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Fix typo in wireframe description
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@@ -19,7 +19,7 @@ namespace osu.Game.Screens.Play.HUD
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{
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protected override double RollingDuration => 250;
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[SettingSource("Wireframe opacity", "Controls the opacity of the wire frames behind the digits.")]
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[SettingSource("Wireframe opacity", "Controls the opacity of the wireframes behind the digits.")]
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public BindableFloat WireframeOpacity { get; } = new BindableFloat(0.25f)
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{
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Precision = 0.01f,
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@@ -23,7 +23,7 @@ namespace osu.Game.Screens.Play.HUD
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protected override double RollingDuration => 250;
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[SettingSource("Wireframe opacity", "Controls the opacity of the wire frames behind the digits.")]
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[SettingSource("Wireframe opacity", "Controls the opacity of the wireframes behind the digits.")]
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public BindableFloat WireframeOpacity { get; } = new BindableFloat(0.25f)
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{
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Precision = 0.01f,
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@@ -20,7 +20,7 @@ namespace osu.Game.Screens.Play.HUD
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private const float alpha_when_invalid = 0.3f;
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[SettingSource("Wireframe opacity", "Controls the opacity of the wire frames behind the digits.")]
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[SettingSource("Wireframe opacity", "Controls the opacity of the wireframes behind the digits.")]
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public BindableFloat WireframeOpacity { get; } = new BindableFloat(0.25f)
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{
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Precision = 0.01f,
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@@ -20,7 +20,7 @@ namespace osu.Game.Screens.Play.HUD
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protected override double RollingDuration => 250;
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[SettingSource("Wireframe opacity", "Controls the opacity of the wire frames behind the digits.")]
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[SettingSource("Wireframe opacity", "Controls the opacity of the wireframes behind the digits.")]
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public BindableFloat WireframeOpacity { get; } = new BindableFloat(0.25f)
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{
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Precision = 0.01f,
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