mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 09:17:51 +08:00
Merge pull request #27414 from Joehuu/spectator-remove-back-button
Move back/quit button from bottom left to fail overlay when spectating
This commit is contained in:
commit
21bb3c3bab
@ -1,9 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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@ -21,10 +18,12 @@ namespace osu.Game.Tests.Visual.Gameplay
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[Description("player pause/fail screens")]
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public partial class TestSceneGameplayMenuOverlay : OsuManualInputManagerTestScene
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{
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private FailOverlay failOverlay;
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private PauseOverlay pauseOverlay;
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private FailOverlay failOverlay = null!;
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private PauseOverlay pauseOverlay = null!;
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private GlobalActionContainer globalActionContainer;
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private GlobalActionContainer globalActionContainer = null!;
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private bool triggeredRetryButton;
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[BackgroundDependencyLoader]
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private void load(OsuGameBase game)
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@ -35,12 +34,18 @@ namespace osu.Game.Tests.Visual.Gameplay
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[SetUp]
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public void SetUp() => Schedule(() =>
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{
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triggeredRetryButton = false;
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globalActionContainer.Children = new Drawable[]
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{
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pauseOverlay = new PauseOverlay
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{
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OnResume = () => Logger.Log(@"Resume"),
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OnRetry = () => Logger.Log(@"Retry"),
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OnRetry = () =>
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{
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Logger.Log(@"Retry");
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triggeredRetryButton = true;
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},
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OnQuit = () => Logger.Log(@"Quit"),
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},
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failOverlay = new FailOverlay
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@ -224,17 +229,9 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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showOverlay();
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bool triggered = false;
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AddStep("Click retry button", () =>
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{
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var lastAction = pauseOverlay.OnRetry;
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pauseOverlay.OnRetry = () => triggered = true;
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AddStep("Click retry button", () => getButton(1).TriggerClick());
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getButton(1).TriggerClick();
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pauseOverlay.OnRetry = lastAction;
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});
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AddAssert("Action was triggered", () => triggered);
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AddAssert("Retry was triggered", () => triggeredRetryButton);
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AddAssert("Overlay is closed", () => pauseOverlay.State.Value == Visibility.Hidden);
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}
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@ -252,25 +249,9 @@ namespace osu.Game.Tests.Visual.Gameplay
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InputManager.Key(Key.Down);
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});
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bool triggered = false;
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Action lastAction = null;
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AddStep("Press enter", () =>
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{
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lastAction = pauseOverlay.OnRetry;
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pauseOverlay.OnRetry = () => triggered = true;
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InputManager.Key(Key.Enter);
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});
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AddStep("Press enter", () => InputManager.Key(Key.Enter));
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AddAssert("Action was triggered", () =>
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{
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if (lastAction != null)
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{
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pauseOverlay.OnRetry = lastAction;
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lastAction = null;
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}
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return triggered;
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});
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AddAssert("Retry was triggered", () => triggeredRetryButton);
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AddAssert("Overlay is closed", () => pauseOverlay.State.Value == Visibility.Hidden);
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}
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@ -1,8 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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@ -12,6 +10,7 @@ using osu.Framework.Screens;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Database;
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using osu.Game.Localisation;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Online.Spectator;
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using osu.Game.Rulesets.Osu;
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@ -39,13 +38,13 @@ namespace osu.Game.Tests.Visual.Gameplay
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protected override bool UseOnlineAPI => true;
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[Resolved]
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private OsuGameBase game { get; set; }
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private OsuGameBase game { get; set; } = null!;
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private TestSpectatorClient spectatorClient => dependenciesScreen.SpectatorClient;
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private DependenciesScreen dependenciesScreen;
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private SoloSpectatorScreen spectatorScreen;
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private DependenciesScreen dependenciesScreen = null!;
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private SoloSpectatorScreen spectatorScreen = null!;
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private BeatmapSetInfo importedBeatmap;
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private BeatmapSetInfo importedBeatmap = null!;
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private int importedBeatmapId;
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[SetUpSteps]
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@ -188,7 +187,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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waitForPlayerCurrent();
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Player lastPlayer = null;
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Player lastPlayer = null!;
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AddStep("store first player", () => lastPlayer = player);
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start();
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@ -214,6 +213,11 @@ namespace osu.Game.Tests.Visual.Gameplay
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checkPaused(false); // Should continue playing until out of frames
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checkPaused(true); // And eventually stop after running out of frames and fail.
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// Todo: Should check for + display a failed message.
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AddAssert("fail overlay present", () => player.ChildrenOfType<FailOverlay>().Single().IsPresent);
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AddAssert("overlay can only quit", () => player.ChildrenOfType<FailOverlay>().Single().Buttons.Single().Text == GameplayMenuOverlayStrings.Quit);
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AddStep("press quit button", () => player.ChildrenOfType<FailOverlay>().Single().Buttons.Single().TriggerClick());
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AddAssert("player exited", () => Stack.CurrentScreen is SoloSpectatorScreen);
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}
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[Test]
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@ -278,7 +282,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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[Test]
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public void TestFinalFrameInBundleHasHeader()
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{
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FrameDataBundle lastBundle = null;
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FrameDataBundle? lastBundle = null;
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AddStep("bind to client", () => spectatorClient.OnNewFrames += (_, bundle) => lastBundle = bundle);
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@ -287,8 +291,8 @@ namespace osu.Game.Tests.Visual.Gameplay
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finish();
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AddUntilStep("bundle received", () => lastBundle != null);
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AddAssert("first frame does not have header", () => lastBundle.Frames[0].Header == null);
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AddAssert("last frame has header", () => lastBundle.Frames[^1].Header != null);
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AddAssert("first frame does not have header", () => lastBundle?.Frames[0].Header == null);
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AddAssert("last frame has header", () => lastBundle?.Frames[^1].Header != null);
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}
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[Test]
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@ -383,7 +387,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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}
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private OsuFramedReplayInputHandler replayHandler =>
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(OsuFramedReplayInputHandler)Stack.ChildrenOfType<OsuInputManager>().First().ReplayInputHandler;
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(OsuFramedReplayInputHandler)Stack.ChildrenOfType<OsuInputManager>().First().ReplayInputHandler!;
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private Player player => this.ChildrenOfType<Player>().Single();
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@ -1,15 +1,11 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using System.Threading.Tasks;
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using osu.Game.Scoring;
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using osu.Game.Graphics;
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using osu.Game.Graphics.UserInterface;
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using osuTK;
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using osuTK.Graphics;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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@ -22,26 +18,13 @@ namespace osu.Game.Screens.Play
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{
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public partial class FailOverlay : GameplayMenuOverlay
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{
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public Func<Task<ScoreInfo>> SaveReplay;
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public Func<Task<ScoreInfo>>? SaveReplay;
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public override LocalisableString Header => GameplayMenuOverlayStrings.FailedHeader;
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private readonly bool showButtons;
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public FailOverlay(bool showButtons = true)
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{
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this.showButtons = showButtons;
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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private void load()
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{
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if (showButtons)
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{
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AddButton(GameplayMenuOverlayStrings.Retry, colours.YellowDark, () => OnRetry?.Invoke());
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AddButton(GameplayMenuOverlayStrings.Quit, new Color4(170, 27, 39, 255), () => OnQuit?.Invoke());
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}
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// from #10339 maybe this is a better visual effect
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Add(new Container
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{
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@ -38,8 +38,9 @@ namespace osu.Game.Screens.Play
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
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public Action? OnRetry;
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public Action? OnQuit;
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public Action? OnResume { get; init; }
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public Action? OnRetry { get; init; }
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public Action? OnQuit { get; init; }
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/// <summary>
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/// Action that is invoked when <see cref="GlobalAction.Back"/> is triggered.
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@ -129,6 +130,15 @@ namespace osu.Game.Screens.Play
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},
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};
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if (OnResume != null)
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AddButton(GameplayMenuOverlayStrings.Continue, colours.Green, () => OnResume.Invoke());
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if (OnRetry != null)
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AddButton(GameplayMenuOverlayStrings.Retry, colours.YellowDark, () => OnRetry.Invoke());
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if (OnQuit != null)
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AddButton(GameplayMenuOverlayStrings.Quit, new Color4(170, 27, 39, 255), () => OnQuit.Invoke());
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State.ValueChanged += _ => InternalButtons.Deselect();
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updateInfoText();
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@ -1,8 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using System.Linq;
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using osu.Framework.Allocation;
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@ -11,23 +9,19 @@ using osu.Framework.Graphics;
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using osu.Framework.Input.Events;
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using osu.Framework.Localisation;
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using osu.Game.Audio;
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using osu.Game.Graphics;
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using osu.Game.Input.Bindings;
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using osu.Game.Localisation;
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using osu.Game.Skinning;
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using osuTK.Graphics;
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namespace osu.Game.Screens.Play
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{
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public partial class PauseOverlay : GameplayMenuOverlay
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{
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public Action OnResume;
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public override bool IsPresent => base.IsPresent || pauseLoop.IsPlaying;
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public override LocalisableString Header => GameplayMenuOverlayStrings.PausedHeader;
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private SkinnableSound pauseLoop;
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private SkinnableSound pauseLoop = null!;
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protected override Action BackAction => () =>
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{
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@ -38,12 +32,8 @@ namespace osu.Game.Screens.Play
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};
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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private void load()
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{
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AddButton(GameplayMenuOverlayStrings.Continue, colours.Green, () => OnResume?.Invoke());
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AddButton(GameplayMenuOverlayStrings.Retry, colours.YellowDark, () => OnRetry?.Invoke());
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AddButton(GameplayMenuOverlayStrings.Quit, new Color4(170, 27, 39, 255), () => OnQuit?.Invoke());
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AddInternal(pauseLoop = new SkinnableSound(new SampleInfo("Gameplay/pause-loop"))
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{
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Looping = true,
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@ -278,10 +278,10 @@ namespace osu.Game.Screens.Play
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createGameplayComponents(Beatmap.Value)
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}
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},
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FailOverlay = new FailOverlay(Configuration.AllowUserInteraction)
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FailOverlay = new FailOverlay
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{
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SaveReplay = async () => await prepareAndImportScoreAsync(true).ConfigureAwait(false),
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OnRetry = () => Restart(),
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OnRetry = Configuration.AllowUserInteraction ? () => Restart() : null,
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OnQuit = () => PerformExit(true),
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},
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new HotkeyExitOverlay
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@ -30,13 +30,13 @@ namespace osu.Game.Screens.Play
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private readonly Bindable<DownloadState> state = new Bindable<DownloadState>();
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private readonly Func<Task<ScoreInfo>> importFailedScore;
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private readonly Func<Task<ScoreInfo>>? importFailedScore;
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private ScoreInfo? importedScore;
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private DownloadButton button = null!;
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public SaveFailedScoreButton(Func<Task<ScoreInfo>> importFailedScore)
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public SaveFailedScoreButton(Func<Task<ScoreInfo>>? importFailedScore)
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{
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Size = new Vector2(50, 30);
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@ -60,11 +60,16 @@ namespace osu.Game.Screens.Play
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case DownloadState.NotDownloaded:
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state.Value = DownloadState.Importing;
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Task.Run(importFailedScore).ContinueWith(t =>
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if (importFailedScore != null)
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{
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importedScore = realm.Run(r => r.Find<ScoreInfo>(t.GetResultSafely().ID)?.Detach());
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Schedule(() => state.Value = importedScore != null ? DownloadState.LocallyAvailable : DownloadState.NotDownloaded);
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}).FireAndForget();
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Task.Run(importFailedScore).ContinueWith(t =>
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{
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importedScore = realm.Run(r => r.Find<ScoreInfo>(t.GetResultSafely().ID)?.Detach());
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Schedule(() => state.Value = importedScore != null ? DownloadState.LocallyAvailable : DownloadState.NotDownloaded);
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}).FireAndForget();
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}
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break;
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}
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}
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@ -1,9 +1,8 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.ObjectExtensions;
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using osu.Framework.Screens;
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using osu.Game.Online.Spectator;
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using osu.Game.Scoring;
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@ -50,7 +49,7 @@ namespace osu.Game.Screens.Play
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{
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base.Dispose(isDisposing);
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if (SpectatorClient != null)
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if (SpectatorClient.IsNotNull())
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SpectatorClient.OnUserBeganPlaying -= userBeganPlaying;
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}
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}
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@ -1,10 +1,8 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System.Diagnostics;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.ObjectExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Screens;
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using osu.Game.Beatmaps;
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@ -21,12 +19,10 @@ namespace osu.Game.Screens.Play
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public abstract partial class SpectatorPlayer : Player
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{
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[Resolved]
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protected SpectatorClient SpectatorClient { get; private set; }
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protected SpectatorClient SpectatorClient { get; private set; } = null!;
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private readonly Score score;
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public override bool AllowBackButton => true;
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protected override bool CheckModsAllowFailure()
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{
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if (!allowFail)
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@ -37,7 +33,7 @@ namespace osu.Game.Screens.Play
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private bool allowFail;
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protected SpectatorPlayer(Score score, PlayerConfiguration configuration = null)
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protected SpectatorPlayer(Score score, PlayerConfiguration? configuration = null)
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: base(configuration)
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{
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this.score = score;
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@ -100,8 +96,7 @@ namespace osu.Game.Screens.Play
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foreach (var frame in bundle.Frames)
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{
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IConvertibleReplayFrame convertibleFrame = GameplayState.Ruleset.CreateConvertibleReplayFrame();
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Debug.Assert(convertibleFrame != null);
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IConvertibleReplayFrame convertibleFrame = GameplayState.Ruleset.CreateConvertibleReplayFrame()!;
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convertibleFrame.FromLegacy(frame, GameplayState.Beatmap);
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var convertedFrame = (ReplayFrame)convertibleFrame;
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@ -136,7 +131,7 @@ namespace osu.Game.Screens.Play
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{
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base.Dispose(isDisposing);
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if (SpectatorClient != null)
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if (SpectatorClient.IsNotNull())
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SpectatorClient.OnNewFrames -= userSentFrames;
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}
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}
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