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Merge branch 'master' into medals

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Dean Herbert 2024-02-28 13:48:57 +08:00 committed by GitHub
commit 31f667224f
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15 changed files with 182 additions and 70 deletions

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@ -7,6 +7,7 @@ using System.IO;
using System.Reflection;
using System.Runtime.Versioning;
using Microsoft.Win32;
using osu.Desktop.Performance;
using osu.Desktop.Security;
using osu.Framework.Platform;
using osu.Game;
@ -15,9 +16,11 @@ using osu.Framework;
using osu.Framework.Logging;
using osu.Game.Updater;
using osu.Desktop.Windows;
using osu.Framework.Allocation;
using osu.Game.IO;
using osu.Game.IPC;
using osu.Game.Online.Multiplayer;
using osu.Game.Performance;
using osu.Game.Utils;
using SDL2;
@ -28,6 +31,9 @@ namespace osu.Desktop
private OsuSchemeLinkIPCChannel? osuSchemeLinkIPCChannel;
private ArchiveImportIPCChannel? archiveImportIPCChannel;
[Cached(typeof(IHighPerformanceSessionManager))]
private readonly HighPerformanceSessionManager highPerformanceSessionManager = new HighPerformanceSessionManager();
public OsuGameDesktop(string[]? args = null)
: base(args)
{

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@ -0,0 +1,43 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Runtime;
using osu.Framework.Allocation;
using osu.Framework.Logging;
using osu.Game.Performance;
namespace osu.Desktop.Performance
{
public class HighPerformanceSessionManager : IHighPerformanceSessionManager
{
private GCLatencyMode originalGCMode;
public IDisposable BeginSession()
{
enableHighPerformanceSession();
return new InvokeOnDisposal<HighPerformanceSessionManager>(this, static m => m.disableHighPerformanceSession());
}
private void enableHighPerformanceSession()
{
Logger.Log("Starting high performance session");
originalGCMode = GCSettings.LatencyMode;
GCSettings.LatencyMode = GCLatencyMode.LowLatency;
// Without doing this, the new GC mode won't kick in until the next GC, which could be at a more noticeable point in time.
GC.Collect(0);
}
private void disableHighPerformanceSession()
{
Logger.Log("Ending high performance session");
if (GCSettings.LatencyMode == GCLatencyMode.LowLatency)
GCSettings.LatencyMode = originalGCMode;
// No GC.Collect() as we were already collecting at a higher frequency in the old mode.
}
}
}

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@ -39,7 +39,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
protected override IEnumerable<Drawable> DimmablePieces => new Drawable[]
{
HeadCircle,
// HeadCircle should not be added to this list, as it handles dimming itself
TailCircle,
repeatContainer,
Body,

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@ -28,6 +28,21 @@ namespace osu.Game.Tests.Visual.Navigation
AddAssert("state is top level", () => buttons.State == ButtonSystemState.TopLevel);
}
[Test]
public void TestFastShortcutKeys()
{
AddAssert("state is initial", () => buttons.State == ButtonSystemState.Initial);
AddStep("press P three times", () =>
{
InputManager.Key(Key.P);
InputManager.Key(Key.P);
InputManager.Key(Key.P);
});
AddAssert("entered song select", () => Game.ScreenStack.CurrentScreen is PlaySongSelect);
}
[Test]
public void TestShortcutKeys()
{

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@ -17,12 +17,15 @@ namespace osu.Game.Audio.Effects
/// </summary>
public const int MAX_LOWPASS_CUTOFF = 22049; // nyquist - 1hz
/// <summary>
/// Whether this filter is currently attached to the audio track and thus applying an adjustment.
/// </summary>
public bool IsAttached { get; private set; }
private readonly AudioMixer mixer;
private readonly BQFParameters filter;
private readonly BQFType type;
private bool isAttached;
private readonly Cached filterApplication = new Cached();
private int cutoff;
@ -132,22 +135,22 @@ namespace osu.Game.Audio.Effects
private void ensureAttached()
{
if (isAttached)
if (IsAttached)
return;
Debug.Assert(!mixer.Effects.Contains(filter));
mixer.Effects.Add(filter);
isAttached = true;
IsAttached = true;
}
private void ensureDetached()
{
if (!isAttached)
if (!IsAttached)
return;
Debug.Assert(mixer.Effects.Contains(filter));
mixer.Effects.Remove(filter);
isAttached = false;
IsAttached = false;
}
protected override void Dispose(bool isDisposing)

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@ -115,6 +115,11 @@ namespace osu.Game.Collections
};
}
public override bool IsPresent => base.IsPresent
// Safety for low pass filter potentially getting stuck in applied state due to
// transforms on `this` causing children to no longer be updated.
|| lowPassFilter.IsAttached;
protected override void PopIn()
{
lowPassFilter.CutoffTo(300, 100, Easing.OutCubic);

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@ -220,12 +220,16 @@ namespace osu.Game.Graphics.Cursor
{
activeCursor.FadeTo(1, 250, Easing.OutQuint);
activeCursor.ScaleTo(1, 400, Easing.OutQuint);
activeCursor.RotateTo(0, 400, Easing.OutQuint);
dragRotationState = DragRotationState.NotDragging;
}
protected override void PopOut()
{
activeCursor.FadeTo(0, 250, Easing.OutQuint);
activeCursor.ScaleTo(0.6f, 250, Easing.In);
activeCursor.RotateTo(0, 400, Easing.OutQuint);
dragRotationState = DragRotationState.NotDragging;
}
private void playTapSample(double baseFrequency = 1f)

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@ -55,7 +55,6 @@ using osu.Game.Overlays.Notifications;
using osu.Game.Overlays.SkinEditor;
using osu.Game.Overlays.Toolbar;
using osu.Game.Overlays.Volume;
using osu.Game.Performance;
using osu.Game.Rulesets.Mods;
using osu.Game.Scoring;
using osu.Game.Screens;
@ -792,8 +791,6 @@ namespace osu.Game
protected virtual UpdateManager CreateUpdateManager() => new UpdateManager();
protected virtual HighPerformanceSession CreateHighPerformanceSession() => new HighPerformanceSession();
protected override Container CreateScalingContainer() => new ScalingContainer(ScalingMode.Everything);
#region Beatmap progression
@ -1089,8 +1086,6 @@ namespace osu.Game
loadComponentSingleFile<IDialogOverlay>(new DialogOverlay(), topMostOverlayContent.Add, true);
loadComponentSingleFile(new MedalOverlay(), topMostOverlayContent.Add);
loadComponentSingleFile(CreateHighPerformanceSession(), Add);
loadComponentSingleFile(new BackgroundDataStoreProcessor(), Add);
Add(difficultyRecommender);

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@ -27,6 +27,12 @@ namespace osu.Game.Overlays
public PopupDialog CurrentDialog { get; private set; }
public override bool IsPresent => Scheduler.HasPendingTasks
|| dialogContainer.Children.Count > 0
// Safety for low pass filter potentially getting stuck in applied state due to
// transforms on `this` causing children to no longer be updated.
|| lowPassFilter.IsAttached;
public DialogOverlay()
{
AutoSizeAxes = Axes.Y;
@ -95,8 +101,6 @@ namespace osu.Game.Overlays
}
}
public override bool IsPresent => Scheduler.HasPendingTasks || dialogContainer.Children.Count > 0;
protected override bool BlockNonPositionalInput => true;
protected override void PopIn()

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@ -67,8 +67,25 @@ namespace osu.Game.Overlays.Mods
private IModHotkeyHandler hotkeyHandler = null!;
private Task? latestLoadTask;
private ICollection<ModPanel>? latestLoadedPanels;
internal bool ItemsLoaded => latestLoadTask?.IsCompleted == true && latestLoadedPanels?.All(panel => panel.Parent != null) == true;
private ModPanel[]? latestLoadedPanels;
internal bool ItemsLoaded => latestLoadTask?.IsCompleted == true && allPanelsLoaded;
private bool allPanelsLoaded
{
get
{
if (latestLoadedPanels == null)
return false;
foreach (var panel in latestLoadedPanels)
{
if (panel.Parent == null)
return false;
}
return true;
}
}
public override bool IsPresent => base.IsPresent || Scheduler.HasPendingTasks;

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@ -15,6 +15,7 @@ using osu.Framework.Graphics.Cursor;
using osu.Framework.Input;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Framework.Localisation;
using osu.Framework.Utils;
using osu.Game.Audio;
using osu.Game.Beatmaps;
@ -349,15 +350,18 @@ namespace osu.Game.Overlays.Mods
});
}
private static readonly LocalisableString input_search_placeholder = Resources.Localisation.Web.CommonStrings.InputSearch;
private static readonly LocalisableString tab_to_search_placeholder = ModSelectOverlayStrings.TabToSearch;
protected override void Update()
{
base.Update();
SearchTextBox.PlaceholderText = SearchTextBox.HasFocus ? Resources.Localisation.Web.CommonStrings.InputSearch : ModSelectOverlayStrings.TabToSearch;
SearchTextBox.PlaceholderText = SearchTextBox.HasFocus ? input_search_placeholder : tab_to_search_placeholder;
if (beatmapAttributesDisplay != null)
{
float rightEdgeOfLastButton = footerButtonFlow.Last().ScreenSpaceDrawQuad.TopRight.X;
float rightEdgeOfLastButton = footerButtonFlow[^1].ScreenSpaceDrawQuad.TopRight.X;
// this is cheating a bit; the 640 value is hardcoded based on how wide the expanded panel _generally_ is.
// due to the transition applied, the raw screenspace quad of the panel cannot be used, as it will trigger an ugly feedback cycle of expanding and collapsing.

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@ -1,42 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Screens.Play;
namespace osu.Game.Performance
{
public partial class HighPerformanceSession : Component
{
private readonly IBindable<bool> localUserPlaying = new Bindable<bool>();
[BackgroundDependencyLoader]
private void load(ILocalUserPlayInfo localUserInfo)
{
localUserPlaying.BindTo(localUserInfo.IsPlaying);
}
protected override void LoadComplete()
{
base.LoadComplete();
localUserPlaying.BindValueChanged(playing =>
{
if (playing.NewValue)
EnableHighPerformanceSession();
else
DisableHighPerformanceSession();
}, true);
}
protected virtual void EnableHighPerformanceSession()
{
}
protected virtual void DisableHighPerformanceSession()
{
}
}
}

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@ -0,0 +1,23 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
namespace osu.Game.Performance
{
/// <summary>
/// Allows creating a temporary "high performance" session, with the goal of optimising runtime
/// performance for gameplay purposes.
///
/// On desktop platforms, this will set a low latency GC mode which collects more frequently to avoid
/// GC spikes.
/// </summary>
public interface IHighPerformanceSessionManager
{
/// <summary>
/// Start a new high performance session.
/// </summary>
/// <returns>An <see cref="IDisposable"/> which will end the session when disposed.</returns>
IDisposable BeginSession();
}
}

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@ -64,6 +64,10 @@ namespace osu.Game.Screens.Menu
private Sample? sampleHover;
private SampleChannel? sampleChannel;
public override bool IsPresent => base.IsPresent
// Allow keyboard interaction based on state rather than waiting for delayed animations.
|| state == ButtonState.Expanded;
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => box.ReceivePositionalInputAt(screenSpacePos);
public MainMenuButton(LocalisableString text, string sampleName, IconUsage symbol, Color4 colour, Action? clickAction = null, float extraWidth = 0, params Key[] triggerKeys)

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@ -25,6 +25,7 @@ using osu.Game.Input;
using osu.Game.Localisation;
using osu.Game.Overlays;
using osu.Game.Overlays.Notifications;
using osu.Game.Performance;
using osu.Game.Screens.Menu;
using osu.Game.Screens.Play.PlayerSettings;
using osu.Game.Skinning;
@ -78,8 +79,8 @@ namespace osu.Game.Screens.Play
private readonly BindableDouble volumeAdjustment = new BindableDouble(1);
private AudioFilter lowPassFilter = null!;
private AudioFilter highPassFilter = null!;
private AudioFilter? lowPassFilter;
private AudioFilter? highPassFilter;
private SkinnableSound sampleRestart = null!;
@ -140,6 +141,8 @@ namespace osu.Game.Screens.Play
private bool quickRestart;
private IDisposable? highPerformanceSession;
[Resolved]
private INotificationOverlay? notificationOverlay { get; set; }
@ -152,13 +155,16 @@ namespace osu.Game.Screens.Play
[Resolved]
private BatteryInfo? batteryInfo { get; set; }
[Resolved]
private IHighPerformanceSessionManager? highPerformanceSessionManager { get; set; }
public PlayerLoader(Func<Player> createPlayer)
{
this.createPlayer = createPlayer;
}
[BackgroundDependencyLoader]
private void load(SessionStatics sessionStatics, AudioManager audio, OsuConfigManager config)
private void load(SessionStatics sessionStatics, OsuConfigManager config)
{
muteWarningShownOnce = sessionStatics.GetBindable<bool>(Static.MutedAudioNotificationShownOnce);
batteryWarningShownOnce = sessionStatics.GetBindable<bool>(Static.LowBatteryNotificationShownOnce);
@ -205,8 +211,6 @@ namespace osu.Game.Screens.Play
},
},
idleTracker = new IdleTracker(750),
lowPassFilter = new AudioFilter(audio.TrackMixer),
highPassFilter = new AudioFilter(audio.TrackMixer, BQFType.HighPass),
sampleRestart = new SkinnableSound(new SampleInfo(@"Gameplay/restart", @"pause-retry-click"))
};
@ -264,6 +268,9 @@ namespace osu.Game.Screens.Play
Debug.Assert(CurrentPlayer != null);
highPerformanceSession?.Dispose();
highPerformanceSession = null;
// prepare for a retry.
CurrentPlayer = null;
playerConsumed = false;
@ -284,8 +291,9 @@ namespace osu.Game.Screens.Play
// stop the track before removing adjustment to avoid a volume spike.
Beatmap.Value.Track.Stop();
Beatmap.Value.Track.RemoveAdjustment(AdjustableProperty.Volume, volumeAdjustment);
lowPassFilter.CutoffTo(AudioFilter.MAX_LOWPASS_CUTOFF);
highPassFilter.CutoffTo(0);
lowPassFilter?.RemoveAndDisposeImmediately();
highPassFilter?.RemoveAndDisposeImmediately();
}
public override bool OnExiting(ScreenExitEvent e)
@ -304,6 +312,9 @@ namespace osu.Game.Screens.Play
BackgroundBrightnessReduction = false;
Beatmap.Value.Track.RemoveAdjustment(AdjustableProperty.Volume, volumeAdjustment);
highPerformanceSession?.Dispose();
highPerformanceSession = null;
return base.OnExiting(e);
}
@ -425,6 +436,12 @@ namespace osu.Game.Screens.Play
settingsScroll.FadeInFromZero(500, Easing.Out)
.MoveToX(0, 500, Easing.OutQuint);
AddRangeInternal(new[]
{
lowPassFilter = new AudioFilter(audioManager.TrackMixer),
highPassFilter = new AudioFilter(audioManager.TrackMixer, BQFType.HighPass),
});
lowPassFilter.CutoffTo(1000, 650, Easing.OutQuint);
highPassFilter.CutoffTo(300).Then().CutoffTo(0, 1250); // 1250 is to line up with the appearance of MetadataInfo (750 delay + 500 fade-in)
@ -437,13 +454,23 @@ namespace osu.Game.Screens.Play
content.StopTracking();
content.ScaleTo(0.7f, CONTENT_OUT_DURATION * 2, Easing.OutQuint);
content.FadeOut(CONTENT_OUT_DURATION, Easing.OutQuint);
content.FadeOut(CONTENT_OUT_DURATION, Easing.OutQuint)
// Safety for filter potentially getting stuck in applied state due to
// transforms on `this` causing children to no longer be updated.
.OnComplete(_ =>
{
highPassFilter?.RemoveAndDisposeImmediately();
highPassFilter = null;
lowPassFilter?.RemoveAndDisposeImmediately();
lowPassFilter = null;
});
settingsScroll.FadeOut(CONTENT_OUT_DURATION, Easing.OutQuint)
.MoveToX(settingsScroll.DrawWidth, CONTENT_OUT_DURATION * 2, Easing.OutQuint);
lowPassFilter.CutoffTo(AudioFilter.MAX_LOWPASS_CUTOFF, CONTENT_OUT_DURATION);
highPassFilter.CutoffTo(0, CONTENT_OUT_DURATION);
lowPassFilter?.CutoffTo(AudioFilter.MAX_LOWPASS_CUTOFF, CONTENT_OUT_DURATION);
highPassFilter?.CutoffTo(0, CONTENT_OUT_DURATION);
}
private void pushWhenLoaded()
@ -463,6 +490,10 @@ namespace osu.Game.Screens.Play
if (scheduledPushPlayer != null)
return;
// Now that everything's been loaded, we can safely switch to a higher performance session without incurring too much overhead.
// Doing this prior to the game being pushed gives us a bit of time to stabilise into the high performance mode before gameplay starts.
highPerformanceSession ??= highPerformanceSessionManager?.BeginSession();
scheduledPushPlayer = Scheduler.AddDelayed(() =>
{
// ensure that once we have reached this "point of no return", readyForPush will be false for all future checks (until a new player instance is prepared).