Bartłomiej Dach
12acdeebf1
Merge pull request #27866 from Joehuu/fix-online-score-export
Fix replay export not working correctly from online leaderboards
2024-04-23 09:08:04 +02:00
Joseph Madamba
49154c0e23 Fix code quality 2024-04-22 11:23:38 -07:00
Bartłomiej Dach
09b0f3005e
Apply generic math-related changes 2024-04-22 10:15:56 +02:00
Dan Balasescu
89a4a6878f
Merge pull request #27922 from peppy/quick-exit-from-results
Add ability to quick exit from results screen
2024-04-22 16:01:13 +09:00
Andrei Zavatski
1d3fd65d86 Adjust execution order 2024-04-22 07:02:49 +03:00
Andrei Zavatski
722fa228ce Don't consider editor table content for input 2024-04-21 17:40:35 +03:00
Dean Herbert
4cffc39dff
Don't require hold for quick exit at results screen 2024-04-20 04:53:31 +08:00
Dean Herbert
f92833b588
Add ability to quick exit from results screen 2024-04-18 12:02:49 +08:00
Salman Ahmed
9e69268676 Change editor screen selection logic to use SelectItem for sound feedback 2024-04-17 11:20:17 +03:00
Salman Ahmed
2a3ae6bce1 Update all TabItem implementations to play select sample on OnActivatedByUser 2024-04-17 11:20:17 +03:00
Joseph Madamba
514e316b49 Make getDatabasedScoreInfo() private and move to GetScore() and Export() 2024-04-15 20:48:51 -07:00
Dan Balasescu
343b3ba0e6
Don't re-filter unless mods may change the filter 2024-04-15 21:07:36 +09:00
Bartłomiej Dach
7c4c8ee75c
Fix stable scores showing with faded out pp display due to classic mod presence 2024-04-15 11:53:05 +02:00
Joseph Madamba
ed8b596325 Fix replay export not working correctly from online leaderboards 2024-04-14 16:22:58 -07:00
Joseph Madamba
f282152f99 Enable NRT to ScoreManager 2024-04-14 15:53:29 -07:00
Loreos7
5a8b8908dd fix missing underscore 2024-04-13 14:53:51 +03:00
Dean Herbert
9521c1e3e4
Update hit error metre to use new icons
- [ ] Depends on https://github.com/ppy/osu-resources/pull/317.
2024-04-04 14:31:40 +08:00
Dean Herbert
2e1d63a1c2
Merge pull request #27783 from 64ArthurAraujo/add-invalid-beatmap-hash-custom-message
Add custom message in the case of a `invalid beatmap_hash`
2024-04-04 10:47:22 +08:00
Arthur Araujo
9e92ebaa43
Make message more general
Co-authored-by: Walavouchey <36758269+Walavouchey@users.noreply.github.com>
2024-04-03 19:15:22 -03:00
Arthur Araujo
8e00368f7c Add custom message in the case of a invalid beatmap_hash 2024-04-03 11:30:14 -03:00
Bartłomiej Dach
9d54f1a092
Fix some maps requiring multiple intro skips that weren't there on stable
Closes https://github.com/ppy/osu/issues/25633.

The reason why that particular beatmap did not have a double skip
on stable is here:

    e53980dd76/osu!/GameModes/Play/Player.cs#L1761-L1770

The particular place of interest is the `leadInTime < 10000` check.
If `leadInTime < 10000`, then `leadIn == leadInTime`, and it turns out
that `AudioEngine.Time` will always be more than or equal to `leadIn`,
because it's also the gameplay start time:

    e53980dd76/osu!/GameModes/Play/Player.cs#L2765

This essentially means that if the `leadInTime` is less than 10000,
that particular check is just dead. So a double skip can only occur
if the gameplay starts at time -10000 or earlier due to the storyboard.
2024-04-03 16:12:20 +02:00
Bartłomiej Dach
cb82fb0487
Merge branch 'master' into mania-key-count-mod-query 2024-04-03 09:29:32 +02:00
Dean Herbert
aa7b357063
Merge pull request #27768 from 64ArthurAraujo/editor-fix-sliders-same-start-time-merge
Fix merging sliders with the same `StartTime` causing a Unhandled Exception
2024-04-03 01:45:55 +08:00
Arthur Araujo
2a2a372595 Check if blueprint is in SelectionBlueprints before changing its depth 2024-04-02 07:45:27 -03:00
Dean Herbert
51e9348d27
Merge pull request #26702 from honguyenminh/fix-rotate-editor-button-disabled
Fix rotate tool button in editor disabled when selecting 1 circle
2024-04-02 14:31:43 +08:00
Dan Balasescu
d12a2e7df7
Replace schedule with SequenceEqual() 2024-04-01 17:02:02 +09:00
Andrei Zavatski
11b1135804 Adjust blurred icons position due to size handling differences 2024-03-31 01:55:34 +03:00
Andrei Zavatski
58a68e94af Simplify glowing icons in break overlay 2024-03-31 01:44:54 +03:00
Nguyên Minh Hồ
5d497ba4a8 Simplify TooltipText for EditorRadioButton 2024-03-30 16:04:22 +07:00
Nguyên Minh Hồ
9950395e5f Merge branch 'fix-rotate-editor-button-disabled' of https://github.com/honguyenminh/osu into fix-rotate-editor-button-disabled 2024-03-30 13:57:44 +07:00
Nguyên Minh Hồ
113dbcd10f
Merge branch 'master' into fix-rotate-editor-button-disabled 2024-03-30 13:56:31 +07:00
Bartłomiej Dach
e06df34a1c
Apply partial fade on pp display on results screen when score will not give pp 2024-03-29 11:16:31 +01:00
Dan Balasescu
6e746a0fa0
Fix carousel reoder on initial enter 2024-03-28 23:56:46 +09:00
Dan Balasescu
9fd6449fd8
Add mods to FilterCriteria, pass to ruleset method 2024-03-28 23:03:26 +09:00
Dan Balasescu
10edb54614
Add ability to query key count with mods 2024-03-28 22:51:12 +09:00
Bartłomiej Dach
bc1ffb0b6e
Merge branch 'master' into shared-menu-content 2024-03-26 13:47:44 +01:00
Dean Herbert
e77d4c8cfa
Remove unnecessary Math.Max 2024-03-26 20:28:03 +08:00
Dean Herbert
fd649edaba
Also don't rotate images during a drag operation 2024-03-26 20:21:48 +08:00
Bartłomiej Dach
56dc6bb192
Merge branch 'master' into feat/support-filtering-for-multiple-types 2024-03-26 12:39:51 +01:00
Bartłomiej Dach
e52d51cd0a
Update OptionalSet implementation to intersect across multiple filters rather than union 2024-03-26 12:32:03 +01:00
Dean Herbert
bb9fa52fda
Fix displayIndex not being correctly set to -1 after last expiry date 2024-03-25 14:53:05 +08:00
Dean Herbert
057f86dd14
Add handling of expiration 2024-03-25 14:31:05 +08:00
Dean Herbert
e9f15534ed
Improve test coverage 2024-03-25 12:33:32 +08:00
Dean Herbert
3847aae57d
Don't rotate when hovering 2024-03-25 12:14:40 +08:00
Dean Herbert
d0b164b44f
Add automatic rotation support 2024-03-25 11:41:50 +08:00
Dean Herbert
a4c619ea97
Add basic support for loading multiple images 2024-03-24 15:14:56 +08:00
Dean Herbert
ec4a9a5fdd
Make work again for simple case 2024-03-24 14:55:45 +08:00
Dean Herbert
ef2a16dd8f
Various renaming and class updates to allow multiple menu banners 2024-03-24 14:55:43 +08:00
Bartłomiej Dach
a1880e89c2
Use title as tiebreaker when sorting beatmap carousel by artist
Closes https://github.com/ppy/osu/issues/27548.

Reference: e53980dd76/osu!/GameplayElements/Beatmaps/BeatmapTreeManager.cs#L341-L347
2024-03-22 08:41:10 +01:00
Dean Herbert
970e45ff24
Merge pull request #26937 from frenzibyte/fix-osu-logo-blocking-load
Stop blocking player load when hovering over osu! logo
2024-03-21 21:52:25 +08:00
Dean Herbert
0589924dc6
Merge pull request #27079 from smoogipoo/tcm-resume
Add delayed resume for taiko/catch/mania
2024-03-21 12:48:53 +08:00
Dean Herbert
55d66d4615
Add sounds to countdown 2024-03-21 11:45:48 +08:00
Dean Herbert
fd509c82f5
Adjust code structure slightly 2024-03-20 12:52:54 +08:00
Bartłomiej Dach
af3f7dcbbf
Retouch update criteria method 2024-03-19 18:33:35 +01:00
Bartłomiej Dach
320373e3e0
Rename method to match convention better 2024-03-19 18:28:13 +01:00
Bartłomiej Dach
feaf59e15f
Use HashSet instead of SortedSet
No need for it to be sorted.
2024-03-19 18:26:58 +01:00
Dean Herbert
0de5ca8d2d
Update incorrect xmldoc 2024-03-20 01:26:39 +08:00
Dean Herbert
35df381717
Merge branch 'master' into tcm-resume 2024-03-20 01:25:40 +08:00
Andrei Zavatski
7ca45c75b3 Don't iterate backwards on children without a reason 2024-03-18 20:46:38 +03:00
Andrei Zavatski
0edc249637 Make Timeline non-nullable 2024-03-18 20:38:19 +03:00
Andrei Zavatski
57399e9899 Merge branch 'master' into editor-performance 2024-03-18 20:34:48 +03:00
Vlad Frangu
77119b2cdb
chore: correct doc string 2024-03-18 16:44:42 +02:00
Vlad Frangu
d0678bfbee
chore: requested changes 2024-03-18 15:30:43 +02:00
Vlad Frangu
e1c1609271
chore: correct equal logic 2024-03-16 21:48:44 +02:00
Vlad Frangu
0a6960296e
feat: Support filtering for multiple statuses 2024-03-16 21:32:55 +02:00
Andrei Zavatski
34a5e2d606 Don't update subtree masking in TimelineTickDisplay 2024-03-16 15:20:37 +03:00
Andrei Zavatski
981ee54cdc Fix transforms overhead in TimelineTickDisplay 2024-03-16 15:05:52 +03:00
Andrei Zavatski
e825db61ee Fix enumerator allocation 2024-03-16 12:26:56 +03:00
Andrei Zavatski
854d7c6fb4 Merge branch 'master' into editor-performance 2024-03-16 12:26:39 +03:00
Andrei Zavatski
ea3a9314f9 Improve TimelineControlPointDisplay performance 2024-03-16 11:57:18 +03:00
Dean Herbert
15c0b1a2ec
Remove redundant cast 2024-03-16 13:18:42 +08:00
Dean Herbert
a49c4ebea6
Match settings panels' backgrounds visually and behaviourally 2024-03-16 10:23:21 +08:00
Dean Herbert
0f8d526453
Adjust timings and delay disclaimers the same as settings 2024-03-16 10:09:49 +08:00
Bartłomiej Dach
a78210c88f
Handle hover so that users can hover disclaimer to block load & read it 2024-03-15 11:45:27 +01:00
Bartłomiej Dach
e6883b8418
Tweak visuals further 2024-03-15 11:38:51 +01:00
Bartłomiej Dach
51568ba06a
Add background to disclaimers 2024-03-15 11:31:45 +01:00
Bartłomiej Dach
5513a72748
Improve hiding transition when multiple disclaimers are visible 2024-03-15 11:01:34 +01:00
Bartłomiej Dach
49a087f7fc
Add localisation support 2024-03-15 10:59:49 +01:00
Bartłomiej Dach
4688a53cf4
Stay on player loader a bit longer if disclaimers are present
Just to make reading the text easier.
2024-03-15 09:53:20 +01:00
Bartłomiej Dach
f3a444b7ac
Add disclaimer for loved/qualified status 2024-03-15 09:53:20 +01:00
Bartłomiej Dach
42ae18976f
Replace existing epilepsy warning with inline display 2024-03-15 09:53:20 +01:00
Bartłomiej Dach
1aa695add9
Implement alternate design of player loader disclaimers 2024-03-15 09:53:18 +01:00
Dean Herbert
23975d4dd1
Add flash and reduce overall time for countdown to 2 seconds 2024-03-14 22:49:53 +08:00
Dean Herbert
2845303a74
Fix non-matching scale outwards animation 2024-03-14 22:45:05 +08:00
Dean Herbert
888245b44f
Reorder methods 2024-03-14 22:44:26 +08:00
Dean Herbert
d7769ec3e2
Adjust animation 2024-03-14 22:44:23 +08:00
Dean Herbert
42bd558d7c
Only update text when necessary (reducing unnecessary string allocadtions) 2024-03-14 22:43:08 +08:00
Salman Ahmed
b4cee12db9 Use defined colours for counter background 2024-03-14 09:22:03 +03:00
Dan Balasescu
b431bb1176
Resolve post-merge issues 2024-03-14 12:24:12 +09:00
Dan Balasescu
0beaa8e8c5
Merge branch 'master' into tcm-resume 2024-03-14 12:22:46 +09:00
Dan Balasescu
789a9f4dfa
Initial redesign following flyte's design 2024-03-14 11:38:16 +09:00
Andrei Zavatski
6ecef33fd7 Fic incorrect ExtendableCircle gradient 2024-03-10 22:45:29 +03:00
Andrei Zavatski
549a8d678e Reduce allocations in ControlPointList 2024-03-09 20:50:54 +03:00
Dean Herbert
d9cc619693
Merge branch 'master' into argon-pp-counter 2024-03-08 10:32:16 +08:00
Dean Herbert
0ebb12f67f
Move skinnable interface specification to non-abstract classes 2024-03-08 10:23:46 +08:00
Dean Herbert
ae2ef8ee1e
Fix typo in wireframe description 2024-03-08 10:19:00 +08:00
Dean Herbert
87b4406bdc
Pad at minimum three digits for argon pp display 2024-03-08 09:41:28 +08:00
Dan Balasescu
ca92a31cf9
Fix missing event unbinds 2024-03-07 21:10:11 +09:00
Bartłomiej Dach
fba44e67a0
Merge pull request #27214 from Givikap120/freemod_mapinfo_fix
Fix mod selection in online-play rooms not accounting for mods of selected item
2024-03-07 12:45:14 +01:00
Bartłomiej Dach
3d8fdc52a4
Merge pull request #27501 from turbedi/throw_helper
Use ThrowHelper methods in more places
2024-03-07 11:36:21 +01:00
Bartłomiej Dach
e99030c515
Merge pull request #27516 from frenzibyte/editor-screen-selector
Change editor screen switcher control design and behaviour to act like a button
2024-03-07 11:04:18 +01:00
Bartłomiej Dach
644553d5b4
Merge branch 'master' into freemod_mapinfo_fix 2024-03-07 09:24:44 +01:00
Dan Balasescu
1cafb09977
Increase border thickness 2024-03-07 17:22:38 +09:00
Joseph Madamba
c36232bc02 Fix results screen accuracy circle not showing correctly for failed S with no flair 2024-03-07 00:10:30 -08:00
Salman Ahmed
0fe139a189 Adjust editor screen switcher control design and behaviour 2024-03-07 08:20:46 +03:00
Bartłomiej Dach
b740481eaf
Merge pull request #27504 from peppy/replay-state-sanity-1
Never set `waitingOnFrames` if a replay is not attached
2024-03-06 09:51:09 +01:00
Bartłomiej Dach
53fffc6a75
Remove unused using directives 2024-03-06 07:57:59 +01:00
Dean Herbert
06c7483347
Merge branch 'master' into update-framework 2024-03-06 12:36:05 +08:00
Dean Herbert
85364d25dc
Merge pull request #27276 from bdach/medals
Add flow for displaying achieved medals
2024-03-06 12:31:55 +08:00
Dean Herbert
b53b752e54
Update usage of MathUtils 2024-03-06 12:13:12 +08:00
Dean Herbert
6455c0583b
Update usage of CircularProgress.Current 2024-03-06 12:13:10 +08:00
Dean Herbert
57daaa7fed
Add logging for GameplayClockContainer starting or stopping 2024-03-06 04:37:11 +08:00
Bartłomiej Dach
e6f1a722cb
Remove unused field and commented-out code 2024-03-05 18:49:19 +01:00
Berkan Diler
a891303484 Use ArgumentOutOfRangeException throw helper methods 2024-03-05 10:20:30 +01:00
Salman Ahmed
49b3e81e8a Migrate DefaultPerformancePointsCounter and rename it 2024-03-05 04:35:39 +03:00
Salman Ahmed
d7f1e50d66 Add "Argon" performance points counter 2024-03-05 03:34:29 +03:00
Salman Ahmed
3ee57cdfba Refactor performance points test scene to support skinning 2024-03-05 03:34:25 +03:00
Salman Ahmed
92f455f199 Abstractify performance points calculation to a base class 2024-03-05 03:33:48 +03:00
Dan Balasescu
6635d9be04
Add countdown display 2024-03-04 16:50:24 +09:00
Dan Balasescu
bce3bd55e5
Fix catch by moving cursor-specific handling local 2024-03-04 16:08:17 +09:00
Salman Ahmed
17e167cc1e
Merge branch 'master' into hide-beatmap-details 2024-03-01 16:21:03 +03:00
Dean Herbert
c6201ea5de
Remove unused ruleset parameter when testing beatmap in editor 2024-03-01 20:28:52 +08:00
cdwcgt
4ad8bbb9e2
remove useless DrawablePool 2024-03-01 13:20:37 +09:00
Dean Herbert
4b3a5bde28
Merge pull request #27424 from frenzibyte/taiko-slider-storyboard
Hide osu!taiko scroller when the beatmap has storyboard
2024-03-01 10:49:12 +08:00
Andrei Zavatski
eb0933c3a5 Fix allocations in EffectPointVisualisation 2024-02-29 20:35:20 +03:00
Bartłomiej Dach
ee2dac35e0
Merge branch 'master' into taiko-slider-storyboard 2024-02-29 08:50:58 +01:00
Dean Herbert
f44aadaaa8
Merge pull request #27331 from bdach/statistics-updates-in-multi
Show user statistics updates on multiplayer and playlists results screens
2024-02-29 12:26:48 +08:00
Salman Ahmed
7f5f3804f1 Expose beatmap storyboard as part of GameplayState 2024-02-29 05:39:36 +03:00
Salman Ahmed
a7a758400c
Merge branch 'master' into fix-wireframe 2024-02-29 01:56:50 +03:00
Salman Ahmed
8f97f0503f Move away from Solo namespace 2024-02-29 01:21:17 +03:00
Salman Ahmed
de48c51715 Apply renaming in remaining usages 2024-02-29 01:11:08 +03:00
Salman Ahmed
c3a7e99849 Remove unnecessary max operation 2024-02-29 01:01:55 +03:00
Salman Ahmed
4a4ef91bc9 Simplify active mods computation
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2024-02-29 00:42:52 +03:00
Salman Ahmed
92eb206b49
Merge branch 'master' into spectator-remove-back-button 2024-02-29 00:12:24 +03:00
Joseph Madamba
5ca6e8c68a Fix some NRT changes 2024-02-28 11:03:09 -08:00
Bartłomiej Dach
a5948d38ac
Merge pull request #27380 from frenzibyte/fix-advanced-stats-display
Fix advanced stats in beatmap info overlay showing "key count" on non-mania beatmaps
2024-02-28 18:02:48 +01:00
Bartłomiej Dach
6a3a7cca58
Merge branch 'master' into adjust-carousel-padding 2024-02-28 16:00:43 +01:00
Bartłomiej Dach
ce994a7a73
Fix wireframe misalignment in argon accuracy counter
- Closes https://github.com/ppy/osu/issues/27385.
- Supersedes / closes https://github.com/ppy/osu/pull/27392.
2024-02-28 13:42:45 +01:00
Joseph Madamba
6e03384c6b Apply NRT to SoloSpectatorPlayer 2024-02-28 00:01:16 -08:00
Joseph Madamba
8e462fbb38 Apply NRT to touched files 2024-02-27 23:58:28 -08:00
Joseph Madamba
dee57c7e72 Refactor test to only allow init of actions 2024-02-27 23:24:16 -08:00
Joseph Madamba
351160f94e Move back/quit button from bottom left to fail overlay when spectating 2024-02-27 23:24:16 -08:00
Dean Herbert
31f667224f
Merge branch 'master' into medals 2024-02-28 13:48:57 +08:00
Bartłomiej Dach
2889cf39d7
Merge pull request #27391 from smoogipoo/high-performance-session-redux
Use high performance session during gameplay
2024-02-27 16:28:04 +01:00
Dan Balasescu
069b400dd0
Move manager to desktop game 2024-02-27 19:36:03 +09:00
Salman Ahmed
3f9fbb9318 Introduce the concept of ActiveMods in mod select overlay and rewrite once more 2024-02-26 22:25:06 +03:00
Bartłomiej Dach
3833f2cfa7
Merge pull request #27393 from peppy/main-menu-key-delay
Fix main menu eating keys if user presses too fast
2024-02-26 16:22:27 +01:00
Dean Herbert
fe59a3b9be
Merge branch 'master' into medals 2024-02-26 22:49:55 +08:00
Dean Herbert
4c6e8a606f
Fix main menu eating keys if user presses too fast 2024-02-26 22:24:39 +08:00
Dan Balasescu
bfb5098238
Use high performance session during gameplay 2024-02-26 22:32:48 +09:00
Dean Herbert
c686dfd361
Apply safeties for AudioFilter usage around drawables which go non-present 2024-02-26 21:22:25 +08:00
Dean Herbert
8e336610d0
Add xmldoc explaining Ruleset bindable's usage 2024-02-26 18:31:40 +08:00
Dean Herbert
8962be2ed5
Allow better menu navigation using same hotkey to progress to destination
As touched on in https://github.com/ppy/osu/discussions/27102.

You can now use:

- `L L L` to get to playlists
- `M M M` to get to multiplayer
- `S` to get to settings
2024-02-26 17:24:04 +08:00
Dean Herbert
4421ff975b
Add local function to perform iteration to better explain the "why" 2024-02-26 09:04:39 +08:00
Salman Ahmed
5c049feca1 Fix advanced stats in beatmap info overlay showing "key count" on non-mania beatmaps 2024-02-25 21:18:15 +03:00
Andrei Zavatski
f948f8ee5c Fix HUDOverlay allocations 2024-02-25 17:59:20 +03:00
Dean Herbert
05f0b4796c
Merge pull request #27344 from bdach/editor-combo-colours-rotate
Fix editor displaying combo colours in effectively incorrect order
2024-02-24 10:44:02 +08:00
Salman Ahmed
618819ba9f Merge branch 'master' into freemod_mapinfo_fix 2024-02-23 18:34:41 +03:00
Bartłomiej Dach
869f0a82de
Use hashset for faster lookup 2024-02-23 15:38:52 +01:00
Salman Ahmed
fdc0636554 General code cleanup 2024-02-23 17:31:54 +03:00
Salman Ahmed
9ce07a96b2 Rewrite mods flow and remove RoomBeatmapAttributesDisplay 2024-02-23 17:30:13 +03:00
Salman Ahmed
323d7f8e2d Change BeatmapAttributesDisplay retrieval to proper method 2024-02-23 16:59:43 +03:00
Salman Ahmed
918577d530 Compute required mods list once per update 2024-02-23 16:53:41 +03:00
Bartłomiej Dach
f86b7f0702
Enable NRT in EditorBeatmapSkin 2024-02-23 14:52:44 +01:00
Salman Ahmed
f94cd4483c Avoid relying on game-wide ruleset bindable 2024-02-23 16:50:33 +03:00
Salman Ahmed
ae9c58be30 Remove "multiplayer" references from subclass and move to appropriate place 2024-02-23 16:50:33 +03:00
Bartłomiej Dach
d1d32fc16c
Fix editor displaying combo colours in effectively incorrect order
Addresses https://github.com/ppy/osu/discussions/27316.

Stable lies about the first combo colour being first; in the `.osu`
file it is actually second. It does a thing in editor itself to correct
for this.

    https://github.com/peppy/osu-stable-reference/blob/master/osu!/GameModes/Edit/Forms/SongSetup.cs#L233-L234
2024-02-23 14:49:46 +01:00
Dean Herbert
157819c199
Materialise realm collection hashes during song select search process
Without this, there's a large overhead to do a realm-live `Contains`
search when a collection is selected.

This may also help considerably alleviate
https://github.com/ppy/osu/discussions/27298#discussioncomment-8552508
as we will be performing the native realm search much less.
2024-02-23 11:41:27 +08:00
Bartłomiej Dach
eac4c5f69d
Rename {Solo -> User}StatisticsWatcher et al.
The "solo" prefix is a bit unbecoming now. The updates are not only
for solo.
2024-02-22 20:36:24 +01:00
Bartłomiej Dach
1e53503608
Show user statistics after completing a playlists / multiplayer score 2024-02-22 20:35:50 +01:00
Bartłomiej Dach
0074bdc5a1
Change ResultsScreen constructor boolean params to init-only properties 2024-02-22 20:15:03 +01:00
Bartłomiej Dach
f9e92c69a8
Merge branch 'master' into fix-skin-editor-init-fail 2024-02-22 14:08:38 +01:00
Bartłomiej Dach
82b2edd4b7
Merge pull request #26769 from EVAST9919/results-clean
Rework `AccuracyCircle` to not use `BufferedContainer`s
2024-02-22 13:46:28 +01:00
Bartłomiej Dach
46c8560ca5
Merge branch 'master' into multiplayer-difficulty-tooltip 2024-02-22 12:08:29 +01:00
Bartłomiej Dach
d06c67ad8f
Substitute two jank interdependent bool flags for single tri-state enums 2024-02-22 12:05:50 +01:00
Bartłomiej Dach
1a831145ce
Merge branch 'master' into fix-bpm-differences 2024-02-22 10:41:22 +01:00
Bartłomiej Dach
81a9908c60
Extract common helper for BPM rounding 2024-02-22 10:27:37 +01:00
Andrei Zavatski
4cefa8bb8d Reduce allocations in TimelineBlueprintContainer 2024-02-21 23:13:10 +03:00
Dean Herbert
fb593470d5
Use DEFAULT instead of INSTANCE or static field
Matches other similar comparers.
2024-02-21 21:02:20 +08:00
Bartłomiej Dach
929858226a
Use custom comparer in beatmap carousel for expected sort behaviour 2024-02-21 12:43:18 +01:00
Dean Herbert
9c40ff2911
Merge pull request #27278 from EVAST9919/grid-update
Apply padding to `GridContainer`s directly where possible
2024-02-21 17:29:21 +08:00