mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 09:27:29 +08:00
Merge branch 'master' into bubble_mod_implementation_clean
This commit is contained in:
commit
b2b9f2a036
20
.github/workflows/ci.yml
vendored
20
.github/workflows/ci.yml
vendored
@ -13,17 +13,17 @@ jobs:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v2
|
||||
uses: actions/checkout@v3
|
||||
|
||||
# FIXME: Tools won't run in .NET 6.0 unless you install 3.1.x LTS side by side.
|
||||
# https://itnext.io/how-to-support-multiple-net-sdks-in-github-actions-workflows-b988daa884e
|
||||
- name: Install .NET 3.1.x LTS
|
||||
uses: actions/setup-dotnet@v1
|
||||
uses: actions/setup-dotnet@v3
|
||||
with:
|
||||
dotnet-version: "3.1.x"
|
||||
|
||||
- name: Install .NET 6.0.x
|
||||
uses: actions/setup-dotnet@v1
|
||||
uses: actions/setup-dotnet@v3
|
||||
with:
|
||||
dotnet-version: "6.0.x"
|
||||
|
||||
@ -77,10 +77,10 @@ jobs:
|
||||
timeout-minutes: 60
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v2
|
||||
uses: actions/checkout@v3
|
||||
|
||||
- name: Install .NET 6.0.x
|
||||
uses: actions/setup-dotnet@v1
|
||||
uses: actions/setup-dotnet@v3
|
||||
with:
|
||||
dotnet-version: "6.0.x"
|
||||
|
||||
@ -94,7 +94,7 @@ jobs:
|
||||
# Attempt to upload results even if test fails.
|
||||
# https://docs.github.com/en/actions/reference/context-and-expression-syntax-for-github-actions#always
|
||||
- name: Upload Test Results
|
||||
uses: actions/upload-artifact@v2
|
||||
uses: actions/upload-artifact@v3
|
||||
if: ${{ always() }}
|
||||
with:
|
||||
name: osu-test-results-${{matrix.os.prettyname}}-${{matrix.threadingMode}}
|
||||
@ -106,10 +106,10 @@ jobs:
|
||||
timeout-minutes: 60
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v2
|
||||
uses: actions/checkout@v3
|
||||
|
||||
- name: Install .NET 6.0.x
|
||||
uses: actions/setup-dotnet@v1
|
||||
uses: actions/setup-dotnet@v3
|
||||
with:
|
||||
dotnet-version: "6.0.x"
|
||||
|
||||
@ -125,10 +125,10 @@ jobs:
|
||||
timeout-minutes: 60
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v2
|
||||
uses: actions/checkout@v3
|
||||
|
||||
- name: Install .NET 6.0.x
|
||||
uses: actions/setup-dotnet@v1
|
||||
uses: actions/setup-dotnet@v3
|
||||
with:
|
||||
dotnet-version: "6.0.x"
|
||||
|
||||
|
18
.github/workflows/diffcalc.yml
vendored
18
.github/workflows/diffcalc.yml
vendored
@ -48,8 +48,8 @@ jobs:
|
||||
CONTINUE="no"
|
||||
fi
|
||||
|
||||
echo "::set-output name=continue::${CONTINUE}"
|
||||
echo "::set-output name=matrix::${MATRIX_JSON}"
|
||||
echo "continue=${CONTINUE}" >> $GITHUB_OUTPUT
|
||||
echo "matrix=${MATRIX_JSON}" >> $GITHUB_OUTPUT
|
||||
diffcalc:
|
||||
name: Run
|
||||
runs-on: self-hosted
|
||||
@ -80,34 +80,34 @@ jobs:
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
run: |
|
||||
echo "::set-output name=branchname::$(curl -H "Authorization: token ${GITHUB_TOKEN}" ${{ github.event.issue.pull_request.url }} | jq '.head.ref' | sed 's/\"//g')"
|
||||
echo "::set-output name=repo::$(curl -H "Authorization: token ${GITHUB_TOKEN}" ${{ github.event.issue.pull_request.url }} | jq '.head.repo.full_name' | sed 's/\"//g')"
|
||||
echo "branchname=$(curl -H "Authorization: token ${GITHUB_TOKEN}" ${{ github.event.issue.pull_request.url }} | jq '.head.ref' | sed 's/\"//g')" >> $GITHUB_OUTPUT
|
||||
echo "repo=$(curl -H "Authorization: token ${GITHUB_TOKEN}" ${{ github.event.issue.pull_request.url }} | jq '.head.repo.full_name' | sed 's/\"//g')" >> $GITHUB_OUTPUT
|
||||
|
||||
# Checkout osu
|
||||
- name: Checkout osu (master)
|
||||
uses: actions/checkout@v2
|
||||
uses: actions/checkout@v3
|
||||
with:
|
||||
path: 'master/osu'
|
||||
- name: Checkout osu (pr)
|
||||
uses: actions/checkout@v2
|
||||
uses: actions/checkout@v3
|
||||
with:
|
||||
path: 'pr/osu'
|
||||
repository: ${{ steps.upstreambranch.outputs.repo }}
|
||||
ref: ${{ steps.upstreambranch.outputs.branchname }}
|
||||
|
||||
- name: Checkout osu-difficulty-calculator (master)
|
||||
uses: actions/checkout@v2
|
||||
uses: actions/checkout@v3
|
||||
with:
|
||||
repository: ppy/osu-difficulty-calculator
|
||||
path: 'master/osu-difficulty-calculator'
|
||||
- name: Checkout osu-difficulty-calculator (pr)
|
||||
uses: actions/checkout@v2
|
||||
uses: actions/checkout@v3
|
||||
with:
|
||||
repository: ppy/osu-difficulty-calculator
|
||||
path: 'pr/osu-difficulty-calculator'
|
||||
|
||||
- name: Install .NET 5.0.x
|
||||
uses: actions/setup-dotnet@v1
|
||||
uses: actions/setup-dotnet@v3
|
||||
with:
|
||||
dotnet-version: "5.0.x"
|
||||
|
||||
|
2
.github/workflows/sentry-release.yml
vendored
2
.github/workflows/sentry-release.yml
vendored
@ -13,7 +13,7 @@ jobs:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v2
|
||||
uses: actions/checkout@v3
|
||||
with:
|
||||
fetch-depth: 0
|
||||
|
||||
|
@ -105,7 +105,7 @@ When it comes to contributing to the project, the two main things you can do to
|
||||
|
||||
If you wish to help with localisation efforts, head over to [crowdin](https://crowdin.com/project/osu-web).
|
||||
|
||||
For those interested, we love to reward quality contributions via [bounties](https://docs.google.com/spreadsheets/d/1jNXfj_S3Pb5PErA-czDdC9DUu4IgUbe1Lt8E7CYUJuE/view?&rm=minimal#gid=523803337), paid out via PayPal or osu!supporter tags. Don't hesitate to [request a bounty](https://docs.google.com/forms/d/e/1FAIpQLSet_8iFAgPMG526pBZ2Kic6HSh7XPM3fE8xPcnWNkMzINDdYg/viewform) for your work on this project.
|
||||
We love to reward quality contributions. If you have made a large contribution, or are a regular contributor, you are welcome to [submit an expense via opencollective](https://opencollective.com/ppy/expenses/new). If you have any questions, feel free to [reach out to peppy](mailto:pe@ppy.sh) before doing so.
|
||||
|
||||
## Licence
|
||||
|
||||
|
@ -11,7 +11,7 @@
|
||||
<AndroidManifestMerger>manifestmerger.jar</AndroidManifestMerger>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2023.314.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2023.418.0" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<AndroidManifestOverlay Include="$(MSBuildThisFileDirectory)osu.Android\Properties\AndroidManifestOverlay.xml" />
|
||||
|
@ -5,7 +5,6 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Runtime.Versioning;
|
||||
using System.Threading.Tasks;
|
||||
@ -139,7 +138,17 @@ namespace osu.Desktop
|
||||
|
||||
desktopWindow.CursorState |= CursorState.Hidden;
|
||||
desktopWindow.Title = Name;
|
||||
desktopWindow.DragDrop += f => fileDrop(new[] { f });
|
||||
desktopWindow.DragDrop += f =>
|
||||
{
|
||||
// on macOS, URL associations are handled via SDL_DROPFILE events.
|
||||
if (f.StartsWith(OSU_PROTOCOL, StringComparison.Ordinal))
|
||||
{
|
||||
HandleLink(f);
|
||||
return;
|
||||
}
|
||||
|
||||
fileDrop(new[] { f });
|
||||
};
|
||||
}
|
||||
|
||||
protected override BatteryInfo CreateBatteryInfo() => new SDL2BatteryInfo();
|
||||
@ -151,10 +160,6 @@ namespace osu.Desktop
|
||||
{
|
||||
lock (importableFiles)
|
||||
{
|
||||
string firstExtension = Path.GetExtension(filePaths.First());
|
||||
|
||||
if (filePaths.Any(f => Path.GetExtension(f) != firstExtension)) return;
|
||||
|
||||
importableFiles.AddRange(filePaths);
|
||||
|
||||
Logger.Log($"Adding {filePaths.Length} files for import");
|
||||
|
@ -1,17 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using Foundation;
|
||||
using osu.Framework.iOS;
|
||||
using osu.Game.Tests;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Tests.iOS
|
||||
{
|
||||
[Register("AppDelegate")]
|
||||
public class AppDelegate : GameAppDelegate
|
||||
{
|
||||
protected override Framework.Game CreateGame() => new OsuTestBrowser();
|
||||
}
|
||||
}
|
@ -1,9 +1,8 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using UIKit;
|
||||
using osu.Framework.iOS;
|
||||
using osu.Game.Tests;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Tests.iOS
|
||||
{
|
||||
@ -11,7 +10,7 @@ namespace osu.Game.Rulesets.Catch.Tests.iOS
|
||||
{
|
||||
public static void Main(string[] args)
|
||||
{
|
||||
UIApplication.Main(args, null, typeof(AppDelegate));
|
||||
GameApplication.Main(new OsuTestBrowser());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -48,7 +48,6 @@ namespace osu.Game.Rulesets.Catch.Edit
|
||||
private void load()
|
||||
{
|
||||
// todo: enable distance spacing once catch supports applying it to its existing distance snap grid implementation.
|
||||
RightSideToolboxContainer.Alpha = 0;
|
||||
DistanceSpacingMultiplier.Disabled = true;
|
||||
|
||||
LayerBelowRuleset.Add(new PlayfieldBorder
|
||||
|
@ -7,6 +7,5 @@ namespace osu.Game.Rulesets.Catch.Mods
|
||||
{
|
||||
public class CatchModDaycore : ModDaycore
|
||||
{
|
||||
public override double ScoreMultiplier => 0.3;
|
||||
}
|
||||
}
|
||||
|
@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Catch.Mods
|
||||
public DifficultyBindable CircleSize { get; } = new DifficultyBindable
|
||||
{
|
||||
Precision = 0.1f,
|
||||
MinValue = 1,
|
||||
MinValue = 0,
|
||||
MaxValue = 10,
|
||||
ExtendedMaxValue = 11,
|
||||
ReadCurrentFromDifficulty = diff => diff.CircleSize,
|
||||
@ -26,7 +26,7 @@ namespace osu.Game.Rulesets.Catch.Mods
|
||||
public DifficultyBindable ApproachRate { get; } = new DifficultyBindable
|
||||
{
|
||||
Precision = 0.1f,
|
||||
MinValue = 1,
|
||||
MinValue = 0,
|
||||
MaxValue = 10,
|
||||
ExtendedMaxValue = 11,
|
||||
ReadCurrentFromDifficulty = diff => diff.ApproachRate,
|
||||
|
@ -7,6 +7,5 @@ namespace osu.Game.Rulesets.Catch.Mods
|
||||
{
|
||||
public class CatchModDoubleTime : ModDoubleTime
|
||||
{
|
||||
public override double ScoreMultiplier => UsesDefaultConfiguration ? 1.06 : 1;
|
||||
}
|
||||
}
|
||||
|
@ -7,6 +7,5 @@ namespace osu.Game.Rulesets.Catch.Mods
|
||||
{
|
||||
public class CatchModHalfTime : ModHalfTime
|
||||
{
|
||||
public override double ScoreMultiplier => 0.3;
|
||||
}
|
||||
}
|
||||
|
@ -8,6 +8,5 @@ namespace osu.Game.Rulesets.Catch.Mods
|
||||
{
|
||||
public class CatchModNightcore : ModNightcore<CatchHitObject>
|
||||
{
|
||||
public override double ScoreMultiplier => UsesDefaultConfiguration ? 1.06 : 1;
|
||||
}
|
||||
}
|
||||
|
@ -136,6 +136,7 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
Origin = Anchor.TopCentre;
|
||||
|
||||
Size = new Vector2(BASE_SIZE);
|
||||
|
||||
if (difficulty != null)
|
||||
Scale = calculateScale(difficulty);
|
||||
|
||||
@ -333,8 +334,11 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
base.Update();
|
||||
|
||||
var scaleFromDirection = new Vector2((int)VisualDirection, 1);
|
||||
|
||||
body.Scale = scaleFromDirection;
|
||||
caughtObjectContainer.Scale = hitExplosionContainer.Scale = flipCatcherPlate ? scaleFromDirection : Vector2.One;
|
||||
// Inverse of catcher scale is applied here, as catcher gets scaled by circle size and so do the incoming fruit.
|
||||
caughtObjectContainer.Scale = (1 / Scale.X) * (flipCatcherPlate ? scaleFromDirection : Vector2.One);
|
||||
hitExplosionContainer.Scale = flipCatcherPlate ? scaleFromDirection : Vector2.One;
|
||||
|
||||
// Correct overshooting.
|
||||
if ((hyperDashDirection > 0 && hyperDashTargetPosition < X) ||
|
||||
@ -414,10 +418,13 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
|
||||
private void clearPlate(DroppedObjectAnimation animation)
|
||||
{
|
||||
var droppedObjects = caughtObjectContainer.Children.Select(getDroppedObject).ToArray();
|
||||
var caughtObjects = caughtObjectContainer.Children.ToArray();
|
||||
|
||||
caughtObjectContainer.Clear(false);
|
||||
|
||||
// Use the already returned PoolableDrawables for new objects
|
||||
var droppedObjects = caughtObjects.Select(getDroppedObject).ToArray();
|
||||
|
||||
droppedObjectTarget.AddRange(droppedObjects);
|
||||
|
||||
foreach (var droppedObject in droppedObjects)
|
||||
@ -426,10 +433,10 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
|
||||
private void removeFromPlate(CaughtObject caughtObject, DroppedObjectAnimation animation)
|
||||
{
|
||||
var droppedObject = getDroppedObject(caughtObject);
|
||||
|
||||
caughtObjectContainer.Remove(caughtObject, false);
|
||||
|
||||
var droppedObject = getDroppedObject(caughtObject);
|
||||
|
||||
droppedObjectTarget.Add(droppedObject);
|
||||
|
||||
applyDropAnimation(droppedObject, animation);
|
||||
@ -452,6 +459,8 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
break;
|
||||
}
|
||||
|
||||
// Define lifetime start for dropped objects to be disposed correctly when rewinding replay
|
||||
d.LifetimeStart = Clock.CurrentTime;
|
||||
d.Expire();
|
||||
}
|
||||
|
||||
|
@ -1,17 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using Foundation;
|
||||
using osu.Framework.iOS;
|
||||
using osu.Game.Tests;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests.iOS
|
||||
{
|
||||
[Register("AppDelegate")]
|
||||
public class AppDelegate : GameAppDelegate
|
||||
{
|
||||
protected override Framework.Game CreateGame() => new OsuTestBrowser();
|
||||
}
|
||||
}
|
@ -1,9 +1,8 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using UIKit;
|
||||
using osu.Framework.iOS;
|
||||
using osu.Game.Tests;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests.iOS
|
||||
{
|
||||
@ -11,7 +10,7 @@ namespace osu.Game.Rulesets.Mania.Tests.iOS
|
||||
{
|
||||
public static void Main(string[] args)
|
||||
{
|
||||
UIApplication.Main(args, null, typeof(AppDelegate));
|
||||
GameApplication.Main(new OsuTestBrowser());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -3,6 +3,9 @@
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Framework.Extensions.ObjectExtensions;
|
||||
using osu.Game.Rulesets.Mania.Configuration;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests
|
||||
@ -10,5 +13,19 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
public partial class TestSceneManiaPlayer : PlayerTestScene
|
||||
{
|
||||
protected override Ruleset CreatePlayerRuleset() => new ManiaRuleset();
|
||||
|
||||
public override void SetUpSteps()
|
||||
{
|
||||
base.SetUpSteps();
|
||||
|
||||
AddStep("change direction to down", () => changeDirectionTo(ManiaScrollingDirection.Down));
|
||||
AddStep("change direction to up", () => changeDirectionTo(ManiaScrollingDirection.Up));
|
||||
}
|
||||
|
||||
private void changeDirectionTo(ManiaScrollingDirection direction)
|
||||
{
|
||||
var rulesetConfig = (ManiaRulesetConfigManager)RulesetConfigs.GetConfigFor(new ManiaRuleset()).AsNonNull();
|
||||
rulesetConfig.SetValue(ManiaRulesetSetting.ScrollDirection, direction);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -7,6 +7,5 @@ namespace osu.Game.Rulesets.Mania.Mods
|
||||
{
|
||||
public class ManiaModDaycore : ModDaycore
|
||||
{
|
||||
public override double ScoreMultiplier => 0.5;
|
||||
}
|
||||
}
|
||||
|
@ -7,6 +7,5 @@ namespace osu.Game.Rulesets.Mania.Mods
|
||||
{
|
||||
public class ManiaModDoubleTime : ModDoubleTime
|
||||
{
|
||||
public override double ScoreMultiplier => 1;
|
||||
}
|
||||
}
|
||||
|
@ -7,6 +7,5 @@ namespace osu.Game.Rulesets.Mania.Mods
|
||||
{
|
||||
public class ManiaModHalfTime : ModHalfTime
|
||||
{
|
||||
public override double ScoreMultiplier => 0.5;
|
||||
}
|
||||
}
|
||||
|
@ -8,6 +8,5 @@ namespace osu.Game.Rulesets.Mania.Mods
|
||||
{
|
||||
public class ManiaModNightcore : ModNightcore<ManiaHitObject>
|
||||
{
|
||||
public override double ScoreMultiplier => 1;
|
||||
}
|
||||
}
|
||||
|
@ -236,6 +236,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
};
|
||||
|
||||
// Position and resize the body to lie half-way under the head and the tail notes.
|
||||
// The rationale for this is account for heads/tails with corner radius.
|
||||
bodyPiece.Y = (Direction.Value == ScrollingDirection.Up ? 1 : -1) * Head.Height / 2;
|
||||
bodyPiece.Height = DrawHeight - Head.Height / 2 + Tail.Height / 2;
|
||||
|
||||
|
@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
{
|
||||
protected override ManiaSkinComponents Component => ManiaSkinComponents.HoldNoteTail;
|
||||
|
||||
protected DrawableHoldNote HoldNote => (DrawableHoldNote)ParentHitObject;
|
||||
protected internal DrawableHoldNote HoldNote => (DrawableHoldNote)ParentHitObject;
|
||||
|
||||
public DrawableHoldNoteTail()
|
||||
: this(null)
|
||||
|
@ -43,9 +43,8 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
|
||||
{
|
||||
largeFaint = new Container
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Height = ArgonNotePiece.NOTE_ACCENT_RATIO,
|
||||
Masking = true,
|
||||
CornerRadius = ArgonNotePiece.CORNER_RADIUS,
|
||||
Blending = BlendingParameters.Additive,
|
||||
@ -80,11 +79,15 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
|
||||
if (direction.NewValue == ScrollingDirection.Up)
|
||||
{
|
||||
Anchor = Anchor.TopCentre;
|
||||
largeFaint.Anchor = Anchor.TopCentre;
|
||||
largeFaint.Origin = Anchor.TopCentre;
|
||||
Y = ArgonNotePiece.NOTE_HEIGHT / 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
Anchor = Anchor.BottomCentre;
|
||||
largeFaint.Anchor = Anchor.BottomCentre;
|
||||
largeFaint.Origin = Anchor.BottomCentre;
|
||||
Y = -ArgonNotePiece.NOTE_HEIGHT / 2;
|
||||
}
|
||||
}
|
||||
|
@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
|
||||
private void load(IScrollingInfo scrollingInfo)
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
Height = ArgonNotePiece.NOTE_HEIGHT;
|
||||
Height = ArgonNotePiece.NOTE_HEIGHT * ArgonNotePiece.NOTE_ACCENT_RATIO;
|
||||
|
||||
Masking = true;
|
||||
CornerRadius = ArgonNotePiece.CORNER_RADIUS;
|
||||
|
@ -20,10 +20,9 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
|
||||
public partial class ArgonHoldBodyPiece : CompositeDrawable, IHoldNoteBody
|
||||
{
|
||||
protected readonly Bindable<Color4> AccentColour = new Bindable<Color4>();
|
||||
protected readonly IBindable<bool> IsHitting = new Bindable<bool>();
|
||||
|
||||
private Drawable background = null!;
|
||||
private Box foreground = null!;
|
||||
private ArgonHoldNoteHittingLayer hittingLayer = null!;
|
||||
|
||||
public ArgonHoldBodyPiece()
|
||||
{
|
||||
@ -32,7 +31,6 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
|
||||
// Without this, the width of the body will be slightly larger than the head/tail.
|
||||
Masking = true;
|
||||
CornerRadius = ArgonNotePiece.CORNER_RADIUS;
|
||||
Blending = BlendingParameters.Additive;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
@ -41,12 +39,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
|
||||
InternalChildren = new[]
|
||||
{
|
||||
background = new Box { RelativeSizeAxes = Axes.Both },
|
||||
foreground = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Blending = BlendingParameters.Additive,
|
||||
Alpha = 0,
|
||||
},
|
||||
hittingLayer = new ArgonHoldNoteHittingLayer()
|
||||
};
|
||||
|
||||
if (drawableObject != null)
|
||||
@ -54,44 +47,19 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
|
||||
var holdNote = (DrawableHoldNote)drawableObject;
|
||||
|
||||
AccentColour.BindTo(holdNote.AccentColour);
|
||||
IsHitting.BindTo(holdNote.IsHitting);
|
||||
hittingLayer.AccentColour.BindTo(holdNote.AccentColour);
|
||||
((IBindable<bool>)hittingLayer.IsHitting).BindTo(holdNote.IsHitting);
|
||||
}
|
||||
|
||||
AccentColour.BindValueChanged(colour =>
|
||||
{
|
||||
background.Colour = colour.NewValue.Darken(1.2f);
|
||||
foreground.Colour = colour.NewValue.Opacity(0.2f);
|
||||
background.Colour = colour.NewValue.Darken(0.6f);
|
||||
}, true);
|
||||
|
||||
IsHitting.BindValueChanged(hitting =>
|
||||
{
|
||||
const float animation_length = 50;
|
||||
|
||||
foreground.ClearTransforms();
|
||||
|
||||
if (hitting.NewValue)
|
||||
{
|
||||
// wait for the next sync point
|
||||
double synchronisedOffset = animation_length * 2 - Time.Current % (animation_length * 2);
|
||||
|
||||
using (foreground.BeginDelayedSequence(synchronisedOffset))
|
||||
{
|
||||
foreground.FadeTo(1, animation_length).Then()
|
||||
.FadeTo(0.5f, animation_length)
|
||||
.Loop();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
foreground.FadeOut(animation_length);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
public void Recycle()
|
||||
{
|
||||
foreground.ClearTransforms();
|
||||
foreground.Alpha = 0;
|
||||
hittingLayer.Recycle();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,20 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Skinning.Argon
|
||||
{
|
||||
internal partial class ArgonHoldNoteHeadPiece : ArgonNotePiece
|
||||
{
|
||||
protected override Drawable CreateIcon() => new Circle
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Y = 2,
|
||||
Size = new Vector2(20, 5),
|
||||
};
|
||||
}
|
||||
}
|
@ -0,0 +1,64 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osuTK.Graphics;
|
||||
using Box = osu.Framework.Graphics.Shapes.Box;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Skinning.Argon
|
||||
{
|
||||
public partial class ArgonHoldNoteHittingLayer : Box
|
||||
{
|
||||
public readonly Bindable<Color4> AccentColour = new Bindable<Color4>();
|
||||
public readonly Bindable<bool> IsHitting = new Bindable<bool>();
|
||||
|
||||
public ArgonHoldNoteHittingLayer()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
Blending = BlendingParameters.Additive;
|
||||
Alpha = 0;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
AccentColour.BindValueChanged(colour =>
|
||||
{
|
||||
Colour = colour.NewValue.Lighten(0.2f).Opacity(0.3f);
|
||||
}, true);
|
||||
|
||||
IsHitting.BindValueChanged(hitting =>
|
||||
{
|
||||
const float animation_length = 80;
|
||||
|
||||
ClearTransforms();
|
||||
|
||||
if (hitting.NewValue)
|
||||
{
|
||||
// wait for the next sync point
|
||||
double synchronisedOffset = animation_length * 2 - Time.Current % (animation_length * 2);
|
||||
|
||||
using (BeginDelayedSequence(synchronisedOffset))
|
||||
{
|
||||
this.FadeTo(1, animation_length, Easing.OutSine).Then()
|
||||
.FadeTo(0.5f, animation_length, Easing.InSine)
|
||||
.Loop();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
this.FadeOut(animation_length);
|
||||
}
|
||||
}, true);
|
||||
}
|
||||
|
||||
public void Recycle()
|
||||
{
|
||||
ClearTransforms();
|
||||
Alpha = 0;
|
||||
}
|
||||
}
|
||||
}
|
@ -5,8 +5,10 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osuTK;
|
||||
@ -16,47 +18,68 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
|
||||
{
|
||||
internal partial class ArgonHoldNoteTailPiece : CompositeDrawable
|
||||
{
|
||||
[Resolved]
|
||||
private DrawableHitObject? drawableObject { get; set; }
|
||||
|
||||
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
|
||||
private readonly IBindable<Color4> accentColour = new Bindable<Color4>();
|
||||
|
||||
private readonly Box shadeBackground;
|
||||
private readonly Box shadeForeground;
|
||||
private readonly Box foreground;
|
||||
private readonly ArgonHoldNoteHittingLayer hittingLayer;
|
||||
private readonly Box foregroundAdditive;
|
||||
|
||||
public ArgonHoldNoteTailPiece()
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
Height = ArgonNotePiece.NOTE_HEIGHT;
|
||||
|
||||
CornerRadius = ArgonNotePiece.CORNER_RADIUS;
|
||||
Masking = true;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
shadeBackground = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Height = ArgonNotePiece.NOTE_ACCENT_RATIO,
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = ArgonNotePiece.NOTE_HEIGHT,
|
||||
CornerRadius = ArgonNotePiece.CORNER_RADIUS,
|
||||
Masking = true,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
shadeForeground = new Box
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = ColourInfo.GradientVertical(Color4.Black.Opacity(0), Colour4.Black),
|
||||
// Avoid ugly single pixel overlap.
|
||||
Height = 0.9f,
|
||||
},
|
||||
},
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
Height = ArgonNotePiece.NOTE_ACCENT_RATIO,
|
||||
CornerRadius = ArgonNotePiece.CORNER_RADIUS,
|
||||
Masking = true,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
foreground = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
hittingLayer = new ArgonHoldNoteHittingLayer(),
|
||||
foregroundAdditive = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Blending = BlendingParameters.Additive,
|
||||
Height = 0.5f,
|
||||
},
|
||||
},
|
||||
},
|
||||
}
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(IScrollingInfo scrollingInfo, DrawableHitObject? drawableObject)
|
||||
private void load(IScrollingInfo scrollingInfo)
|
||||
{
|
||||
direction.BindTo(scrollingInfo.Direction);
|
||||
direction.BindValueChanged(onDirectionChanged, true);
|
||||
@ -65,9 +88,24 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
|
||||
{
|
||||
accentColour.BindTo(drawableObject.AccentColour);
|
||||
accentColour.BindValueChanged(onAccentChanged, true);
|
||||
|
||||
drawableObject.HitObjectApplied += hitObjectApplied;
|
||||
}
|
||||
}
|
||||
|
||||
private void hitObjectApplied(DrawableHitObject drawableHitObject)
|
||||
{
|
||||
var holdNoteTail = (DrawableHoldNoteTail)drawableHitObject;
|
||||
|
||||
hittingLayer.Recycle();
|
||||
|
||||
hittingLayer.AccentColour.UnbindBindings();
|
||||
hittingLayer.AccentColour.BindTo(holdNoteTail.HoldNote.AccentColour);
|
||||
|
||||
hittingLayer.IsHitting.UnbindBindings();
|
||||
((IBindable<bool>)hittingLayer.IsHitting).BindTo(holdNoteTail.HoldNote.IsHitting);
|
||||
}
|
||||
|
||||
private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
|
||||
{
|
||||
Scale = new Vector2(1, direction.NewValue == ScrollingDirection.Up ? -1 : 1);
|
||||
@ -75,8 +113,20 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
|
||||
|
||||
private void onAccentChanged(ValueChangedEvent<Color4> accent)
|
||||
{
|
||||
shadeBackground.Colour = accent.NewValue.Darken(1.7f);
|
||||
shadeForeground.Colour = accent.NewValue.Darken(1.1f);
|
||||
foreground.Colour = accent.NewValue.Darken(0.6f); // matches body
|
||||
|
||||
foregroundAdditive.Colour = ColourInfo.GradientVertical(
|
||||
accent.NewValue.Opacity(0.4f),
|
||||
accent.NewValue.Opacity(0)
|
||||
);
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
if (drawableObject != null)
|
||||
drawableObject.HitObjectApplied -= hitObjectApplied;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -26,7 +26,6 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
|
||||
private readonly IBindable<Color4> accentColour = new Bindable<Color4>();
|
||||
|
||||
private readonly Box colouredBox;
|
||||
private readonly Box shadow;
|
||||
|
||||
public ArgonNotePiece()
|
||||
{
|
||||
@ -36,11 +35,12 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
|
||||
CornerRadius = CORNER_RADIUS;
|
||||
Masking = true;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
InternalChildren = new[]
|
||||
{
|
||||
shadow = new Box
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = ColourInfo.GradientVertical(Color4.Black.Opacity(0), Colour4.Black)
|
||||
},
|
||||
new Container
|
||||
{
|
||||
@ -65,18 +65,22 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = CORNER_RADIUS * 2,
|
||||
},
|
||||
new SpriteIcon
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Y = 4,
|
||||
Icon = FontAwesome.Solid.AngleDown,
|
||||
Size = new Vector2(20),
|
||||
Scale = new Vector2(1, 0.7f)
|
||||
}
|
||||
CreateIcon(),
|
||||
};
|
||||
}
|
||||
|
||||
protected virtual Drawable CreateIcon() => new SpriteIcon
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Y = 4,
|
||||
// TODO: replace with a non-squashed version.
|
||||
// The 0.7f height scale should be removed.
|
||||
Icon = FontAwesome.Solid.AngleDown,
|
||||
Size = new Vector2(20),
|
||||
Scale = new Vector2(1, 0.7f)
|
||||
};
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(IScrollingInfo scrollingInfo, DrawableHitObject? drawableObject)
|
||||
{
|
||||
@ -105,8 +109,6 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
|
||||
accent.NewValue.Lighten(0.1f),
|
||||
accent.NewValue
|
||||
);
|
||||
|
||||
shadow.Colour = accent.NewValue.Darken(0.5f);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -50,6 +50,8 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
|
||||
return new ArgonHoldNoteTailPiece();
|
||||
|
||||
case ManiaSkinComponents.HoldNoteHead:
|
||||
return new ArgonHoldNoteHeadPiece();
|
||||
|
||||
case ManiaSkinComponents.Note:
|
||||
return new ArgonNotePiece();
|
||||
|
||||
@ -69,12 +71,23 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
|
||||
return base.GetDrawableComponent(lookup);
|
||||
}
|
||||
|
||||
private static readonly Color4 colour_special_column = new Color4(169, 106, 255, 255);
|
||||
|
||||
private const int total_colours = 6;
|
||||
|
||||
private static readonly Color4 colour_yellow = new Color4(255, 197, 40, 255);
|
||||
private static readonly Color4 colour_orange = new Color4(252, 109, 1, 255);
|
||||
private static readonly Color4 colour_pink = new Color4(213, 35, 90, 255);
|
||||
private static readonly Color4 colour_purple = new Color4(203, 60, 236, 255);
|
||||
private static readonly Color4 colour_cyan = new Color4(72, 198, 255, 255);
|
||||
private static readonly Color4 colour_green = new Color4(100, 192, 92, 255);
|
||||
|
||||
public override IBindable<TValue>? GetConfig<TLookup, TValue>(TLookup lookup)
|
||||
{
|
||||
if (lookup is ManiaSkinConfigurationLookup maniaLookup)
|
||||
{
|
||||
int column = maniaLookup.ColumnIndex ?? 0;
|
||||
var stage = beatmap.GetStageForColumnIndex(column);
|
||||
int columnIndex = maniaLookup.ColumnIndex ?? 0;
|
||||
var stage = beatmap.GetStageForColumnIndex(columnIndex);
|
||||
|
||||
switch (maniaLookup.Lookup)
|
||||
{
|
||||
@ -87,53 +100,12 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
|
||||
|
||||
case LegacyManiaSkinConfigurationLookups.ColumnWidth:
|
||||
return SkinUtils.As<TValue>(new Bindable<float>(
|
||||
stage.IsSpecialColumn(column) ? 120 : 60
|
||||
stage.IsSpecialColumn(columnIndex) ? 120 : 60
|
||||
));
|
||||
|
||||
case LegacyManiaSkinConfigurationLookups.ColumnBackgroundColour:
|
||||
|
||||
Color4 colour;
|
||||
|
||||
const int total_colours = 7;
|
||||
|
||||
if (stage.IsSpecialColumn(column))
|
||||
colour = new Color4(159, 101, 255, 255);
|
||||
else
|
||||
{
|
||||
switch (column % total_colours)
|
||||
{
|
||||
case 0:
|
||||
colour = new Color4(240, 216, 0, 255);
|
||||
break;
|
||||
|
||||
case 1:
|
||||
colour = new Color4(240, 101, 0, 255);
|
||||
break;
|
||||
|
||||
case 2:
|
||||
colour = new Color4(240, 0, 130, 255);
|
||||
break;
|
||||
|
||||
case 3:
|
||||
colour = new Color4(192, 0, 240, 255);
|
||||
break;
|
||||
|
||||
case 4:
|
||||
colour = new Color4(0, 96, 240, 255);
|
||||
break;
|
||||
|
||||
case 5:
|
||||
colour = new Color4(0, 226, 240, 255);
|
||||
break;
|
||||
|
||||
case 6:
|
||||
colour = new Color4(0, 240, 96, 255);
|
||||
break;
|
||||
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException();
|
||||
}
|
||||
}
|
||||
var colour = getColourForLayout(columnIndex, stage);
|
||||
|
||||
return SkinUtils.As<TValue>(new Bindable<Color4>(colour));
|
||||
}
|
||||
@ -141,5 +113,203 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
|
||||
|
||||
return base.GetConfig<TLookup, TValue>(lookup);
|
||||
}
|
||||
|
||||
private Color4 getColourForLayout(int columnIndex, StageDefinition stage)
|
||||
{
|
||||
// Account for cases like dual-stage (assume that all stages have the same column count for now).
|
||||
columnIndex %= stage.Columns;
|
||||
|
||||
// For now, these are defined per column count as per https://user-images.githubusercontent.com/50823728/218038463-b450f46c-ef21-4551-b133-f866be59970c.png
|
||||
// See https://github.com/ppy/osu/discussions/21996 for discussion.
|
||||
switch (stage.Columns)
|
||||
{
|
||||
case 1:
|
||||
return colour_yellow;
|
||||
|
||||
case 2:
|
||||
switch (columnIndex)
|
||||
{
|
||||
case 0: return colour_green;
|
||||
|
||||
case 1: return colour_cyan;
|
||||
|
||||
default: throw new ArgumentOutOfRangeException();
|
||||
}
|
||||
|
||||
case 3:
|
||||
switch (columnIndex)
|
||||
{
|
||||
case 0: return colour_pink;
|
||||
|
||||
case 1: return colour_orange;
|
||||
|
||||
case 2: return colour_yellow;
|
||||
|
||||
default: throw new ArgumentOutOfRangeException();
|
||||
}
|
||||
|
||||
case 4:
|
||||
switch (columnIndex)
|
||||
{
|
||||
case 0: return colour_yellow;
|
||||
|
||||
case 1: return colour_orange;
|
||||
|
||||
case 2: return colour_pink;
|
||||
|
||||
case 3: return colour_purple;
|
||||
|
||||
default: throw new ArgumentOutOfRangeException();
|
||||
}
|
||||
|
||||
case 5:
|
||||
switch (columnIndex)
|
||||
{
|
||||
case 0: return colour_pink;
|
||||
|
||||
case 1: return colour_orange;
|
||||
|
||||
case 2: return colour_yellow;
|
||||
|
||||
case 3: return colour_green;
|
||||
|
||||
case 4: return colour_cyan;
|
||||
|
||||
default: throw new ArgumentOutOfRangeException();
|
||||
}
|
||||
|
||||
case 6:
|
||||
switch (columnIndex)
|
||||
{
|
||||
case 0: return colour_pink;
|
||||
|
||||
case 1: return colour_orange;
|
||||
|
||||
case 2: return colour_yellow;
|
||||
|
||||
case 3: return colour_cyan;
|
||||
|
||||
case 4: return colour_purple;
|
||||
|
||||
case 5: return colour_pink;
|
||||
|
||||
default: throw new ArgumentOutOfRangeException();
|
||||
}
|
||||
|
||||
case 7:
|
||||
switch (columnIndex)
|
||||
{
|
||||
case 0: return colour_pink;
|
||||
|
||||
case 1: return colour_cyan;
|
||||
|
||||
case 2: return colour_pink;
|
||||
|
||||
case 3: return colour_special_column;
|
||||
|
||||
case 4: return colour_green;
|
||||
|
||||
case 5: return colour_cyan;
|
||||
|
||||
case 6: return colour_green;
|
||||
|
||||
default: throw new ArgumentOutOfRangeException();
|
||||
}
|
||||
|
||||
case 8:
|
||||
switch (columnIndex)
|
||||
{
|
||||
case 0: return colour_purple;
|
||||
|
||||
case 1: return colour_pink;
|
||||
|
||||
case 2: return colour_orange;
|
||||
|
||||
case 3: return colour_yellow;
|
||||
|
||||
case 4: return colour_yellow;
|
||||
|
||||
case 5: return colour_orange;
|
||||
|
||||
case 6: return colour_pink;
|
||||
|
||||
case 7: return colour_purple;
|
||||
|
||||
default: throw new ArgumentOutOfRangeException();
|
||||
}
|
||||
|
||||
case 9:
|
||||
switch (columnIndex)
|
||||
{
|
||||
case 0: return colour_purple;
|
||||
|
||||
case 1: return colour_pink;
|
||||
|
||||
case 2: return colour_orange;
|
||||
|
||||
case 3: return colour_yellow;
|
||||
|
||||
case 4: return colour_special_column;
|
||||
|
||||
case 5: return colour_yellow;
|
||||
|
||||
case 6: return colour_orange;
|
||||
|
||||
case 7: return colour_pink;
|
||||
|
||||
case 8: return colour_purple;
|
||||
|
||||
default: throw new ArgumentOutOfRangeException();
|
||||
}
|
||||
|
||||
case 10:
|
||||
switch (columnIndex)
|
||||
{
|
||||
case 0: return colour_purple;
|
||||
|
||||
case 1: return colour_pink;
|
||||
|
||||
case 2: return colour_orange;
|
||||
|
||||
case 3: return colour_yellow;
|
||||
|
||||
case 4: return colour_cyan;
|
||||
|
||||
case 5: return colour_green;
|
||||
|
||||
case 6: return colour_yellow;
|
||||
|
||||
case 7: return colour_orange;
|
||||
|
||||
case 8: return colour_pink;
|
||||
|
||||
case 9: return colour_purple;
|
||||
|
||||
default: throw new ArgumentOutOfRangeException();
|
||||
}
|
||||
}
|
||||
|
||||
// fallback for unhandled scenarios
|
||||
|
||||
if (stage.IsSpecialColumn(columnIndex))
|
||||
return colour_special_column;
|
||||
|
||||
switch (columnIndex % total_colours)
|
||||
{
|
||||
case 0: return colour_yellow;
|
||||
|
||||
case 1: return colour_orange;
|
||||
|
||||
case 2: return colour_pink;
|
||||
|
||||
case 3: return colour_purple;
|
||||
|
||||
case 4: return colour_cyan;
|
||||
|
||||
case 5: return colour_green;
|
||||
|
||||
default: throw new ArgumentOutOfRangeException();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,17 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using Foundation;
|
||||
using osu.Framework.iOS;
|
||||
using osu.Game.Tests;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests.iOS
|
||||
{
|
||||
[Register("AppDelegate")]
|
||||
public class AppDelegate : GameAppDelegate
|
||||
{
|
||||
protected override Framework.Game CreateGame() => new OsuTestBrowser();
|
||||
}
|
||||
}
|
@ -1,9 +1,8 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using UIKit;
|
||||
using osu.Framework.iOS;
|
||||
using osu.Game.Tests;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests.iOS
|
||||
{
|
||||
@ -11,7 +10,7 @@ namespace osu.Game.Rulesets.Osu.Tests.iOS
|
||||
{
|
||||
public static void Main(string[] args)
|
||||
{
|
||||
UIApplication.Main(args, null, typeof(AppDelegate));
|
||||
GameApplication.Main(new OsuTestBrowser());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Binary file not shown.
After Width: | Height: | Size: 2.1 KiB |
@ -8,6 +8,7 @@ using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.ObjectExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
@ -18,6 +19,7 @@ using osu.Framework.Testing.Input;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets.Osu.Configuration;
|
||||
using osu.Game.Rulesets.Osu.Skinning;
|
||||
using osu.Game.Rulesets.Osu.UI.Cursor;
|
||||
using osu.Game.Screens.Play;
|
||||
@ -40,6 +42,8 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
|
||||
private Drawable background;
|
||||
|
||||
private readonly Bindable<bool> ripples = new Bindable<bool>();
|
||||
|
||||
public TestSceneGameplayCursor()
|
||||
{
|
||||
var ruleset = new OsuRuleset();
|
||||
@ -57,6 +61,8 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
});
|
||||
});
|
||||
|
||||
AddToggleStep("ripples", v => ripples.Value = v);
|
||||
|
||||
AddSliderStep("circle size", 0f, 10f, 0f, val =>
|
||||
{
|
||||
config.SetValue(OsuSetting.AutoCursorSize, true);
|
||||
@ -67,6 +73,13 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
AddStep("test cursor container", () => loadContent(false));
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
var rulesetConfig = (OsuRulesetConfigManager)RulesetConfigs.GetConfigFor(Ruleset.Value.CreateInstance()).AsNonNull();
|
||||
rulesetConfig.BindWith(OsuRulesetSetting.ShowCursorRipples, ripples);
|
||||
}
|
||||
|
||||
[TestCase(1, 1)]
|
||||
[TestCase(5, 1)]
|
||||
[TestCase(10, 1)]
|
||||
|
@ -21,7 +21,7 @@ using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.UI.Cursor;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Screens.Play.HUD;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
@ -34,9 +34,9 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
[Resolved]
|
||||
private OsuConfigManager config { get; set; } = null!;
|
||||
|
||||
private TestActionKeyCounter leftKeyCounter = null!;
|
||||
private DefaultKeyCounter leftKeyCounter = null!;
|
||||
|
||||
private TestActionKeyCounter rightKeyCounter = null!;
|
||||
private DefaultKeyCounter rightKeyCounter = null!;
|
||||
|
||||
private OsuInputManager osuInputManager = null!;
|
||||
|
||||
@ -59,14 +59,14 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
Origin = Anchor.Centre,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
leftKeyCounter = new TestActionKeyCounter(OsuAction.LeftButton)
|
||||
leftKeyCounter = new DefaultKeyCounter(new TestActionKeyCounterTrigger(OsuAction.LeftButton))
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.CentreRight,
|
||||
Depth = float.MinValue,
|
||||
X = -100,
|
||||
},
|
||||
rightKeyCounter = new TestActionKeyCounter(OsuAction.RightButton)
|
||||
rightKeyCounter = new DefaultKeyCounter(new TestActionKeyCounterTrigger(OsuAction.RightButton))
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.CentreLeft,
|
||||
@ -150,6 +150,42 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
assertKeyCounter(1, 1);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestPositionalTrackingAfterLongDistanceTravelled()
|
||||
{
|
||||
// When a single touch has already travelled enough distance on screen, it should remain as the positional
|
||||
// tracking touch until released (unless a direct touch occurs).
|
||||
|
||||
beginTouch(TouchSource.Touch1);
|
||||
|
||||
assertKeyCounter(1, 0);
|
||||
checkPressed(OsuAction.LeftButton);
|
||||
checkPosition(TouchSource.Touch1);
|
||||
|
||||
// cover some distance
|
||||
beginTouch(TouchSource.Touch1, new Vector2(0));
|
||||
beginTouch(TouchSource.Touch1, new Vector2(9999));
|
||||
beginTouch(TouchSource.Touch1, new Vector2(0));
|
||||
beginTouch(TouchSource.Touch1, new Vector2(9999));
|
||||
beginTouch(TouchSource.Touch1);
|
||||
|
||||
beginTouch(TouchSource.Touch2);
|
||||
|
||||
assertKeyCounter(1, 1);
|
||||
checkNotPressed(OsuAction.LeftButton);
|
||||
checkPressed(OsuAction.RightButton);
|
||||
// in this case, touch 2 should not become the positional tracking touch.
|
||||
checkPosition(TouchSource.Touch1);
|
||||
|
||||
// even if the second touch moves on the screen, the original tracking touch is retained.
|
||||
beginTouch(TouchSource.Touch2, new Vector2(0));
|
||||
beginTouch(TouchSource.Touch2, new Vector2(9999));
|
||||
beginTouch(TouchSource.Touch2, new Vector2(0));
|
||||
beginTouch(TouchSource.Touch2, new Vector2(9999));
|
||||
|
||||
checkPosition(TouchSource.Touch1);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestPositionalInputUpdatesOnlyFromMostRecentTouch()
|
||||
{
|
||||
@ -562,8 +598,8 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
|
||||
private void assertKeyCounter(int left, int right)
|
||||
{
|
||||
AddAssert($"The left key was pressed {left} times", () => leftKeyCounter.CountPresses, () => Is.EqualTo(left));
|
||||
AddAssert($"The right key was pressed {right} times", () => rightKeyCounter.CountPresses, () => Is.EqualTo(right));
|
||||
AddAssert($"The left key was pressed {left} times", () => leftKeyCounter.CountPresses.Value, () => Is.EqualTo(left));
|
||||
AddAssert($"The right key was pressed {right} times", () => rightKeyCounter.CountPresses.Value, () => Is.EqualTo(right));
|
||||
}
|
||||
|
||||
private void releaseAllTouches()
|
||||
@ -579,11 +615,11 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
private void checkNotPressed(OsuAction action) => AddAssert($"Not pressing {action}", () => !osuInputManager.PressedActions.Contains(action));
|
||||
private void checkPressed(OsuAction action) => AddAssert($"Is pressing {action}", () => osuInputManager.PressedActions.Contains(action));
|
||||
|
||||
public partial class TestActionKeyCounter : KeyCounter, IKeyBindingHandler<OsuAction>
|
||||
public partial class TestActionKeyCounterTrigger : InputTrigger, IKeyBindingHandler<OsuAction>
|
||||
{
|
||||
public OsuAction Action { get; }
|
||||
|
||||
public TestActionKeyCounter(OsuAction action)
|
||||
public TestActionKeyCounterTrigger(OsuAction action)
|
||||
: base(action.ToString())
|
||||
{
|
||||
Action = action;
|
||||
@ -593,8 +629,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
if (e.Action == Action)
|
||||
{
|
||||
IsLit = true;
|
||||
Increment();
|
||||
Activate();
|
||||
}
|
||||
|
||||
return false;
|
||||
@ -602,7 +637,8 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
|
||||
public void OnReleased(KeyBindingReleaseEvent<OsuAction> e)
|
||||
{
|
||||
if (e.Action == Action) IsLit = false;
|
||||
if (e.Action == Action)
|
||||
Deactivate();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -22,6 +22,7 @@ namespace osu.Game.Rulesets.Osu.Configuration
|
||||
SetDefault(OsuRulesetSetting.SnakingInSliders, true);
|
||||
SetDefault(OsuRulesetSetting.SnakingOutSliders, true);
|
||||
SetDefault(OsuRulesetSetting.ShowCursorTrail, true);
|
||||
SetDefault(OsuRulesetSetting.ShowCursorRipples, false);
|
||||
SetDefault(OsuRulesetSetting.PlayfieldBorderStyle, PlayfieldBorderStyle.None);
|
||||
}
|
||||
}
|
||||
@ -31,6 +32,7 @@ namespace osu.Game.Rulesets.Osu.Configuration
|
||||
SnakingInSliders,
|
||||
SnakingOutSliders,
|
||||
ShowCursorTrail,
|
||||
ShowCursorRipples,
|
||||
PlayfieldBorderStyle,
|
||||
}
|
||||
}
|
||||
|
@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints
|
||||
protected override bool AlwaysShowWhenSelected => true;
|
||||
|
||||
protected override bool ShouldBeAlive => base.ShouldBeAlive
|
||||
|| (ShowHitMarkers.Value && editorClock.CurrentTime >= Item.StartTime && editorClock.CurrentTime - Item.GetEndTime() < HitCircleOverlapMarker.FADE_OUT_EXTENSION);
|
||||
|| (DrawableObject is not DrawableSpinner && ShowHitMarkers.Value && editorClock.CurrentTime >= Item.StartTime && editorClock.CurrentTime - Item.GetEndTime() < HitCircleOverlapMarker.FADE_OUT_EXTENSION);
|
||||
|
||||
protected OsuSelectionBlueprint(T hitObject)
|
||||
: base(hitObject)
|
||||
|
@ -7,6 +7,5 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
public class OsuModDaycore : ModDaycore
|
||||
{
|
||||
public override double ScoreMultiplier => 0.3;
|
||||
}
|
||||
}
|
||||
|
@ -7,6 +7,5 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
public class OsuModDoubleTime : ModDoubleTime
|
||||
{
|
||||
public override double ScoreMultiplier => UsesDefaultConfiguration ? 1.12 : 1;
|
||||
}
|
||||
}
|
||||
|
@ -7,6 +7,5 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
public class OsuModHalfTime : ModHalfTime
|
||||
{
|
||||
public override double ScoreMultiplier => 0.3;
|
||||
}
|
||||
}
|
||||
|
@ -8,6 +8,5 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
public class OsuModNightcore : ModNightcore<OsuHitObject>
|
||||
{
|
||||
public override double ScoreMultiplier => UsesDefaultConfiguration ? 1.12 : 1;
|
||||
}
|
||||
}
|
||||
|
@ -10,6 +10,7 @@ namespace osu.Game.Rulesets.Osu
|
||||
Cursor,
|
||||
CursorTrail,
|
||||
CursorParticles,
|
||||
CursorRipple,
|
||||
SliderScorePoint,
|
||||
ReverseArrow,
|
||||
HitCircleText,
|
||||
|
@ -100,6 +100,28 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
|
||||
|
||||
return null;
|
||||
|
||||
case OsuSkinComponents.CursorRipple:
|
||||
if (GetTexture("cursor-ripple") != null)
|
||||
{
|
||||
var ripple = this.GetAnimation("cursor-ripple", false, false);
|
||||
|
||||
// In stable this element was scaled down to 50% and opacity 20%, but this makes the elements WAY too big and inflexible.
|
||||
// If anyone complains about these not being applied, this can be uncommented.
|
||||
//
|
||||
// But if no one complains I'd rather fix this in lazer. Wiki documentation doesn't mention size,
|
||||
// so we might be okay.
|
||||
//
|
||||
// if (ripple != null)
|
||||
// {
|
||||
// ripple.Scale = new Vector2(0.5f);
|
||||
// ripple.Alpha = 0.2f;
|
||||
// }
|
||||
|
||||
return ripple;
|
||||
}
|
||||
|
||||
return null;
|
||||
|
||||
case OsuSkinComponents.CursorParticles:
|
||||
if (GetTexture("star2") != null)
|
||||
return new LegacyCursorParticles();
|
||||
|
@ -252,13 +252,14 @@ namespace osu.Game.Rulesets.Osu.Skinning
|
||||
renderer.SetBlend(BlendingParameters.Additive);
|
||||
renderer.PushLocalMatrix(DrawInfo.Matrix);
|
||||
|
||||
TextureShader.Bind();
|
||||
BindTextureShader(renderer);
|
||||
|
||||
texture.Bind();
|
||||
|
||||
for (int i = 0; i < points.Count; i++)
|
||||
drawPointQuad(points[i], textureRect, i + firstVisiblePointIndex);
|
||||
|
||||
TextureShader.Unbind();
|
||||
UnbindTextureShader(renderer);
|
||||
renderer.PopLocalMatrix();
|
||||
}
|
||||
|
||||
|
105
osu.Game.Rulesets.Osu/UI/Cursor/CursorRippleVisualiser.cs
Normal file
105
osu.Game.Rulesets.Osu/UI/Cursor/CursorRippleVisualiser.cs
Normal file
@ -0,0 +1,105 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Pooling;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Rulesets.Osu.Configuration;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Skinning.Default;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.UI.Cursor
|
||||
{
|
||||
public partial class CursorRippleVisualiser : CompositeDrawable, IKeyBindingHandler<OsuAction>
|
||||
{
|
||||
private readonly Bindable<bool> showRipples = new Bindable<bool>(true);
|
||||
|
||||
private readonly DrawablePool<CursorRipple> ripplePool = new DrawablePool<CursorRipple>(20);
|
||||
|
||||
public CursorRippleVisualiser()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
public Vector2 CursorScale { get; set; } = Vector2.One;
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(OsuRulesetConfigManager? rulesetConfig)
|
||||
{
|
||||
rulesetConfig?.BindWith(OsuRulesetSetting.ShowCursorRipples, showRipples);
|
||||
}
|
||||
|
||||
public bool OnPressed(KeyBindingPressEvent<OsuAction> e)
|
||||
{
|
||||
if (showRipples.Value)
|
||||
{
|
||||
AddInternal(ripplePool.Get(r =>
|
||||
{
|
||||
r.Position = e.MousePosition;
|
||||
r.Scale = CursorScale;
|
||||
}));
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public void OnReleased(KeyBindingReleaseEvent<OsuAction> e)
|
||||
{
|
||||
}
|
||||
|
||||
private partial class CursorRipple : PoolableDrawable
|
||||
{
|
||||
private Drawable ripple = null!;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
AutoSizeAxes = Axes.Both;
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
InternalChild = ripple = new SkinnableDrawable(new OsuSkinComponentLookup(OsuSkinComponents.CursorRipple), _ => new DefaultCursorRipple())
|
||||
{
|
||||
Blending = BlendingParameters.Additive,
|
||||
};
|
||||
}
|
||||
|
||||
protected override void PrepareForUse()
|
||||
{
|
||||
base.PrepareForUse();
|
||||
|
||||
ClearTransforms(true);
|
||||
|
||||
ripple.ScaleTo(0.1f)
|
||||
.ScaleTo(1, 700, Easing.Out);
|
||||
|
||||
this
|
||||
.FadeOutFromOne(700)
|
||||
.Expire(true);
|
||||
}
|
||||
}
|
||||
|
||||
public partial class DefaultCursorRipple : CompositeDrawable
|
||||
{
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
AutoSizeAxes = Axes.Both;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
new RingPiece(3)
|
||||
{
|
||||
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2),
|
||||
Alpha = 0.1f,
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -40,6 +40,8 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
||||
private Bindable<float> userCursorScale;
|
||||
private Bindable<bool> autoCursorScale;
|
||||
|
||||
private readonly CursorRippleVisualiser rippleVisualiser;
|
||||
|
||||
public OsuCursorContainer()
|
||||
{
|
||||
InternalChild = fadeContainer = new Container
|
||||
@ -48,6 +50,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
||||
Children = new[]
|
||||
{
|
||||
cursorTrail = new SkinnableDrawable(new OsuSkinComponentLookup(OsuSkinComponents.CursorTrail), _ => new DefaultCursorTrail(), confineMode: ConfineMode.NoScaling),
|
||||
rippleVisualiser = new CursorRippleVisualiser(),
|
||||
new SkinnableDrawable(new OsuSkinComponentLookup(OsuSkinComponents.CursorParticles), confineMode: ConfineMode.NoScaling),
|
||||
}
|
||||
};
|
||||
@ -82,6 +85,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
||||
var newScale = new Vector2(e.NewValue);
|
||||
|
||||
ActiveCursor.Scale = newScale;
|
||||
rippleVisualiser.CursorScale = newScale;
|
||||
cursorTrail.Scale = newScale;
|
||||
}, true);
|
||||
|
||||
|
@ -43,6 +43,11 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
LabelText = RulesetSettingsStrings.CursorTrail,
|
||||
Current = config.GetBindable<bool>(OsuRulesetSetting.ShowCursorTrail)
|
||||
},
|
||||
new SettingsCheckbox
|
||||
{
|
||||
LabelText = RulesetSettingsStrings.CursorRipples,
|
||||
Current = config.GetBindable<bool>(OsuRulesetSetting.ShowCursorRipples)
|
||||
},
|
||||
new SettingsEnumDropdown<PlayfieldBorderStyle>
|
||||
{
|
||||
LabelText = RulesetSettingsStrings.PlayfieldBorderStyle,
|
||||
|
@ -22,6 +22,13 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
/// </summary>
|
||||
private readonly List<TrackedTouch> trackedTouches = new List<TrackedTouch>();
|
||||
|
||||
/// <summary>
|
||||
/// The distance (in local pixels) that a touch must move before being considered a permanent tracking touch.
|
||||
/// After this distance is covered, any extra touches on the screen will be considered as button inputs, unless
|
||||
/// a new touch directly interacts with a hit circle.
|
||||
/// </summary>
|
||||
private const float distance_before_position_tracking_lock_in = 100;
|
||||
|
||||
private TrackedTouch? positionTrackingTouch;
|
||||
|
||||
private readonly OsuInputManager osuInputManager;
|
||||
@ -97,26 +104,32 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
return;
|
||||
}
|
||||
|
||||
// ..or if the current position tracking touch was not a direct touch (this one is debatable and may be change in the future, but it's the simplest way to handle)
|
||||
if (!positionTrackingTouch.DirectTouch)
|
||||
// ..or if the current position tracking touch was not a direct touch (and didn't travel across the screen too far).
|
||||
if (!positionTrackingTouch.DirectTouch && positionTrackingTouch.DistanceTravelled < distance_before_position_tracking_lock_in)
|
||||
{
|
||||
positionTrackingTouch = newTouch;
|
||||
return;
|
||||
}
|
||||
|
||||
// In the case the new touch was not used for position tracking, we should also check the previous position tracking touch.
|
||||
// If it was a direct touch and still has its action pressed, that action should be released.
|
||||
// If it still has its action pressed, that action should be released.
|
||||
//
|
||||
// This is done to allow tracking with the initial touch while still having both Left/Right actions available for alternating with two more touches.
|
||||
if (positionTrackingTouch.DirectTouch && positionTrackingTouch.Action is OsuAction directTouchAction)
|
||||
if (positionTrackingTouch.Action is OsuAction touchAction)
|
||||
{
|
||||
osuInputManager.KeyBindingContainer.TriggerReleased(directTouchAction);
|
||||
osuInputManager.KeyBindingContainer.TriggerReleased(touchAction);
|
||||
positionTrackingTouch.Action = null;
|
||||
}
|
||||
}
|
||||
|
||||
private void handleTouchMovement(TouchEvent touchEvent)
|
||||
{
|
||||
if (touchEvent is TouchMoveEvent moveEvent)
|
||||
{
|
||||
var trackedTouch = trackedTouches.Single(t => t.Source == touchEvent.Touch.Source);
|
||||
trackedTouch.DistanceTravelled += moveEvent.Delta.Length;
|
||||
}
|
||||
|
||||
// Movement should only be tracked for the most recent touch.
|
||||
if (touchEvent.Touch.Source != positionTrackingTouch?.Source)
|
||||
return;
|
||||
@ -148,8 +161,16 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
|
||||
public OsuAction? Action;
|
||||
|
||||
/// <summary>
|
||||
/// Whether the touch was on a hit circle receptor.
|
||||
/// </summary>
|
||||
public readonly bool DirectTouch;
|
||||
|
||||
/// <summary>
|
||||
/// The total distance on screen travelled by this touch (in local pixels).
|
||||
/// </summary>
|
||||
public float DistanceTravelled;
|
||||
|
||||
public TrackedTouch(TouchSource source, OsuAction? action, bool directTouch)
|
||||
{
|
||||
Source = source;
|
||||
|
@ -1,17 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using Foundation;
|
||||
using osu.Framework.iOS;
|
||||
using osu.Game.Tests;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Tests.iOS
|
||||
{
|
||||
[Register("AppDelegate")]
|
||||
public class AppDelegate : GameAppDelegate
|
||||
{
|
||||
protected override Framework.Game CreateGame() => new OsuTestBrowser();
|
||||
}
|
||||
}
|
@ -1,9 +1,8 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using UIKit;
|
||||
using osu.Framework.iOS;
|
||||
using osu.Game.Tests;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Tests.iOS
|
||||
{
|
||||
@ -11,7 +10,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.iOS
|
||||
{
|
||||
public static void Main(string[] args)
|
||||
{
|
||||
UIApplication.Main(args, null, typeof(AppDelegate));
|
||||
GameApplication.Main(new OsuTestBrowser());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
@ -35,20 +33,11 @@ namespace osu.Game.Rulesets.Taiko.Edit.Blueprints
|
||||
|
||||
protected override bool OnMouseDown(MouseDownEvent e)
|
||||
{
|
||||
switch (e.Button)
|
||||
{
|
||||
case MouseButton.Left:
|
||||
HitObject.Type = HitType.Centre;
|
||||
EndPlacement(true);
|
||||
return true;
|
||||
if (e.Button != MouseButton.Left)
|
||||
return false;
|
||||
|
||||
case MouseButton.Right:
|
||||
HitObject.Type = HitType.Rim;
|
||||
EndPlacement(true);
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
EndPlacement(true);
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void UpdateTimeAndPosition(SnapResult result)
|
||||
|
@ -15,7 +15,7 @@ namespace osu.Game.Rulesets.Taiko.Mods
|
||||
public void ApplyToDrawableRuleset(DrawableRuleset<TaikoHitObject> drawableRuleset)
|
||||
{
|
||||
var drawableTaikoRuleset = (DrawableTaikoRuleset)drawableRuleset;
|
||||
drawableTaikoRuleset.LockPlayfieldMaxAspect.Value = false;
|
||||
drawableTaikoRuleset.LockPlayfieldAspectRange.Value = false;
|
||||
|
||||
var playfield = (TaikoPlayfield)drawableRuleset.Playfield;
|
||||
playfield.ClassicHitTargetPosition.Value = true;
|
||||
|
@ -7,6 +7,5 @@ namespace osu.Game.Rulesets.Taiko.Mods
|
||||
{
|
||||
public class TaikoModDaycore : ModDaycore
|
||||
{
|
||||
public override double ScoreMultiplier => 0.3;
|
||||
}
|
||||
}
|
||||
|
@ -7,6 +7,5 @@ namespace osu.Game.Rulesets.Taiko.Mods
|
||||
{
|
||||
public class TaikoModDoubleTime : ModDoubleTime
|
||||
{
|
||||
public override double ScoreMultiplier => UsesDefaultConfiguration ? 1.12 : 1;
|
||||
}
|
||||
}
|
||||
|
@ -7,6 +7,5 @@ namespace osu.Game.Rulesets.Taiko.Mods
|
||||
{
|
||||
public class TaikoModHalfTime : ModHalfTime
|
||||
{
|
||||
public override double ScoreMultiplier => 0.3;
|
||||
}
|
||||
}
|
||||
|
@ -8,6 +8,5 @@ namespace osu.Game.Rulesets.Taiko.Mods
|
||||
{
|
||||
public class TaikoModNightcore : ModNightcore<TaikoHitObject>
|
||||
{
|
||||
public override double ScoreMultiplier => UsesDefaultConfiguration ? 1.12 : 1;
|
||||
}
|
||||
}
|
||||
|
@ -31,7 +31,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
{
|
||||
public new BindableDouble TimeRange => base.TimeRange;
|
||||
|
||||
public readonly BindableBool LockPlayfieldMaxAspect = new BindableBool(true);
|
||||
public readonly BindableBool LockPlayfieldAspectRange = new BindableBool(true);
|
||||
|
||||
public new TaikoInputManager KeyBindingInputManager => (TaikoInputManager)base.KeyBindingInputManager;
|
||||
|
||||
@ -69,7 +69,9 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
const float scroll_rate = 10;
|
||||
|
||||
// Since the time range will depend on a positional value, it is referenced to the x480 pixel space.
|
||||
float ratio = DrawHeight / 480;
|
||||
// Width is used because it defines how many notes fit on the playfield.
|
||||
// We clamp the ratio to the maximum aspect ratio to keep scroll speed consistent on widths lower than the default.
|
||||
float ratio = Math.Max(DrawSize.X / 768f, TaikoPlayfieldAdjustmentContainer.MAXIMUM_ASPECT);
|
||||
|
||||
TimeRange.Value = (Playfield.HitObjectContainer.DrawWidth / ratio) * scroll_rate;
|
||||
}
|
||||
@ -92,7 +94,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
|
||||
public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new TaikoPlayfieldAdjustmentContainer
|
||||
{
|
||||
LockPlayfieldMaxAspect = { BindTarget = LockPlayfieldMaxAspect }
|
||||
LockPlayfieldAspectRange = { BindTarget = LockPlayfieldAspectRange }
|
||||
};
|
||||
|
||||
protected override PassThroughInputManager CreateInputManager() => new TaikoInputManager(Ruleset.RulesetInfo);
|
||||
|
@ -11,9 +11,11 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
public partial class TaikoPlayfieldAdjustmentContainer : PlayfieldAdjustmentContainer
|
||||
{
|
||||
private const float default_relative_height = TaikoPlayfield.DEFAULT_HEIGHT / 768;
|
||||
private const float default_aspect = 16f / 9f;
|
||||
|
||||
public readonly IBindable<bool> LockPlayfieldMaxAspect = new BindableBool(true);
|
||||
public const float MAXIMUM_ASPECT = 16f / 9f;
|
||||
public const float MINIMUM_ASPECT = 5f / 4f;
|
||||
|
||||
public readonly IBindable<bool> LockPlayfieldAspectRange = new BindableBool(true);
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
@ -26,12 +28,22 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
//
|
||||
// As a middle-ground, the aspect ratio can still be adjusted in the downwards direction but has a maximum limit.
|
||||
// This is still a bit weird, because readability changes with window size, but it is what it is.
|
||||
if (LockPlayfieldMaxAspect.Value && Parent.ChildSize.X / Parent.ChildSize.Y > default_aspect)
|
||||
height *= Math.Clamp(Parent.ChildSize.X / Parent.ChildSize.Y, 0.4f, 4) / default_aspect;
|
||||
if (LockPlayfieldAspectRange.Value)
|
||||
{
|
||||
float currentAspect = Parent.ChildSize.X / Parent.ChildSize.Y;
|
||||
|
||||
if (currentAspect > MAXIMUM_ASPECT)
|
||||
height *= currentAspect / MAXIMUM_ASPECT;
|
||||
else if (currentAspect < MINIMUM_ASPECT)
|
||||
height *= currentAspect / MINIMUM_ASPECT;
|
||||
}
|
||||
|
||||
// Limit the maximum relative height of the playfield to one-third of available area to avoid it masking out on extreme resolutions.
|
||||
height = Math.Min(height, 1f / 3f);
|
||||
Height = height;
|
||||
|
||||
// Position the taiko playfield exactly one playfield from the top of the screen.
|
||||
// Position the taiko playfield exactly one playfield from the top of the screen, if there is enough space for it.
|
||||
// Note that the relative height cannot exceed one-third - if that limit is hit, the playfield will be exactly centered.
|
||||
RelativePositionAxes = Axes.Y;
|
||||
Y = height;
|
||||
}
|
||||
|
@ -1,16 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using Foundation;
|
||||
using osu.Framework.iOS;
|
||||
|
||||
namespace osu.Game.Tests.iOS
|
||||
{
|
||||
[Register("AppDelegate")]
|
||||
public class AppDelegate : GameAppDelegate
|
||||
{
|
||||
protected override Framework.Game CreateGame() => new OsuTestBrowser();
|
||||
}
|
||||
}
|
@ -1,9 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using UIKit;
|
||||
using osu.Framework.iOS;
|
||||
|
||||
namespace osu.Game.Tests.iOS
|
||||
{
|
||||
@ -11,7 +9,7 @@ namespace osu.Game.Tests.iOS
|
||||
{
|
||||
public static void Main(string[] args)
|
||||
{
|
||||
UIApplication.Main(args, null, typeof(AppDelegate));
|
||||
GameApplication.Main(new OsuTestBrowser());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,9 +1,8 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
@ -161,6 +160,51 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDecodeVideoWithLowercaseExtension()
|
||||
{
|
||||
var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false };
|
||||
|
||||
using (var resStream = TestResources.OpenResource("video-with-lowercase-extension.osb"))
|
||||
using (var stream = new LineBufferedReader(resStream))
|
||||
{
|
||||
var beatmap = decoder.Decode(stream);
|
||||
var metadata = beatmap.Metadata;
|
||||
|
||||
Assert.AreEqual("BG.jpg", metadata.BackgroundFile);
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDecodeVideoWithUppercaseExtension()
|
||||
{
|
||||
var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false };
|
||||
|
||||
using (var resStream = TestResources.OpenResource("video-with-uppercase-extension.osb"))
|
||||
using (var stream = new LineBufferedReader(resStream))
|
||||
{
|
||||
var beatmap = decoder.Decode(stream);
|
||||
var metadata = beatmap.Metadata;
|
||||
|
||||
Assert.AreEqual("BG.jpg", metadata.BackgroundFile);
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDecodeImageSpecifiedAsVideo()
|
||||
{
|
||||
var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false };
|
||||
|
||||
using (var resStream = TestResources.OpenResource("image-specified-as-video.osb"))
|
||||
using (var stream = new LineBufferedReader(resStream))
|
||||
{
|
||||
var beatmap = decoder.Decode(stream);
|
||||
var metadata = beatmap.Metadata;
|
||||
|
||||
Assert.AreEqual("BG.jpg", metadata.BackgroundFile);
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDecodeBeatmapTimingPoints()
|
||||
{
|
||||
@ -320,6 +364,8 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
{
|
||||
var comboColors = decoder.Decode(stream).ComboColours;
|
||||
|
||||
Debug.Assert(comboColors != null);
|
||||
|
||||
Color4[] expectedColors =
|
||||
{
|
||||
new Color4(142, 199, 255, 255),
|
||||
@ -330,7 +376,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
new Color4(255, 177, 140, 255),
|
||||
new Color4(100, 100, 100, 255), // alpha is specified as 100, but should be ignored.
|
||||
};
|
||||
Assert.AreEqual(expectedColors.Length, comboColors?.Count);
|
||||
Assert.AreEqual(expectedColors.Length, comboColors.Count);
|
||||
for (int i = 0; i < expectedColors.Length; i++)
|
||||
Assert.AreEqual(expectedColors[i], comboColors[i]);
|
||||
}
|
||||
@ -415,14 +461,14 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
|
||||
Assert.IsNotNull(positionData);
|
||||
Assert.IsNotNull(curveData);
|
||||
Assert.AreEqual(new Vector2(192, 168), positionData.Position);
|
||||
Assert.AreEqual(new Vector2(192, 168), positionData!.Position);
|
||||
Assert.AreEqual(956, hitObjects[0].StartTime);
|
||||
Assert.IsTrue(hitObjects[0].Samples.Any(s => s.Name == HitSampleInfo.HIT_NORMAL));
|
||||
|
||||
positionData = hitObjects[1] as IHasPosition;
|
||||
|
||||
Assert.IsNotNull(positionData);
|
||||
Assert.AreEqual(new Vector2(304, 56), positionData.Position);
|
||||
Assert.AreEqual(new Vector2(304, 56), positionData!.Position);
|
||||
Assert.AreEqual(1285, hitObjects[1].StartTime);
|
||||
Assert.IsTrue(hitObjects[1].Samples.Any(s => s.Name == HitSampleInfo.HIT_CLAP));
|
||||
}
|
||||
@ -578,8 +624,8 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
[Test]
|
||||
public void TestFallbackDecoderForCorruptedHeader()
|
||||
{
|
||||
Decoder<Beatmap> decoder = null;
|
||||
Beatmap beatmap = null;
|
||||
Decoder<Beatmap> decoder = null!;
|
||||
Beatmap beatmap = null!;
|
||||
|
||||
using (var resStream = TestResources.OpenResource("corrupted-header.osu"))
|
||||
using (var stream = new LineBufferedReader(resStream))
|
||||
@ -596,8 +642,8 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
[Test]
|
||||
public void TestFallbackDecoderForMissingHeader()
|
||||
{
|
||||
Decoder<Beatmap> decoder = null;
|
||||
Beatmap beatmap = null;
|
||||
Decoder<Beatmap> decoder = null!;
|
||||
Beatmap beatmap = null!;
|
||||
|
||||
using (var resStream = TestResources.OpenResource("missing-header.osu"))
|
||||
using (var stream = new LineBufferedReader(resStream))
|
||||
@ -614,8 +660,8 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
[Test]
|
||||
public void TestDecodeFileWithEmptyLinesAtStart()
|
||||
{
|
||||
Decoder<Beatmap> decoder = null;
|
||||
Beatmap beatmap = null;
|
||||
Decoder<Beatmap> decoder = null!;
|
||||
Beatmap beatmap = null!;
|
||||
|
||||
using (var resStream = TestResources.OpenResource("empty-lines-at-start.osu"))
|
||||
using (var stream = new LineBufferedReader(resStream))
|
||||
@ -632,8 +678,8 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
[Test]
|
||||
public void TestDecodeFileWithEmptyLinesAndNoHeader()
|
||||
{
|
||||
Decoder<Beatmap> decoder = null;
|
||||
Beatmap beatmap = null;
|
||||
Decoder<Beatmap> decoder = null!;
|
||||
Beatmap beatmap = null!;
|
||||
|
||||
using (var resStream = TestResources.OpenResource("empty-line-instead-of-header.osu"))
|
||||
using (var stream = new LineBufferedReader(resStream))
|
||||
@ -650,8 +696,8 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
[Test]
|
||||
public void TestDecodeFileWithContentImmediatelyAfterHeader()
|
||||
{
|
||||
Decoder<Beatmap> decoder = null;
|
||||
Beatmap beatmap = null;
|
||||
Decoder<Beatmap> decoder = null!;
|
||||
Beatmap beatmap = null!;
|
||||
|
||||
using (var resStream = TestResources.OpenResource("no-empty-line-after-header.osu"))
|
||||
using (var stream = new LineBufferedReader(resStream))
|
||||
@ -678,7 +724,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
[Test]
|
||||
public void TestAllowFallbackDecoderOverwrite()
|
||||
{
|
||||
Decoder<Beatmap> decoder = null;
|
||||
Decoder<Beatmap> decoder = null!;
|
||||
|
||||
using (var resStream = TestResources.OpenResource("corrupted-header.osu"))
|
||||
using (var stream = new LineBufferedReader(resStream))
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osuTK;
|
||||
@ -30,35 +28,35 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
Assert.IsTrue(storyboard.HasDrawable);
|
||||
Assert.AreEqual(6, storyboard.Layers.Count());
|
||||
|
||||
StoryboardLayer background = storyboard.Layers.FirstOrDefault(l => l.Depth == 3);
|
||||
StoryboardLayer background = storyboard.Layers.Single(l => l.Depth == 3);
|
||||
Assert.IsNotNull(background);
|
||||
Assert.AreEqual(16, background.Elements.Count);
|
||||
Assert.IsTrue(background.VisibleWhenFailing);
|
||||
Assert.IsTrue(background.VisibleWhenPassing);
|
||||
Assert.AreEqual("Background", background.Name);
|
||||
|
||||
StoryboardLayer fail = storyboard.Layers.FirstOrDefault(l => l.Depth == 2);
|
||||
StoryboardLayer fail = storyboard.Layers.Single(l => l.Depth == 2);
|
||||
Assert.IsNotNull(fail);
|
||||
Assert.AreEqual(0, fail.Elements.Count);
|
||||
Assert.IsTrue(fail.VisibleWhenFailing);
|
||||
Assert.IsFalse(fail.VisibleWhenPassing);
|
||||
Assert.AreEqual("Fail", fail.Name);
|
||||
|
||||
StoryboardLayer pass = storyboard.Layers.FirstOrDefault(l => l.Depth == 1);
|
||||
StoryboardLayer pass = storyboard.Layers.Single(l => l.Depth == 1);
|
||||
Assert.IsNotNull(pass);
|
||||
Assert.AreEqual(0, pass.Elements.Count);
|
||||
Assert.IsFalse(pass.VisibleWhenFailing);
|
||||
Assert.IsTrue(pass.VisibleWhenPassing);
|
||||
Assert.AreEqual("Pass", pass.Name);
|
||||
|
||||
StoryboardLayer foreground = storyboard.Layers.FirstOrDefault(l => l.Depth == 0);
|
||||
StoryboardLayer foreground = storyboard.Layers.Single(l => l.Depth == 0);
|
||||
Assert.IsNotNull(foreground);
|
||||
Assert.AreEqual(151, foreground.Elements.Count);
|
||||
Assert.IsTrue(foreground.VisibleWhenFailing);
|
||||
Assert.IsTrue(foreground.VisibleWhenPassing);
|
||||
Assert.AreEqual("Foreground", foreground.Name);
|
||||
|
||||
StoryboardLayer overlay = storyboard.Layers.FirstOrDefault(l => l.Depth == int.MinValue);
|
||||
StoryboardLayer overlay = storyboard.Layers.Single(l => l.Depth == int.MinValue);
|
||||
Assert.IsNotNull(overlay);
|
||||
Assert.IsEmpty(overlay.Elements);
|
||||
Assert.IsTrue(overlay.VisibleWhenFailing);
|
||||
@ -76,7 +74,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
|
||||
var sprite = background.Elements.ElementAt(0) as StoryboardSprite;
|
||||
Assert.NotNull(sprite);
|
||||
Assert.IsTrue(sprite.HasCommands);
|
||||
Assert.IsTrue(sprite!.HasCommands);
|
||||
Assert.AreEqual(new Vector2(320, 240), sprite.InitialPosition);
|
||||
Assert.IsTrue(sprite.IsDrawable);
|
||||
Assert.AreEqual(Anchor.Centre, sprite.Origin);
|
||||
@ -97,6 +95,27 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestLoopWithoutExplicitFadeOut()
|
||||
{
|
||||
var decoder = new LegacyStoryboardDecoder();
|
||||
|
||||
using (var resStream = TestResources.OpenResource("animation-loop-no-explicit-end-time.osb"))
|
||||
using (var stream = new LineBufferedReader(resStream))
|
||||
{
|
||||
var storyboard = decoder.Decode(stream);
|
||||
|
||||
StoryboardLayer background = storyboard.Layers.Single(l => l.Depth == 3);
|
||||
Assert.AreEqual(1, background.Elements.Count);
|
||||
|
||||
Assert.AreEqual(2000, background.Elements[0].StartTime);
|
||||
Assert.AreEqual(2000, (background.Elements[0] as StoryboardAnimation)?.EarliestTransformTime);
|
||||
|
||||
Assert.AreEqual(3000, (background.Elements[0] as StoryboardAnimation)?.GetEndTime());
|
||||
Assert.AreEqual(12000, (background.Elements[0] as StoryboardAnimation)?.EndTimeForDisplay);
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestCorrectAnimationStartTime()
|
||||
{
|
||||
@ -171,6 +190,55 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDecodeVideoWithLowercaseExtension()
|
||||
{
|
||||
var decoder = new LegacyStoryboardDecoder();
|
||||
|
||||
using (var resStream = TestResources.OpenResource("video-with-lowercase-extension.osb"))
|
||||
using (var stream = new LineBufferedReader(resStream))
|
||||
{
|
||||
var storyboard = decoder.Decode(stream);
|
||||
|
||||
StoryboardLayer video = storyboard.Layers.Single(l => l.Name == "Video");
|
||||
Assert.That(video.Elements.Count, Is.EqualTo(1));
|
||||
|
||||
Assert.AreEqual("Video.avi", ((StoryboardVideo)video.Elements[0]).Path);
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDecodeVideoWithUppercaseExtension()
|
||||
{
|
||||
var decoder = new LegacyStoryboardDecoder();
|
||||
|
||||
using (var resStream = TestResources.OpenResource("video-with-uppercase-extension.osb"))
|
||||
using (var stream = new LineBufferedReader(resStream))
|
||||
{
|
||||
var storyboard = decoder.Decode(stream);
|
||||
|
||||
StoryboardLayer video = storyboard.Layers.Single(l => l.Name == "Video");
|
||||
Assert.That(video.Elements.Count, Is.EqualTo(1));
|
||||
|
||||
Assert.AreEqual("Video.AVI", ((StoryboardVideo)video.Elements[0]).Path);
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDecodeImageSpecifiedAsVideo()
|
||||
{
|
||||
var decoder = new LegacyStoryboardDecoder();
|
||||
|
||||
using (var resStream = TestResources.OpenResource("image-specified-as-video.osb"))
|
||||
using (var stream = new LineBufferedReader(resStream))
|
||||
{
|
||||
var storyboard = decoder.Decode(stream);
|
||||
|
||||
StoryboardLayer video = storyboard.Layers.Single(l => l.Name == "Video");
|
||||
Assert.That(video.Elements.Count, Is.Zero);
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDecodeOutOfRangeLoopAnimationType()
|
||||
{
|
||||
|
@ -176,6 +176,7 @@ namespace osu.Game.Tests.Resources
|
||||
CoverUrl = "https://osu.ppy.sh/images/headers/profile-covers/c3.jpg",
|
||||
},
|
||||
BeatmapInfo = beatmap,
|
||||
BeatmapHash = beatmap.Hash,
|
||||
Ruleset = beatmap.Ruleset,
|
||||
Mods = new Mod[] { new TestModHardRock(), new TestModDoubleTime() },
|
||||
TotalScore = 2845370,
|
||||
|
@ -0,0 +1,6 @@
|
||||
[Events]
|
||||
//Storyboard Layer 0 (Background)
|
||||
Animation,Background,Centre,"img.jpg",320,240,2,150,LoopForever
|
||||
F,0,2000,,0,1
|
||||
L,2000,10
|
||||
F,18,0,1000,1,0
|
4
osu.Game.Tests/Resources/image-specified-as-video.osb
Normal file
4
osu.Game.Tests/Resources/image-specified-as-video.osb
Normal file
@ -0,0 +1,4 @@
|
||||
osu file format v14
|
||||
|
||||
[Events]
|
||||
Video,0,"BG.jpg",0,0
|
@ -0,0 +1,5 @@
|
||||
osu file format v14
|
||||
|
||||
[Events]
|
||||
0,0,"BG.jpg",0,0
|
||||
Video,0,"Video.avi",0,0
|
@ -0,0 +1,5 @@
|
||||
osu file format v14
|
||||
|
||||
[Events]
|
||||
0,0,"BG.jpg",0,0
|
||||
Video,0,"Video.AVI",0,0
|
@ -164,7 +164,7 @@ namespace osu.Game.Tests.Rulesets
|
||||
this.parentManager = parentManager;
|
||||
}
|
||||
|
||||
public override byte[] LoadRaw(string name) => parentManager.LoadRaw(name);
|
||||
public override byte[] GetRawData(string fileName) => parentManager.GetRawData(fileName);
|
||||
|
||||
public bool IsDisposed { get; private set; }
|
||||
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
@ -51,9 +49,11 @@ namespace osu.Game.Tests.Testing
|
||||
[Test]
|
||||
public void TestRetrieveShader()
|
||||
{
|
||||
AddAssert("ruleset shaders retrieved", () =>
|
||||
Dependencies.Get<ShaderManager>().LoadRaw(@"sh_TestVertex.vs") != null &&
|
||||
Dependencies.Get<ShaderManager>().LoadRaw(@"sh_TestFragment.fs") != null);
|
||||
AddStep("ruleset shaders retrieved without error", () =>
|
||||
{
|
||||
Dependencies.Get<ShaderManager>().GetRawData(@"sh_TestVertex.vs");
|
||||
Dependencies.Get<ShaderManager>().GetRawData(@"sh_TestFragment.fs");
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -76,12 +76,12 @@ namespace osu.Game.Tests.Testing
|
||||
}
|
||||
|
||||
public override IResourceStore<byte[]> CreateResourceStore() => new NamespacedResourceStore<byte[]>(TestResources.GetStore(), @"Resources");
|
||||
public override IRulesetConfigManager CreateConfig(SettingsStore settings) => new TestRulesetConfigManager();
|
||||
public override IRulesetConfigManager CreateConfig(SettingsStore? settings) => new TestRulesetConfigManager();
|
||||
|
||||
public override IEnumerable<Mod> GetModsFor(ModType type) => Array.Empty<Mod>();
|
||||
public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => null;
|
||||
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => null;
|
||||
public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => null;
|
||||
public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod>? mods = null) => null!;
|
||||
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => null!;
|
||||
public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => null!;
|
||||
}
|
||||
|
||||
private class TestRulesetConfigManager : IRulesetConfigManager
|
||||
|
@ -311,6 +311,7 @@ namespace osu.Game.Tests.Visual.Background
|
||||
public bool IsDrawable => true;
|
||||
public double StartTime => double.MinValue;
|
||||
public double EndTime => double.MaxValue;
|
||||
public double EndTimeForDisplay => double.MaxValue;
|
||||
|
||||
public Drawable CreateDrawable() => new DrawableTestStoryboardElement();
|
||||
}
|
||||
|
@ -100,8 +100,10 @@ namespace osu.Game.Tests.Visual.Background
|
||||
|
||||
private IUniformBuffer<TriangleBorderData>? borderDataBuffer;
|
||||
|
||||
public override void Draw(IRenderer renderer)
|
||||
protected override void BindUniformResources(IShader shader, IRenderer renderer)
|
||||
{
|
||||
base.BindUniformResources(shader, renderer);
|
||||
|
||||
borderDataBuffer ??= renderer.CreateUniformBuffer<TriangleBorderData>();
|
||||
borderDataBuffer.Data = borderDataBuffer.Data with
|
||||
{
|
||||
@ -109,9 +111,7 @@ namespace osu.Game.Tests.Visual.Background
|
||||
TexelSize = texelSize
|
||||
};
|
||||
|
||||
TextureShader.BindUniformBlock("m_BorderData", borderDataBuffer);
|
||||
|
||||
base.Draw(renderer);
|
||||
shader.BindUniformBlock("m_BorderData", borderDataBuffer);
|
||||
}
|
||||
|
||||
protected override bool CanDrawOpaqueInterior => false;
|
||||
|
@ -0,0 +1,37 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Tests.Resources;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Editing
|
||||
{
|
||||
public partial class TestSceneLocallyModifyingOnlineBeatmaps : EditorSavingTestScene
|
||||
{
|
||||
public override void SetUpSteps()
|
||||
{
|
||||
CreateInitialBeatmap = () =>
|
||||
{
|
||||
var importedSet = Game.BeatmapManager.Import(new ImportTask(TestResources.GetTestBeatmapForImport())).GetResultSafely();
|
||||
return Game.BeatmapManager.GetWorkingBeatmap(importedSet!.Value.Beatmaps.First());
|
||||
};
|
||||
|
||||
base.SetUpSteps();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestLocallyModifyingOnlineBeatmap()
|
||||
{
|
||||
AddAssert("editor beatmap has online ID", () => EditorBeatmap.BeatmapInfo.OnlineID, () => Is.GreaterThan(0));
|
||||
|
||||
AddStep("delete first hitobject", () => EditorBeatmap.RemoveAt(0));
|
||||
SaveEditor();
|
||||
|
||||
ReloadEditorToSameBeatmap();
|
||||
AddAssert("editor beatmap online ID reset", () => EditorBeatmap.BeatmapInfo.OnlineID, () => Is.EqualTo(-1));
|
||||
}
|
||||
}
|
||||
}
|
@ -35,14 +35,14 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
var referenceBeatmap = CreateBeatmap(new OsuRuleset().RulesetInfo);
|
||||
|
||||
AddUntilStep("score above zero", () => Player.ScoreProcessor.TotalScore.Value > 0);
|
||||
AddUntilStep("key counter counted keys", () => Player.HUDOverlay.KeyCounter.Children.Any(kc => kc.CountPresses > 2));
|
||||
AddUntilStep("key counter counted keys", () => Player.HUDOverlay.KeyCounter.Counters.Any(kc => kc.CountPresses.Value > 2));
|
||||
|
||||
seekTo(referenceBeatmap.Breaks[0].StartTime);
|
||||
AddAssert("keys not counting", () => !Player.HUDOverlay.KeyCounter.IsCounting);
|
||||
AddAssert("keys not counting", () => !Player.HUDOverlay.KeyCounter.IsCounting.Value);
|
||||
AddAssert("overlay displays 100% accuracy", () => Player.BreakOverlay.ChildrenOfType<BreakInfo>().Single().AccuracyDisplay.Current.Value == 1);
|
||||
|
||||
AddStep("rewind", () => Player.GameplayClockContainer.Seek(-80000));
|
||||
AddUntilStep("key counter reset", () => Player.HUDOverlay.KeyCounter.Children.All(kc => kc.CountPresses == 0));
|
||||
AddUntilStep("key counter reset", () => Player.HUDOverlay.KeyCounter.Counters.All(kc => kc.CountPresses.Value == 0));
|
||||
|
||||
seekTo(referenceBeatmap.HitObjects[^1].GetEndTime());
|
||||
AddUntilStep("results displayed", () => getResultsScreen()?.IsLoaded == true);
|
||||
|
@ -31,11 +31,11 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
AddUntilStep("wait for track to start running", () => Beatmap.Value.Track.IsRunning);
|
||||
addSeekStep(3000);
|
||||
AddAssert("all judged", () => Player.DrawableRuleset.Playfield.AllHitObjects.All(h => h.Judged));
|
||||
AddUntilStep("key counter counted keys", () => Player.HUDOverlay.KeyCounter.Children.Select(kc => kc.CountPresses).Sum() == 15);
|
||||
AddUntilStep("key counter counted keys", () => Player.HUDOverlay.KeyCounter.Counters.Select(kc => kc.CountPresses.Value).Sum() == 15);
|
||||
AddStep("clear results", () => Player.Results.Clear());
|
||||
addSeekStep(0);
|
||||
AddAssert("none judged", () => Player.DrawableRuleset.Playfield.AllHitObjects.All(h => !h.Judged));
|
||||
AddUntilStep("key counters reset", () => Player.HUDOverlay.KeyCounter.Children.All(kc => kc.CountPresses == 0));
|
||||
AddUntilStep("key counters reset", () => Player.HUDOverlay.KeyCounter.Counters.All(kc => kc.CountPresses.Value == 0));
|
||||
AddAssert("no results triggered", () => Player.Results.Count == 0);
|
||||
}
|
||||
|
||||
|
@ -45,7 +45,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
// best way to check without exposing.
|
||||
private Drawable hideTarget => hudOverlay.KeyCounter;
|
||||
private FillFlowContainer<KeyCounter> keyCounterFlow => hudOverlay.KeyCounter.ChildrenOfType<FillFlowContainer<KeyCounter>>().First();
|
||||
private Drawable keyCounterFlow => hudOverlay.KeyCounter.ChildrenOfType<FillFlowContainer<KeyCounter>>().Single();
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
@ -267,7 +267,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
hudOverlay = new HUDOverlay(null, Array.Empty<Mod>());
|
||||
|
||||
// Add any key just to display the key counter visually.
|
||||
hudOverlay.KeyCounter.Add(new KeyCounterKeyboard(Key.Space));
|
||||
hudOverlay.KeyCounter.Add(new KeyCounterKeyboardTrigger(Key.Space));
|
||||
|
||||
scoreProcessor.Combo.Value = 1;
|
||||
|
||||
|
@ -8,6 +8,8 @@ using NUnit.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Screens.Play.HUD;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
@ -17,43 +19,63 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
public TestSceneKeyCounter()
|
||||
{
|
||||
KeyCounterKeyboard testCounter;
|
||||
|
||||
KeyCounterDisplay kc = new KeyCounterDisplay
|
||||
KeyCounterDisplay defaultDisplay = new DefaultKeyCounterDisplay
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
Children = new KeyCounter[]
|
||||
{
|
||||
testCounter = new KeyCounterKeyboard(Key.X),
|
||||
new KeyCounterKeyboard(Key.X),
|
||||
new KeyCounterMouse(MouseButton.Left),
|
||||
new KeyCounterMouse(MouseButton.Right),
|
||||
},
|
||||
Position = new Vector2(0, 72.7f)
|
||||
};
|
||||
|
||||
KeyCounterDisplay argonDisplay = new ArgonKeyCounterDisplay
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
Position = new Vector2(0, -72.7f)
|
||||
};
|
||||
|
||||
defaultDisplay.AddRange(new InputTrigger[]
|
||||
{
|
||||
new KeyCounterKeyboardTrigger(Key.X),
|
||||
new KeyCounterKeyboardTrigger(Key.X),
|
||||
new KeyCounterMouseTrigger(MouseButton.Left),
|
||||
new KeyCounterMouseTrigger(MouseButton.Right),
|
||||
});
|
||||
|
||||
argonDisplay.AddRange(new InputTrigger[]
|
||||
{
|
||||
new KeyCounterKeyboardTrigger(Key.X),
|
||||
new KeyCounterKeyboardTrigger(Key.X),
|
||||
new KeyCounterMouseTrigger(MouseButton.Left),
|
||||
new KeyCounterMouseTrigger(MouseButton.Right),
|
||||
});
|
||||
|
||||
var testCounter = (DefaultKeyCounter)defaultDisplay.Counters.First();
|
||||
|
||||
AddStep("Add random", () =>
|
||||
{
|
||||
Key key = (Key)((int)Key.A + RNG.Next(26));
|
||||
kc.Add(new KeyCounterKeyboard(key));
|
||||
defaultDisplay.Add(new KeyCounterKeyboardTrigger(key));
|
||||
argonDisplay.Add(new KeyCounterKeyboardTrigger(key));
|
||||
});
|
||||
|
||||
Key testKey = ((KeyCounterKeyboard)kc.Children.First()).Key;
|
||||
Key testKey = ((KeyCounterKeyboardTrigger)defaultDisplay.Counters.First().Trigger).Key;
|
||||
|
||||
void addPressKeyStep()
|
||||
addPressKeyStep();
|
||||
AddAssert($"Check {testKey} counter after keypress", () => testCounter.CountPresses.Value == 1);
|
||||
addPressKeyStep();
|
||||
AddAssert($"Check {testKey} counter after keypress", () => testCounter.CountPresses.Value == 2);
|
||||
AddStep("Disable counting", () =>
|
||||
{
|
||||
AddStep($"Press {testKey} key", () => InputManager.Key(testKey));
|
||||
}
|
||||
argonDisplay.IsCounting.Value = false;
|
||||
defaultDisplay.IsCounting.Value = false;
|
||||
});
|
||||
addPressKeyStep();
|
||||
AddAssert($"Check {testKey} count has not changed", () => testCounter.CountPresses.Value == 2);
|
||||
|
||||
addPressKeyStep();
|
||||
AddAssert($"Check {testKey} counter after keypress", () => testCounter.CountPresses == 1);
|
||||
addPressKeyStep();
|
||||
AddAssert($"Check {testKey} counter after keypress", () => testCounter.CountPresses == 2);
|
||||
AddStep("Disable counting", () => testCounter.IsCounting = false);
|
||||
addPressKeyStep();
|
||||
AddAssert($"Check {testKey} count has not changed", () => testCounter.CountPresses == 2);
|
||||
Add(defaultDisplay);
|
||||
Add(argonDisplay);
|
||||
|
||||
Add(kc);
|
||||
void addPressKeyStep() => AddStep($"Press {testKey} key", () => InputManager.Key(testKey));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -45,6 +45,9 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
[Resolved]
|
||||
private SessionStatics sessionStatics { get; set; }
|
||||
|
||||
[Resolved]
|
||||
private OsuConfigManager config { get; set; }
|
||||
|
||||
[Cached(typeof(INotificationOverlay))]
|
||||
private readonly NotificationOverlay notificationOverlay;
|
||||
|
||||
@ -317,6 +320,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
saveVolumes();
|
||||
setFullVolume();
|
||||
|
||||
AddStep("enable storyboards", () => config.SetValue(OsuSetting.ShowStoryboard, true));
|
||||
AddStep("change epilepsy warning", () => epilepsyWarning = warning);
|
||||
AddStep("load dummy beatmap", () => resetPlayer(false));
|
||||
|
||||
@ -333,12 +337,30 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
restoreVolumes();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestEpilepsyWarningWithDisabledStoryboard()
|
||||
{
|
||||
saveVolumes();
|
||||
setFullVolume();
|
||||
|
||||
AddStep("disable storyboards", () => config.SetValue(OsuSetting.ShowStoryboard, false));
|
||||
AddStep("change epilepsy warning", () => epilepsyWarning = true);
|
||||
AddStep("load dummy beatmap", () => resetPlayer(false));
|
||||
|
||||
AddUntilStep("wait for current", () => loader.IsCurrentScreen());
|
||||
|
||||
AddUntilStep("epilepsy warning absent", () => getWarning() == null);
|
||||
|
||||
restoreVolumes();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestEpilepsyWarningEarlyExit()
|
||||
{
|
||||
saveVolumes();
|
||||
setFullVolume();
|
||||
|
||||
AddStep("enable storyboards", () => config.SetValue(OsuSetting.ShowStoryboard, true));
|
||||
AddStep("set epilepsy warning", () => epilepsyWarning = true);
|
||||
AddStep("load dummy beatmap", () => resetPlayer(false));
|
||||
|
||||
@ -449,7 +471,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
AddStep("click notification", () => notification.TriggerClick());
|
||||
}
|
||||
|
||||
private EpilepsyWarning getWarning() => loader.ChildrenOfType<EpilepsyWarning>().SingleOrDefault();
|
||||
private EpilepsyWarning getWarning() => loader.ChildrenOfType<EpilepsyWarning>().SingleOrDefault(w => w.IsAlive);
|
||||
|
||||
private partial class TestPlayerLoader : PlayerLoader
|
||||
{
|
||||
|
@ -164,6 +164,36 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
AddAssert("all results reverted", () => playfield.JudgedObjects.Count, () => Is.EqualTo(0));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestRevertNestedObjects()
|
||||
{
|
||||
ManualClock clock = null;
|
||||
|
||||
var beatmap = new Beatmap();
|
||||
beatmap.HitObjects.Add(new TestHitObjectWithNested { Duration = 40 });
|
||||
|
||||
createTest(beatmap, 10, () => new FramedClock(clock = new ManualClock()));
|
||||
|
||||
AddStep("skip to middle of object", () => clock.CurrentTime = (beatmap.HitObjects[0].StartTime + beatmap.HitObjects[0].GetEndTime()) / 2);
|
||||
AddAssert("2 objects judged", () => playfield.JudgedObjects.Count, () => Is.EqualTo(2));
|
||||
|
||||
AddStep("skip to before end of object", () => clock.CurrentTime = beatmap.HitObjects[0].GetEndTime() - 1);
|
||||
AddAssert("3 objects judged", () => playfield.JudgedObjects.Count, () => Is.EqualTo(3));
|
||||
|
||||
DrawableHitObject drawableHitObject = null;
|
||||
HashSet<HitObject> revertedHitObjects = new HashSet<HitObject>();
|
||||
|
||||
AddStep("retrieve drawable hit object", () => drawableHitObject = playfield.ChildrenOfType<DrawableTestHitObjectWithNested>().Single());
|
||||
AddStep("set up revert tracking", () =>
|
||||
{
|
||||
revertedHitObjects.Clear();
|
||||
drawableHitObject.OnRevertResult += (ho, _) => revertedHitObjects.Add(ho.HitObject);
|
||||
});
|
||||
AddStep("skip back to object start", () => clock.CurrentTime = beatmap.HitObjects[0].StartTime);
|
||||
AddAssert("3 reverts fired", () => revertedHitObjects, () => Has.Count.EqualTo(3));
|
||||
AddAssert("no objects judged", () => playfield.JudgedObjects.Count, () => Is.EqualTo(0));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestApplyHitResultOnKilled()
|
||||
{
|
||||
@ -258,6 +288,8 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
RegisterPool<TestHitObject, DrawableTestHitObject>(poolSize);
|
||||
RegisterPool<TestKilledHitObject, DrawableTestKilledHitObject>(poolSize);
|
||||
RegisterPool<TestHitObjectWithNested, DrawableTestHitObjectWithNested>(poolSize);
|
||||
RegisterPool<NestedHitObject, DrawableNestedHitObject>(poolSize);
|
||||
}
|
||||
|
||||
protected override HitObjectLifetimeEntry CreateLifetimeEntry(HitObject hitObject) => new TestHitObjectLifetimeEntry(hitObject);
|
||||
@ -388,6 +420,120 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
}
|
||||
}
|
||||
|
||||
private class TestHitObjectWithNested : TestHitObject
|
||||
{
|
||||
protected override void CreateNestedHitObjects(CancellationToken cancellationToken)
|
||||
{
|
||||
base.CreateNestedHitObjects(cancellationToken);
|
||||
|
||||
for (int i = 0; i < 3; ++i)
|
||||
AddNested(new NestedHitObject { StartTime = (float)Duration * (i + 1) / 4 });
|
||||
}
|
||||
}
|
||||
|
||||
private class NestedHitObject : ConvertHitObject
|
||||
{
|
||||
}
|
||||
|
||||
private partial class DrawableTestHitObjectWithNested : DrawableHitObject<TestHitObjectWithNested>
|
||||
{
|
||||
private Container nestedContainer;
|
||||
|
||||
public DrawableTestHitObjectWithNested()
|
||||
: base(null)
|
||||
{
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
AddRangeInternal(new Drawable[]
|
||||
{
|
||||
new Circle
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Colour4.Red
|
||||
},
|
||||
nestedContainer = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
protected override void OnApply()
|
||||
{
|
||||
base.OnApply();
|
||||
|
||||
Size = new Vector2(200, 50);
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
}
|
||||
|
||||
protected override void AddNestedHitObject(DrawableHitObject hitObject)
|
||||
{
|
||||
base.AddNestedHitObject(hitObject);
|
||||
nestedContainer.Add(hitObject);
|
||||
}
|
||||
|
||||
protected override void ClearNestedHitObjects()
|
||||
{
|
||||
base.ClearNestedHitObjects();
|
||||
nestedContainer.Clear(false);
|
||||
}
|
||||
|
||||
protected override void CheckForResult(bool userTriggered, double timeOffset)
|
||||
{
|
||||
base.CheckForResult(userTriggered, timeOffset);
|
||||
if (timeOffset >= 0)
|
||||
ApplyResult(r => r.Type = r.Judgement.MaxResult);
|
||||
}
|
||||
}
|
||||
|
||||
private partial class DrawableNestedHitObject : DrawableHitObject<NestedHitObject>
|
||||
{
|
||||
public DrawableNestedHitObject()
|
||||
: this(null)
|
||||
{
|
||||
}
|
||||
|
||||
public DrawableNestedHitObject(NestedHitObject hitObject)
|
||||
: base(hitObject)
|
||||
{
|
||||
Size = new Vector2(15);
|
||||
Colour = Colour4.White;
|
||||
RelativePositionAxes = Axes.Both;
|
||||
Origin = Anchor.Centre;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
AddInternal(new Circle
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
});
|
||||
}
|
||||
|
||||
protected override void OnApply()
|
||||
{
|
||||
base.OnApply();
|
||||
|
||||
X = (float)((HitObject.StartTime - ParentHitObject!.HitObject.StartTime) / (ParentHitObject.HitObject.GetEndTime() - ParentHitObject.HitObject.StartTime));
|
||||
Y = 0.5f;
|
||||
|
||||
LifetimeStart = ParentHitObject.LifetimeStart;
|
||||
LifetimeEnd = ParentHitObject.LifetimeEnd;
|
||||
}
|
||||
|
||||
protected override void CheckForResult(bool userTriggered, double timeOffset)
|
||||
{
|
||||
base.CheckForResult(userTriggered, timeOffset);
|
||||
if (timeOffset >= 0)
|
||||
ApplyResult(r => r.Type = r.Judgement.MaxResult);
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
@ -27,7 +27,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
protected override void AddCheckSteps()
|
||||
{
|
||||
AddUntilStep("score above zero", () => ((ScoreAccessibleReplayPlayer)Player).ScoreProcessor.TotalScore.Value > 0);
|
||||
AddUntilStep("key counter counted keys", () => ((ScoreAccessibleReplayPlayer)Player).HUDOverlay.KeyCounter.Children.Any(kc => kc.CountPresses > 0));
|
||||
AddUntilStep("key counter counted keys", () => ((ScoreAccessibleReplayPlayer)Player).HUDOverlay.KeyCounter.Counters.Any(kc => kc.CountPresses.Value > 0));
|
||||
AddAssert("cannot fail", () => !((ScoreAccessibleReplayPlayer)Player).AllowFail);
|
||||
}
|
||||
|
||||
|
@ -8,6 +8,7 @@ using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Tests.Beatmaps;
|
||||
using osuTK.Input;
|
||||
@ -45,6 +46,18 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
AddAssert("Time still stopped", () => lastTime == Player.GameplayClockContainer.CurrentTime);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDoesNotFailOnExit()
|
||||
{
|
||||
loadPlayerWithBeatmap();
|
||||
|
||||
AddUntilStep("wait for first hit", () => Player.ScoreProcessor.TotalScore.Value > 0);
|
||||
AddAssert("ensure rank is not fail", () => Player.ScoreProcessor.Rank.Value, () => Is.Not.EqualTo(ScoreRank.F));
|
||||
AddStep("exit player", () => Player.Exit());
|
||||
AddUntilStep("wait for exit", () => Player.Parent == null);
|
||||
AddAssert("ensure rank is not fail", () => Player.ScoreProcessor.Rank.Value, () => Is.Not.EqualTo(ScoreRank.F));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestPauseViaSpaceWithSkip()
|
||||
{
|
||||
|
@ -17,6 +17,8 @@ using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osu.Game.Screens.Play.HUD.HitErrorMeters;
|
||||
using osu.Game.Skinning;
|
||||
using osu.Game.Skinning.Components;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
@ -52,6 +54,134 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
AddUntilStep("wait for loaded", () => skinEditor.IsLoaded);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDragSelection()
|
||||
{
|
||||
BigBlackBox box1 = null!;
|
||||
BigBlackBox box2 = null!;
|
||||
BigBlackBox box3 = null!;
|
||||
|
||||
AddStep("Add big black boxes", () =>
|
||||
{
|
||||
var target = Player.ChildrenOfType<SkinComponentsContainer>().First();
|
||||
target.Add(box1 = new BigBlackBox
|
||||
{
|
||||
Position = new Vector2(-90),
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
});
|
||||
target.Add(box2 = new BigBlackBox
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
});
|
||||
target.Add(box3 = new BigBlackBox
|
||||
{
|
||||
Position = new Vector2(90),
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
});
|
||||
});
|
||||
|
||||
// This step is specifically added to reproduce an edge case which was found during cyclic selection development.
|
||||
// If everything is working as expected it should not affect the subsequent drag selections.
|
||||
AddRepeatStep("Select top left", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(box1.ScreenSpaceDrawQuad.TopLeft + new Vector2(box1.ScreenSpaceDrawQuad.Width / 8));
|
||||
InputManager.Click(MouseButton.Left);
|
||||
}, 2);
|
||||
|
||||
AddStep("Begin drag top left", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(box1.ScreenSpaceDrawQuad.TopLeft - new Vector2(box1.ScreenSpaceDrawQuad.Width / 4));
|
||||
InputManager.PressButton(MouseButton.Left);
|
||||
});
|
||||
|
||||
AddStep("Drag to bottom right", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(box3.ScreenSpaceDrawQuad.TopRight + new Vector2(-box3.ScreenSpaceDrawQuad.Width / 8, box3.ScreenSpaceDrawQuad.Height / 4));
|
||||
});
|
||||
|
||||
AddStep("Release button", () =>
|
||||
{
|
||||
InputManager.ReleaseButton(MouseButton.Left);
|
||||
});
|
||||
|
||||
AddAssert("First two boxes selected", () => skinEditor.SelectedComponents, () => Is.EqualTo(new[] { box1, box2 }));
|
||||
|
||||
AddStep("Begin drag bottom right", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(box3.ScreenSpaceDrawQuad.BottomRight + new Vector2(box3.ScreenSpaceDrawQuad.Width / 4));
|
||||
InputManager.PressButton(MouseButton.Left);
|
||||
});
|
||||
|
||||
AddStep("Drag to top left", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(box2.ScreenSpaceDrawQuad.Centre - new Vector2(box2.ScreenSpaceDrawQuad.Width / 4));
|
||||
});
|
||||
|
||||
AddStep("Release button", () =>
|
||||
{
|
||||
InputManager.ReleaseButton(MouseButton.Left);
|
||||
});
|
||||
|
||||
AddAssert("Last two boxes selected", () => skinEditor.SelectedComponents, () => Is.EqualTo(new[] { box2, box3 }));
|
||||
|
||||
// Test cyclic selection doesn't trigger in this state.
|
||||
AddStep("click on black box stack", () => InputManager.Click(MouseButton.Left));
|
||||
AddAssert("Last two boxes still selected", () => skinEditor.SelectedComponents, () => Is.EqualTo(new[] { box2, box3 }));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestCyclicSelection()
|
||||
{
|
||||
SkinBlueprint[] blueprints = null!;
|
||||
|
||||
AddStep("Add big black boxes", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(skinEditor.ChildrenOfType<BigBlackBox>().First());
|
||||
InputManager.Click(MouseButton.Left);
|
||||
InputManager.Click(MouseButton.Left);
|
||||
InputManager.Click(MouseButton.Left);
|
||||
});
|
||||
|
||||
AddAssert("Three black boxes added", () => targetContainer.Components.OfType<BigBlackBox>().Count(), () => Is.EqualTo(3));
|
||||
|
||||
AddStep("Store black box blueprints", () =>
|
||||
{
|
||||
blueprints = skinEditor.ChildrenOfType<SkinBlueprint>().Where(b => b.Item is BigBlackBox).ToArray();
|
||||
});
|
||||
|
||||
AddAssert("Selection is black box 1", () => skinEditor.SelectedComponents.Single(), () => Is.EqualTo(blueprints[0].Item));
|
||||
|
||||
AddStep("move cursor to black box", () =>
|
||||
{
|
||||
// Slightly offset from centre to avoid random failures (see https://github.com/ppy/osu-framework/issues/5669).
|
||||
InputManager.MoveMouseTo(((Drawable)blueprints[0].Item).ScreenSpaceDrawQuad.Centre + new Vector2(1));
|
||||
});
|
||||
|
||||
AddStep("click on black box stack", () => InputManager.Click(MouseButton.Left));
|
||||
AddAssert("Selection is black box 2", () => skinEditor.SelectedComponents.Single(), () => Is.EqualTo(blueprints[1].Item));
|
||||
|
||||
AddStep("click on black box stack", () => InputManager.Click(MouseButton.Left));
|
||||
AddAssert("Selection is black box 3", () => skinEditor.SelectedComponents.Single(), () => Is.EqualTo(blueprints[2].Item));
|
||||
|
||||
AddStep("click on black box stack", () => InputManager.Click(MouseButton.Left));
|
||||
AddAssert("Selection is black box 1", () => skinEditor.SelectedComponents.Single(), () => Is.EqualTo(blueprints[0].Item));
|
||||
|
||||
AddStep("select all boxes", () =>
|
||||
{
|
||||
skinEditor.SelectedComponents.Clear();
|
||||
skinEditor.SelectedComponents.AddRange(targetContainer.Components.OfType<BigBlackBox>().Skip(1));
|
||||
});
|
||||
|
||||
AddAssert("all boxes selected", () => skinEditor.SelectedComponents, () => Has.Count.EqualTo(2));
|
||||
AddStep("click on black box stack", () => InputManager.Click(MouseButton.Left));
|
||||
AddStep("click on black box stack", () => InputManager.Click(MouseButton.Left));
|
||||
AddStep("click on black box stack", () => InputManager.Click(MouseButton.Left));
|
||||
AddAssert("all boxes still selected", () => skinEditor.SelectedComponents, () => Has.Count.EqualTo(2));
|
||||
}
|
||||
|
||||
[TestCase(false)]
|
||||
[TestCase(true)]
|
||||
public void TestBringToFront(bool alterSelectionOrder)
|
||||
|
@ -14,6 +14,7 @@ using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Screens.Play.HUD;
|
||||
using osu.Game.Tests.Gameplay;
|
||||
using osuTK.Input;
|
||||
|
||||
@ -57,7 +58,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
};
|
||||
|
||||
// Add any key just to display the key counter visually.
|
||||
hudOverlay.KeyCounter.Add(new KeyCounterKeyboard(Key.Space));
|
||||
hudOverlay.KeyCounter.Add(new KeyCounterKeyboardTrigger(Key.Space));
|
||||
scoreProcessor.Combo.Value = 1;
|
||||
|
||||
return new Container
|
||||
|
@ -18,6 +18,7 @@ using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Screens.Play.HUD;
|
||||
using osu.Game.Tests.Gameplay;
|
||||
using osuTK.Input;
|
||||
|
||||
@ -43,7 +44,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
// best way to check without exposing.
|
||||
private Drawable hideTarget => hudOverlay.KeyCounter;
|
||||
private FillFlowContainer<KeyCounter> keyCounterFlow => hudOverlay.KeyCounter.ChildrenOfType<FillFlowContainer<KeyCounter>>().First();
|
||||
private Drawable keyCounterFlow => hudOverlay.KeyCounter.ChildrenOfType<FillFlowContainer<KeyCounter>>().Single();
|
||||
|
||||
[Test]
|
||||
public void TestComboCounterIncrementing()
|
||||
@ -88,7 +89,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
hudOverlay = new HUDOverlay(null, Array.Empty<Mod>());
|
||||
|
||||
// Add any key just to display the key counter visually.
|
||||
hudOverlay.KeyCounter.Add(new KeyCounterKeyboard(Key.Space));
|
||||
hudOverlay.KeyCounter.Add(new KeyCounterKeyboardTrigger(Key.Space));
|
||||
|
||||
action?.Invoke(hudOverlay);
|
||||
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
@ -22,8 +20,10 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
public partial class TestSceneSkinnableSound : OsuTestScene
|
||||
{
|
||||
private TestSkinSourceContainer skinSource;
|
||||
private PausableSkinnableSound skinnableSound;
|
||||
private TestSkinSourceContainer skinSource = null!;
|
||||
private PausableSkinnableSound skinnableSound = null!;
|
||||
|
||||
private const string sample_lookup = "Gameplay/normal-sliderslide";
|
||||
|
||||
[SetUpSteps]
|
||||
public void SetUpSteps()
|
||||
@ -36,7 +36,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
};
|
||||
|
||||
// has to be added after the hierarchy above else the `ISkinSource` dependency won't be cached.
|
||||
skinSource.Add(skinnableSound = new PausableSkinnableSound(new SampleInfo("Gameplay/normal-sliderslide")));
|
||||
skinSource.Add(skinnableSound = new PausableSkinnableSound(new SampleInfo(sample_lookup)));
|
||||
});
|
||||
}
|
||||
|
||||
@ -99,10 +99,28 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
AddAssert("sample not playing", () => !skinnableSound.IsPlaying);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSampleUpdatedBeforePlaybackWhenNotPresent()
|
||||
{
|
||||
AddStep("make sample non-present", () => skinnableSound.Hide());
|
||||
AddUntilStep("ensure not present", () => skinnableSound.IsPresent, () => Is.False);
|
||||
|
||||
AddUntilStep("ensure sample loaded", () => skinnableSound.ChildrenOfType<DrawableSample>().Single().Name, () => Is.EqualTo(sample_lookup));
|
||||
|
||||
AddStep("change source", () =>
|
||||
{
|
||||
skinSource.OverridingSample = new SampleVirtual("new skin");
|
||||
skinSource.TriggerSourceChanged();
|
||||
});
|
||||
|
||||
AddStep("start sample", () => skinnableSound.Play());
|
||||
AddUntilStep("sample updated", () => skinnableSound.ChildrenOfType<DrawableSample>().Single().Name, () => Is.EqualTo("new skin"));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSkinChangeDoesntPlayOnPause()
|
||||
{
|
||||
DrawableSample sample = null;
|
||||
DrawableSample? sample = null;
|
||||
AddStep("start sample", () =>
|
||||
{
|
||||
skinnableSound.Play();
|
||||
@ -118,7 +136,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
AddAssert("retrieve and ensure current sample is different", () =>
|
||||
{
|
||||
DrawableSample oldSample = sample;
|
||||
DrawableSample? oldSample = sample;
|
||||
sample = skinnableSound.ChildrenOfType<DrawableSample>().Single();
|
||||
return sample != oldSample;
|
||||
});
|
||||
@ -134,20 +152,29 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
private partial class TestSkinSourceContainer : Container, ISkinSource, ISamplePlaybackDisabler
|
||||
{
|
||||
[Resolved]
|
||||
private ISkinSource source { get; set; }
|
||||
private ISkinSource source { get; set; } = null!;
|
||||
|
||||
public event Action SourceChanged;
|
||||
public event Action? SourceChanged;
|
||||
|
||||
public Bindable<bool> SamplePlaybackDisabled { get; } = new Bindable<bool>();
|
||||
|
||||
public ISample? OverridingSample;
|
||||
|
||||
IBindable<bool> ISamplePlaybackDisabler.SamplePlaybackDisabled => SamplePlaybackDisabled;
|
||||
|
||||
public Drawable GetDrawableComponent(ISkinComponentLookup lookup) => source?.GetDrawableComponent(lookup);
|
||||
public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => source?.GetTexture(componentName, wrapModeS, wrapModeT);
|
||||
public ISample GetSample(ISampleInfo sampleInfo) => source?.GetSample(sampleInfo);
|
||||
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => source?.GetConfig<TLookup, TValue>(lookup);
|
||||
public ISkin FindProvider(Func<ISkin, bool> lookupFunction) => lookupFunction(this) ? this : source?.FindProvider(lookupFunction);
|
||||
public IEnumerable<ISkin> AllSources => new[] { this }.Concat(source?.AllSources ?? Enumerable.Empty<ISkin>());
|
||||
public Drawable? GetDrawableComponent(ISkinComponentLookup lookup) => source.GetDrawableComponent(lookup);
|
||||
public Texture? GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => source.GetTexture(componentName, wrapModeS, wrapModeT);
|
||||
public ISample? GetSample(ISampleInfo sampleInfo) => OverridingSample ?? source.GetSample(sampleInfo);
|
||||
|
||||
public IBindable<TValue>? GetConfig<TLookup, TValue>(TLookup lookup)
|
||||
where TLookup : notnull
|
||||
where TValue : notnull
|
||||
{
|
||||
return source.GetConfig<TLookup, TValue>(lookup);
|
||||
}
|
||||
|
||||
public ISkin? FindProvider(Func<ISkin, bool> lookupFunction) => lookupFunction(this) ? this : source.FindProvider(lookupFunction);
|
||||
public IEnumerable<ISkin> AllSources => new[] { this }.Concat(source.AllSources);
|
||||
|
||||
public void TriggerSourceChanged()
|
||||
{
|
||||
|
@ -13,6 +13,7 @@ using osu.Framework.Screens;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
@ -106,6 +107,26 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
AddUntilStep("wait for fail overlay", () => Player.FailOverlay.State.Value == Visibility.Visible);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSaveFailedReplayWithStoryboardEndedDoesNotProgress()
|
||||
{
|
||||
CreateTest(() =>
|
||||
{
|
||||
AddStep("fail on first judgement", () => currentFailConditions = (_, _) => true);
|
||||
AddStep("set storyboard duration to 0s", () => currentStoryboardDuration = 0);
|
||||
});
|
||||
AddUntilStep("storyboard ends", () => Player.GameplayClockContainer.CurrentTime >= currentStoryboardDuration);
|
||||
AddUntilStep("wait for fail", () => Player.GameplayState.HasFailed);
|
||||
|
||||
AddUntilStep("wait for fail overlay", () => Player.FailOverlay.State.Value == Visibility.Visible);
|
||||
AddUntilStep("wait for button clickable", () => Player.ChildrenOfType<SaveFailedScoreButton>().First().ChildrenOfType<OsuClickableContainer>().First().Enabled.Value);
|
||||
AddStep("click save button", () => Player.ChildrenOfType<SaveFailedScoreButton>().First().ChildrenOfType<OsuClickableContainer>().First().TriggerClick());
|
||||
|
||||
// Test a regression where importing the fail replay would cause progression to results screen in a failed state.
|
||||
AddWaitStep("wait some", 10);
|
||||
AddAssert("player is still current screen", () => Player.IsCurrentScreen());
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestShowResultsFalse()
|
||||
{
|
||||
|
@ -114,6 +114,19 @@ namespace osu.Game.Tests.Visual.Menus
|
||||
}
|
||||
}
|
||||
|
||||
[TestCase(OverlayActivation.All)]
|
||||
[TestCase(OverlayActivation.Disabled)]
|
||||
public void TestButtonKeyboardInputRespectsOverlayActivation(OverlayActivation mode)
|
||||
{
|
||||
AddStep($"set activation mode to {mode}", () => toolbar.OverlayActivationMode.Value = mode);
|
||||
AddStep("hide toolbar", () => toolbar.Hide());
|
||||
|
||||
if (mode == OverlayActivation.Disabled)
|
||||
AddAssert("check buttons not accepting input", () => InputManager.NonPositionalInputQueue.OfType<ToolbarButton>().Count(), () => Is.Zero);
|
||||
else
|
||||
AddAssert("check buttons accepting input", () => InputManager.NonPositionalInputQueue.OfType<ToolbarButton>().Count(), () => Is.Not.Zero);
|
||||
}
|
||||
|
||||
[TestCase(OverlayActivation.All)]
|
||||
[TestCase(OverlayActivation.Disabled)]
|
||||
public void TestRespectsOverlayActivation(OverlayActivation mode)
|
||||
|
@ -0,0 +1,42 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osu.Game.Screens.Menu;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Navigation
|
||||
{
|
||||
public partial class TestSceneBeatmapEditorNavigation : OsuGameTestScene
|
||||
{
|
||||
/// <summary>
|
||||
/// When entering the editor, a new beatmap is created as part of the asynchronous load process.
|
||||
/// This test ensures that in the case of an early exit from the editor (ie. while it's still loading)
|
||||
/// doesn't leave a dangling beatmap behind.
|
||||
///
|
||||
/// This may not fail 100% due to timing, but has a pretty high chance of hitting a failure so works well enough
|
||||
/// as a test.
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestCancelNavigationToEditor()
|
||||
{
|
||||
BeatmapSetInfo[] beatmapSets = null!;
|
||||
|
||||
AddStep("Fetch initial beatmaps", () => beatmapSets = allBeatmapSets());
|
||||
|
||||
AddStep("Set current beatmap to default", () => Game.Beatmap.SetDefault());
|
||||
|
||||
AddStep("Push editor loader", () => Game.ScreenStack.Push(new EditorLoader()));
|
||||
AddUntilStep("Wait for loader current", () => Game.ScreenStack.CurrentScreen is EditorLoader);
|
||||
AddStep("Close editor while loading", () => Game.ScreenStack.CurrentScreen.Exit());
|
||||
|
||||
AddUntilStep("Wait for menu", () => Game.ScreenStack.CurrentScreen is MainMenu);
|
||||
AddAssert("Check no new beatmaps were made", () => allBeatmapSets().SequenceEqual(beatmapSets));
|
||||
|
||||
BeatmapSetInfo[] allBeatmapSets() => Game.Realm.Run(realm => realm.All<BeatmapSetInfo>().Where(x => !x.DeletePending).ToArray());
|
||||
}
|
||||
}
|
||||
}
|
@ -14,6 +14,7 @@ using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Input.Bindings;
|
||||
using osu.Game.Overlays.Settings.Sections.Input;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Screens.Play.HUD;
|
||||
using osu.Game.Screens.Select;
|
||||
using osu.Game.Tests.Beatmaps.IO;
|
||||
using osuTK.Input;
|
||||
@ -69,10 +70,10 @@ namespace osu.Game.Tests.Visual.Navigation
|
||||
AddUntilStep("wait for gameplay", () => player?.IsBreakTime.Value == false);
|
||||
|
||||
AddStep("press 'z'", () => InputManager.Key(Key.Z));
|
||||
AddAssert("key counter didn't increase", () => keyCounter.CountPresses == 0);
|
||||
AddAssert("key counter didn't increase", () => keyCounter.CountPresses.Value == 0);
|
||||
|
||||
AddStep("press 's'", () => InputManager.Key(Key.S));
|
||||
AddAssert("key counter did increase", () => keyCounter.CountPresses == 1);
|
||||
AddAssert("key counter did increase", () => keyCounter.CountPresses.Value == 1);
|
||||
}
|
||||
|
||||
private KeyBindingsSubsection osuBindingSubsection => keyBindingPanel
|
||||
|
@ -14,6 +14,7 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps.Drawables;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.API.Requests;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
@ -26,7 +27,7 @@ using APIUser = osu.Game.Online.API.Requests.Responses.APIUser;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
public partial class TestSceneBeatmapSetOverlay : OsuTestScene
|
||||
public partial class TestSceneBeatmapSetOverlay : OsuManualInputManagerTestScene
|
||||
{
|
||||
private readonly TestBeatmapSetOverlay overlay;
|
||||
|
||||
@ -281,6 +282,22 @@ namespace osu.Game.Tests.Visual.Online
|
||||
AddAssert(@"type is correct", () => type == lookupType.ToString());
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestBeatmapSetWithGuestDifficulty()
|
||||
{
|
||||
AddStep("show map", () => overlay.ShowBeatmapSet(createBeatmapSetWithGuestDifficulty()));
|
||||
AddStep("move mouse to host difficulty", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(overlay.ChildrenOfType<DifficultyIcon>().ElementAt(0));
|
||||
});
|
||||
AddAssert("guest mapper information not shown", () => overlay.ChildrenOfType<BeatmapPicker>().Single().ChildrenOfType<OsuSpriteText>().All(s => s.Text != "BanchoBot"));
|
||||
AddStep("move mouse to guest difficulty", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(overlay.ChildrenOfType<DifficultyIcon>().ElementAt(1));
|
||||
});
|
||||
AddAssert("guest mapper information shown", () => overlay.ChildrenOfType<BeatmapPicker>().Single().ChildrenOfType<OsuSpriteText>().Any(s => s.Text == "BanchoBot"));
|
||||
}
|
||||
|
||||
private APIBeatmapSet createManyDifficultiesBeatmapSet()
|
||||
{
|
||||
var set = getBeatmapSet();
|
||||
@ -320,6 +337,60 @@ namespace osu.Game.Tests.Visual.Online
|
||||
return beatmapSet;
|
||||
}
|
||||
|
||||
private APIBeatmapSet createBeatmapSetWithGuestDifficulty()
|
||||
{
|
||||
var set = getBeatmapSet();
|
||||
|
||||
var beatmaps = new List<APIBeatmap>();
|
||||
|
||||
var guestUser = new APIUser
|
||||
{
|
||||
Username = @"BanchoBot",
|
||||
Id = 3,
|
||||
};
|
||||
|
||||
set.RelatedUsers = new[]
|
||||
{
|
||||
set.Author, guestUser
|
||||
};
|
||||
|
||||
beatmaps.Add(new APIBeatmap
|
||||
{
|
||||
OnlineID = 1145,
|
||||
DifficultyName = "Host Diff",
|
||||
RulesetID = Ruleset.Value.OnlineID,
|
||||
StarRating = 1.4,
|
||||
OverallDifficulty = 3.5f,
|
||||
AuthorID = set.AuthorID,
|
||||
FailTimes = new APIFailTimes
|
||||
{
|
||||
Fails = Enumerable.Range(1, 100).Select(j => j % 12 - 6).ToArray(),
|
||||
Retries = Enumerable.Range(-2, 100).Select(j => j % 12 - 6).ToArray(),
|
||||
},
|
||||
Status = BeatmapOnlineStatus.Graveyard
|
||||
});
|
||||
|
||||
beatmaps.Add(new APIBeatmap
|
||||
{
|
||||
OnlineID = 1919,
|
||||
DifficultyName = "Guest Diff",
|
||||
RulesetID = Ruleset.Value.OnlineID,
|
||||
StarRating = 8.1,
|
||||
OverallDifficulty = 3.5f,
|
||||
AuthorID = 3,
|
||||
FailTimes = new APIFailTimes
|
||||
{
|
||||
Fails = Enumerable.Range(1, 100).Select(j => j % 12 - 6).ToArray(),
|
||||
Retries = Enumerable.Range(-2, 100).Select(j => j % 12 - 6).ToArray(),
|
||||
},
|
||||
Status = BeatmapOnlineStatus.Graveyard
|
||||
});
|
||||
|
||||
set.Beatmaps = beatmaps.ToArray();
|
||||
|
||||
return set;
|
||||
}
|
||||
|
||||
private void downloadAssert(bool shown)
|
||||
{
|
||||
AddAssert($"is download button {(shown ? "shown" : "hidden")}", () => overlay.Header.HeaderContent.DownloadButtonsVisible == shown);
|
||||
|
@ -126,6 +126,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
Id = 13926,
|
||||
TournamentId = 35,
|
||||
ImageLowRes = "https://assets.ppy.sh/tournament-banners/official/owc2022/profile/winner_US.jpg",
|
||||
Image = "https://assets.ppy.sh/tournament-banners/official/owc2022/profile/winner_US@2x.jpg",
|
||||
},
|
||||
Badges = new[]
|
||||
{
|
||||
|
@ -84,16 +84,80 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
});
|
||||
|
||||
clearScores();
|
||||
checkCount(0);
|
||||
checkDisplayedCount(0);
|
||||
|
||||
loadMoreScores(() => beatmapInfo);
|
||||
checkCount(10);
|
||||
importMoreScores(() => beatmapInfo);
|
||||
checkDisplayedCount(10);
|
||||
|
||||
loadMoreScores(() => beatmapInfo);
|
||||
checkCount(20);
|
||||
importMoreScores(() => beatmapInfo);
|
||||
checkDisplayedCount(20);
|
||||
|
||||
clearScores();
|
||||
checkCount(0);
|
||||
checkDisplayedCount(0);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestLocalScoresDisplayOnBeatmapEdit()
|
||||
{
|
||||
BeatmapInfo beatmapInfo = null!;
|
||||
string originalHash = string.Empty;
|
||||
|
||||
AddStep(@"Set scope", () => leaderboard.Scope = BeatmapLeaderboardScope.Local);
|
||||
|
||||
AddStep(@"Import beatmap", () =>
|
||||
{
|
||||
beatmapManager.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely();
|
||||
beatmapInfo = beatmapManager.GetAllUsableBeatmapSets().First().Beatmaps.First();
|
||||
|
||||
leaderboard.BeatmapInfo = beatmapInfo;
|
||||
});
|
||||
|
||||
clearScores();
|
||||
checkDisplayedCount(0);
|
||||
|
||||
AddStep(@"Perform initial save to guarantee stable hash", () =>
|
||||
{
|
||||
IBeatmap beatmap = beatmapManager.GetWorkingBeatmap(beatmapInfo).Beatmap;
|
||||
beatmapManager.Save(beatmapInfo, beatmap);
|
||||
|
||||
originalHash = beatmapInfo.Hash;
|
||||
});
|
||||
|
||||
importMoreScores(() => beatmapInfo);
|
||||
|
||||
checkDisplayedCount(10);
|
||||
checkStoredCount(10);
|
||||
|
||||
AddStep(@"Save with changes", () =>
|
||||
{
|
||||
IBeatmap beatmap = beatmapManager.GetWorkingBeatmap(beatmapInfo).Beatmap;
|
||||
beatmap.Difficulty.ApproachRate = 12;
|
||||
beatmapManager.Save(beatmapInfo, beatmap);
|
||||
});
|
||||
|
||||
AddAssert("Hash changed", () => beatmapInfo.Hash, () => Is.Not.EqualTo(originalHash));
|
||||
checkDisplayedCount(0);
|
||||
checkStoredCount(10);
|
||||
|
||||
importMoreScores(() => beatmapInfo);
|
||||
importMoreScores(() => beatmapInfo);
|
||||
checkDisplayedCount(20);
|
||||
checkStoredCount(30);
|
||||
|
||||
AddStep(@"Revert changes", () =>
|
||||
{
|
||||
IBeatmap beatmap = beatmapManager.GetWorkingBeatmap(beatmapInfo).Beatmap;
|
||||
beatmap.Difficulty.ApproachRate = 8;
|
||||
beatmapManager.Save(beatmapInfo, beatmap);
|
||||
});
|
||||
|
||||
AddAssert("Hash restored", () => beatmapInfo.Hash, () => Is.EqualTo(originalHash));
|
||||
checkDisplayedCount(10);
|
||||
checkStoredCount(30);
|
||||
|
||||
clearScores();
|
||||
checkDisplayedCount(0);
|
||||
checkStoredCount(0);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -162,9 +226,9 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
});
|
||||
}
|
||||
|
||||
private void loadMoreScores(Func<BeatmapInfo> beatmapInfo)
|
||||
private void importMoreScores(Func<BeatmapInfo> beatmapInfo)
|
||||
{
|
||||
AddStep(@"Load new scores via manager", () =>
|
||||
AddStep(@"Import new scores", () =>
|
||||
{
|
||||
foreach (var score in generateSampleScores(beatmapInfo()))
|
||||
scoreManager.Import(score);
|
||||
@ -176,8 +240,11 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
AddStep("Clear all scores", () => scoreManager.Delete());
|
||||
}
|
||||
|
||||
private void checkCount(int expected) =>
|
||||
AddUntilStep("Correct count displayed", () => leaderboard.ChildrenOfType<LeaderboardScore>().Count() == expected);
|
||||
private void checkDisplayedCount(int expected) =>
|
||||
AddUntilStep($"{expected} scores displayed", () => leaderboard.ChildrenOfType<LeaderboardScore>().Count(), () => Is.EqualTo(expected));
|
||||
|
||||
private void checkStoredCount(int expected) =>
|
||||
AddUntilStep($"Total scores stored is {expected}", () => Realm.Run(r => r.All<ScoreInfo>().Count(s => !s.DeletePending)), () => Is.EqualTo(expected));
|
||||
|
||||
private static ScoreInfo[] generateSampleScores(BeatmapInfo beatmapInfo)
|
||||
{
|
||||
@ -210,6 +277,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
},
|
||||
Ruleset = new OsuRuleset().RulesetInfo,
|
||||
BeatmapInfo = beatmapInfo,
|
||||
BeatmapHash = beatmapInfo.Hash,
|
||||
User = new APIUser
|
||||
{
|
||||
Id = 6602580,
|
||||
@ -226,6 +294,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
Date = DateTime.Now.AddSeconds(-30),
|
||||
Mods = new Mod[] { new OsuModHidden(), new OsuModHardRock(), },
|
||||
BeatmapInfo = beatmapInfo,
|
||||
BeatmapHash = beatmapInfo.Hash,
|
||||
Ruleset = new OsuRuleset().RulesetInfo,
|
||||
User = new APIUser
|
||||
{
|
||||
@ -243,6 +312,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
Date = DateTime.Now.AddSeconds(-70),
|
||||
Mods = new Mod[] { new OsuModHidden(), new OsuModHardRock(), },
|
||||
BeatmapInfo = beatmapInfo,
|
||||
BeatmapHash = beatmapInfo.Hash,
|
||||
Ruleset = new OsuRuleset().RulesetInfo,
|
||||
|
||||
User = new APIUser
|
||||
@ -261,6 +331,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
Date = DateTime.Now.AddMinutes(-40),
|
||||
Mods = new Mod[] { new OsuModHidden(), new OsuModHardRock(), },
|
||||
BeatmapInfo = beatmapInfo,
|
||||
BeatmapHash = beatmapInfo.Hash,
|
||||
Ruleset = new OsuRuleset().RulesetInfo,
|
||||
|
||||
User = new APIUser
|
||||
@ -279,6 +350,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
Date = DateTime.Now.AddHours(-2),
|
||||
Mods = new Mod[] { new OsuModHidden(), new OsuModHardRock(), },
|
||||
BeatmapInfo = beatmapInfo,
|
||||
BeatmapHash = beatmapInfo.Hash,
|
||||
Ruleset = new OsuRuleset().RulesetInfo,
|
||||
|
||||
User = new APIUser
|
||||
@ -297,6 +369,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
Date = DateTime.Now.AddHours(-25),
|
||||
Mods = new Mod[] { new OsuModHidden(), new OsuModHardRock(), },
|
||||
BeatmapInfo = beatmapInfo,
|
||||
BeatmapHash = beatmapInfo.Hash,
|
||||
Ruleset = new OsuRuleset().RulesetInfo,
|
||||
|
||||
User = new APIUser
|
||||
@ -315,6 +388,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
Date = DateTime.Now.AddHours(-50),
|
||||
Mods = new Mod[] { new OsuModHidden(), new OsuModHardRock(), },
|
||||
BeatmapInfo = beatmapInfo,
|
||||
BeatmapHash = beatmapInfo.Hash,
|
||||
Ruleset = new OsuRuleset().RulesetInfo,
|
||||
|
||||
User = new APIUser
|
||||
@ -333,6 +407,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
Date = DateTime.Now.AddHours(-72),
|
||||
Mods = new Mod[] { new OsuModHidden(), new OsuModHardRock(), },
|
||||
BeatmapInfo = beatmapInfo,
|
||||
BeatmapHash = beatmapInfo.Hash,
|
||||
Ruleset = new OsuRuleset().RulesetInfo,
|
||||
|
||||
User = new APIUser
|
||||
@ -351,6 +426,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
Date = DateTime.Now.AddMonths(-3),
|
||||
Mods = new Mod[] { new OsuModHidden(), new OsuModHardRock(), },
|
||||
BeatmapInfo = beatmapInfo,
|
||||
BeatmapHash = beatmapInfo.Hash,
|
||||
Ruleset = new OsuRuleset().RulesetInfo,
|
||||
|
||||
User = new APIUser
|
||||
@ -369,6 +445,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
Date = DateTime.Now.AddYears(-2),
|
||||
Mods = new Mod[] { new OsuModHidden(), new OsuModHardRock(), },
|
||||
BeatmapInfo = beatmapInfo,
|
||||
BeatmapHash = beatmapInfo.Hash,
|
||||
Ruleset = new OsuRuleset().RulesetInfo,
|
||||
|
||||
User = new APIUser
|
||||
|
@ -1068,6 +1068,21 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
AddAssert("options disabled", () => !songSelect.ChildrenOfType<FooterButtonOptions>().Single().Enabled.Value);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestTextBoxBeatmapDifficultyCount()
|
||||
{
|
||||
createSongSelect();
|
||||
|
||||
AddAssert("0 matching shown", () => songSelect.ChildrenOfType<FilterControl>().Single().InformationalText == "0 matches");
|
||||
|
||||
addRulesetImportStep(0);
|
||||
|
||||
AddAssert("3 matching shown", () => songSelect.ChildrenOfType<FilterControl>().Single().InformationalText == "3 matches");
|
||||
AddStep("delete all beatmaps", () => manager.Delete());
|
||||
AddUntilStep("wait for no beatmap", () => Beatmap.IsDefault);
|
||||
AddAssert("0 matching shown", () => songSelect.ChildrenOfType<FilterControl>().Single().InformationalText == "0 matches");
|
||||
}
|
||||
|
||||
private void waitForInitialSelection()
|
||||
{
|
||||
AddUntilStep("wait for initial selection", () => !Beatmap.IsDefault);
|
||||
|
@ -14,10 +14,11 @@ using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.BeatmapListing;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Tests.Visual.UserInterface
|
||||
{
|
||||
public partial class TestSceneBeatmapListingSortTabControl : OsuTestScene
|
||||
public partial class TestSceneBeatmapListingSortTabControl : OsuManualInputManagerTestScene
|
||||
{
|
||||
private readonly BeatmapListingSortTabControl control;
|
||||
|
||||
@ -111,6 +112,29 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
resetUsesCriteriaOnCategory(SortCriteria.Updated, SearchCategory.Mine);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSortDirectionOnCriteriaChange()
|
||||
{
|
||||
AddStep("set category to leaderboard", () => control.Reset(SearchCategory.Leaderboard, false));
|
||||
AddAssert("sort direction is descending", () => control.SortDirection.Value == SortDirection.Descending);
|
||||
|
||||
AddStep("click ranked sort button", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(control.TabControl.ChildrenOfType<BeatmapListingSortTabControl.BeatmapTabButton>().Single(s => s.Active.Value));
|
||||
InputManager.Click(MouseButton.Left);
|
||||
});
|
||||
|
||||
AddAssert("sort direction is ascending", () => control.SortDirection.Value == SortDirection.Ascending);
|
||||
|
||||
AddStep("click first inactive sort button", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(control.TabControl.ChildrenOfType<BeatmapListingSortTabControl.BeatmapTabButton>().First(s => !s.Active.Value));
|
||||
InputManager.Click(MouseButton.Left);
|
||||
});
|
||||
|
||||
AddAssert("sort direction is descending", () => control.SortDirection.Value == SortDirection.Descending);
|
||||
}
|
||||
|
||||
private void criteriaShowsOnCategory(bool expected, SortCriteria criteria, SearchCategory category)
|
||||
{
|
||||
AddAssert($"{criteria.ToString().ToLowerInvariant()} {(expected ? "shown" : "not shown")} on {category.ToString().ToLowerInvariant()}", () =>
|
||||
|
@ -94,6 +94,7 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
{
|
||||
OnlineID = i,
|
||||
BeatmapInfo = beatmapInfo,
|
||||
BeatmapHash = beatmapInfo.Hash,
|
||||
Accuracy = RNG.NextDouble(),
|
||||
TotalScore = RNG.Next(1, 1000000),
|
||||
MaxCombo = RNG.Next(1, 1000),
|
||||
|
@ -14,6 +14,7 @@ using osu.Framework.Localisation;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Mods;
|
||||
using osu.Game.Overlays.Settings;
|
||||
using osu.Game.Rulesets;
|
||||
@ -67,6 +68,19 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
}
|
||||
}
|
||||
});
|
||||
r.Add(new ModPreset
|
||||
{
|
||||
Name = "Half Time 0.5x",
|
||||
Description = "Very slow",
|
||||
Ruleset = r.Find<RulesetInfo>(OsuRuleset.SHORT_NAME),
|
||||
Mods = new[]
|
||||
{
|
||||
new OsuModHalfTime
|
||||
{
|
||||
SpeedChange = { Value = 0.5 }
|
||||
}
|
||||
}
|
||||
});
|
||||
});
|
||||
});
|
||||
}
|
||||
@ -566,6 +580,28 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
AddAssert("5 columns visible", () => this.ChildrenOfType<ModColumn>().Count(col => col.IsPresent) == 5);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestModMultiplierUpdates()
|
||||
{
|
||||
createScreen();
|
||||
|
||||
AddStep("select mod preset with half time", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(this.ChildrenOfType<ModPresetPanel>().Single(preset => preset.Preset.Value.Name == "Half Time 0.5x"));
|
||||
InputManager.Click(MouseButton.Left);
|
||||
});
|
||||
AddAssert("difficulty multiplier display shows correct value", () => modSelectOverlay.ChildrenOfType<DifficultyMultiplierDisplay>().Single().Current.Value, () => Is.EqualTo(0.5));
|
||||
|
||||
// this is highly unorthodox in a test, but because the `ModSettingChangeTracker` machinery heavily leans on events and object disposal and re-creation,
|
||||
// it is instrumental in the reproduction of the failure scenario that this test is supposed to cover.
|
||||
AddStep("force collection", GC.Collect);
|
||||
|
||||
AddStep("open customisation area", () => modSelectOverlay.CustomisationButton!.TriggerClick());
|
||||
AddStep("reset half time speed to default", () => modSelectOverlay.ChildrenOfType<ModSettingsArea>().Single()
|
||||
.ChildrenOfType<RestoreDefaultValueButton<double>>().Single().TriggerClick());
|
||||
AddUntilStep("difficulty multiplier display shows correct value", () => modSelectOverlay.ChildrenOfType<DifficultyMultiplierDisplay>().Single().Current.Value, () => Is.EqualTo(0.7));
|
||||
}
|
||||
|
||||
private void waitForColumnLoad() => AddUntilStep("all column content loaded",
|
||||
() => modSelectOverlay.ChildrenOfType<ModColumn>().Any() && modSelectOverlay.ChildrenOfType<ModColumn>().All(column => column.IsLoaded && column.ItemsLoaded));
|
||||
|
||||
|
@ -332,13 +332,6 @@ namespace osu.Game.Tournament
|
||||
|
||||
private void saveChanges()
|
||||
{
|
||||
foreach (var r in ladder.Rounds)
|
||||
r.Matches = ladder.Matches.Where(p => p.Round.Value == r).Select(p => p.ID).ToList();
|
||||
|
||||
ladder.Progressions = ladder.Matches.Where(p => p.Progression.Value != null).Select(p => new TournamentProgression(p.ID, p.Progression.Value.ID)).Concat(
|
||||
ladder.Matches.Where(p => p.LosersProgression.Value != null).Select(p => new TournamentProgression(p.ID, p.LosersProgression.Value.ID, true)))
|
||||
.ToList();
|
||||
|
||||
// Serialise before opening stream for writing, so if there's a failure it will leave the file in the previous state.
|
||||
string serialisedLadder = GetSerialisedLadder();
|
||||
|
||||
@ -349,6 +342,13 @@ namespace osu.Game.Tournament
|
||||
|
||||
public string GetSerialisedLadder()
|
||||
{
|
||||
foreach (var r in ladder.Rounds)
|
||||
r.Matches = ladder.Matches.Where(p => p.Round.Value == r).Select(p => p.ID).ToList();
|
||||
|
||||
ladder.Progressions = ladder.Matches.Where(p => p.Progression.Value != null).Select(p => new TournamentProgression(p.ID, p.Progression.Value.ID)).Concat(
|
||||
ladder.Matches.Where(p => p.LosersProgression.Value != null).Select(p => new TournamentProgression(p.ID, p.LosersProgression.Value.ID, true)))
|
||||
.ToList();
|
||||
|
||||
return JsonConvert.SerializeObject(ladder,
|
||||
new JsonSerializerSettings
|
||||
{
|
||||
|
@ -35,7 +35,7 @@ namespace osu.Game.Beatmaps
|
||||
|
||||
protected override string[] HashableFileTypes => new[] { ".osu" };
|
||||
|
||||
public Action<(BeatmapSetInfo beatmapSet, bool isBatch)>? ProcessBeatmap { private get; set; }
|
||||
public ProcessBeatmapDelegate? ProcessBeatmap { private get; set; }
|
||||
|
||||
public BeatmapImporter(Storage storage, RealmAccess realm)
|
||||
: base(storage, realm)
|
||||
@ -59,7 +59,7 @@ namespace osu.Game.Beatmaps
|
||||
first.PerformRead(s =>
|
||||
{
|
||||
// Re-run processing even in this case. We might have outdated metadata.
|
||||
ProcessBeatmap?.Invoke((s, false));
|
||||
ProcessBeatmap?.Invoke(s, MetadataLookupScope.OnlineFirst);
|
||||
});
|
||||
return first;
|
||||
}
|
||||
@ -206,7 +206,7 @@ namespace osu.Game.Beatmaps
|
||||
protected override void PostImport(BeatmapSetInfo model, Realm realm, ImportParameters parameters)
|
||||
{
|
||||
base.PostImport(model, realm, parameters);
|
||||
ProcessBeatmap?.Invoke((model, parameters.Batch));
|
||||
ProcessBeatmap?.Invoke(model, parameters.Batch ? MetadataLookupScope.LocalCacheFirst : MetadataLookupScope.OnlineFirst);
|
||||
}
|
||||
|
||||
private void validateOnlineIds(BeatmapSetInfo beatmapSet, Realm realm)
|
||||
|
@ -167,7 +167,7 @@ namespace osu.Game.Beatmaps
|
||||
/// </remarks>
|
||||
public double DistanceSpacing { get; set; } = 1.0;
|
||||
|
||||
public int BeatDivisor { get; set; }
|
||||
public int BeatDivisor { get; set; } = 4;
|
||||
|
||||
public int GridSize { get; set; }
|
||||
|
||||
|
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Reference in New Issue
Block a user