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Merge branch 'master' into fix-wireframe

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Salman Ahmed 2024-02-29 01:56:50 +03:00 committed by GitHub
commit a7a758400c
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16 changed files with 138 additions and 177 deletions

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@ -80,11 +80,29 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
base.UpdateInitialTransforms();
foreach (var piece in DimmablePieces)
{
// if the specified dimmable piece is a DHO, it is generally not safe to tack transforms onto it directly
// as they may be cleared via the `updateState()` DHO flow,
// so use `ApplyCustomUpdateState` instead. which does not have this pitfall.
if (piece is DrawableHitObject drawableObjectPiece)
{
// this method can be called multiple times, and we don't want to subscribe to the event more than once,
// so this is what it is going to have to be...
drawableObjectPiece.ApplyCustomUpdateState -= applyDimToDrawableHitObject;
drawableObjectPiece.ApplyCustomUpdateState += applyDimToDrawableHitObject;
}
else
applyDim(piece);
}
void applyDim(Drawable piece)
{
piece.FadeColour(new Color4(195, 195, 195, 255));
using (piece.BeginDelayedSequence(InitialLifetimeOffset - OsuHitWindows.MISS_WINDOW))
piece.FadeColour(Color4.White, 100);
}
void applyDimToDrawableHitObject(DrawableHitObject dho, ArmedState _) => applyDim(dho);
}
protected sealed override double InitialLifetimeOffset => HitObject.TimePreempt;

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@ -1,9 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
@ -21,10 +18,12 @@ namespace osu.Game.Tests.Visual.Gameplay
[Description("player pause/fail screens")]
public partial class TestSceneGameplayMenuOverlay : OsuManualInputManagerTestScene
{
private FailOverlay failOverlay;
private PauseOverlay pauseOverlay;
private FailOverlay failOverlay = null!;
private PauseOverlay pauseOverlay = null!;
private GlobalActionContainer globalActionContainer;
private GlobalActionContainer globalActionContainer = null!;
private bool triggeredRetryButton;
[BackgroundDependencyLoader]
private void load(OsuGameBase game)
@ -35,12 +34,18 @@ namespace osu.Game.Tests.Visual.Gameplay
[SetUp]
public void SetUp() => Schedule(() =>
{
triggeredRetryButton = false;
globalActionContainer.Children = new Drawable[]
{
pauseOverlay = new PauseOverlay
{
OnResume = () => Logger.Log(@"Resume"),
OnRetry = () => Logger.Log(@"Retry"),
OnRetry = () =>
{
Logger.Log(@"Retry");
triggeredRetryButton = true;
},
OnQuit = () => Logger.Log(@"Quit"),
},
failOverlay = new FailOverlay
@ -224,17 +229,9 @@ namespace osu.Game.Tests.Visual.Gameplay
{
showOverlay();
bool triggered = false;
AddStep("Click retry button", () =>
{
var lastAction = pauseOverlay.OnRetry;
pauseOverlay.OnRetry = () => triggered = true;
AddStep("Click retry button", () => getButton(1).TriggerClick());
getButton(1).TriggerClick();
pauseOverlay.OnRetry = lastAction;
});
AddAssert("Action was triggered", () => triggered);
AddAssert("Retry was triggered", () => triggeredRetryButton);
AddAssert("Overlay is closed", () => pauseOverlay.State.Value == Visibility.Hidden);
}
@ -252,25 +249,9 @@ namespace osu.Game.Tests.Visual.Gameplay
InputManager.Key(Key.Down);
});
bool triggered = false;
Action lastAction = null;
AddStep("Press enter", () =>
{
lastAction = pauseOverlay.OnRetry;
pauseOverlay.OnRetry = () => triggered = true;
InputManager.Key(Key.Enter);
});
AddStep("Press enter", () => InputManager.Key(Key.Enter));
AddAssert("Action was triggered", () =>
{
if (lastAction != null)
{
pauseOverlay.OnRetry = lastAction;
lastAction = null;
}
return triggered;
});
AddAssert("Retry was triggered", () => triggeredRetryButton);
AddAssert("Overlay is closed", () => pauseOverlay.State.Value == Visibility.Hidden);
}

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
@ -12,6 +10,7 @@ using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Database;
using osu.Game.Localisation;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Online.Spectator;
using osu.Game.Rulesets.Osu;
@ -39,13 +38,13 @@ namespace osu.Game.Tests.Visual.Gameplay
protected override bool UseOnlineAPI => true;
[Resolved]
private OsuGameBase game { get; set; }
private OsuGameBase game { get; set; } = null!;
private TestSpectatorClient spectatorClient => dependenciesScreen.SpectatorClient;
private DependenciesScreen dependenciesScreen;
private SoloSpectatorScreen spectatorScreen;
private DependenciesScreen dependenciesScreen = null!;
private SoloSpectatorScreen spectatorScreen = null!;
private BeatmapSetInfo importedBeatmap;
private BeatmapSetInfo importedBeatmap = null!;
private int importedBeatmapId;
[SetUpSteps]
@ -188,7 +187,7 @@ namespace osu.Game.Tests.Visual.Gameplay
waitForPlayerCurrent();
Player lastPlayer = null;
Player lastPlayer = null!;
AddStep("store first player", () => lastPlayer = player);
start();
@ -214,6 +213,11 @@ namespace osu.Game.Tests.Visual.Gameplay
checkPaused(false); // Should continue playing until out of frames
checkPaused(true); // And eventually stop after running out of frames and fail.
// Todo: Should check for + display a failed message.
AddAssert("fail overlay present", () => player.ChildrenOfType<FailOverlay>().Single().IsPresent);
AddAssert("overlay can only quit", () => player.ChildrenOfType<FailOverlay>().Single().Buttons.Single().Text == GameplayMenuOverlayStrings.Quit);
AddStep("press quit button", () => player.ChildrenOfType<FailOverlay>().Single().Buttons.Single().TriggerClick());
AddAssert("player exited", () => Stack.CurrentScreen is SoloSpectatorScreen);
}
[Test]
@ -278,7 +282,7 @@ namespace osu.Game.Tests.Visual.Gameplay
[Test]
public void TestFinalFrameInBundleHasHeader()
{
FrameDataBundle lastBundle = null;
FrameDataBundle? lastBundle = null;
AddStep("bind to client", () => spectatorClient.OnNewFrames += (_, bundle) => lastBundle = bundle);
@ -287,8 +291,8 @@ namespace osu.Game.Tests.Visual.Gameplay
finish();
AddUntilStep("bundle received", () => lastBundle != null);
AddAssert("first frame does not have header", () => lastBundle.Frames[0].Header == null);
AddAssert("last frame has header", () => lastBundle.Frames[^1].Header != null);
AddAssert("first frame does not have header", () => lastBundle?.Frames[0].Header == null);
AddAssert("last frame has header", () => lastBundle?.Frames[^1].Header != null);
}
[Test]
@ -383,7 +387,7 @@ namespace osu.Game.Tests.Visual.Gameplay
}
private OsuFramedReplayInputHandler replayHandler =>
(OsuFramedReplayInputHandler)Stack.ChildrenOfType<OsuInputManager>().First().ReplayInputHandler;
(OsuFramedReplayInputHandler)Stack.ChildrenOfType<OsuInputManager>().First().ReplayInputHandler!;
private Player player => this.ChildrenOfType<Player>().Single();

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@ -37,15 +37,9 @@ namespace osu.Game.Tests.Visual.SongSelect
[SetUp]
public void Setup() => Schedule(() => Child = advancedStats = new TestAdvancedStats
{
Width = 500
Width = 500,
});
[SetUpSteps]
public void SetUpSteps()
{
AddStep("reset game ruleset", () => Ruleset.Value = new OsuRuleset().RulesetInfo);
}
private BeatmapInfo exampleBeatmapInfo => new BeatmapInfo
{
Ruleset = rulesets.AvailableRulesets.First(),
@ -74,45 +68,12 @@ namespace osu.Game.Tests.Visual.SongSelect
}
[Test]
public void TestManiaFirstBarTextManiaBeatmap()
public void TestFirstBarText()
{
AddStep("set game ruleset to mania", () => Ruleset.Value = new ManiaRuleset().RulesetInfo);
AddStep("set beatmap", () => advancedStats.BeatmapInfo = new BeatmapInfo
{
Ruleset = rulesets.GetRuleset(3) ?? throw new InvalidOperationException("osu!mania ruleset not found"),
Difficulty = new BeatmapDifficulty
{
CircleSize = 5,
DrainRate = 4.3f,
OverallDifficulty = 4.5f,
ApproachRate = 3.1f
},
StarRating = 8
});
AddAssert("first bar text is correct", () => advancedStats.ChildrenOfType<SpriteText>().First().Text == BeatmapsetsStrings.ShowStatsCsMania);
}
[Test]
public void TestManiaFirstBarTextConvert()
{
AddStep("set game ruleset to mania", () => Ruleset.Value = new ManiaRuleset().RulesetInfo);
AddStep("set beatmap", () => advancedStats.BeatmapInfo = new BeatmapInfo
{
Ruleset = new OsuRuleset().RulesetInfo,
Difficulty = new BeatmapDifficulty
{
CircleSize = 5,
DrainRate = 4.3f,
OverallDifficulty = 4.5f,
ApproachRate = 3.1f
},
StarRating = 8
});
AddStep("set ruleset to mania", () => advancedStats.Ruleset.Value = new ManiaRuleset().RulesetInfo);
AddAssert("first bar text is correct", () => advancedStats.ChildrenOfType<SpriteText>().First().Text == BeatmapsetsStrings.ShowStatsCsMania);
AddStep("set ruleset to osu", () => advancedStats.Ruleset.Value = new OsuRuleset().RulesetInfo);
AddAssert("first bar text is correct", () => advancedStats.ChildrenOfType<SpriteText>().First().Text == BeatmapsetsStrings.ShowStatsCs);
}
[Test]

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@ -127,7 +127,7 @@ namespace osu.Game.Graphics.Containers
}
protected virtual void ScrollFromMouseEvent(MouseEvent e) =>
ScrollTo(Clamp(ToLocalSpace(e.ScreenSpaceMousePosition)[ScrollDim] / DrawSize[ScrollDim]) * Content.DrawSize[ScrollDim], true, DistanceDecayOnRightMouseScrollbar);
ScrollTo(Clamp(ToLocalSpace(e.ScreenSpaceMousePosition)[ScrollDim] / DrawSize[ScrollDim] * Content.DrawSize[ScrollDim]), true, DistanceDecayOnRightMouseScrollbar);
protected override ScrollbarContainer CreateScrollbar(Direction direction) => new OsuScrollbar(direction);

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@ -10,6 +10,7 @@ using osu.Framework.Graphics.Shapes;
using osu.Game.Beatmaps;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Overlays.BeatmapSet.Buttons;
using osu.Game.Rulesets;
using osu.Game.Screens.Select.Details;
using osuTK;
@ -33,10 +34,10 @@ namespace osu.Game.Overlays.BeatmapSet
{
if (value == beatmapSet) return;
beatmapSet = value;
basic.BeatmapSet = preview.BeatmapSet = beatmapSet = value;
basic.BeatmapSet = preview.BeatmapSet = BeatmapSet;
updateDisplay();
if (IsLoaded)
updateDisplay();
}
}
@ -50,13 +51,10 @@ namespace osu.Game.Overlays.BeatmapSet
if (value == beatmapInfo) return;
basic.BeatmapInfo = advanced.BeatmapInfo = beatmapInfo = value;
}
}
private void updateDisplay()
{
Ratings.Ratings = BeatmapSet?.Ratings;
ratingBox.Alpha = BeatmapSet?.Status > 0 ? 1 : 0;
if (IsLoaded)
updateDisplay();
}
}
public Details()
@ -101,12 +99,22 @@ namespace osu.Game.Overlays.BeatmapSet
};
}
[BackgroundDependencyLoader]
private void load()
[Resolved]
private RulesetStore rulesets { get; set; }
protected override void LoadComplete()
{
base.LoadComplete();
updateDisplay();
}
private void updateDisplay()
{
Ratings.Ratings = BeatmapSet?.Ratings;
ratingBox.Alpha = BeatmapSet?.Status > 0 ? 1 : 0;
advanced.Ruleset.Value = rulesets.GetRuleset(beatmapInfo?.Ruleset.OnlineID ?? 0);
}
private partial class DetailBox : Container
{
private readonly Container content;

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@ -1,15 +1,11 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.Threading.Tasks;
using osu.Game.Scoring;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
using osuTK;
using osuTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
@ -22,26 +18,13 @@ namespace osu.Game.Screens.Play
{
public partial class FailOverlay : GameplayMenuOverlay
{
public Func<Task<ScoreInfo>> SaveReplay;
public Func<Task<ScoreInfo>>? SaveReplay;
public override LocalisableString Header => GameplayMenuOverlayStrings.FailedHeader;
private readonly bool showButtons;
public FailOverlay(bool showButtons = true)
{
this.showButtons = showButtons;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
private void load()
{
if (showButtons)
{
AddButton(GameplayMenuOverlayStrings.Retry, colours.YellowDark, () => OnRetry?.Invoke());
AddButton(GameplayMenuOverlayStrings.Quit, new Color4(170, 27, 39, 255), () => OnQuit?.Invoke());
}
// from #10339 maybe this is a better visual effect
Add(new Container
{

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@ -38,8 +38,9 @@ namespace osu.Game.Screens.Play
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
public Action? OnRetry;
public Action? OnQuit;
public Action? OnResume { get; init; }
public Action? OnRetry { get; init; }
public Action? OnQuit { get; init; }
/// <summary>
/// Action that is invoked when <see cref="GlobalAction.Back"/> is triggered.
@ -129,6 +130,15 @@ namespace osu.Game.Screens.Play
},
};
if (OnResume != null)
AddButton(GameplayMenuOverlayStrings.Continue, colours.Green, () => OnResume.Invoke());
if (OnRetry != null)
AddButton(GameplayMenuOverlayStrings.Retry, colours.YellowDark, () => OnRetry.Invoke());
if (OnQuit != null)
AddButton(GameplayMenuOverlayStrings.Quit, new Color4(170, 27, 39, 255), () => OnQuit.Invoke());
State.ValueChanged += _ => InternalButtons.Deselect();
updateInfoText();

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.Linq;
using osu.Framework.Allocation;
@ -11,23 +9,19 @@ using osu.Framework.Graphics;
using osu.Framework.Input.Events;
using osu.Framework.Localisation;
using osu.Game.Audio;
using osu.Game.Graphics;
using osu.Game.Input.Bindings;
using osu.Game.Localisation;
using osu.Game.Skinning;
using osuTK.Graphics;
namespace osu.Game.Screens.Play
{
public partial class PauseOverlay : GameplayMenuOverlay
{
public Action OnResume;
public override bool IsPresent => base.IsPresent || pauseLoop.IsPlaying;
public override LocalisableString Header => GameplayMenuOverlayStrings.PausedHeader;
private SkinnableSound pauseLoop;
private SkinnableSound pauseLoop = null!;
protected override Action BackAction => () =>
{
@ -38,12 +32,8 @@ namespace osu.Game.Screens.Play
};
[BackgroundDependencyLoader]
private void load(OsuColour colours)
private void load()
{
AddButton(GameplayMenuOverlayStrings.Continue, colours.Green, () => OnResume?.Invoke());
AddButton(GameplayMenuOverlayStrings.Retry, colours.YellowDark, () => OnRetry?.Invoke());
AddButton(GameplayMenuOverlayStrings.Quit, new Color4(170, 27, 39, 255), () => OnQuit?.Invoke());
AddInternal(pauseLoop = new SkinnableSound(new SampleInfo("Gameplay/pause-loop"))
{
Looping = true,

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@ -278,10 +278,10 @@ namespace osu.Game.Screens.Play
createGameplayComponents(Beatmap.Value)
}
},
FailOverlay = new FailOverlay(Configuration.AllowUserInteraction)
FailOverlay = new FailOverlay
{
SaveReplay = async () => await prepareAndImportScoreAsync(true).ConfigureAwait(false),
OnRetry = () => Restart(),
OnRetry = Configuration.AllowUserInteraction ? () => Restart() : null,
OnQuit = () => PerformExit(true),
},
new HotkeyExitOverlay

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@ -30,13 +30,13 @@ namespace osu.Game.Screens.Play
private readonly Bindable<DownloadState> state = new Bindable<DownloadState>();
private readonly Func<Task<ScoreInfo>> importFailedScore;
private readonly Func<Task<ScoreInfo>>? importFailedScore;
private ScoreInfo? importedScore;
private DownloadButton button = null!;
public SaveFailedScoreButton(Func<Task<ScoreInfo>> importFailedScore)
public SaveFailedScoreButton(Func<Task<ScoreInfo>>? importFailedScore)
{
Size = new Vector2(50, 30);
@ -60,11 +60,16 @@ namespace osu.Game.Screens.Play
case DownloadState.NotDownloaded:
state.Value = DownloadState.Importing;
Task.Run(importFailedScore).ContinueWith(t =>
if (importFailedScore != null)
{
importedScore = realm.Run(r => r.Find<ScoreInfo>(t.GetResultSafely().ID)?.Detach());
Schedule(() => state.Value = importedScore != null ? DownloadState.LocallyAvailable : DownloadState.NotDownloaded);
}).FireAndForget();
Task.Run(importFailedScore).ContinueWith(t =>
{
importedScore = realm.Run(r => r.Find<ScoreInfo>(t.GetResultSafely().ID)?.Detach());
Schedule(() => state.Value = importedScore != null ? DownloadState.LocallyAvailable : DownloadState.NotDownloaded);
}).FireAndForget();
}
break;
}
}

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@ -1,9 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Allocation;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Screens;
using osu.Game.Online.Spectator;
using osu.Game.Scoring;
@ -50,7 +49,7 @@ namespace osu.Game.Screens.Play
{
base.Dispose(isDisposing);
if (SpectatorClient != null)
if (SpectatorClient.IsNotNull())
SpectatorClient.OnUserBeganPlaying -= userBeganPlaying;
}
}

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@ -1,10 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Diagnostics;
using osu.Framework.Allocation;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics;
using osu.Framework.Screens;
using osu.Game.Beatmaps;
@ -21,12 +19,10 @@ namespace osu.Game.Screens.Play
public abstract partial class SpectatorPlayer : Player
{
[Resolved]
protected SpectatorClient SpectatorClient { get; private set; }
protected SpectatorClient SpectatorClient { get; private set; } = null!;
private readonly Score score;
public override bool AllowBackButton => true;
protected override bool CheckModsAllowFailure()
{
if (!allowFail)
@ -37,7 +33,7 @@ namespace osu.Game.Screens.Play
private bool allowFail;
protected SpectatorPlayer(Score score, PlayerConfiguration configuration = null)
protected SpectatorPlayer(Score score, PlayerConfiguration? configuration = null)
: base(configuration)
{
this.score = score;
@ -100,8 +96,7 @@ namespace osu.Game.Screens.Play
foreach (var frame in bundle.Frames)
{
IConvertibleReplayFrame convertibleFrame = GameplayState.Ruleset.CreateConvertibleReplayFrame();
Debug.Assert(convertibleFrame != null);
IConvertibleReplayFrame convertibleFrame = GameplayState.Ruleset.CreateConvertibleReplayFrame()!;
convertibleFrame.FromLegacy(frame, GameplayState.Beatmap);
var convertedFrame = (ReplayFrame)convertibleFrame;
@ -136,7 +131,7 @@ namespace osu.Game.Screens.Play
{
base.Dispose(isDisposing);
if (SpectatorClient != null)
if (SpectatorClient.IsNotNull())
SpectatorClient.OnNewFrames -= userSentFrames;
}
}

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@ -215,6 +215,12 @@ namespace osu.Game.Screens.Select
InternalChild = new OsuContextMenuContainer
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding
{
// Avoid clash between scrollbar and osu! logo.
Top = 10,
Bottom = 100,
},
Children = new Drawable[]
{
setPool,

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@ -38,11 +38,6 @@ namespace osu.Game.Screens.Select.Details
[Resolved]
private IBindable<IReadOnlyList<Mod>> mods { get; set; }
[Resolved]
private OsuGameBase game { get; set; }
private IBindable<RulesetInfo> gameRuleset;
protected readonly StatisticRow FirstValue, HpDrain, Accuracy, ApproachRate;
private readonly StatisticRow starDifficulty;
@ -64,6 +59,15 @@ namespace osu.Game.Screens.Select.Details
}
}
/// <summary>
/// Ruleset to be used for certain elements of display.
/// When set, this will override the set <see cref="Beatmap"/>'s own ruleset.
/// </summary>
/// <remarks>
/// No checks are done as to whether the ruleset specified is valid for the currently <see cref="BeatmapInfo"/>.
/// </remarks>
public Bindable<RulesetInfo> Ruleset { get; } = new Bindable<RulesetInfo>();
public AdvancedStats(int columns = 1)
{
switch (columns)
@ -137,12 +141,7 @@ namespace osu.Game.Screens.Select.Details
{
base.LoadComplete();
// the cached ruleset bindable might be a decoupled bindable provided by SongSelect,
// which we can't rely on in combination with the game-wide selected mods list,
// since mods could be updated to the new ruleset instances while the decoupled bindable is held behind,
// therefore resulting in performing difficulty calculation with invalid states.
gameRuleset = game.Ruleset.GetBoundCopy();
gameRuleset.BindValueChanged(_ => updateStatistics());
Ruleset.BindValueChanged(_ => updateStatistics());
mods.BindValueChanged(modsChanged, true);
}
@ -169,8 +168,6 @@ namespace osu.Game.Screens.Select.Details
IBeatmapDifficultyInfo baseDifficulty = BeatmapInfo?.Difficulty;
BeatmapDifficulty adjustedDifficulty = null;
IRulesetInfo ruleset = gameRuleset?.Value ?? beatmapInfo.Ruleset;
if (baseDifficulty != null)
{
BeatmapDifficulty originalDifficulty = new BeatmapDifficulty(baseDifficulty);
@ -180,24 +177,24 @@ namespace osu.Game.Screens.Select.Details
adjustedDifficulty = originalDifficulty;
if (gameRuleset != null)
if (Ruleset.Value != null)
{
double rate = 1;
foreach (var mod in mods.Value.OfType<IApplicableToRate>())
rate = mod.ApplyToRate(0, rate);
adjustedDifficulty = ruleset.CreateInstance().GetRateAdjustedDisplayDifficulty(originalDifficulty, rate);
adjustedDifficulty = Ruleset.Value.CreateInstance().GetRateAdjustedDisplayDifficulty(originalDifficulty, rate);
TooltipContent = new AdjustedAttributesTooltip.Data(originalDifficulty, adjustedDifficulty);
}
}
switch (ruleset.OnlineID)
switch (Ruleset.Value?.OnlineID)
{
case 3:
// Account for mania differences locally for now.
// Eventually this should be handled in a more modular way, allowing rulesets to return arbitrary difficulty attributes.
ILegacyRuleset legacyRuleset = (ILegacyRuleset)ruleset.CreateInstance();
ILegacyRuleset legacyRuleset = (ILegacyRuleset)Ruleset.Value.CreateInstance();
// For the time being, the key count is static no matter what, because:
// a) The method doesn't have knowledge of the active keymods. Doing so may require considerations for filtering.
@ -206,7 +203,6 @@ namespace osu.Game.Screens.Select.Details
FirstValue.Title = BeatmapsetsStrings.ShowStatsCsMania;
FirstValue.Value = (keyCount, keyCount);
break;
default:
@ -240,8 +236,8 @@ namespace osu.Game.Screens.Select.Details
starDifficultyCancellationSource = new CancellationTokenSource();
var normalStarDifficultyTask = difficultyCache.GetDifficultyAsync(BeatmapInfo, gameRuleset.Value, null, starDifficultyCancellationSource.Token);
var moddedStarDifficultyTask = difficultyCache.GetDifficultyAsync(BeatmapInfo, gameRuleset.Value, mods.Value, starDifficultyCancellationSource.Token);
var normalStarDifficultyTask = difficultyCache.GetDifficultyAsync(BeatmapInfo, Ruleset.Value, null, starDifficultyCancellationSource.Token);
var moddedStarDifficultyTask = difficultyCache.GetDifficultyAsync(BeatmapInfo, Ruleset.Value, mods.Value, starDifficultyCancellationSource.Token);
Task.WhenAll(normalStarDifficultyTask, moddedStarDifficultyTask).ContinueWith(_ => Schedule(() =>
{

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@ -286,7 +286,7 @@ namespace osu.Game.Screens.Select
AutoSizeAxes = Axes.Y,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Padding = new MarginPadding(10)
Padding = new MarginPadding(10),
},
}
},
@ -585,6 +585,11 @@ namespace osu.Game.Screens.Select
beatmapInfoPrevious = beatmap;
}
// we can't run this in the debounced run due to the selected mods bindable not being debounced,
// since mods could be updated to the new ruleset instances while the decoupled bindable is held behind,
// therefore resulting in performing difficulty calculation with invalid states.
advancedStats.Ruleset.Value = ruleset;
void run()
{
// clear pending task immediately to track any potential nested debounce operation.