Dean Herbert
dd8774a640
Vertically centre the editor osu! playfield
2023-07-14 13:21:28 +09:00
Bartłomiej Dach
d5912165e9
Merge branch 'master' into results-screen-component-metrics
2023-07-13 19:53:52 +02:00
Dean Herbert
9ad63bae37
Add missing heading for statistics section in results screen
2023-07-13 18:50:52 +09:00
Dean Herbert
947b40149f
Adjust metrics of SimpleStatisticTable
2023-07-13 18:45:32 +09:00
Dean Herbert
4f089eb5a5
Adjust metrics of AccuracyHeatmap
2023-07-13 18:30:57 +09:00
Dean Herbert
87570ed238
Fix incorrect slider stacking on very old beatmaps
...
Closes https://github.com/ppy/osu/issues/24185
The stable code has had a bug in this logic forever. So we'll need to
reimplement the bug.
Basically, sliders have to have `UpdateCalculations` run in order to
have a correct `Position2` and `EndTime`, but this wasn't being called
in the inner loop before use of `EndTime` at
1531237b63/osu
!/GameplayElements/HitObjectManager.cs#L1813.
To fix this, we use `StartTime` in the inner loop to reproduce the bug.
2023-07-12 17:35:03 +09:00
Bartłomiej Dach
7be5e0e978
Implement back-and-forth conversion of ModScoreV2
and LegacyMods
2023-07-09 16:15:21 +02:00
Bartłomiej Dach
e9ecad9839
Add failing test cases covering NaN-timing-point sliders
2023-07-08 23:24:38 +02:00
Dean Herbert
e0fc97bb93
Replace various local implementations of rewinding checks with new property
2023-07-07 15:21:24 +09:00
Dean Herbert
1629024111
ILegacyScoreProcessor
-> ILegacyScoreSimulator
2023-07-04 17:32:54 +09:00
Dan Balasescu
c6ad184d94
Move Ruleset method to ILegacyRuleset interface
2023-06-29 17:24:37 +09:00
Dan Balasescu
09bc8e45de
Refactoring
2023-06-28 16:14:32 +09:00
Dan Balasescu
5f350aa66f
Fix float division
...
Firstly, this is intended to be a float division.
Secondly, dividing integers by 0 results in an exception, but dividing
non-zero floats by 0 results in +/- infinity which will be clamped to
the upper range.
In particular, this occurs when the beatmap has 1 hitobject (0 drain
length).
2023-06-27 17:14:35 +09:00
Dan Balasescu
a9c65d200a
Initial conversion of scores
2023-06-26 22:19:01 +09:00
Dan Balasescu
e1d723a2cc
Merge branch 'master' into diffcalc-total-scorev1
2023-06-26 14:32:14 +09:00
Bartłomiej Dach
e3a89a6273
Fix remaining obvious CI inspections
2023-06-24 16:07:01 +02:00
Dan Balasescu
5fadadc3d0
Merge branch 'master' into diffcalc-total-scorev1
2023-06-24 02:46:15 +09:00
Dean Herbert
df5b389629
Manual fixes to reduce warnings to zero
2023-06-24 01:52:53 +09:00
Dan Balasescu
06565871d6
Add flag to disable computing legacy scoring values
2023-06-24 01:03:18 +09:00
Dean Herbert
0ab0c52ad5
Automated pass
2023-06-24 01:00:03 +09:00
Dan Balasescu
87447f41d0
Fix incorrect calculation of difficulty
2023-06-24 00:58:45 +09:00
Bartłomiej Dach
6d32206a08
Fix slider tails receiving wrong colours
...
Only visually apparent on legacy skins.
2023-06-19 17:47:01 +02:00
Dan Balasescu
bfa449e47a
Adjust attribute data
2023-06-19 21:38:13 +09:00
Dean Herbert
0900cebc0d
Avoid doing expensive colour fetch operation every update
2023-06-19 20:12:17 +09:00
Dean Herbert
aa96fefae2
Merge branch 'master' into snap-colour-mod
2023-06-19 20:01:36 +09:00
Dan Balasescu
0844a21a51
Merge branch 'master' into diffcalc-total-scorev1
2023-06-15 19:33:29 +09:00
Dan Balasescu
b9f485b551
Merge classes + split out
2023-06-13 02:32:54 +09:00
Dan Balasescu
446807e7f6
Add combo score / bonus score attributes
2023-06-12 23:00:29 +09:00
Dan Balasescu
024a64e52c
Merge pull request #23866 from bdach/fix-judgement-processing-order
...
Fix not being able to receive full score for extremely short sliders with repeats
2023-06-12 15:04:08 +09:00
Dean Herbert
bddb91dc0a
Adjust adjustment to 1px based on review feedback
...
Also split out `Size` variable for clarity
2023-06-12 14:24:39 +09:00
Dean Herbert
03a5b701e9
Fix incorrect inline comment
...
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2023-06-12 14:20:54 +09:00
Bartłomiej Dach
7e5533e205
Fix not being able to receive full score for extremely short sliders with repeats
...
Closes #23862 .
Score V2 is a scoring algorithm, which aside from the raw numerical
values of each judgement, incorporates a combo component, wherein each
judgement's "combo score" is derived from both the raw numerical value
of the object and the current combo after the given judgement. In
particular, this means that Score V2 is sensitive to the _order_ of
judging objects, as if two objects with the same start time are judged
using different ordering, they can end up having a different "combo
score".
The issue that this change is fixing is an instance of one such
reordering. Upon inspection, it turned out that the simulated autoplay
run, which is used to determine max possible score so that it can be
standardised to 1 million again, was processing a slider repeat before a
slider tail circle, while actual gameplay was processing the same slider
repeat _after_ the slider tail circle.
The cause of that behaviour is unfortunately due to `LegacyLastTick`.
The sliders which cause the issue are extremely short. Stable had a
behaviour, in which to provide leniency, slider tails were artificially
offset back by 36ms. However, if the slider is not long enough to make
this possible, the last tick is placed in the middle of the slider. If
that slider also happens to have exactly 1 repeat, then this means that
the last tick and the repeat have the same time instant.
Because of the time equality, what begins to matter now is the _order_
of processing the elements of the drawable slider in the hierarchy. For
the purposes of legacy skins, tail circles were moved below ticks in
fce3eacd7d
- but in this particular case,
it means that the order of processing the slider elements is now
inadvertently inverted, causing the entire debacle.
While the fact that scoring depends on order of processing of visuals is
suboptimal, there isn't a great way to address this without significant
restructuring. Due to the structure of processing judgements currently
in place, in which each judgement is processed independently from others
by its corresponding drawable hit object, this is probably the best that
can be done for the time being at least.
2023-06-10 12:14:08 +02:00
Dan Balasescu
4b8c4bd503
Fix black jaggies around argon hitcircles
2023-06-10 01:54:13 +09:00
Dean Herbert
95ad18ed2e
Reduce the radius of note-to-note snapping in osu! editor
...
Stable uses `0.15f`, but for whatever reason that feels too large still.
I've ballparked this.
Addresses https://github.com/ppy/osu/discussions/23806 .
2023-06-08 17:44:33 +09:00
John Biddle
d07437f810
Added recommendations from bdach:
...
Fixed null checking in ApplyToDrawableHitObject
Renamed mod to "Synesthesia"
Moved to the "Fun" mod category
2023-06-08 00:52:28 -07:00
Dan Balasescu
d10c63ed2d
Fix difficulty calculation when mods are involved
2023-06-08 16:29:34 +09:00
Salman Ahmed
62cb6a98ca
Remove redundant nullable suppression directives
2023-06-07 08:20:41 +03:00
Dean Herbert
247fa088db
Add IHasNoTimedInputs
interface to scope change further
2023-06-06 22:22:42 +09:00
Dan Balasescu
77c745cc94
"TotalScoreV1" -> "LegacyTotalScore"
2023-06-06 17:25:28 +09:00
Bartłomiej Dach
331e90f720
Merge branch 'master' into tidy-results-grid-usage
2023-06-03 19:45:23 +02:00
Dean Herbert
a5fd833214
Fix "bubbles" mod not adding pool to hierarchy (and constructing too early)
2023-06-02 23:01:03 +09:00
Dan Balasescu
e402c6d2b4
Write max combo attribute from base class
2023-06-02 21:53:25 +09:00
Dan Balasescu
02111e3854
Implement ScoreV1 calculation for OsuRuleset
2023-06-02 17:36:45 +09:00
Dean Herbert
985604fab5
Return StatisticItem
s rather than StatisticRow
s from ruleset
...
There were no usages of more than one column being provided per row, so
it seemed like unnecessarily complexity. I'm currently trying to reduce
complexity so we can improve the layout of the results screen, which
currently has up to three levels of nested `GridContainer`s.
Of note, I can't add backwards compatibility because the method
signature has not changed in `Ruleset` (only the return type). If we do
want to keep compatibility with other rulesets, we could designate a new
name for the updated method.
2023-06-01 14:35:15 +09:00
Dean Herbert
e830b96e61
Add back required override to make AccuracyHeatmap
work
2023-06-01 13:26:47 +09:00
Bartłomiej Dach
aaf50c47a7
Merge pull request #23696 from peppy/fix-autopilot-ripples
...
Fix cursor ripples appearing in a weird place when "autopilot" mod is enabled
2023-05-30 23:29:30 +02:00
John
ed850196d9
Reverted to applying the color change in OnUpdate, removed EnableComboColour flag from DrawableHitObject.cs
2023-05-30 01:43:08 -07:00
Dean Herbert
3e94d4bb5a
Fix cursor ripples appearing in a weird place when "autopilot" mod is enabled
2023-05-30 15:18:23 +09:00
Dean Herbert
1558723420
Merge branch 'master' into scorev2
2023-05-29 20:06:32 +09:00
Bartłomiej Dach
53c91349fe
Merge branch 'master' into slider-control-point-no-distance-snap
2023-05-26 19:52:54 +02:00
Bartłomiej Dach
e35201cb99
Don't snap non-head slider nodes to distance grid during placement either
...
1cd69220ef
only disabled snapping the
aforementioned nodes to distance grid for already-placed sliders.
`SliderPlacementBlueprint` has its own logic for placement, so the fix
needs to be mirrored there too.
2023-05-26 19:51:20 +02:00
Bartłomiej Dach
e8db0739fa
Merge pull request #23577 from peppy/accuracy-heatmap-text-hints
...
Show text hints on the accuracy heat map to better explain direction
2023-05-25 17:00:25 +02:00
Dean Herbert
1cd69220ef
Fix slider path placement snapping non-head nodes to distanced snapping grid
...
As discussed at https://github.com/ppy/osu/discussions/23531 .
2023-05-25 21:41:43 +09:00
Dean Herbert
804671ca74
Split out grid snapping modes into "relative" and "global" types
2023-05-25 21:41:19 +09:00
Dan Balasescu
fee3d43596
Merge branch 'master' into scorev2
2023-05-23 19:07:54 +09:00
Dean Herbert
c8303d55cd
Adjust text and alignment
2023-05-23 16:21:56 +09:00
Bartłomiej Dach
afdddb0195
Merge pull request #23582 from peppy/placement-blueprint-timeline-combo-fixes
...
Fix timeline blueprint display not showing correct combo number / colour during placement
2023-05-20 15:02:55 +02:00
Dan Balasescu
30a296bd09
Rename parameters
2023-05-19 17:27:02 +09:00
Dan Balasescu
d74bf2a096
Refactor for safety
2023-05-19 14:37:26 +09:00
Dan Balasescu
2ae34530f7
Avoid NaN values during ApplyBeatmap processing()
2023-05-19 14:14:34 +09:00
Dan Balasescu
8b56a3f87d
Remove ClassicScoreMultiplier and DefaultScoreProcessor
2023-05-19 12:24:52 +09:00
Dean Herbert
b58ab28765
Make EditorClock
non-nullable in PlacementBlueprint
2023-05-17 21:40:52 +09:00
Dean Herbert
3054348c73
Add text hints to accuracy heat map to better describe travel direction
2023-05-17 15:22:48 +09:00
Dean Herbert
9fe787acd8
Enable NRT on AccuracyHeatmap
2023-05-17 15:03:59 +09:00
Dean Herbert
dc51d5ecf3
Rename GetSampleInfo
to better describe what method does
...
Also add full xmldoc
2023-05-17 14:07:48 +09:00
John
b7dc8d49ba
Removed import for Allocation and other unnecessary [Resolved] tag missed in last commit
2023-05-16 21:14:55 -07:00
John
e2633ae993
Removed unnecessary [Resolved] attribute (thanks bdach)
...
Moved accent color assignment from OnUpdate to ApplyCustomUpdateState. In order to get this to work, a flag needed to be added to DrawableHitObject.cs to disable combo color updates also being applied.
2023-05-16 21:08:56 -07:00
Bartłomiej Dach
a6ddb107cd
Merge branch 'master' into master
2023-05-14 19:45:31 +02:00
alix
d503312788
updates and add changes
2023-05-14 13:37:44 -04:00
John
7a907f7207
Code quality improvements (thanks to ItsShamed): Removed #nullable disable, fixed incorrect LocalisableString, removed incorrect dependency injection for OsuColour, fixed nullable dependency for IBeatmap
...
Removed unnecessary usage of "this." caught by the CI code quality check
2023-05-12 22:13:39 -07:00
John
24f07633f3
Formatting fixes
2023-05-12 19:43:28 -07:00
John
e5884016ab
Initial commit for the snap colour mod. Implements basic functionality.
2023-05-12 19:07:25 -07:00
Dean Herbert
f443cfb93e
Move blueprint validity conditions to allow more correct external usage of EndPlacement
...
Until now, these were haphazardly enforce inline in blueprint
implementations. The only thing stopping complete breakage is that
`EndPlacement` wasn't called (too much) from outside the blueprint,
leaving them responsible for their own placement.
By moving this conditional out of the provided paramters to
`EndPlacement`, it allows more flexible usage of that method externally.
Coming in a future PR.
2023-05-12 16:02:22 +09:00
alix
b3a5e4d305
nest class outside of OsuModRandom
2023-05-12 00:29:00 -04:00
alix
53ab780796
fix indents
2023-05-11 23:50:45 -04:00
alix
e50cab9e81
move class to the bottom of the file
2023-05-11 23:48:31 -04:00
alix
a4954e64ac
fix precision from making mouse input also go 0.5
2023-05-11 23:45:41 -04:00
js1086
3bce7ac589
Copy SliderVelocity to strict tracking sliders
2023-05-11 19:07:22 +01:00
alix
4732c8a06c
fix angle sharpness slider value from not always scaling by 0.5
2023-05-11 13:46:07 -04:00
Dan Balasescu
a7b623f52a
Reimplement classic scoring mode
2023-05-09 20:21:38 +09:00
Dan Balasescu
3c3c812ed6
Initial implementation of ScoreV2
2023-05-09 19:33:33 +09:00
Bartłomiej Dach
808a44ac0c
Resolve code quality inspection
2023-05-06 16:23:00 +02:00
Bartłomiej Dach
a45f0b65a1
Merge pull request #23372 from peppy/fix-slider-end-circle-appear-delay
...
Fix fade in delay for first slider end circle being incorrect when snaking disabled
2023-05-03 19:06:39 +02:00
Bartłomiej Dach
2add8e119f
Merge pull request #23379 from peppy/legacy-skin-reverse-arrow-colour-flip
...
Add support for flipping colour of reverse arrow on legacy default skin when combo colour is too bright
2023-05-03 08:48:32 +02:00
Dean Herbert
6b017ac05f
Merge pull request #23308 from OliBomby/sample-control-points
...
Remove SampleControlPoint and DifficultyControlPoint from HitObject
2023-05-03 14:21:51 +09:00
Dean Herbert
9c4312b407
Add support for flipping colour of reverse arrow on legacy default skin when combo colour is too bright
2023-05-03 12:37:07 +09:00
Dean Herbert
e42b0cc5b1
Merge pull request #23370 from peppy/fix-editor-playfield-padding
...
Add more padding around playfield in editor to avoid overlap with tool areas
2023-05-03 11:44:55 +09:00
Bartłomiej Dach
03459a4f19
Merge pull request #23371 from peppy/argon-slider-ball-fade-faster
...
Increase the rate of slider ball fade on argon skins to match other implementations
2023-05-02 19:03:47 +02:00
Dean Herbert
e44672bdd5
Avoid using Schedule
in transforms (doesn't handle rewind well)
2023-05-02 17:08:49 +09:00
Dean Herbert
7830711c8e
Tidy up various code quality issues in OsuModBubbles
2023-05-02 17:08:37 +09:00
Dean Herbert
fb0e90913d
Ensure lifetime start is also updated when reverting judgements
2023-05-02 17:07:12 +09:00
Dean Herbert
b2b9f2a036
Merge branch 'master' into bubble_mod_implementation_clean
2023-05-02 16:59:55 +09:00
Dean Herbert
a619812cab
Fix nullability and remove extra preempt from SliderEndCircle
calculation
2023-05-02 16:36:43 +09:00
Dean Herbert
1a04be15c7
Fix fade in delay for first slider end circle being incorrect when snaking disabled
2023-05-02 16:27:17 +09:00
Dean Herbert
bd72c67d68
Increase the rate of slider ball fade on argon skins to match other implementations
2023-05-02 15:47:35 +09:00
Dean Herbert
67f83f246b
Add more padding around playfield in editor to avoid overlap with tool areas
...
Closes #23130 .
2023-05-02 15:37:02 +09:00
Dean Herbert
e3c384c6b5
Merge branch 'master' into sample-control-points
2023-05-02 14:38:39 +09:00
OliBomby
27cfadca16
add sample info to Banana and SpinnerBonusTick
2023-05-01 14:54:06 +02:00
Dean Herbert
0a70734331
Adjust ripple size with cursor scale (including CS)
2023-05-01 14:43:49 +09:00
Dean Herbert
5cbfefbcb4
Adjust metrics of default ripple to match stable default better
2023-05-01 13:29:50 +09:00
Dean Herbert
b8ae508639
Fix incorrect starting scale for ripples
2023-05-01 13:09:00 +09:00
OliBomby
41d4894aa3
add min and max value to SliderVelocity
2023-04-30 19:32:24 +02:00
OliBomby
4a0ff046ae
pass new hitobject properties through beatmap converters
2023-04-30 19:20:42 +02:00
OliBomby
1eb2e35dff
fix ticks not being generated by default
2023-04-30 16:03:58 +02:00
Dean Herbert
72b472a756
Change default scaling and add note about legacy cursor-ripple
scale
2023-04-30 14:48:03 +09:00
Dean Herbert
6a62949fcd
Fix positioning and rewinding support for ripples
2023-04-30 14:48:03 +09:00
Dean Herbert
c994adfc22
Add pooling support for ripples
2023-04-30 14:48:03 +09:00
Dean Herbert
a4ae9e409b
Implement ripples (legacy and default)
2023-04-30 14:48:03 +09:00
Dean Herbert
b39a9d816e
Add basic structural requirements for cursor ripples
2023-04-30 14:48:03 +09:00
OliBomby
c44f71a737
remove all regular usage of DifficultyControlPoint
2023-04-26 17:55:38 +02:00
OliBomby
9f8d7bccba
fix usings
2023-04-26 17:34:02 +02:00
OliBomby
d97daee96b
remove all non-test usage of SampleControlPoint
2023-04-26 13:55:39 +02:00
OliBomby
6c70948681
Remove IContext & add IHasGenerateTicks
2023-04-26 13:10:57 +02:00
OliBomby
e4b64bdc3e
clean up code stuff
2023-04-25 19:06:29 +02:00
OliBomby
66eda40cdf
fix implementations of IHasSliderVelocity
2023-04-25 18:22:22 +02:00
OliBomby
065464d90c
Fixed DifficultyPointPiece
2023-04-25 18:12:53 +02:00
OliBomby
97910d6be6
remove unused directives
2023-04-25 13:06:37 +02:00
OliBomby
891b87a5ff
remove ApplyLegacyInfo method
2023-04-25 12:52:21 +02:00
OliBomby
ea1e6e9798
Add LegacyContext
2023-04-25 12:12:46 +02:00
OliBomby
a4c6850ab2
made the SampleControlPoint and DifficultyControlPoint obsolete
2023-04-25 11:34:09 +02:00
Dan Balasescu
ad51f880e0
Remove overrides on DC/NC mods
2023-04-10 17:49:29 +09:00
Dan Balasescu
15f6bc155e
Add progressive score multiplier for HT
2023-04-10 13:35:48 +09:00
Dan Balasescu
c923482976
Add progressive score multiplier for DT
2023-04-10 13:31:48 +09:00
Dean Herbert
45e3e3623b
Fix spinners being selectable for too long after they fade in the editor
...
The actual visual extension is only applied to `HitCircle`s (which does include slider
start / end), and should not be applied to spinners in the first place.
Addresses https://github.com/ppy/osu/discussions/22949 .
2023-03-28 18:49:59 +09:00
Dean Herbert
ad5bdf6511
Merge branch 'master' into fix-ubo-not-bound
2023-03-22 16:46:39 +09:00
Dean Herbert
c056d5a6fb
Reduce distance requirement for lock-in behaviour
2023-03-20 15:36:58 +09:00
Dean Herbert
13a32b5246
Move lock-in variable to const
and document better
2023-03-20 15:36:27 +09:00
Salman Ahmed
678e8ed736
Update UBO usages inline with framework changes
2023-03-16 14:06:35 +03:00
Dean Herbert
7b34607676
Merge branch 'master' into bubble_mod_implementation_clean
2023-03-16 13:45:22 +09:00
Dean Herbert
42359a9754
Fix previous touch action not being released when it's not a direct touch
2023-03-15 16:43:20 +09:00
Dean Herbert
6c4f596a9a
Make osu! touch input aware of the distance travelled of a non-direct touch
2023-03-15 16:43:20 +09:00
Dean Herbert
969c0e9c9d
Merge branch 'master' into veldrid-renderer
2023-03-14 17:35:38 +09:00
Dan Balasescu
069b77dd23
Update language version
2023-02-25 02:15:56 +09:00
Dan Balasescu
dd9748a25c
Adjust DrawNodes to use UBOs
2023-02-25 01:42:55 +09:00
Dean Herbert
a8c692a215
Merge pull request #22635 from peppy/use-overlays-container-more
...
Use `Overlays` container rather than `KeyBindingInputManager` for flashlight
2023-02-22 18:30:21 +09:00
Dean Herbert
ee87a29376
Merge pull request #22543 from Cwazywierdo/hitcircle-late-miss-fade
...
Fix hit circle late-miss fading differences compared to stable
2023-02-21 13:56:57 +09:00
MK56
b74c1c8334
Merge branch 'master' into bubble_mod_implementation_clean
2023-02-19 21:36:59 +01:00
Bartłomiej Dach
8a488ebccc
Actually simplify condition
2023-02-19 16:39:35 +01:00
Adam
58d64cdbd0
Clarify usingHiddenFading logic
2023-02-18 17:33:33 -06:00
Bartłomiej Dach
6b9472c367
Merge branch 'master' into skin-per-ruleset-layouts
2023-02-17 22:58:38 +01:00
Dean Herbert
675e5b81f3
Fix SkinnableLighting
showing up as a user placeable component
2023-02-17 18:24:05 +09:00
Adam
e06502085e
Enable fading when hidden only hides appreach circles
2023-02-16 16:31:42 -06:00
mk56-spn
d5bc8e2941
Code cleanup pass:
...
Make bubble transform logic more sane.
Extract bubble `getPosition()` method.
Address poorly named variables.
2023-02-16 11:12:30 +01:00
Dean Herbert
7afdcb9383
Merge branch 'master' into hide-resume-overlay
2023-02-16 15:42:14 +09:00
mk56-spn
8fc35b159f
Remove dysfunctional slider colouring
2023-02-15 10:04:50 +01:00
mk56-spn
297963b461
Remove BubbleInfo struct and consume DrawableOsuHitObject
s directly
2023-02-15 10:00:46 +01:00
mk56-spn
1d1c794ccf
Invert pointless nested if
statement
2023-02-15 09:37:47 +01:00
mk56-spn
e9a7d90273
make transform duration for bubble a method instead of a variable
2023-02-15 09:33:18 +01:00
mk56-spn
82292d6162
Make colouring for bubble more intuitive and remove unnecessary alpha assignment
2023-02-15 09:30:56 +01:00
Adam
5e774a28d8
Correct timings to match stable exactly + don't fade with hidden
2023-02-15 01:02:54 -06:00
Dean Herbert
da8ab7143b
Merge branch 'master' into maximum-judgement-offset-in-hit-object
2023-02-15 14:48:15 +09:00
mk56-spn
5db624159b
Change bubble rewind removal to be in ApplyToDrawableHitObject
method.
2023-02-14 18:06:43 +01:00
mk56-spn
92c61c7339
move logic for bubble invoking to ApplyToDrawableHitobject()
` method
2023-02-14 16:31:34 +01:00
mk56-spn
2d49b5f9d6
Move bubbles to ruleset overlays container
2023-02-14 14:03:48 +01:00
mk56-spn
d100a4a491
Make lastJudgedHitObject
nullable, and fix typo in name.
2023-02-14 10:12:37 +01:00
Dean Herbert
c540d78fbc
Expose the actual KeyBindingInputManager
...
Turns out that `CreateInputManager` is called more than once, and some
mods (ie. `InputBlockingMod`) rely on consuming the "main" one. So let's
go back to accessing and exposing in `DrawableOsuRuleset` rather than
storing out own reference.
2023-02-14 18:10:26 +09:00
Dean Herbert
5ec5222d8a
Expose and consume OsuInputManager
explicitly
2023-02-14 17:36:07 +09:00
Pasi4K5
e4b84ebd0b
Add UseResumeOverlay
and use it for hiding the ResumeOverlay
2023-02-13 23:51:39 +01:00
mk56-spn
6ff6e06a69
Simplify bubble container structure, modify some comments
2023-02-12 11:37:07 +01:00
mk56-spn
5e0c4aa904
Refactor pooling for bubbles, tweak the animations a tad, add some clarifying comments
2023-02-12 00:59:46 +01:00
Adam
7bad0113cd
Move early fade effect to classic mod setting
2023-02-09 16:20:11 -06:00
Adam
d027d69913
Make hit circle fade out into late miss judgement
2023-02-06 19:22:47 -06:00
mk56-spn
f0d4b9f0ca
Add inline comment for colour border override
2023-02-06 17:00:47 +01:00
Dean Herbert
abcb564a74
Code quality pass of OsuModBubbles
2023-02-06 17:35:43 +09:00
Dean Herbert
a67d5d2a14
Merge branch 'master' into bubble_mod_implementation_clean
2023-02-06 17:24:20 +09:00
Bartłomiej Dach
49443f0b55
Inline temporary variable
2023-02-04 14:36:30 +01:00
Bartłomiej Dach
a1343dacc1
Merge branch 'master' into SnapToReverseSlider
2023-02-04 14:14:37 +01:00
Wleter
60f6484073
fix spaces
2023-02-03 16:13:37 +01:00
Wleter
f7f13cb9d9
fix formatting
2023-02-03 16:13:04 +01:00
Wleter
20e220df56
prioritize closest snap position
2023-02-03 16:05:16 +01:00
Wleter
23e9bdd554
check every snap position in blueprint
2023-02-02 14:22:30 +01:00
Dean Herbert
10df64467a
Merge pull request #22430 from peppy/skin-editor-nrt
...
Apply NRT to all skin editor classes
2023-02-02 13:57:57 +09:00
Bartłomiej Dach
a14481acca
Merge pull request #22440 from peppy/argon-hit-lighting-v2
...
Adjust argon hit lighting further
2023-01-30 19:34:58 +01:00
mk56-spn
3bdf83bf44
Redo the drawable structure of bubbledrawable to run and look better
2023-01-29 00:48:14 +01:00
mk56-spn
66da4c0288
Add colouration to the sliders to better match the vibrancy of the mod
2023-01-28 17:38:24 +01:00
mk56-spn
c3090dea5f
Simplify animations
2023-01-28 00:30:30 +01:00
mk56-spn
7c81f1e75b
Remove unnecessary BDL from bubble drawable
...
Improve animation duration formula
2023-01-27 12:53:19 +01:00
MK56
c50604f701
Merge branch 'master' into bubble_mod_implementation_clean
2023-01-27 11:58:56 +01:00
Dean Herbert
98c9ba5b6f
Merge branch 'master' into skin-editor-nrt
2023-01-27 19:35:43 +09:00
Dean Herbert
74ab036f3e
Refactor SkinnableSound.Samples
to be non-nullable
2023-01-27 19:32:30 +09:00
Dean Herbert
2b55e05b10
Adjust argon hit lighting further
2023-01-27 13:31:21 +09:00
Bartłomiej Dach
c4dce30de5
Merge pull request #22412 from peppy/argon-kiai
...
Add very basic kiai flash to argon hit circles
2023-01-26 19:13:58 +01:00
Dean Herbert
7344d34d5b
Move where
class specs to next line
2023-01-26 17:12:41 +09:00
Dean Herbert
13937cf555
Merge branch 'master' into stream-tool-2
2023-01-26 16:08:20 +09:00
Dean Herbert
de1d473d29
Fix kiai flash being visible and incorrectly sized during hit animation
2023-01-26 15:24:10 +09:00
Dan Balasescu
9ed0b8ccfa
Merge pull request #22375 from peppy/osu-ruleset-touch-support
...
Add empty space tap-streaming support for osu! ruleset on touchscreen devices
2023-01-26 08:12:12 +09:00
Bartłomiej Dach
73f53328cf
Merge branch 'master' into argon-kiai
2023-01-25 22:21:26 +01:00
Bartłomiej Dach
3daa9e6295
Merge branch 'master' into argon-hit-lighting-peppy-take
2023-01-25 21:44:43 +01:00
Dean Herbert
48d68b0f4f
Add very basic kiai flash to argon hit circles
2023-01-25 18:59:26 +09:00
Dean Herbert
9499d3a20a
Add support for disabling "hit lighting" with osu! argon skin
2023-01-25 15:50:49 +09:00
Dean Herbert
1cde90d55d
Add note about CheckScreenSpaceActionPresJudgeable
being naive
2023-01-25 15:03:47 +09:00
Dean Herbert
5bfd4e47a1
Refactor position tracking touch handling (and comments) to read better
2023-01-25 14:59:54 +09:00
Dean Herbert
d8365f4fca
Reverse order of application to match DrawableHitObject
2023-01-25 11:47:15 +09:00
Dean Herbert
3a47be6e00
Fix argon hit circles occasionally going missing during editor seeking
2023-01-24 17:43:14 +09:00
Dean Herbert
a966d6c330
Merge pull request #18402 from ggliv/mod-accuracy-challenge
...
Add accuracy challenge mod
2023-01-24 16:00:55 +09:00
Dean Herbert
3cd810f332
Merge pull request #22265 from Wleter/SliderEnd-Snap
...
Add snapping sliderends with nearby objects
2023-01-24 13:43:43 +09:00
Dean Herbert
72cfe2ba5a
Move private
field up with others
2023-01-24 12:30:11 +09:00
Dean Herbert
949610c8a4
Add commentary as to why ReceivePositionalInputAt
override is required
2023-01-24 11:06:54 +09:00
Pasi4K5
8b47af6503
Remove HidesResumeOverlay
and set ResumeOverlay
to null
in OsuModAutopilot
2023-01-24 00:49:09 +01:00
Susko3
a992682276
Fix OsuTouchInputMapper
not handling all touches when using screen scaling
2023-01-23 21:46:01 +01:00