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Merge branch 'master' into fix-wireframe
This commit is contained in:
commit
a7a758400c
@ -80,11 +80,29 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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base.UpdateInitialTransforms();
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foreach (var piece in DimmablePieces)
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{
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// if the specified dimmable piece is a DHO, it is generally not safe to tack transforms onto it directly
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// as they may be cleared via the `updateState()` DHO flow,
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// so use `ApplyCustomUpdateState` instead. which does not have this pitfall.
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if (piece is DrawableHitObject drawableObjectPiece)
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{
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// this method can be called multiple times, and we don't want to subscribe to the event more than once,
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// so this is what it is going to have to be...
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drawableObjectPiece.ApplyCustomUpdateState -= applyDimToDrawableHitObject;
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drawableObjectPiece.ApplyCustomUpdateState += applyDimToDrawableHitObject;
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}
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else
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applyDim(piece);
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}
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void applyDim(Drawable piece)
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{
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piece.FadeColour(new Color4(195, 195, 195, 255));
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using (piece.BeginDelayedSequence(InitialLifetimeOffset - OsuHitWindows.MISS_WINDOW))
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piece.FadeColour(Color4.White, 100);
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}
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void applyDimToDrawableHitObject(DrawableHitObject dho, ArmedState _) => applyDim(dho);
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}
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protected sealed override double InitialLifetimeOffset => HitObject.TimePreempt;
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|
@ -1,9 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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@ -21,10 +18,12 @@ namespace osu.Game.Tests.Visual.Gameplay
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[Description("player pause/fail screens")]
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public partial class TestSceneGameplayMenuOverlay : OsuManualInputManagerTestScene
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{
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private FailOverlay failOverlay;
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private PauseOverlay pauseOverlay;
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private FailOverlay failOverlay = null!;
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private PauseOverlay pauseOverlay = null!;
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private GlobalActionContainer globalActionContainer;
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private GlobalActionContainer globalActionContainer = null!;
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private bool triggeredRetryButton;
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[BackgroundDependencyLoader]
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private void load(OsuGameBase game)
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@ -35,12 +34,18 @@ namespace osu.Game.Tests.Visual.Gameplay
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[SetUp]
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public void SetUp() => Schedule(() =>
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{
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triggeredRetryButton = false;
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globalActionContainer.Children = new Drawable[]
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{
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pauseOverlay = new PauseOverlay
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{
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OnResume = () => Logger.Log(@"Resume"),
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OnRetry = () => Logger.Log(@"Retry"),
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OnRetry = () =>
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{
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Logger.Log(@"Retry");
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triggeredRetryButton = true;
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},
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OnQuit = () => Logger.Log(@"Quit"),
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},
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failOverlay = new FailOverlay
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@ -224,17 +229,9 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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showOverlay();
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bool triggered = false;
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AddStep("Click retry button", () =>
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{
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var lastAction = pauseOverlay.OnRetry;
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pauseOverlay.OnRetry = () => triggered = true;
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AddStep("Click retry button", () => getButton(1).TriggerClick());
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getButton(1).TriggerClick();
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pauseOverlay.OnRetry = lastAction;
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});
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AddAssert("Action was triggered", () => triggered);
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AddAssert("Retry was triggered", () => triggeredRetryButton);
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AddAssert("Overlay is closed", () => pauseOverlay.State.Value == Visibility.Hidden);
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}
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@ -252,25 +249,9 @@ namespace osu.Game.Tests.Visual.Gameplay
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InputManager.Key(Key.Down);
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});
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bool triggered = false;
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Action lastAction = null;
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AddStep("Press enter", () =>
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{
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lastAction = pauseOverlay.OnRetry;
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pauseOverlay.OnRetry = () => triggered = true;
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InputManager.Key(Key.Enter);
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});
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AddStep("Press enter", () => InputManager.Key(Key.Enter));
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AddAssert("Action was triggered", () =>
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{
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if (lastAction != null)
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{
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pauseOverlay.OnRetry = lastAction;
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lastAction = null;
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}
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return triggered;
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});
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AddAssert("Retry was triggered", () => triggeredRetryButton);
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AddAssert("Overlay is closed", () => pauseOverlay.State.Value == Visibility.Hidden);
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}
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|
@ -1,8 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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@ -12,6 +10,7 @@ using osu.Framework.Screens;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Database;
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using osu.Game.Localisation;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Online.Spectator;
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using osu.Game.Rulesets.Osu;
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@ -39,13 +38,13 @@ namespace osu.Game.Tests.Visual.Gameplay
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protected override bool UseOnlineAPI => true;
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[Resolved]
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private OsuGameBase game { get; set; }
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private OsuGameBase game { get; set; } = null!;
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private TestSpectatorClient spectatorClient => dependenciesScreen.SpectatorClient;
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private DependenciesScreen dependenciesScreen;
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private SoloSpectatorScreen spectatorScreen;
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private DependenciesScreen dependenciesScreen = null!;
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private SoloSpectatorScreen spectatorScreen = null!;
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private BeatmapSetInfo importedBeatmap;
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private BeatmapSetInfo importedBeatmap = null!;
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private int importedBeatmapId;
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[SetUpSteps]
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@ -188,7 +187,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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waitForPlayerCurrent();
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Player lastPlayer = null;
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Player lastPlayer = null!;
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AddStep("store first player", () => lastPlayer = player);
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start();
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@ -214,6 +213,11 @@ namespace osu.Game.Tests.Visual.Gameplay
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checkPaused(false); // Should continue playing until out of frames
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checkPaused(true); // And eventually stop after running out of frames and fail.
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// Todo: Should check for + display a failed message.
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AddAssert("fail overlay present", () => player.ChildrenOfType<FailOverlay>().Single().IsPresent);
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AddAssert("overlay can only quit", () => player.ChildrenOfType<FailOverlay>().Single().Buttons.Single().Text == GameplayMenuOverlayStrings.Quit);
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AddStep("press quit button", () => player.ChildrenOfType<FailOverlay>().Single().Buttons.Single().TriggerClick());
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AddAssert("player exited", () => Stack.CurrentScreen is SoloSpectatorScreen);
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}
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[Test]
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@ -278,7 +282,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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[Test]
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public void TestFinalFrameInBundleHasHeader()
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{
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FrameDataBundle lastBundle = null;
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FrameDataBundle? lastBundle = null;
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AddStep("bind to client", () => spectatorClient.OnNewFrames += (_, bundle) => lastBundle = bundle);
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@ -287,8 +291,8 @@ namespace osu.Game.Tests.Visual.Gameplay
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finish();
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AddUntilStep("bundle received", () => lastBundle != null);
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AddAssert("first frame does not have header", () => lastBundle.Frames[0].Header == null);
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AddAssert("last frame has header", () => lastBundle.Frames[^1].Header != null);
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AddAssert("first frame does not have header", () => lastBundle?.Frames[0].Header == null);
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AddAssert("last frame has header", () => lastBundle?.Frames[^1].Header != null);
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}
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[Test]
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@ -383,7 +387,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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}
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private OsuFramedReplayInputHandler replayHandler =>
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(OsuFramedReplayInputHandler)Stack.ChildrenOfType<OsuInputManager>().First().ReplayInputHandler;
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(OsuFramedReplayInputHandler)Stack.ChildrenOfType<OsuInputManager>().First().ReplayInputHandler!;
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private Player player => this.ChildrenOfType<Player>().Single();
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|
@ -37,15 +37,9 @@ namespace osu.Game.Tests.Visual.SongSelect
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[SetUp]
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public void Setup() => Schedule(() => Child = advancedStats = new TestAdvancedStats
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{
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Width = 500
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Width = 500,
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});
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[SetUpSteps]
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public void SetUpSteps()
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{
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AddStep("reset game ruleset", () => Ruleset.Value = new OsuRuleset().RulesetInfo);
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}
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private BeatmapInfo exampleBeatmapInfo => new BeatmapInfo
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{
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Ruleset = rulesets.AvailableRulesets.First(),
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@ -74,45 +68,12 @@ namespace osu.Game.Tests.Visual.SongSelect
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}
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[Test]
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public void TestManiaFirstBarTextManiaBeatmap()
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public void TestFirstBarText()
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{
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AddStep("set game ruleset to mania", () => Ruleset.Value = new ManiaRuleset().RulesetInfo);
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AddStep("set beatmap", () => advancedStats.BeatmapInfo = new BeatmapInfo
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{
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Ruleset = rulesets.GetRuleset(3) ?? throw new InvalidOperationException("osu!mania ruleset not found"),
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Difficulty = new BeatmapDifficulty
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{
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CircleSize = 5,
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DrainRate = 4.3f,
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OverallDifficulty = 4.5f,
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ApproachRate = 3.1f
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},
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StarRating = 8
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});
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AddAssert("first bar text is correct", () => advancedStats.ChildrenOfType<SpriteText>().First().Text == BeatmapsetsStrings.ShowStatsCsMania);
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}
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[Test]
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public void TestManiaFirstBarTextConvert()
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{
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AddStep("set game ruleset to mania", () => Ruleset.Value = new ManiaRuleset().RulesetInfo);
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AddStep("set beatmap", () => advancedStats.BeatmapInfo = new BeatmapInfo
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{
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Ruleset = new OsuRuleset().RulesetInfo,
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Difficulty = new BeatmapDifficulty
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{
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CircleSize = 5,
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DrainRate = 4.3f,
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OverallDifficulty = 4.5f,
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ApproachRate = 3.1f
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},
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StarRating = 8
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});
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AddStep("set ruleset to mania", () => advancedStats.Ruleset.Value = new ManiaRuleset().RulesetInfo);
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AddAssert("first bar text is correct", () => advancedStats.ChildrenOfType<SpriteText>().First().Text == BeatmapsetsStrings.ShowStatsCsMania);
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AddStep("set ruleset to osu", () => advancedStats.Ruleset.Value = new OsuRuleset().RulesetInfo);
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AddAssert("first bar text is correct", () => advancedStats.ChildrenOfType<SpriteText>().First().Text == BeatmapsetsStrings.ShowStatsCs);
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}
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[Test]
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|
@ -127,7 +127,7 @@ namespace osu.Game.Graphics.Containers
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}
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protected virtual void ScrollFromMouseEvent(MouseEvent e) =>
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ScrollTo(Clamp(ToLocalSpace(e.ScreenSpaceMousePosition)[ScrollDim] / DrawSize[ScrollDim]) * Content.DrawSize[ScrollDim], true, DistanceDecayOnRightMouseScrollbar);
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ScrollTo(Clamp(ToLocalSpace(e.ScreenSpaceMousePosition)[ScrollDim] / DrawSize[ScrollDim] * Content.DrawSize[ScrollDim]), true, DistanceDecayOnRightMouseScrollbar);
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|
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protected override ScrollbarContainer CreateScrollbar(Direction direction) => new OsuScrollbar(direction);
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|
@ -10,6 +10,7 @@ using osu.Framework.Graphics.Shapes;
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using osu.Game.Beatmaps;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Overlays.BeatmapSet.Buttons;
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using osu.Game.Rulesets;
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using osu.Game.Screens.Select.Details;
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using osuTK;
|
||||
|
||||
@ -33,10 +34,10 @@ namespace osu.Game.Overlays.BeatmapSet
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{
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if (value == beatmapSet) return;
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beatmapSet = value;
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basic.BeatmapSet = preview.BeatmapSet = beatmapSet = value;
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|
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basic.BeatmapSet = preview.BeatmapSet = BeatmapSet;
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updateDisplay();
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||||
if (IsLoaded)
|
||||
updateDisplay();
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||||
}
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||||
}
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|
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@ -50,13 +51,10 @@ namespace osu.Game.Overlays.BeatmapSet
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if (value == beatmapInfo) return;
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|
||||
basic.BeatmapInfo = advanced.BeatmapInfo = beatmapInfo = value;
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}
|
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}
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|
||||
private void updateDisplay()
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||||
{
|
||||
Ratings.Ratings = BeatmapSet?.Ratings;
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||||
ratingBox.Alpha = BeatmapSet?.Status > 0 ? 1 : 0;
|
||||
if (IsLoaded)
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||||
updateDisplay();
|
||||
}
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||||
}
|
||||
|
||||
public Details()
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@ -101,12 +99,22 @@ namespace osu.Game.Overlays.BeatmapSet
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
[Resolved]
|
||||
private RulesetStore rulesets { get; set; }
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
updateDisplay();
|
||||
}
|
||||
|
||||
private void updateDisplay()
|
||||
{
|
||||
Ratings.Ratings = BeatmapSet?.Ratings;
|
||||
ratingBox.Alpha = BeatmapSet?.Status > 0 ? 1 : 0;
|
||||
advanced.Ruleset.Value = rulesets.GetRuleset(beatmapInfo?.Ruleset.OnlineID ?? 0);
|
||||
}
|
||||
|
||||
private partial class DetailBox : Container
|
||||
{
|
||||
private readonly Container content;
|
||||
|
@ -1,15 +1,11 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System;
|
||||
using System.Threading.Tasks;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
@ -22,26 +18,13 @@ namespace osu.Game.Screens.Play
|
||||
{
|
||||
public partial class FailOverlay : GameplayMenuOverlay
|
||||
{
|
||||
public Func<Task<ScoreInfo>> SaveReplay;
|
||||
public Func<Task<ScoreInfo>>? SaveReplay;
|
||||
|
||||
public override LocalisableString Header => GameplayMenuOverlayStrings.FailedHeader;
|
||||
|
||||
private readonly bool showButtons;
|
||||
|
||||
public FailOverlay(bool showButtons = true)
|
||||
{
|
||||
this.showButtons = showButtons;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
private void load()
|
||||
{
|
||||
if (showButtons)
|
||||
{
|
||||
AddButton(GameplayMenuOverlayStrings.Retry, colours.YellowDark, () => OnRetry?.Invoke());
|
||||
AddButton(GameplayMenuOverlayStrings.Quit, new Color4(170, 27, 39, 255), () => OnQuit?.Invoke());
|
||||
}
|
||||
|
||||
// from #10339 maybe this is a better visual effect
|
||||
Add(new Container
|
||||
{
|
||||
|
@ -38,8 +38,9 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
|
||||
|
||||
public Action? OnRetry;
|
||||
public Action? OnQuit;
|
||||
public Action? OnResume { get; init; }
|
||||
public Action? OnRetry { get; init; }
|
||||
public Action? OnQuit { get; init; }
|
||||
|
||||
/// <summary>
|
||||
/// Action that is invoked when <see cref="GlobalAction.Back"/> is triggered.
|
||||
@ -129,6 +130,15 @@ namespace osu.Game.Screens.Play
|
||||
},
|
||||
};
|
||||
|
||||
if (OnResume != null)
|
||||
AddButton(GameplayMenuOverlayStrings.Continue, colours.Green, () => OnResume.Invoke());
|
||||
|
||||
if (OnRetry != null)
|
||||
AddButton(GameplayMenuOverlayStrings.Retry, colours.YellowDark, () => OnRetry.Invoke());
|
||||
|
||||
if (OnQuit != null)
|
||||
AddButton(GameplayMenuOverlayStrings.Quit, new Color4(170, 27, 39, 255), () => OnQuit.Invoke());
|
||||
|
||||
State.ValueChanged += _ => InternalButtons.Deselect();
|
||||
|
||||
updateInfoText();
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
@ -11,23 +9,19 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Input.Bindings;
|
||||
using osu.Game.Localisation;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
{
|
||||
public partial class PauseOverlay : GameplayMenuOverlay
|
||||
{
|
||||
public Action OnResume;
|
||||
|
||||
public override bool IsPresent => base.IsPresent || pauseLoop.IsPlaying;
|
||||
|
||||
public override LocalisableString Header => GameplayMenuOverlayStrings.PausedHeader;
|
||||
|
||||
private SkinnableSound pauseLoop;
|
||||
private SkinnableSound pauseLoop = null!;
|
||||
|
||||
protected override Action BackAction => () =>
|
||||
{
|
||||
@ -38,12 +32,8 @@ namespace osu.Game.Screens.Play
|
||||
};
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
private void load()
|
||||
{
|
||||
AddButton(GameplayMenuOverlayStrings.Continue, colours.Green, () => OnResume?.Invoke());
|
||||
AddButton(GameplayMenuOverlayStrings.Retry, colours.YellowDark, () => OnRetry?.Invoke());
|
||||
AddButton(GameplayMenuOverlayStrings.Quit, new Color4(170, 27, 39, 255), () => OnQuit?.Invoke());
|
||||
|
||||
AddInternal(pauseLoop = new SkinnableSound(new SampleInfo("Gameplay/pause-loop"))
|
||||
{
|
||||
Looping = true,
|
||||
|
@ -278,10 +278,10 @@ namespace osu.Game.Screens.Play
|
||||
createGameplayComponents(Beatmap.Value)
|
||||
}
|
||||
},
|
||||
FailOverlay = new FailOverlay(Configuration.AllowUserInteraction)
|
||||
FailOverlay = new FailOverlay
|
||||
{
|
||||
SaveReplay = async () => await prepareAndImportScoreAsync(true).ConfigureAwait(false),
|
||||
OnRetry = () => Restart(),
|
||||
OnRetry = Configuration.AllowUserInteraction ? () => Restart() : null,
|
||||
OnQuit = () => PerformExit(true),
|
||||
},
|
||||
new HotkeyExitOverlay
|
||||
|
@ -30,13 +30,13 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
private readonly Bindable<DownloadState> state = new Bindable<DownloadState>();
|
||||
|
||||
private readonly Func<Task<ScoreInfo>> importFailedScore;
|
||||
private readonly Func<Task<ScoreInfo>>? importFailedScore;
|
||||
|
||||
private ScoreInfo? importedScore;
|
||||
|
||||
private DownloadButton button = null!;
|
||||
|
||||
public SaveFailedScoreButton(Func<Task<ScoreInfo>> importFailedScore)
|
||||
public SaveFailedScoreButton(Func<Task<ScoreInfo>>? importFailedScore)
|
||||
{
|
||||
Size = new Vector2(50, 30);
|
||||
|
||||
@ -60,11 +60,16 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
case DownloadState.NotDownloaded:
|
||||
state.Value = DownloadState.Importing;
|
||||
Task.Run(importFailedScore).ContinueWith(t =>
|
||||
|
||||
if (importFailedScore != null)
|
||||
{
|
||||
importedScore = realm.Run(r => r.Find<ScoreInfo>(t.GetResultSafely().ID)?.Detach());
|
||||
Schedule(() => state.Value = importedScore != null ? DownloadState.LocallyAvailable : DownloadState.NotDownloaded);
|
||||
}).FireAndForget();
|
||||
Task.Run(importFailedScore).ContinueWith(t =>
|
||||
{
|
||||
importedScore = realm.Run(r => r.Find<ScoreInfo>(t.GetResultSafely().ID)?.Detach());
|
||||
Schedule(() => state.Value = importedScore != null ? DownloadState.LocallyAvailable : DownloadState.NotDownloaded);
|
||||
}).FireAndForget();
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -1,9 +1,8 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.ObjectExtensions;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Game.Online.Spectator;
|
||||
using osu.Game.Scoring;
|
||||
@ -50,7 +49,7 @@ namespace osu.Game.Screens.Play
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
if (SpectatorClient != null)
|
||||
if (SpectatorClient.IsNotNull())
|
||||
SpectatorClient.OnUserBeganPlaying -= userBeganPlaying;
|
||||
}
|
||||
}
|
||||
|
@ -1,10 +1,8 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System.Diagnostics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.ObjectExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Game.Beatmaps;
|
||||
@ -21,12 +19,10 @@ namespace osu.Game.Screens.Play
|
||||
public abstract partial class SpectatorPlayer : Player
|
||||
{
|
||||
[Resolved]
|
||||
protected SpectatorClient SpectatorClient { get; private set; }
|
||||
protected SpectatorClient SpectatorClient { get; private set; } = null!;
|
||||
|
||||
private readonly Score score;
|
||||
|
||||
public override bool AllowBackButton => true;
|
||||
|
||||
protected override bool CheckModsAllowFailure()
|
||||
{
|
||||
if (!allowFail)
|
||||
@ -37,7 +33,7 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
private bool allowFail;
|
||||
|
||||
protected SpectatorPlayer(Score score, PlayerConfiguration configuration = null)
|
||||
protected SpectatorPlayer(Score score, PlayerConfiguration? configuration = null)
|
||||
: base(configuration)
|
||||
{
|
||||
this.score = score;
|
||||
@ -100,8 +96,7 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
foreach (var frame in bundle.Frames)
|
||||
{
|
||||
IConvertibleReplayFrame convertibleFrame = GameplayState.Ruleset.CreateConvertibleReplayFrame();
|
||||
Debug.Assert(convertibleFrame != null);
|
||||
IConvertibleReplayFrame convertibleFrame = GameplayState.Ruleset.CreateConvertibleReplayFrame()!;
|
||||
convertibleFrame.FromLegacy(frame, GameplayState.Beatmap);
|
||||
|
||||
var convertedFrame = (ReplayFrame)convertibleFrame;
|
||||
@ -136,7 +131,7 @@ namespace osu.Game.Screens.Play
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
if (SpectatorClient != null)
|
||||
if (SpectatorClient.IsNotNull())
|
||||
SpectatorClient.OnNewFrames -= userSentFrames;
|
||||
}
|
||||
}
|
||||
|
@ -215,6 +215,12 @@ namespace osu.Game.Screens.Select
|
||||
InternalChild = new OsuContextMenuContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding
|
||||
{
|
||||
// Avoid clash between scrollbar and osu! logo.
|
||||
Top = 10,
|
||||
Bottom = 100,
|
||||
},
|
||||
Children = new Drawable[]
|
||||
{
|
||||
setPool,
|
||||
|
@ -38,11 +38,6 @@ namespace osu.Game.Screens.Select.Details
|
||||
[Resolved]
|
||||
private IBindable<IReadOnlyList<Mod>> mods { get; set; }
|
||||
|
||||
[Resolved]
|
||||
private OsuGameBase game { get; set; }
|
||||
|
||||
private IBindable<RulesetInfo> gameRuleset;
|
||||
|
||||
protected readonly StatisticRow FirstValue, HpDrain, Accuracy, ApproachRate;
|
||||
private readonly StatisticRow starDifficulty;
|
||||
|
||||
@ -64,6 +59,15 @@ namespace osu.Game.Screens.Select.Details
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Ruleset to be used for certain elements of display.
|
||||
/// When set, this will override the set <see cref="Beatmap"/>'s own ruleset.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// No checks are done as to whether the ruleset specified is valid for the currently <see cref="BeatmapInfo"/>.
|
||||
/// </remarks>
|
||||
public Bindable<RulesetInfo> Ruleset { get; } = new Bindable<RulesetInfo>();
|
||||
|
||||
public AdvancedStats(int columns = 1)
|
||||
{
|
||||
switch (columns)
|
||||
@ -137,12 +141,7 @@ namespace osu.Game.Screens.Select.Details
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
// the cached ruleset bindable might be a decoupled bindable provided by SongSelect,
|
||||
// which we can't rely on in combination with the game-wide selected mods list,
|
||||
// since mods could be updated to the new ruleset instances while the decoupled bindable is held behind,
|
||||
// therefore resulting in performing difficulty calculation with invalid states.
|
||||
gameRuleset = game.Ruleset.GetBoundCopy();
|
||||
gameRuleset.BindValueChanged(_ => updateStatistics());
|
||||
Ruleset.BindValueChanged(_ => updateStatistics());
|
||||
|
||||
mods.BindValueChanged(modsChanged, true);
|
||||
}
|
||||
@ -169,8 +168,6 @@ namespace osu.Game.Screens.Select.Details
|
||||
IBeatmapDifficultyInfo baseDifficulty = BeatmapInfo?.Difficulty;
|
||||
BeatmapDifficulty adjustedDifficulty = null;
|
||||
|
||||
IRulesetInfo ruleset = gameRuleset?.Value ?? beatmapInfo.Ruleset;
|
||||
|
||||
if (baseDifficulty != null)
|
||||
{
|
||||
BeatmapDifficulty originalDifficulty = new BeatmapDifficulty(baseDifficulty);
|
||||
@ -180,24 +177,24 @@ namespace osu.Game.Screens.Select.Details
|
||||
|
||||
adjustedDifficulty = originalDifficulty;
|
||||
|
||||
if (gameRuleset != null)
|
||||
if (Ruleset.Value != null)
|
||||
{
|
||||
double rate = 1;
|
||||
foreach (var mod in mods.Value.OfType<IApplicableToRate>())
|
||||
rate = mod.ApplyToRate(0, rate);
|
||||
|
||||
adjustedDifficulty = ruleset.CreateInstance().GetRateAdjustedDisplayDifficulty(originalDifficulty, rate);
|
||||
adjustedDifficulty = Ruleset.Value.CreateInstance().GetRateAdjustedDisplayDifficulty(originalDifficulty, rate);
|
||||
|
||||
TooltipContent = new AdjustedAttributesTooltip.Data(originalDifficulty, adjustedDifficulty);
|
||||
}
|
||||
}
|
||||
|
||||
switch (ruleset.OnlineID)
|
||||
switch (Ruleset.Value?.OnlineID)
|
||||
{
|
||||
case 3:
|
||||
// Account for mania differences locally for now.
|
||||
// Eventually this should be handled in a more modular way, allowing rulesets to return arbitrary difficulty attributes.
|
||||
ILegacyRuleset legacyRuleset = (ILegacyRuleset)ruleset.CreateInstance();
|
||||
ILegacyRuleset legacyRuleset = (ILegacyRuleset)Ruleset.Value.CreateInstance();
|
||||
|
||||
// For the time being, the key count is static no matter what, because:
|
||||
// a) The method doesn't have knowledge of the active keymods. Doing so may require considerations for filtering.
|
||||
@ -206,7 +203,6 @@ namespace osu.Game.Screens.Select.Details
|
||||
|
||||
FirstValue.Title = BeatmapsetsStrings.ShowStatsCsMania;
|
||||
FirstValue.Value = (keyCount, keyCount);
|
||||
|
||||
break;
|
||||
|
||||
default:
|
||||
@ -240,8 +236,8 @@ namespace osu.Game.Screens.Select.Details
|
||||
|
||||
starDifficultyCancellationSource = new CancellationTokenSource();
|
||||
|
||||
var normalStarDifficultyTask = difficultyCache.GetDifficultyAsync(BeatmapInfo, gameRuleset.Value, null, starDifficultyCancellationSource.Token);
|
||||
var moddedStarDifficultyTask = difficultyCache.GetDifficultyAsync(BeatmapInfo, gameRuleset.Value, mods.Value, starDifficultyCancellationSource.Token);
|
||||
var normalStarDifficultyTask = difficultyCache.GetDifficultyAsync(BeatmapInfo, Ruleset.Value, null, starDifficultyCancellationSource.Token);
|
||||
var moddedStarDifficultyTask = difficultyCache.GetDifficultyAsync(BeatmapInfo, Ruleset.Value, mods.Value, starDifficultyCancellationSource.Token);
|
||||
|
||||
Task.WhenAll(normalStarDifficultyTask, moddedStarDifficultyTask).ContinueWith(_ => Schedule(() =>
|
||||
{
|
||||
|
@ -286,7 +286,7 @@ namespace osu.Game.Screens.Select
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Padding = new MarginPadding(10)
|
||||
Padding = new MarginPadding(10),
|
||||
},
|
||||
}
|
||||
},
|
||||
@ -585,6 +585,11 @@ namespace osu.Game.Screens.Select
|
||||
beatmapInfoPrevious = beatmap;
|
||||
}
|
||||
|
||||
// we can't run this in the debounced run due to the selected mods bindable not being debounced,
|
||||
// since mods could be updated to the new ruleset instances while the decoupled bindable is held behind,
|
||||
// therefore resulting in performing difficulty calculation with invalid states.
|
||||
advancedStats.Ruleset.Value = ruleset;
|
||||
|
||||
void run()
|
||||
{
|
||||
// clear pending task immediately to track any potential nested debounce operation.
|
||||
|
Loading…
Reference in New Issue
Block a user