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Expose beatmap storyboard as part of GameplayState
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@ -10,6 +10,7 @@ using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Scoring;
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using osu.Game.Storyboards;
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namespace osu.Game.Screens.Play
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{
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@ -40,6 +41,11 @@ namespace osu.Game.Screens.Play
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public readonly ScoreProcessor ScoreProcessor;
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/// <summary>
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/// The storyboard associated with the beatmap.
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/// </summary>
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public readonly Storyboard Storyboard;
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/// <summary>
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/// Whether gameplay completed without the user failing.
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/// </summary>
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@ -62,7 +68,7 @@ namespace osu.Game.Screens.Play
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private readonly Bindable<JudgementResult> lastJudgementResult = new Bindable<JudgementResult>();
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public GameplayState(IBeatmap beatmap, Ruleset ruleset, IReadOnlyList<Mod>? mods = null, Score? score = null, ScoreProcessor? scoreProcessor = null)
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public GameplayState(IBeatmap beatmap, Ruleset ruleset, IReadOnlyList<Mod>? mods = null, Score? score = null, ScoreProcessor? scoreProcessor = null, Storyboard? storyboard = null)
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{
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Beatmap = beatmap;
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Ruleset = ruleset;
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@ -76,6 +82,7 @@ namespace osu.Game.Screens.Play
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};
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Mods = mods ?? Array.Empty<Mod>();
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ScoreProcessor = scoreProcessor ?? ruleset.CreateScoreProcessor();
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Storyboard = storyboard ?? new Storyboard();
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}
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/// <summary>
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@ -255,7 +255,7 @@ namespace osu.Game.Screens.Play
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Score.ScoreInfo.Ruleset = ruleset.RulesetInfo;
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Score.ScoreInfo.Mods = gameplayMods;
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dependencies.CacheAs(GameplayState = new GameplayState(playableBeatmap, ruleset, gameplayMods, Score, ScoreProcessor));
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dependencies.CacheAs(GameplayState = new GameplayState(playableBeatmap, ruleset, gameplayMods, Score, ScoreProcessor, Beatmap.Value.Storyboard));
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var rulesetSkinProvider = new RulesetSkinProvidingContainer(ruleset, playableBeatmap, Beatmap.Value.Skin);
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@ -397,7 +397,7 @@ namespace osu.Game.Screens.Play
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protected virtual GameplayClockContainer CreateGameplayClockContainer(WorkingBeatmap beatmap, double gameplayStart) => new MasterGameplayClockContainer(beatmap, gameplayStart);
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private Drawable createUnderlayComponents() =>
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DimmableStoryboard = new DimmableStoryboard(Beatmap.Value.Storyboard, GameplayState.Mods) { RelativeSizeAxes = Axes.Both };
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DimmableStoryboard = new DimmableStoryboard(GameplayState.Storyboard, GameplayState.Mods) { RelativeSizeAxes = Axes.Both };
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private Drawable createGameplayComponents(IWorkingBeatmap working) => new ScalingContainer(ScalingMode.Gameplay)
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{
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@ -456,7 +456,7 @@ namespace osu.Game.Screens.Play
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{
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RequestSkip = performUserRequestedSkip
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},
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skipOutroOverlay = new SkipOverlay(Beatmap.Value.Storyboard.LatestEventTime ?? 0)
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skipOutroOverlay = new SkipOverlay(GameplayState.Storyboard.LatestEventTime ?? 0)
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{
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RequestSkip = () => progressToResults(false),
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Alpha = 0
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@ -1088,7 +1088,7 @@ namespace osu.Game.Screens.Play
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DimmableStoryboard.IsBreakTime.BindTo(breakTracker.IsBreakTime);
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storyboardReplacesBackground.Value = Beatmap.Value.Storyboard.ReplacesBackground && Beatmap.Value.Storyboard.HasDrawable;
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storyboardReplacesBackground.Value = GameplayState.Storyboard.ReplacesBackground && GameplayState.Storyboard.HasDrawable;
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foreach (var mod in GameplayState.Mods.OfType<IApplicableToPlayer>())
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mod.ApplyToPlayer(this);
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